Batpony race!

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Batpony race!

Post  Zarhon on Sat Aug 25, 2012 7:52 pm

Batponies seem like a cool race choice. So let's make them!

Batpony
Batponies are similar to their pegasi brethren, but with a few obvious differences: Their eyes are slitted like that of a cat, their ears are longer and more sensitive, and their wings are leathery, rather than feathery. They are most commonly seen as personal guards for the night princess, Luna.

Racial traits

Leathery wings

Batponies can walk on clouds and fly with poor maneuverability (you take -10 penalty to precision and athletics skills while flying). It takes practice to fly with grace and options for that appear in the utility talents.

Blind as a bat
Batponies have eyes that are well adjusted to seeing in the dark, acting as though they have Nightwatch. Their eyes can't handle too much brightness, however: They gain a -5 penalty to perception checks via sight in bright areas*, as well as a -10 penalty to flying in such conditions, unless wearing a blindfold, closing their eyes, or otherwise "flying blind".

Sensitive ears
Batponies have ears that acts like a radar, detecting sounds bouncing off surfaces. This grants them the following:
- They can detect obstacles in their path whilst flying, even if they can't see them.**
- They can hear sound frequencies and faint sounds other creatures cannot, as well as a +5 bonus to perception checks via hearing.
- Once a day, they can focus their hearing to "map out" a location within 200 feet, giving them a rough idea of the terrain, as well as revealing certain sounds within.***

Sonic Scream - Daily
Batponies can emit an incredibly-high pitched scream, deafening all nearby creatures that hear it for 5 minutes and disorienting them for 20 seconds. Creatures that cover their ears or wear some sort of ear protection beforehand are unaffected.****

* This includes a room that's very brightly lit, like a movie studio/rock concert, or outdoor areas where the sun isn't obscured by clouds. They can see normally during dusk/dawn/twilight, storms, or in dark areas (caves, rooms lit with a few candles...)
** They still have to be good fliers to avoid said obstacles, if they're flying straight at them whilst blind, at full speed. Their hearing just warns them of it before they crash.
*** You may be able to hear the sound of hoofsteps, loud machinery, or general talking (murmuring of an audience, for example). You wouldn't be able to tell where and what the sound is coming from, unless you can recognize the sounds (Perception check, DC varies on distance/audibility).
**** This does not affect you, but can affect allies. Warn them beforehand!

Also, have a picture because it's awesome.

Edit: Some feedback on the flying penalty would be appreciated. Is it too high? Should I remove it? I added it purely to make sure the batponies aren't "overpowered" compared to other flyers. Also, would weather-crafting be appropriate for them?
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Re: Batpony race!

Post  Karilyn on Sat Aug 25, 2012 8:38 pm

1. They should have cutie marks (since you indicated over Skype that they don't have cutie marks). They are after all normal ponies.
2. Whatever racial traits they have needs to be balanced against Pegasi weathercrafting.
3. Sonic Scream should be a talent that Batponies can take, as opposed to a racial trait.
4. Don't go crazy with stat penalties and buffs.
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Re: Batpony race!

Post  Zarhon on Sat Aug 25, 2012 8:56 pm

Made an updated draft of the batponies:

Batpony
Batponies are similar to their pegasi brethren, but with a few obvious differences: Their eyes are slitted like that of a cat, their ears are longer and more sensitive, and their wings are leathery, rather than feathery. They are most commonly seen as personal guards for the night princess, Luna.

Racial traits

Pegasi ancestry
Batponies have a Cutie Mark, and do not gain a 3rd trained skill like other non-pony races.

Leathery wings
Batponies can walk on clouds and fly with poor maneuverability (you take -10 penalty to precision and athletics skills while flying). It takes practice to fly with grace and options for that appear in the utility talents.

Blind as a bat
Batponies have eyes that are well adjusted to seeing in the dark, acting as though they have Nightwatch. Their eyes can't handle too much brightness, however: They gain a -5 penalty to perception checks via sight in bright areas.*

Sensitive ears
Batponies have ears that acts like a radar, detecting sounds bouncing off surfaces. This grants them the following:
- They can detect obstacles in their path whilst flying, even if they can't see them.**
- They can hear sound frequencies and faint sounds other creatures cannot (e.g. dog whistles).
- They have a +5 bonus to perception checks via hearing.
- Once a day, they can focus their hearing to "map out" a location within 200 feet, giving them a rough idea of the terrain, as well as revealing certain sounds within.***

Batpony Utility talents

Sonic Scream - Daily
Batponies can emit an incredibly-high pitched scream, deafening all nearby creatures that hear it for 5 minutes and disorienting them for 20 seconds. Creatures that cover their ears or wear some sort of ear protection beforehand are unaffected.****

Sonar maneuvering - 3/Day
You can substitute a stunts or acrobatics check with a perception roll, as well as remove any penalties from such checks that would come from being unable to see what you are doing. The perception rolls counts as a hearing check, affected by "Sensitive Ears".


