Monsters by Mudcrab

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Monsters by Mudcrab

Post  Level 8 Mudcrab on Thu Aug 30, 2012 9:22 am

I've been Gm'ing my own Pony Tales campaign and, naturally, I've come up with some of my own monsters to use. They worked quite well within the session, so I'll post them up here for everyone else to have a look at. Critique is welcome and appreciated.

For my first batch of monsters - Diamond Dogs. I've already seen some Diamond Dogs around, but here's my own take on them.


Diamond Dogs
Spoiler:

Diamond Dogs are brutish canines, well known for their love of gems and the twisting network of warrens they dig underground. While they are physically adept and skilled diggers, they aren't the brightest creatures around, and usually resort to dominating opponents with their strength. Diamond Dogs typically form a pack structure, where the toughest dog is the top dog.


Diamond Dog Grunt - 20hp

Grunts are the rank and file dogs of the pack. They usually can be found traveling in small groups and often lead raids out of the warrens looking for gems and other treasure.

[+1] Claw Swipe
Deal 1d8 damage to a single target
[-3] Ferocious Bite
Deal 3d6 damage to a single target. That target suffers ongoing 2 damage (save ends).


Diamond Dog Tunneler - 15hp

The more clever Diamond Dogs realise that physical strength isn't the only way to fight. These dogs have a wiry, lanky frame suited to burrowing, and have honed their digging skills to perfection. Using their intimate knowledge of the earth, these dogs turn the very ground their opponents stand on against them.

[Trait] Strike from the earth!
This creature moves first in the initiative order.
[+2] Dirt Shower
Target creature is blinded (save ends).
[+1] Claw Swipe
Deal 1d8 damage to a single target.
[-5] Pit Trap
Deal 1d10 damage to a target and that target is stunned (save ends).


Diamond Dog Brute - 30hp
What this dog lacks up for in brains it more than makes up in brawn. They're the biggest dogs in the pack and they know it. Brutes tend to throw their weight around in combat and fight recklessly, relying on their incredible strength to win a battle. Seeing one of these dogs fight is enough to intimidate even the toughest of opponents, and they certainly make for a big target.

[Trait] Threatening Presence
If an enemy targets another ally, they deal 2 less damage with that attack.
[+2] Reckless Charge
Deal 1d10 damage to a single target. Gain vulnerability 3 until the start of your next turn.
[-2] Furious Slash
Deal 1d12 damage to a single target. Deal an additional 2d6 damage if you are bloodied.

Diamond Dog Mutt - 1hp
As the smallest and weakest dogs, mutts are often outcasts within their own pack. Most mutts however, learn to turn this shortcoming into an asset. Mutts are quick on their feet and hard to hit, relying on speed over brawn, much to the scorn of their larger packmates.

[Trait] Nippy
Gain resist 3.
[+1] Claw Swipe
Deal 1d6 damage to a single target.
[-3] Quick Slash (Immediate Interrupt)
Trigger - An attack hits you
Deal 2d6 damage to the triggering creature.

Diamond Dog Alpha - 40hp
To be the top dog in the pack you can't rely on brute force alone. This dog has seen many battles, and become tougher for it. Both clever and strong, the Alpha is a skilled brawler and has learned to effectively fight against multiple opponents. A prerequisite for the job, when you're required to keep that many dogs in line. He'll often be found leading a group of his packmates.

[Trait] Commanding Presence
You and your allies gain a +3 bonus to all saving rolls.
[Trait] Battle Hardened
Gain resist 3.
[+2] Wide Sweep
Deal 1d8 damage to a single target and half that amount to adjacent targets.
[-1] Rend
Deal 1d10 damage to a single target and that target takes 4 ongoing damage (Save ends).
[-3] Mighty Slam
Deal 2d8 damage to all enemies.


Last edited by Level 8 Mudcrab on Sat Nov 17, 2012 6:55 am; edited 2 times in total
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Re: Monsters by Mudcrab

Post  tygerburningbright on Thu Aug 30, 2012 7:32 pm

right grunt in good.

pit trap is a bit overpowered for a -3

brute is good but its trait makes little sense with the current build

mutt is a bit strong for a minon

alpha is weak for a boss level creature (you only find one in a pack) a +2 to saving rolls is not that impressive and better fitts the leader/medic archtypes. resist 3 is a bit high. Mighty Slam I'd go with 2D8.
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Re: Monsters by Mudcrab

Post  Level 8 Mudcrab on Thu Aug 30, 2012 10:10 pm

The idea behind the brutes is that they're meant to quickly get right up in the player's faces. They're a large target, and want to take a bunch of damage so that they can trigger the secondary effect on their -PiP attack. The trait is meant to encourage players to attack the brute, the idea being you aren't going to be focusing on the smaller guys off to the side when there's a huge angry dog right in front of you.


The Alpha? Yeah, he is pretty weak on his own. That was an intentional choice for how I ran his battle. The players challenged the Alpha to combat, but upon being heavily wounded, he'd retreat and throw a few other dogs from his pack at the players, giving him time to heal before jumping back in the fight, this time with some additional allies by his side. He was never meant to stand alone as a proper solo against the players.
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