The Sunless Realms (Pony Souls IC Thread)

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Re: The Sunless Realms (Pony Souls IC Thread)

Post  Espresso on Thu Sep 28, 2017 4:34 am

The group makes it across with mostly little difficulty - Kabra'za almost loses his footing, but corrects just in time and hops across just as Hope lumbers ashore. Gaunt Quiver and Eclipse have already began following in the wake of the timberwolf, clambering over toppled trees and branches.

Following the wolf, it doesn't take long before they reach the clearing Umber saw in the wolf's memory.

It's obvious that a terrible struggle has taken place. The undergrowth is trampled, claw marks score all over the soft earth, and numerous piles of timberwolf remains litter the area.

Oh, and there's also the towering stone-skinned creature, stomping onto a timberwolf that was attempting to reform. A heavy set of stony talons crush down onto the bundle of living wood, pulverizing the creature to dust.

The monstrosity appears to be vaguely avian, with raptor-like legs and wings composed of dagger-like stone flints, currently folded up at its side. It has an elongated neck, and a mildly curved beak with serrations on the edges. Most uniquely, though, is that it doesn't seem to have eyes. Instead, a cancerous stone-like tumor sprouts from its face, covering most of the top part of its head, almost like a deformed crown. It whips a powerful, scaly tale around, crushing a tree under its impact.

The wolf howls in challenge, and throws itself against the monstrosity. The deformed stone-creature lets out an equally chilling screech, and retaliates in kind, swinging its tail around and slamming the wolf into the bordering trees. Undaunted, the wolf clambers to its feet, preparing to do battle.

Gaunt seems to hang back for a moment, before his eyes widen. "It's the other expedition team!"

Sure enough, trapped under a collapsed log seems to be two of the other scouting team. On closer inspection, the ragged and scattered remains of some others can be spotted as well, as well as the prone form of Arrow Flint, the leader of the other team, lying to one side.

"I shall rescue them!" Eclipse cries out, suddenly running out to help the others. Gaunt growls something about hotblooded idiots before flying high, and trying to find an opening to get the trapped ponies as well.
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Re: The Sunless Realms (Pony Souls IC Thread)

Post  Faege on Thu Sep 28, 2017 10:28 pm

Ghreham hangs back momentarily, focusing on the stone monstrosity and trying to sense the strength of its soul, gauging whether or not it's worth the trouble.

Combat Mechanics:
[+3] Deathwatch - Standard Utility
You learn target creature’s current HP.
Target: Monstrosity

Condition
HP: 30
Energy:7

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Re: The Sunless Realms (Pony Souls IC Thread)

Post  Espresso on Thu Sep 28, 2017 11:47 pm

A quick scan of the creature confirms that it possesses quite the powerful soul - a foe worth challenging.

While Ghreham is doing this, the beast hisses angrily at the timberwolf, and rushes it while the wolf is still regaining its footing. It drives its spear-like beak into the wolf, knocking it sideways and causing the wood surrounding the body to begin to gradually rot away.



Deathwatch Resolution: The Monstrosity currently has 200 HP

The Monstrosity attacks the timberwolf.

It's Kabra'za's turn!

Initiative Order
Ghreham
Stone Monstrosity
Kabra'za
Haskur
Timberwolf
Stone Monstrosity
Hope Nexus
Umber
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Re: The Sunless Realms (Pony Souls IC Thread)

Post  Senshuken on Fri Sep 29, 2017 5:19 am

There was a time and a place for being subtle. Now was not that time.

"Shadow, go." was all Kabra'za muttered under his breath as he waved towards the trapped ponies, ordering his shadow to assist in whatever rescue efforts were going to be made. Without a word, his shadow abandoned its connection to him, forsaking all pretense of being nothing more then a normal shadow in order to zoom along the ground towards where the trapped ponies were. Granted it lacked his abilities as a healer, but it could still move things if required.

Now free to engage the stone monster at will, Kabra'za took a moment to remove his hat before reaching into and withdrawing what appeared to be a hoof's worth of some strange kind of seed. Scattering them onto the ground before him, the zebra shouted the command "Tartafie!", causing -all- of the seeds to start digging into the earth they were on top of. Where one of the seeds had planted itself, a twisting bundle of roots burst from the soil and started to bend and twist together in order to form the shape of a meditating equine... through inside of a horse's head, that of a spitting cobra was there instead.

Satisfied that the first of his enhancing totems had risen, Kabra'za took a deep breath before turning to the stone beast again and prepared himself for what was to come. "Taefan!" A dark mist rose from his body as he pointed a hoof towards the stone creature, for a moment coiling around him before a copy of the mist appeared around the beast's head, forcing itself into whatever openings that it could find. For a horrible moment Kabra'za feared backlash for his spell, but the darkness around him faded without consequence to himself.

