Interrupts

Go down

Interrupts

Post  Commander Shepard on Fri Aug 24, 2012 1:12 pm

Sorry if anything like this has been asked before, but I didn't find it:

[-2] Wheel of Fortune – Immediate Interrupt
Trigger – An enemy attacks you or one of your allies
Reselect the attack’s target at random.

Does this mean you pick another person in your party to get hit, or anyone on the field?


[-4] Stunning Heron's Hoof - Immediate Interrupt [Created by LoganAura]
Trigger - A creature would deal damage to you.
The triggering creature is stunned until the end of your next turn.

Does this still deal damage, or is the creature stunned before the attack takes place?




My other questions branch from this. When you have a power like
[-X] Thunderstorm
You unleash X bolts of lightning. Each bolt of lightning targets a random creature and deals half of 2d10 damage.
And it is interrupt redirected, is it only the damage dealt to you redirected, or is it the entire damage to all the creatures targeted. For instance, with stunning hoof, you may take some damage FROM Thunderstorm and use Stunning Heron's Hoof to defend yourself. Does this mean the whole attack never takes place. What about Wheel of Fortune? If you are attacked FROM Thunderstorm and redirect the attack else, is the whole attacks energy thrown there, or just the part that hits you? What if the attack is Misdirected ( see below )?

Also, what happens if you are the primary target of an attack like
[+1] Fireball
Deal 1d8 damage to target creature and each creature adjacent to the target.

Is the adjacency damage still going to hit the people adjacent to the first primary target, or the new second primary target?

Also, isn't this Interrupt ridiculously overpowered for it's cost?
[-3] Misdirection – Immediate Interrupt
Trigger – An enemy damages you with a combat talent.
A random enemy takes the damage instead.

Someone could hit you with It's Over, and for a pittance of pips you can turn it back on their party. Or really any attack that deals decent damage or gets lucky high damage rolls.

Sorry about all these questions.
avatar
Commander Shepard
Background Pony
Background Pony

Posts : 67
Join date : 2012-08-13

View user profile

Back to top Go down

Re: Interrupts

Post  Zarhon on Fri Aug 24, 2012 2:36 pm

Commander Shepard wrote:Sorry if anything like this has been asked before, but I didn't find it:

[-2] Wheel of Fortune – Immediate Interrupt
Trigger – An enemy attacks you or one of your allies
Reselect the attack’s target at random.

Does this mean you pick another person in your party to get hit, or anyone on the field?


[-4] Stunning Heron's Hoof - Immediate Interrupt [Created by LoganAura]
Trigger - A creature would deal damage to you.
The triggering creature is stunned until the end of your next turn.

Does this still deal damage, or is the creature stunned before the attack takes place?




My other questions branch from this. When you have a power like
[-X] Thunderstorm
You unleash X bolts of lightning. Each bolt of lightning targets a random creature and deals half of 2d10 damage.
And it is interrupt redirected, is it only the damage dealt to you redirected, or is it the entire damage to all the creatures targeted. For instance, with stunning hoof, you may take some damage FROM Thunderstorm and use Stunning Heron's Hoof to defend yourself. Does this mean the whole attack never takes place. What about Wheel of Fortune? If you are attacked FROM Thunderstorm and redirect the attack else, is the whole attacks energy thrown there, or just the part that hits you? What if the attack is Misdirected ( see below )?

Also, what happens if you are the primary target of an attack like
[+1] Fireball
Deal 1d8 damage to target creature and each creature adjacent to the target.

Is the adjacency damage still going to hit the people adjacent to the first primary target, or the new second primary target?

Also, isn't this Interrupt ridiculously overpowered for it's cost?
[-3] Misdirection – Immediate Interrupt
Trigger – An enemy damages you with a combat talent.
A random enemy takes the damage instead.

Someone could hit you with It's Over, and for a pittance of pips you can turn it back on their party. Or really any attack that deals decent damage or gets lucky high damage rolls.

Sorry about all these questions.

To answer several questions at once: every "Immediate Interrupt" ability is designed to occur BEFORE the attack that triggers it happens. For stunning hoof, this causes the target to get stunned BEFORE their attack and becomes unable to perform it. If it was immune to stuns it wouldn't affect it and would be able to hit you.

1) Wheel of fortune means you or the DM roll a die (equal to number of players) to see who gets hit.

2) Since immediate interrupts happen before the attack occurs, it means the target is switched before it happens, when using wheel of fortune. So the new random targets becomes the prime focus, and targets adjecent to it get hit.

3) Unless specified that you need to be targeted (as opposed to just damaged), I supposed that yes, such stuff would be completely preventable for hitting you via aoe/random target damage.

4) Wheel of fortune would probably force the entire ability to re-roll all of its thunderstorm targeting, especially since it triggers off both you or your allies (so it always triggers on random abilities anyway)
avatar
Zarhon
Smile Smile Smile
Smile Smile Smile

Gender : Male
Posts : 3531
Join date : 2012-07-19
Age : 28

View user profile

Back to top Go down

Re: Interrupts

Post  Philadelphus on Fri Aug 24, 2012 6:20 pm

Commander Shepard wrote:Also, isn't this Interrupt ridiculously overpowered for it's cost?
[-3] Misdirection – Immediate Interrupt
Trigger – An enemy damages you with a combat talent.
A random enemy takes the damage instead.

Someone could hit you with It's Over, and for a pittance of pips you can turn it back on their party. Or really any attack that deals decent damage or gets lucky high damage rolls.
From my experience using Misdirection in combat, I can say "no". (I think I've used it in every single fight my character has gotten into so far.) There are only 3 combat talents available that give you a guaranteed 3 or more PiPs, and of those, one deals a measly 1 ongoing damage, one hurts you 1d8 (with only a 50% chance of hurting an enemy), and one stuns you after your next turn. Which means if you want to help the party out, you can't just sit there and use those moves over and over. Second, unless you get extremely lucky with Daredevil's rush, you can only get enough PiPs to use Misdirection once per round – and if there are 5 enemies and they all decide to attack you, there's isn't much you can do.

The proper use of Misdirection, in my opinion, lies in picking your battles. You can't use it redirect all attacks on you, so you need to choose which attacks you're going to take and which one you'll redirect. Given the PiP cost, it's also difficult to use it repeatedly while still being of some use to the party, so it's best to have the PiPs to use it in reserve, waiting for when you really need it. But the feeling that comes when you've sat there enduring the minor thumps and blows of the enemy for a couple turns only to suddenly cause one of them to hit another one when they unleash a really powerful attack is wonderful. So much fun. Smile

Having said all that, I will say that a combo of Draw Blood [+3] and Misdirection lets you be the closest to invincible you can be with this system in a 1-on-1 fight (but only then). As soon as your enemy is getting more than one attack per turn (whether a single creature getting extra attacks, or just more than one enemy) this combo is no longer as useful, and you're better off just trying to take them out with direct damage.

Hope that helps answer your question!
avatar
Philadelphus
Designer
Designer

Gender : Male
Posts : 734
Join date : 2012-07-18
Age : 29
Location : Hilo, Hawai‘i

View user profile

Back to top Go down

Re: Interrupts

Post  Sponsored content


Sponsored content


Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum