Traits by Logan Aura

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Traits by Logan Aura

Post  LoganAura on Fri Aug 31, 2012 6:26 pm

Distractor
Roll 1d20 whenever you are targeted by an attack. if a nat20, the enemy misses you.

Night Mare/ Shadow Colt
(Idea borrowed from bronyomous's ideas)
When in combat during nighttime, do an additional 1d4 damage Rolled at the beginning of combat to all attacks

Child's Innocence 3/battle
Ignore all save ends conditions on you or an ally. Do not roll to save at the end of your/their next turn.
(Mostly to do quickly let someone survive a vul/ongoing high number.)

New Day's Dawn Interrupt
Trigger: You would be permakilled.
Heal to 1 HP and be considered conscious.


Last edited by LoganAura on Fri Aug 31, 2012 11:18 pm; edited 1 time in total
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Re: Traits by Logan Aura

Post  SilentBelle on Fri Aug 31, 2012 10:42 pm

So what are the limitations of New Day's Dawn? Once per day? Otherwise it could be considered immortality.

I like the traits Smile

You might consider making the damage for Night Mare/Shadow Colt a preset number rather than a roll. I feel as a dice-roll it becomes far too pivotal to how the entire combat is going to play out. Maybe make it 2 extra damage instead of 1d6, or if you want to keep the dice-roll I'd say every attack does an extra 1d4 damage rolled separately for each instance. Just a thought.
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Re: Traits by Logan Aura

Post  LoganAura on Fri Aug 31, 2012 11:16 pm

New Day's Dawn is a 1/session thing only usable in battle. So for Charming Waltz's event, it wouldn't be applicable, but for the 20 or so times Soaring Song almost died it would.

I wasn't sure what would be an applicable bonus, so a roll seemed good. 1d4 seems better too.

Another trait

Celestia's Servant
When daylight is around, roll 1d4 at the beginning of combat. you deal that many damage additionally to all attacks.
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Re: Traits by Logan Aura

Post  LoganAura on Tue Sep 25, 2012 11:02 pm

“Don't walk behind me; I may not lead."- Move one pony ahead you in the initiative order at the start of battle.
"Don't walk in front of me; I may not follow." move one enemy below you in the initiative at the start of battle
"Just walk beside me and be my friend.” You and one ally take your turns at the same time using the same pips. (Both have 4, so they start with 8 shared.)

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Re: Traits by Logan Aura

Post  Xel Unknown on Tue Sep 25, 2012 11:22 pm

LoganAura wrote:“Don't walk behind me; I may not lead."- Move one pony ahead you in the initiative order at the start of battle.
"Don't walk in front of me; I may not follow." move one enemy below you in the initiative at the start of battle
"Just walk beside me and be my friend.” You and one ally take your turns at the same time using the same pips. (Both have 4, so they start with 8 shared.)
I likie this awesomeness.
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