The cobra headed root totem slowly turned its eyeless gaze towards the stone moment... before it began to glow with the same dark mist that Kabra'za had summoned moments before, already getting to work at enhancing the raw destructive power of entropy that Kabra'za had cursed the stone beast with.

Actions and dice rolls:

[0] [-3] Conjure Shadow Archer - Standard Utility
Conjure an allied Shadow Archer. It has the following stat-block.

Shadow Archer - 10 HP
[0] Arrow of Decay - Standard Attack
Target creature suffers 3 ongoing damage (save ends). If that target is already suffering from ongoing damage, you may increase the amount of ongoing damage that creature is suffering from by 2 instead.

[0] Shadow Bleed - Reaction Utility
Trigger: An ally attacks a target suffering from a save ends effect.
Effect: The triggering attack deals 1d12 extra damage. Destroy the Shadow Archer.

[–1] Blood is Power - Minor Utility
You and target creature each suffer 5 ongoing damage (save ends).
Target: Stone Monster.

Save ends roll (5 Ongoing): 14! (Save.)


Shadow Archer status and actions:

Shadow Archer 1: 10 hp.
[0] Arrow of Decay - Standard Attack
Target creature suffers 3 ongoing damage (save ends). If that target is already suffering from ongoing damage, you may increase the amount of ongoing damage that creature is suffering from by 2 instead.
Target: Stone Monster.

Status:

HP: 30
Energy: 3
Conditions: 2 Regen, 2 Energy if below 4.

Summery:
Stone Monstrosity has 7 Ongoing Damage (save ends) at -3 to save.

Combat Talents list:

[–1] Blood is Power - Minor Utility
You and target creature each suffer 5 ongoing damage (save ends).

[–3] Everlasting Misery - Interrupt Utility
Trigger - An enemy makes a saving throw and you dislike the result.
Effect - The triggering creature rerolls the saving throw.

[0] [-3] Conjure Shadow Archer - Standard Utility
Conjure an allied Shadow Archer. It has the following stat-block.

Shadow Archer - 10 HP
[0] Arrow of Decay - Standard Attack
Target creature suffers 3 ongoing damage (save ends). If that target is already suffering from ongoing damage, you may increase the amount of ongoing damage that creature is suffering from by 2 instead.

[0] Shadow Bleed - Reaction Utility
Trigger: An ally attacks a target suffering from a save ends effect.
Effect: The triggering attack deals 1d12 extra damage. Destroy the Shadow Archer.

[–3] Power Up - Standard Utility
When you take this talent during character creation, choose a trait that you meet the prerequisites for. You gain the benefits of the chosen trait for the remainder of this battle.

[–4] [-7] Death’s Scythe - Minor Utility
You conjure a Necro Scythe in your hands. You can dismiss the Necro Scythe as a free action. While you are wielding a Necro Scythe, you cannot use your other combat talents. Instead you may use the combat talents below.

Death’s Shadow - Trait
All enemies suffer a -1 penalty to saving throws

[+3] Death Cyclone - Standard Attack
Roll a d6. Gain that much life and deal that much damage to target creature and all creatures adjacent to it

[+1] Grievous Wound - Standard Attack
Choose one;
A) Target creature suffers 1d8 ongoing damage (save ends).
B) Roll a d8. If target creature is suffering from ongoing damage, increase that damage by half the result.

[–1] Soul Claimer - Reaction Utility
Trigger - You reduce a creature to 0 HP or less.
Effect - You gain 1d8 HP.

[–3] Wither - Minor Utility
Up to six target creatures suffering from (save ends) effects are weakened (save ends).

[–4] Death Stalks You - Standard Attack
Target Enemy is subjected to your “Mark of the Reaper” (save ends). While the target is subjected to your “Mark of the Reaper,” it suffers vulnerability equal to the amount of ongoing damage its taking, and whenever the creature takes damage, you gain that much life. When this effect ends, the Necro Scythe vanishes.
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Re: The Sunless Realms (Pony Souls IC Thread)

Post  Espresso on Fri Sep 29, 2017 8:50 pm

The stone creature rears back and hisses at the appearance of the new enemy, but strangely enough the magic doesn't seem to take hold in its entirety - a dark power belonging to the creature itself seems to shield it from the worst of Kabra'za's voodoo magic.



Haskur's Turn!