* This includes a room that's very brightly lit, like a movie studio/rock concert, or outdoor areas where the sun isn't obscured by clouds. They can see normally during dusk/dawn/twilight, storms, or indoors (as long as the lights aren't super bright).
** They still have to be good fliers to avoid said obstacles, if they're flying straight at them whilst blind, at full speed. Their hearing just warns them of it before they crash.
*** You may be able to hear the sound of hoofsteps, loud machinery, or general talking (murmuring of an audience, for example). You wouldn't be able to tell where and what the sound is coming from, unless you can recognize the sounds (Perception check, DC varies on distance/audibility).
**** This does not affect you, but can affect allies. Warn them beforehand!


Last edited by Zarhon on Sat Aug 25, 2012 9:06 pm; edited 1 time in total
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Re: Batpony race!

Post  Karilyn on Sat Aug 25, 2012 9:02 pm

Definitely more polished now.

Pegasi - Weather control
Hippogryphs - Can you use magic to be the fasest thing in the sky (and assumedly get Gryphon utility talents)
Batponies - Sound based powers

Works for me.
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Re: Batpony race!

Post  Cardbo on Sun Aug 26, 2012 1:18 am

Na-na-na-na! Batpony!

Hey. Someone had to say it.
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Re: Batpony race!

Post  XandZero2 on Mon Aug 27, 2012 12:51 am

-Just gonna throw this out there, but technically, I don't think bats are normally blind. It's a common misconception. Check it out on Wikipedia.

Still, I like the current concept - though it was considered earlier in the hooved races thread (by me). The Sensitive Ears thing is pretty flavorful though. I like it a lot, and since you're giving a penalty for the Nightvision in the daytime, I can see this balancing out well with Pegasi too.
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Re: Batpony race!

Post  Zarhon on Mon Aug 27, 2012 3:09 am

XandZero2 wrote:-Just gonna throw this out there, but technically, I don't think bats are normally blind. It's a common misconception. Check it out on Wikipedia.

Yeah, they aren't blind (basic logic: If they were, evolution would develop them to not have eyes in the first place), however creatures with very sensitive nocturnal eyes (e.g. owls) can damage their eyesight from overexposure (since their eyes can "see" even the faintest lights in total darkness, exposing them to sunlight could easily blind them). That's why they're mostly inactive during the day. Bats that hunt bugs via echolocation fit into this, as they have very small eyes.

For the batponies, I suppose they would count as fruit eating bats, though: They have large eyes, aren't strictly nocturnal and eat fruits/vegetables. I took some liberties on account of their cat-eyed slitted pupils though.
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Re: Batpony race!

Post  Appkes on Thu Aug 30, 2012 2:03 pm

O.o

Bat-ponies don;t have cutie marks, do they?
I just traversed like a hundred updates of Moonstuck, and couldn't find a single Cutie mark on a bat-pony anywhere.
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Re: Batpony race!

Post  Zarhon on Thu Aug 30, 2012 4:31 pm

Appkes wrote:O.o

Bat-ponies don;t have cutie marks, do they?
I just traversed like a hundred updates of Moonstuck, and couldn't find a single Cutie mark on a bat-pony anywhere.

Yeah, considered that at first, but realized that it doesn't make sense if they're more based off the Luna guards. They probably have cutie marks, but we can't see it underneath the armor, similar to how we can't see the cutie marks of Celestia's royal guards, who are obviously pegasi/regular ponies and have their own.

For an idea of what the batponies look like, observe these few pictures. (Source)

Huh, I just noticed in that barroom picture that the bartender and another pony is a unicorn-batpony. Maybe I should add them in as a variant of some sort? As in, wingless, but has ponykinesis (but no other unicorn abilities).

Edit: Let's add some variants then! New stuff is underlined.

