All items to all combats

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All items to all combats

Post  Fury of the Tempest on Mon Oct 01, 2012 6:42 pm

Weapons

Hookblades - 1000 Gold
Weapon
Gain the following combat talent:

[-2] Blade Whirlwind
Deal 1d8 to target enemy, then gain resist 2 to the next attack.

Farshot Bow - 1000 Gold
Weapon
Once per battle, you may use the following combat talent:

[-2] First Shot - Reaction Attack
Trigger: Battle is started.
Effect: Before initiative is rolled, you can use one attack talent.

Longbow - 1500 Gold
Weapon

[0] Quick Shot - Reaction Attack
Trigger: An enemy attacks an ally after you have not attacked during this or the last turn.
Effect: You can attack the enemy before they attack your ally.

Rapier - 2000 Gold
Weapon

[0] Chink in the Armour - Reaction Attack
Trigger: You attack a single-enemy.
Effect: Deal an additional three damage to target enemy and give them vulnerability 1 until the end of the turn.


Last edited by Fury of the Tempest on Thu Oct 04, 2012 6:27 pm; edited 2 times in total
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Re: All items to all combats

Post  Xel Unknown on Mon Oct 01, 2012 8:14 pm

Fury of the Tempest wrote:Farshot Bow - 1000 Gold
Weapon
Once per battle, you may use the following combat talent:

[-2] First Shot - Reaction Attack
Trigger: Battle is started.
Effect: Before initiative is rolled, you can use one attack talent.
I think a good improvement to this attack would be adding maybe a limit to only being able to use +1 to -2 moves, give an initiative roll debuff (like -10 or something) or make you be forced to be at the end of the initiative order, and/or reflavor the weapon to not be a bow.. But that's just the random suggestions I'd give for this move to improve it.
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Re: All items to all combats

Post  Fury of the Tempest on Mon Oct 01, 2012 8:17 pm

... +1 to -2 moves?

There are no +2 or more attacks.

You will only have 2 PiP's for moves.

That limit is already in place.
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Re: All items to all combats

Post  Xel Unknown on Mon Oct 01, 2012 8:22 pm

Depending on how you look at it:
[+3] Draw Blood
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Re: All items to all combats

Post  Fury of the Tempest on Mon Oct 01, 2012 8:23 pm

Okay fine. I forgot one move. Its not that big of a deal.
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Re: All items to all combats

Post  Videocrazy on Wed Oct 03, 2012 9:45 pm

Xel Unknown wrote:Depending on how you look at it:
[+3] Draw Blood

It doesn't count as an attack, because it doesn't deal direct damage, only damage via effect.
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Re: All items to all combats

Post  Xel Unknown on Wed Oct 03, 2012 11:45 pm

Yeah I come to be aware of that fact... Didn't realize that when I made the comment. Honestly thought I had edited it or something. Kinda amazed I didn't...
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Re: All items to all combats

Post  Fury of the Tempest on Thu Oct 04, 2012 5:48 pm

So, any criticisms about the items?
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Re: All items to all combats

Post  Xel Unknown on Thu Oct 04, 2012 6:08 pm

My one first criticism was in the end totally wrong... And personally I really do like them, especially the farshot bow's talent given that to my knowledge we don't have any real +3 attacks, yet... Oh I see something, the ripper's talent, I'd feel should cost one pip. But I'm not totally sure if keeping it at 0 makes it broken or not...
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Re: All items to all combats

Post  Fury of the Tempest on Thu Oct 04, 2012 6:13 pm

Rapier, not Ripper.

Also, the Magic Blade is costly and can do more.
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Re: All items to all combats

Post  Xel Unknown on Thu Oct 04, 2012 6:18 pm

*checks the item list*

So it does... I again retract my statement. Really can't see anything else wrong with these items.

Edit: Wait, the wording on the Rapier's effect's are 100% clear to me... The vulnerability 1 should last till the start of your next turn then how long it says it lasts right now.
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Re: All items to all combats

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