Initiative Order
Ghreham
Stone Monstrosity
Kabra'za
Haskur
Timberwolf
Stone Monstrosity
Hope Nexus
Umber


Last edited by Espresso on Fri Sep 29, 2017 10:29 pm; edited 1 time in total
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Re: The Sunless Realms (Pony Souls IC Thread)

Post  A1C Bronymous on Fri Sep 29, 2017 10:23 pm

Haskur trots into the arena, digging in front and center in front of the large stone beast. He slams his shields down in front of him with a loud, echoing roar, shaking the earth and drawing the monster's attention...


Combat:
[+1] Guarded Stance - Standard Utility
Until the end of your next turn, you take half damage.

[0] Mark of Defense - Minor Utility
Target creature is subjected to your, ‘challenge’ until the end of your next turn. Once per round, when a creature that is subjected to your, ‘challenge’ makes a single target attack against an ally, you may have the attack target you instead. A creature cannot be challenged by more than one creature at a time and a new ‘challenge’ supersedes the first.
Target: Big monster thing

HP: 30+4 Temp
Pips: 5
Status: Resist 6, Regen 4, taking half damage and Challenging Monster.
Combat talents:
I bring in all my talents with Spellbook.

[+1] Gather Energy - Standard Utility
On your next turn, you may take 2 standard actions. You cannot use this talent two turns in a row.

[0] Deal with Discord - Standard Utility
Flip a coin. If you win the flip, you gain 1d8 energy. If you lose the flip, you deal 1d10 damage to yourself.

[+2] Perfect Focus - Standard Utility
You gain resist 3 until the end of your next turn. At the start of your next turn, if you have not taken damage since you last used this ability, you gain 2 more energy.

[–1] Frenzy - Minor Attack
Deal 2d8 damage to a random creature.

[+4] Trance - Standard Utility
You suffer vulnerability 4 until the end of your next turn.

[+1] Guarded Stance - Standard Utility
Until the end of your next turn, you take half damage.

[–2] Guardian’s Shield - Interrupt Utility
Trigger - You would take damage from an attack
Effect - You take half that damage instead.

[–2] Defender - Interrupt Utility
Trigger - An ally is targeted by an attack.
Effect - The triggering attack hits you instead.

[0] Mark of Defense - Minor Utility (From Mark of Defense Trait)
Target creature is subjected to your, ‘challenge’ until the end of your next turn. Once per round, when a creature that is subjected to your, ‘challenge’ makes a single target attack against an ally, you may have the attack target you instead. A creature cannot be challenged by more than one creature at a time and a new ‘challenge’ supersedes the first.

Special Ability
Knight’s Presence
8: You gain resist 5 until the end of your next turn and target enemy must attack you on its next turn.
10: Up to two target allies cannot be attacked until the end of your next turn.
12: Halve all damage target ally takes for the rest of the battle.
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Re: The Sunless Realms (Pony Souls IC Thread)

Post  Espresso on Fri Sep 29, 2017 10:41 pm

The Timberwolf howls, and runs up to the monstrosity, attempting to clamp its jaws around the stone creature's neck - however, as it closes in, the Monstrosity flares its wings out, shielding itself from the worst of the assault while slicing the front of the timberwolf to ribbons with its numerous razor-sharp quills.

As the wolf falls back, the Monstrosity seems momentarily torn between attacking the timberwolf and attacking Haskur, before a glint of predatory cunning reaches its eyes and it whips around, the spines detaching from its tail and sailing through the air in a hail of deadly stone javelins. The spines hit Haskur, the wolf, Kabra'za and his conjured totem.

The voodoo curse continues to eat away at the Monstrosity, but again, it seems to have an inherent resilience to such things, suffering much less damage than Kabra'za would have thought.




Haskur, the Wolf, Kabra'za and his conjuration take 10 damage, and Haskur suffers vulnerability 3 (save ends).

The Monstrosity fails to save against ongoing damage.

Hope's Turn!

Initiative Order
Ghreham
Stone Monstrosity (Current conditions: Ongoing 7)
Kabra'za
Haskur
Timberwolf
Stone Monstrosity
Hope Nexus
Umber
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Re: The Sunless Realms (Pony Souls IC Thread)

Post  Dusk Raven on Sat Sep 30, 2017 4:35 am

Hope's eyes went wide at the sight of the monstrosity, as well as what was left of the scout team. Still, she wasn't the type to rush into things, even if she _really_ wanted to help those ponies. So she took a defensive stance, her legs splayed out, her torso low to the ground, and her claws crossed - ready to shift her position to lessen a blow. She observed the creature, waiting to see what it was capable of...