Batpony
Batponies are similar to their pegasi brethren, but with a few obvious differences: Their eyes are slitted like that of a cat, their ears are longer and more sensitive, and their wings are leathery, rather than feathery. They are most commonly seen as personal guards for the night princess, Luna.

Racial traits

Pony ancestry
Batponies have a Cutie Mark, and do not gain a 3rd trained skill like other non-pony races.

Pony Heritage
Choose either Leathery wings (pegasus), or Horned bat (unicorn) as your batpony race variant. This affects your physical appearance.

Leathery wings
Winged batponies can walk on clouds and fly with poor maneuverability (you take -10 penalty to precision and athletics skills while flying). It takes practice to fly with grace and options for that appear in the utility talents.

Horned bat
Horned batponies have a horn that allows them to perform basic Ponykinesis. It takes practice to levitate objects and options for that appear in the utility talents.*

Blind as a bat
Batponies have eyes that are well adjusted to seeing in the dark, acting as though they have Nightwatch. Their eyes can't handle too much brightness, however: They gain a -5 penalty to perception checks via sight in bright areas.

Sensitive ears
Batponies have ears that acts like a radar, detecting sounds bouncing off surfaces. This grants them the following:
- Winged batponies can detect obstacles in their path whilst flying, even if they can't see them.
- Horned batponies can hear and recognize the sound of spells being cast.**
- They can hear sound frequencies and faint sounds other creatures cannot (e.g. dog whistles).
- They have a +5 bonus to perception checks via hearing.
- Once a day, they can focus their hearing to "map out" a location within 200 feet, giving them a rough idea of the terrain, as well as revealing certain sounds within.

* They can take the ponykinesis-boosting unicorn talents, but none of the other unicorn abilities.
** They cannot recognize the specific spell/ability/utility being cast unless they've heard and identified it before.
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Re: Batpony race!

Post  Appkes on Sun Sep 16, 2012 7:09 pm

I sta corrected! Even more Moonstuck later, I have confirmed that Batponies do, in fact have cutie marks. Of a sort.


Unless that pony was very good at a wavy line, I'm not sure whether my discovery means anything.

But good god I want to play a Batpony
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Re: Batpony race!

Post  Xel Unknown on Sun Sep 16, 2012 8:16 pm

I too can't wait to build a Batpony of my very own! XD
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Re: Batpony race!

Post  Appkes on Thu Sep 20, 2012 6:32 pm

I will totally make a batpony with an eyepatch who speaks only in Narrative.
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Re: Batpony race!

Post  Xel Unknown on Thu Sep 20, 2012 7:02 pm

Come to think about it... Maybe they should be able to wear sunglasses to help shield their eyes from bright areas?
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Re: Batpony race!

Post  Jason Shadow on Thu Sep 20, 2012 11:41 pm

Something I'd like to point out: apparently, flight is considered much more powerful an ability than ponykinesis is. The "horned" variety of batpony might need a bit of a boost...
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Re: Batpony race!

Post  Xel Unknown on Fri Sep 21, 2012 12:04 am

Maybe have them naturally have "It's Witchcraft" as a Racial trait? That'd be the easiest way I can see to give them a boost.
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Re: Batpony race!

Post  Appkes on Thu Nov 01, 2012 3:25 pm

They shouldn't gain Über magic speshal know-where-you-are abilities as a free no magic talent. After all, Echolocation doesn't work that way.

It would make, if buffed, a darn good magic talent though.
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Re: Batpony race!

Post  Zarhon on Wed Dec 05, 2012 12:00 pm

Might as well update the batponies with the genetics expansion:

Winged Batpony:

It’s Almost Like Flying (1)
You belong to a flying race but you’re not a peregrine falcon or anything. In fact… You kind of suck at it. You can fly with terrible maneuverability (you suffer a -15 penalty to precision and brawn skills while flying).

Call Out (1) – At Will
You let out a loud call. Choose one

    A) Name any number of creatures that could recognize your voice. They hear your howl automatically and know how far away from them you are and in what direction.

    B) Every creature within one to ten miles (your choice) hears the call and knows where you are in relation to them. You make make it clear whether or not your call is meant as a warning, distress call, etc.

Echolocation (2)
Characters of your race can “see” in areas wherever sound can travel, including magical darkness, as easily as a normal human could in broad daylight. They cannot, however, distinguish colors this way.

Cutie Mark (2)
Characters of your race gain a cutie mark. Check with your DM if you want to use one of these for a non-traditional creature, like a Minotaur or Griffon.