Talents Brought:
[+3] Critfisher - Standard Utility
Choose one;..
A) Roll two dice of your choice from amongst d8s, d10s and d12s (you could choose to roll both dice from one of these types, or a mix from amongst these types).
B) Pay 2 energy. If you do, roll five dice of your choice from amongst d8s, d10s and d12s (you could choose to roll all five from one of these types, or a mix from amongst these types).

[–1] My Life is Yours - Minor Utility
Pay 5 HP. Target creature gains 9 HP.

[–2] Barkskin - Minor Utility
You gain resist 2 until the end of your next turn and 1d10 temporary hit points.

[–2] Conjure Warden - Standard Utility
Conjure an allied Spectral Warden. It has the following stat-block.

Spectral Warden - 1 HP

[0] Warden’s Boon - Standard Utility
The Spectral Warden grants you or target ally 1d8 HP.

[0] Warden’s Duty - Interrupt Utility
Trigger - An ally is targeted by an attack.
Effect - The triggering attack hits the Spectral Warden instead.


[–10] Royal Command - Standard Utility
You and up to four allies can take a Standard Action. If that action deals damage, it deals 1d8 additional damage.

Actions:
[+3] Critfisher - Standard Utility
A) Roll two dice of your choice from amongst d8s, d10s and d12s (you could choose to roll both dice from one of these types, or a mix from amongst these types).
Rolls: 2, 5

[–2] Barkskin - Minor Utility
You gain resist 2 (+1 due to Trait) until the end of your next turn and 1d10 temporary hit points.
Roll: 4

HP: 30 (4 Temp)
Energy: 5
Status: Resist 3 until end of next turn.


Last edited by Dusk Raven on Tue Oct 03, 2017 5:25 am; edited 1 time in total
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Re: The Sunless Realms (Pony Souls IC Thread)

Post  AleneShazam on Sat Sep 30, 2017 5:06 am

"Go."

The Hollow quickly springs into action, dragging the heavy blade behind him as he quickly charges up to face the creature alongside their newfound wolf ally and Haskur. Sparks fly, and suddenly the blade seems to be suffused by a sickly black flame that clings like oil to the blade.

"May these sovereignless find purchase in thy blade and thy body... become thy strength of arm, and strength of bone, and strength of mind... let these souls of old become fuel to the fire..."

Balanced serenely on the Hollow's back, Umber utters a quiet prayer under her breath, and the Hollow's sword suddenly bursts to life with dancing flames, burning bright on the edge of the blade. The Hollow charges in, and slashes down at the creature with his greatsword, flames flickering and burning away at the beast.

Meanwhile, the stray sparks of fire surrounding Umber swirls up and darts towards Kabra'za, reinvigorating him with new life.

Combat Wombat:
Umber
[+1] Divine Boon - Standard Utility
Target ally deals an additional 1d8 damage on its next attack and an ally of your choice regains that many hit points.

Damage Buff: Hollow
Heal: Kabra'za

HP. 30
Energy. 5
Conditions.

Hollow
[0] Slash - Standard Attack
The Hollow deals 1d6 damage to target creature.

Targeting Monstrosity: 6 (1d6) + 5 (1d8) = 11 damage
Also increases ongoing by 2.

Kabra'za heals for 5.

HP. 20
Conditions. Resist 2.

Combat Talents:
[+3] Critfisher - Standard Utility
Choose one:
A) Roll two dice of your choice from amongst d8s, d10s and d12s (you could choose to roll both dice from one of these types, or a mix from amongst these types).
B) Pay 2 energy. If you do, roll five dice of your choice from amongst d8s, d10s and d12s (you could choose to roll all five from one of these types, or a mix from amongst these types).

[+1] Divine Boon - Standard Utility
Target ally deals an additional 1d8 damage on its next attack and an ally of your choice regains that many hit points.

[–1] My Life is Yours - Minor Utility
Pay 5 HP. Target creature gains 9 HP.

[–2] Saving Grace  - Standard Utility [Created by Azureink]
Up to six target creatures gain 1d10 HP.

[–2] Better You Than Me - Interrupt Utility
Trigger - An enemy targets you with an attack.
Effect - Target willing ally is targeted by the triggering attack instead.

[–3] Power Up - Standard Utility
When you take this talent during character creation, choose a trait that you meet the prerequisites for. You gain the benefits of the chosen trait for the remainder of this battle.

[–4] Crescendo - Standard Utility
Target creature gains 1d4 HP or 1d4 temporary HP
Target creature gains 1d6 HP or 1d6 temporary HP
Target creature gains 1d8 HP or 1d8 temporary HP
Target creature gains 1d10 HP or 1d10 temporary HP
Target creature gains 1d12 HP or 1d12 temporary HP

[–5] Guardian Angel - Standard Utility
For the rest of the battle or until you fall unconscious, enemies deal half damage to target ally.



The Burnt Hollow

Trait - Firekeeper’s Guardian
The Hollow has resist 2. This resistance increases to 3 when bloodied.

Trait - Dark Embers
Whenever the Hollow attacks a creature, that creature also suffers 2 ongoing damage (save ends). If that creature is already suffering from ongoing damage, you may increase the amount of ongoing damage it is suffering from by 2.


[0] Slash - Standard Attack
The Hollow deals 1d6 damage to target creature.

[0] Sweeping Strike - Standard Attack
The Hollow deals 1d6 damage to target creature and each creature adjacent to it

[0] Defend the Maiden - Interrupt Utility
Trigger - An enemy targets you with a single target attack
Effect - The attack targets the Hollow instead. You may use this combat talent only once per round.

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Re: The Sunless Realms (Pony Souls IC Thread)

Post  Espresso on Sat Sep 30, 2017 5:14 am

The great Monstrosity shrieks at the new challenger, and when the Hollow swings his sword at the Stone Monster, instead of striking flesh, the Monster cushions the blow with its wing, then strikes back with its wing of a thousand knives, raking it across the Hollow's front.




The attack damage is halved
Hollow takes 9 damage in retaliation

It's Ghreham's turn!

Initiative Order
Ghreham
Stone Monstrosity (Current conditions: Ongoing 9)
Kabra'za
Haskur
Timberwolf
Stone Monstrosity
Hope Nexus
Umber
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Re: The Sunless Realms (Pony Souls IC Thread)

Post  Faege on Sat Sep 30, 2017 1:14 pm

Ghreham nods, and decides to join in with the battle. He focuses, and pushes past his normal boundaries, the souls he's collected over the years swelling in mass and turning into a roiling mass of flashing swords and daggers which he swings into the Stone Monstrosity, hacking away at its stone hide.

Ghreham:
[–6(9)] Conjure Fire Giant  - Standard Utility
Conjure an allied Fire Giant. It has the following stat-block.

Fire Giant - 40 HP
When Fire Giant is destroyed, it deals 3d12 damage to up to six creatures.

[+3] Blazing Blade - Standard Attack
Deal 1d8 damage to up to six creatures.

[–2] Chains of Fire  - Standard Attack
Target creature is subjected to your Chains of Fire until the end of your next turn. A creature subjected to your Chains of Fire takes 2d12 damage whenever it attacks a creature other than a fire giant.

[–6] Meteor Smash  - Standard Attack
Target creature takes 4d12 damage.

Condition
HP: 30
Energy:1

Swarm of Knives:
[+3] Blazing Blade - Standard Attack
Deal 1d8 damage to up to six creatures.
Targeting Stone Monstrosity: 4 damage

Condition
HP: 40
Energy:3

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Re: The Sunless Realms (Pony Souls IC Thread)

Post  A1C Bronymous on Sat Sep 30, 2017 1:35 pm

The monster's spear-like appendages barely scratch Haskur's Iron, and as it retaliates against the Hollow, he digs his shields in and propels himself to the side. Turning, he raises one shield to catch the monster's wing, which scrapes off harmlessly. Haskur lets out a metallic chuckle from under his helmet.


Mark of Defense:
[0] Mark of Defense - Minor Utility
Target creature is subjected to your, ‘challenge’ until the end of your next turn. Once per round, when a creature that is subjected to your, ‘challenge’ makes a single target attack against an ally, you may have the attack target you instead. A creature cannot be challenged by more than one creature at a time and a new ‘challenge’ supersedes the first.

Hskur intercepts the attack and takes no damage.
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Re: The Sunless Realms (Pony Souls IC Thread)

Post  Espresso on Sat Sep 30, 2017 1:45 pm

Once Haskur has made it abundantly obvious that he's the biggest annoyance of the group, the Monster rounds on him, striking down at him using its beak like a poleaxe. The strike connects not so much as a piercing attack but as a bludgeon, and the impact passes straight through Haskur's armor into his body.

Kabra'za's voodoo magic fizzles out suddenly, the Monstrosity's resilience seeming to ramp up in response to the increased severity of the curse.



Haskur takes 9 damage, ignoring resistance (but not half damage). He also suffers ongoing 2 (save ends) but that gets negated by his resist so whatever.

The Monstrosity saves against Ongoing Damage.

It's Kabra'za's turn!