Horned Batpony:

Ponykinesis – At Will (1)
You may mentally pick up or manipulate an object within fifty feet that weighs 25 pounds or less. You can hold only one object at a time in this way.

Magical Attunement (1)
Your race can use perception to detect magic, though this does not let them decipher exactly what the magic does - that requires arcane knowledge.

Echolocation (2)
Characters of your race can “see” in areas wherever sound can travel, including magical darkness, as easily as a normal human could in broad daylight. They cannot, however, distinguish colors this way.

Cutie Mark (2)
Characters of your race gain a cutie mark. Check with your DM if you want to use one of these for a non-traditional creature, like a Minotaur or Griffon.

Cave Batpony:

Terrify (2) - 1/Day
Characters of your race can put on a terrifying display, terrifying a creature that can see you for the next minute. Creatures gain +5 to persuasion checks when attempting to intimidate a terrified creature.

Echolocation (2)
Characters of your race can “see” in areas wherever sound can travel, including magical darkness, as easily as a normal human could in broad daylight. They cannot, however, distinguish colors this way.

Cutie Mark (2)
Characters of your race gain a cutie mark. Check with your DM if you want to use one of these for a non-traditional creature, like a Minotaur or Griffon.

Hmmm... Maybe echolocation should be winged variant only? Would make sense that they would need it most.

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Re: Batpony race!

Post  Paper Shadow on Wed Dec 05, 2012 12:17 pm

Zarhon wrote:Hmmm... Maybe echolocation should be winged variant only? Would make sense that they would need it most.
That is true, but the rest wouldn't be Bat Ponies without it, would they?

In fact, on that note, are there even non-winged Bat Ponies in the first place?

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Re: Batpony race!

Post  Zarhon on Wed Dec 05, 2012 1:48 pm

Paper Shadow wrote:
Zarhon wrote:Hmmm... Maybe echolocation should be winged variant only? Would make sense that they would need it most.
That is true, but the rest wouldn't be Bat Ponies without it, would they?

In fact, on that note, are there even non-winged Bat Ponies in the first place?

Well I used this picture as a basis for them (the pony tending the bar):
image:

There's also the fact that royal guard ponies come in the horned variant (as can be seen from Shining armor and background guards). So it's not a stretch that it probably applies to Luna's batpony guards as well.
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Re: Batpony race!

Post  Paper Shadow on Wed Dec 05, 2012 4:57 pm

Zarhon wrote:
Paper Shadow wrote:
Zarhon wrote:Hmmm... Maybe echolocation should be winged variant only? Would make sense that they would need it most.
That is true, but the rest wouldn't be Bat Ponies without it, would they?

In fact, on that note, are there even non-winged Bat Ponies in the first place?

Well I used this picture as a basis for them (the pony tending the bar):
image:

There's also the fact that royal guard ponies come in the horned variant (as can be seen from Shining armor and background guards). So it's not a stretch that it probably applies to Luna's batpony guards as well.
Fair enough...

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Re: Batpony race!

Post  Whiteeyes on Wed Dec 05, 2012 8:30 pm

Eh, I prefer just the winged bat ponies. Making uni-bats based on a singular background piece of fan art seems silly.

Also dividedon the CM issue. On one paw, they're a pony race so they should have one. On the other paw, not having one makes them a very interesting sub race.
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Re: Batpony race!

Post  edised on Sat Mar 23, 2013 9:43 pm

it seem to me that luna may have made them, probable as nightmare moon, so mabe their are night unicorns. but thay are not really bat pones.

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Re: Batpony race!

Post  Dusk Raven on Mon Jul 01, 2013 6:16 pm

With the advent of the 8-point racial trait template, I insist this thread be updated.

In the meantime, I'll be wondering whether Nightwatch or Echolocation is better... given that I'd guess, given their eyes, that batponies would have good vision, but those two abilities kind of render each other moot...
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Re: Batpony race!

Post  Hayatecooper on Mon Jul 01, 2013 7:42 pm

For a bat pony? I'd say echolocation it does fit the whole bat thing a lot more.
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Re: Batpony race!

Post  Philadelphus on Tue Jul 02, 2013 2:43 am

Dusk Raven wrote:In the meantime, I'll be wondering whether Nightwatch or Echolocation is better...
I guess it depends on whether you're going for megabat- or microbat-themed batponies.

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