Initiative Order
Ghreham
Stone Monstrosity (Current conditions: none)
Kabra'za
Haskur
Timberwolf
Stone Monstrosity
Hope Nexus
Umber
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Re: The Sunless Realms (Pony Souls IC Thread)

Post  Senshuken on Mon Oct 02, 2017 1:56 am

Kabra'za winced as he took a hit, the totem he had summoned being blown to pieces by the same attack. Pain might have been a reminder that he was alive, getting his heart pumping as adrenaline surged through his veins but that didn't mean he had to enjoy it. The fact that several sparks of fire landed on him to help heal his wounds didn't exactly improve the whole situation, but he had gone through worse in the past.

Feeling his curse start to weaver, the zebra growled as he pointed his hoof towards the creature again, barking commands in a unpony tongue to try and save it before the stupid bird cast it off for good. While he was focused on this, another totem rose from the ground in a sprouting of twisting roots, reforming the mediating cobra pony as it began to glow with the same dark magic as the first.

Actions: Kabra'za:

[–3] Everlasting Misery - Interrupt Utility
Trigger - An enemy makes a saving throw and you dislike the result.
Effect - The triggering creature rerolls the saving throw.

[0] [-3] Conjure Shadow Archer - Standard Utility
Conjure an allied Shadow Archer. It has the following stat-block.


Actions: Summons:

Shadow Archer 1 - 10 HP
[0] Arrow of Decay - Standard Attack
Target creature suffers 3 ongoing damage (save ends). If that target is already suffering from ongoing damage, you may increase the amount of ongoing damage that creature is suffering from by 2 instead.

Status:

HP: 27
Energy: 2
Conditions: 2 Regen, 2 Energy if below 4.

Summery:
Stone Monster has to reroll save ends at -3. If it fails, it has ongoing 11 with a -3 penalty. If it is successful, it has 3 ongoing.
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Re: The Sunless Realms (Pony Souls IC Thread)

Post  A1C Bronymous on Mon Oct 02, 2017 7:30 pm

Haskur shudders, but remains rooted to the spot, he grins, unseen by anyone else. "I feel something! The leaves must be falling!" He taunts, shrugging off the blow, and stands ready to take another.



combat:
[+2] Perfect Focus - Standard Utility
You gain resist 3 until the end of your next turn. At the start of your next turn, if you have not taken damage since you last used this ability, you gain 2 more energy.

Saving rolls-
Vulnerability: 12 Save
Ongoing 2: 4 Fail

HP: 30
Status: Regen 4, Resist 4, ongoing 2 SE
Pips: 7
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Re: The Sunless Realms (Pony Souls IC Thread)

Post  Espresso on Tue Oct 03, 2017 4:49 am

The timberwolf drags itself back up onto its paws, and throws itself against the Stone Monster once more, managing to sink its jaws around the Monstrosity's neck. It clamps down, and the bird shrieks out in pain before lashing out with its wings, almost completely slicing one of the wolf's legs off, forcing it to temporarily retreat back to lick its wounds.

The monstrosity then rears back, and lets out an ear-splitting, piercing screech that echoes through the forest. Before the group's very eyes, the knife-like flints on on its wings seem to grow out, becoming sharper and more protective. It then settles into a more defensive stance, eying the group warily.



Stone Monstrosity gains 9 temp HP and is more defensive!

Hope's turn!

Initiative Order
Ghreham
Stone Monstrosity (Current conditions: Ongoing 3)
Kabra'za
Haskur
Timberwolf
Stone Monstrosity
Hope Nexus
Umber
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Re: The Sunless Realms (Pony Souls IC Thread)

Post  Dusk Raven on Tue Oct 03, 2017 5:42 am

Hope Nexus frowned. Not only had she prepared for a strike that never came, but now this monster was acting defensively as well! And frankly... it looked like it would be better at it. She frowned. "Fine then..." Her voice was practically a snarl.

Despite her tone, she took no action as of yet... merely biding her time, waiting for an opportunity...

Actions:
[+3] Critfisher - Standard Utility
A) Roll two dice of your choice from amongst d8s, d10s and d12s (you could choose to roll both dice from one of these types, or a mix from amongst these types).
Dice: d8, d12. Rolls: 5, 8.

Status:
HP: 30 (4 Temp)
Energy: 8
Condition: Normal
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Re: The Sunless Realms (Pony Souls IC Thread)

Post  AleneShazam on Tue Oct 03, 2017 3:17 pm

The Hollow backs up a little, cautious, and lowers Umber down to the ground.

"My faith will protect me," She says quietly, her head bowed in prayer.

The Hollow then goes up to the monstrosity again, and hacks away at it.

Combat Wombat:
Umber
[–3] Power Up - Standard Utility
When you take this talent during character creation, choose a trait that you meet the prerequisites for. You gain the benefits of the chosen trait for the remainder of this battle.

Gain Pacifist quirk.

HP. 30
Energy. 2
Conditions.

Hollow
[0] Slash - Standard Attack
The Hollow deals 1d6 damage to target creature.

Targeting Monstrosity: 5 (1d6) damage
Also increases ongoing by 2.

HP. 20
Conditions. Resist 2.
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Re: The Sunless Realms (Pony Souls IC Thread)

Post  Espresso on Tue Oct 03, 2017 11:57 pm

Once again, the beast shields itself with a wing while lashing out at the Hollow with another.



Hollow takes 6 damage and ongoing 2.

Initiative Order
Ghreham
Stone Monstrosity (Current conditions: Ongoing 5)
Kabra'za
Haskur
Timberwolf
Stone Monstrosity
Hope Nexus
Umber
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Re: The Sunless Realms (Pony Souls IC Thread)

Post  Faege on Wed Oct 04, 2017 2:28 am

Tossing another orb of glowing soul into the air, Ghreham focuses, and molds that into a long, wicked sword which he sends hurtling at the monstrosity; meanwhile, the swarm of knives flock around the monstrosities, harrying it and preventing it from attacking anything else without suffering significant repercussions.

Ghreham:
[–2(5)] Conjure Spectral Swordsman - Standard Utility
You conjure a Spectral Swordsman. It has the following stat block.

Spectral Swordsman - 20 HP
[+1] Vicious Strike - Standard Attack
Deal 1d10 damage to target creature.

[–1] Bladesting - Minor Attack
Deal 1 damage to target creature.

[–2] Crack the Shell - Minor Utility
Target creature gains vulnerability 1 until the end of your next turn.

Condition
HP: 30
Energy:1

Swarm of Knives:
[–2] Chains of Fire  - Standard Attack
Target creature is subjected to your Chains of Fire until the end of your next turn. A creature subjected to your Chains of Fire takes 2d12 damage whenever it attacks a creature other than a fire giant.
Target: Monstrosity

Condition
HP: 40
Energy:1
Spectral Sword:
[+1] Vicious Strike - Standard Attack
1d10 damage to target creature.
Target: Monstrosity
Roll: 9

Condition
HP: 20
Energy:1

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Re: The Sunless Realms (Pony Souls IC Thread)

Post  Espresso on Wed Oct 04, 2017 3:50 am

Reaction
The Monster hisses at the spectral blade, and swats at it with its wings, trying to destroy it.



Spectral Blade takes 19 damage.



Turn Proper
It then turns its attention to the knives, and starts carving through the swarm with its claws and wings and tail, flailing wildly to strike them down. Growling angrily it shakes off Kabra'za's magic again, though not before some of the stone of its skin flakes off from the damage.



Swarm of Knives takes 16 damage, ignoring resistance, and suffers ongoing 4.

Initiative Order
Ghreham
Stone Monstrosity (Current conditions: None)
Kabra'za
Haskur
Timberwolf
Stone Monstrosity
Hope Nexus
Umber
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Re: The Sunless Realms (Pony Souls IC Thread)

Post  Senshuken on Wed Oct 04, 2017 4:46 am

"Taefan!" The dark mist rose from his body again as Kabra'za made to force his curse back on the overcome stone chicken. The magic lingered for a moment before fading without harm to himself, resulting in a breath of relief escaping him. Nearby, a second totem made of roots started to form by coiling together out of the ground: This time, it was in the shape of a pony with the head of a jackal that was seated in a meditative stance. Both cobra and jackal totems started to glow with the dark mist as they both acted in union to strengthen their masters curse.

Actions and Rolls:
Save End (Ongoing 5):11 (Save)

[–1] Blood is Power - Minor Utility
You and target creature each suffer 5 ongoing damage (save ends).
Target: Stone Monster.

[0] [-3] Conjure Shadow Archer - Standard Utility
Conjure an allied Shadow Archer. It has the following stat-block.

Shadow Archer - 10 HP
[0] Arrow of Decay - Standard Attack
Target creature suffers 3 ongoing damage (save ends). If that target is already suffering from ongoing damage, you may increase the amount of ongoing damage that creature is suffering from by 2 instead.

[0] Shadow Bleed - Reaction Utility
Trigger: An ally attacks a target suffering from a save ends effect.
Effect: The triggering attack deals 1d12 extra damage. Destroy the Shadow Archer.

Shadow Archers:

Shadow Archer 1 (Cobra): Hp 10
[0] Arrow of Decay - Standard Attack
Target creature suffers 3 ongoing damage (save ends). If that target is already suffering from ongoing damage, you may increase the amount of ongoing damage that creature is suffering from by 2 instead.

Shadow Archer 2 (Jackal): Hp 10
[0] Arrow of Decay - Standard Attack
Target creature suffers 3 ongoing damage (save ends). If that target is already suffering from ongoing damage, you may increase the amount of ongoing damage that creature is suffering from by 2 instead.

Summery:
Stone Monstrosity gains Ongoing 9 at -3 to save end roll.

Status:
HP: 29
Energy: 3
Conditions: 2 Regen, 2 Energy if below 4.
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Re: The Sunless Realms (Pony Souls IC Thread)

Post  A1C Bronymous on Wed Oct 04, 2017 7:23 pm

Haskur reacts again, cutting in front of the hollow and taking another blow with his shield. Unfortunately, he cannot move to intercept the monster's subsequent attacks on the Griffon's summoned blades- fortunately, spectral objects were not something prone to dying. "You cannot kill me. You cannot kill them. You cannot kill at all!" He draws up, letting his shield arms go slack, opening his guard as if taunting the creature again...



Combat:
Counter-reaction, Mark of Defense
[–2-1] Guardian’s Shield - Interrupt Utility
Trigger - You would take damage from an attack
Effect - You take half that damage instead.
Haskur intercepts attack and takes no damage, already has Ongoing.

Turn action:
[+4] Trance - Standard Utility
You suffer vulnerability 4 until the end of your next turn.

Save against Ongoing: 1 Fail
HP: 30
Status: Regen 4, Resist 4, ongoing 2 SE, Vuln 4
Pips: 10
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Re: The Sunless Realms (Pony Souls IC Thread)

Post  Faege on Wed Oct 04, 2017 9:08 pm

For striking at his spectral sword, Ghreham seizes the chance and masses his dagger storm, striking at the Stone Monstrosity's exposed weaknesses.

Retaliation:
Chains of Fire - Standard Attack
Target creature is subjected to your Chains of Fire until the end of your next turn. A creature subjected to your Chains of Fire takes 2d12 damage whenever it attacks a creature other than a fire giant.
Roll: 6, 9 = 15 damage

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Re: The Sunless Realms (Pony Souls IC Thread)

Post  Espresso on Wed Oct 04, 2017 11:55 pm

The stone monstrosity shrieks in fury as attack after attack rains down on it, its stone armor chipping and shattering in many places. Finally, the last straw is dropped as the timberwolf roars and clamps its jaws down into the tumorous stone crown atop the monstrosity's head.

The creature freezes for a moment, as the tumor cracks and fractures from the wound. Then, it crumbles, and the group is met with a horrible, ghastly sight - a single, bloodshot, slitted eye, blood-red and unblinking.

Haskur recognizes that eye. Those soulless eyes that turn victims to stone. Now they have returned, but even more steeped in darkness, even more evil.

The others recoil instinctively, shuddering away from that empty, mindlessly hungry gaze.

It seems to go mad with anger, and sets its gaze on the blades swarming around it. Despite not having eyes, the souls within those blades responds to the gaze, freezing in place and beginning to come undone. The spectral blade and Ghreham, too, are affected by the gaze, shaken to the core. They find themselves unable to directly face the beast and fight. If they do, they find their bodies weak, turning to stone, but if they don't, they run the risk of not hitting attack.

The timberwolf yelps, and staggers back, stunned by the sight of the eye - but not petrified.



The Dark-cursed Cockatrice is bloodied, and the Evil Eye is unleashed! After the Cockatrice is first bloodied, enemies must choose to be blinded or weakened before making the attack, until after the attack is resolved. If the attack does not deal damage, then the enemy is always blinded.

The Swarm of Knives are Petrified (save ends). Petrified creatures can take only one action per round (as though dazed), and if they take this action, they must roll twice and take the lower result on any saving throws made towards ending Petrified that round. Petrified creatures lose 5+X life at the start of their turn, with X being the number of times it has failed to save against petrified.

The Spectral Sward and Ghreham must make a saving throw. If they succeed, they are dazed until the end of their next turn and lose 10 life. If they fail, they are also Petrified (save ends).

It's Hope's turn!

Initiative Order
Ghreham
Dark-Cursed Cockatrice (Current conditions: Ongoing 9)
Kabra'za
Haskur
Timberwolf
Dark-Cursed Cockatrice
Hope Nexus
Umber
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Re: The Sunless Realms (Pony Souls IC Thread)

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