Appkes Monster Grimoire
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Appkes Monster Grimoire
Everyone else seems to have one of these monster threadamajigs, so I now do too!
Gremlin - 6 HP
Tough Skin: gremlins have Resist 4
Combat talents:
[+1]Scratch
Inflict 1d4 damage plus 2 ongoing
[-1] Swipe
Deal 1d6 damage to one foe plus 3 to another
[-4] Wallop
Target takes 3 damage and is stunned ( save ends)
Eagle -10 HP
Rapid evasion: Eagles only takes damage from targeted attacks
Combat Talents:
[+2] Claw
Eagle does 1d6 damage to a single target
[-1] Soar
Eagle cannot be damaged or attack for 2 turns
[-2] Sweep
Deal 1d10 damage to two enemies
Giant Eagle -30 HP
Feather Kin: Giant Eagles and Griffons take a -2 to damage each other
Giant Size: Giant Eagles cannot be Stunned
Combat Talents:
[+2] Screech
All allies make a saving throw against one save ends condition
[+1] Bite
Deal 1d10 damage to a single foe
[-2] Carry Off
Eagle grabs random enemy and carries them out of the battle. Only this enemy may damage the eagle during this time. After two turns the enemy is dropped for 3d10 damage.
[-2] Slash
Deal 1d8 damage to all foes
[-5] Mighty Rage - must be bloodied
Giant Eagle deals 5 extra damage and has Resist 4 for the rest of the battle
Lurker - 5 HP
Hidden in Shadow: The lurker can only be attacked by enemies whose turn comes after it or by all-enemy attacks. It gains a +5 to initiative
Combat talents:
[+2] Lurk
The Lurker does nothing whatsoever. It cannot be attacked except by Area attacks this turn, but cannot use Lurk next turn.
[+1] Strike
1d6 damage to one target, 2d8 if the target has already had their turn.
[-1] Siphon
The lurker deals 1d10 damage to a single target and absorbs an equal amount of health or temp HP
[-6] Manifest
Hidden In Shadow no longer applies, the lurker's health increases to 30, it's damage is increased by 4 and it gains the following talents:
[+3] Sacrifice
The Lurker loses 1d10 HP
[-1] Unveiled Anger
Deal 1d8 damage to all enemies
[-2] Tentacle Swipe
Hits 1d4+1 enemies and does 2d12 damage split between them.
[-20] True Form
That's it, they've ignored the monstrosity too long. It is in fact ancient evil incarnate, gains 120 permanent HP, and takes half damage, while gaining the talents:
[+2] Furious blow
Deal 1d10 damage to a single target
[-1] Wrack
Deal 2d10 damage to a single target and absorb equal health
[-3] Wrath
Deal 2d12 to all enemies
The idea is that if you ignore the Lurker it becomes powerful. The True Form talent is really just a joke, and shouldnt be actually used ever, but the threat is that if you don't deal with that, you're facing a new BBEG. (DM discretion obviously)
I hope you guys like my ideas, but if you don't, just say why and ill try and make it better. Yes, lurker's upgrades are a bit silly.
Gremlin - 6 HP
Tough Skin: gremlins have Resist 4
Combat talents:
[+1]Scratch
Inflict 1d4 damage plus 2 ongoing
[-1] Swipe
Deal 1d6 damage to one foe plus 3 to another
[-4] Wallop
Target takes 3 damage and is stunned ( save ends)
Eagle -10 HP
Rapid evasion: Eagles only takes damage from targeted attacks
Combat Talents:
[+2] Claw
Eagle does 1d6 damage to a single target
[-1] Soar
Eagle cannot be damaged or attack for 2 turns
[-2] Sweep
Deal 1d10 damage to two enemies
Giant Eagle -30 HP
Feather Kin: Giant Eagles and Griffons take a -2 to damage each other
Giant Size: Giant Eagles cannot be Stunned
Combat Talents:
[+2] Screech
All allies make a saving throw against one save ends condition
[+1] Bite
Deal 1d10 damage to a single foe
[-2] Carry Off
Eagle grabs random enemy and carries them out of the battle. Only this enemy may damage the eagle during this time. After two turns the enemy is dropped for 3d10 damage.
[-2] Slash
Deal 1d8 damage to all foes
[-5] Mighty Rage - must be bloodied
Giant Eagle deals 5 extra damage and has Resist 4 for the rest of the battle
Lurker - 5 HP
Hidden in Shadow: The lurker can only be attacked by enemies whose turn comes after it or by all-enemy attacks. It gains a +5 to initiative
Combat talents:
[+2] Lurk
The Lurker does nothing whatsoever. It cannot be attacked except by Area attacks this turn, but cannot use Lurk next turn.
[+1] Strike
1d6 damage to one target, 2d8 if the target has already had their turn.
[-1] Siphon
The lurker deals 1d10 damage to a single target and absorbs an equal amount of health or temp HP
[-6] Manifest
Hidden In Shadow no longer applies, the lurker's health increases to 30, it's damage is increased by 4 and it gains the following talents:
[+3] Sacrifice
The Lurker loses 1d10 HP
[-1] Unveiled Anger
Deal 1d8 damage to all enemies
[-2] Tentacle Swipe
Hits 1d4+1 enemies and does 2d12 damage split between them.
[-20] True Form
That's it, they've ignored the monstrosity too long. It is in fact ancient evil incarnate, gains 120 permanent HP, and takes half damage, while gaining the talents:
[+2] Furious blow
Deal 1d10 damage to a single target
[-1] Wrack
Deal 2d10 damage to a single target and absorb equal health
[-3] Wrath
Deal 2d12 to all enemies
The idea is that if you ignore the Lurker it becomes powerful. The True Form talent is really just a joke, and shouldnt be actually used ever, but the threat is that if you don't deal with that, you're facing a new BBEG. (DM discretion obviously)
I hope you guys like my ideas, but if you don't, just say why and ill try and make it better. Yes, lurker's upgrades are a bit silly.
Last edited by Appkes on Thu Nov 01, 2012 2:51 pm; edited 1 time in total
Appkes- Equestrian Honor Guard
- Posts : 671
Join date : 2012-08-26
Re: Appkes Monster Grimoire
Here I go
change soar to removed from combat for 2 turns
increse the damage out put for sweep either more dice or more targets I'd say that useing 2D8 for two targets or 1D10 for target and ajencents would be good
may want to also increase the HP by 5 or 10
change the wording for carry off
either reduce the cost for slash or increase the damage
change rage to a trait
Over all good but I would personally have just made it a minon and gave it higher resist
Gremlin - 6 HP
Tough Skin: gremlins have Resist 4
Combat talents:
[+1]Scratch
Inflict 1d4 damage plus 2 ongoing
[-1] Swipe
Deal 1d6 damage to one foe plus 3 to another
[-4] Wallop
Target takes 3 damage and is stunned ( save ends)
rapid evasion by targeted attackes does that include attacks that target randomly?
Eagle -10 HP
Rapid evasion: Eagles only takes damage from targeted attacks
Combat Talents:
[+2] Claw
Eagle does 1d6 damage to a single target
[-1] Soar
Eagle cannot be damaged or attack for 2 turns
[-2] Sweep
Deal 1d10 damage to two enemies
change soar to removed from combat for 2 turns
increse the damage out put for sweep either more dice or more targets I'd say that useing 2D8 for two targets or 1D10 for target and ajencents would be good
may want to also increase the HP by 5 or 10
I'd remove or change kin
Giant Eagle -30 HP
Feather Kin: Giant Eagles and Griffons take a -2 to damage each other
Giant Size: Giant Eagles cannot be Stunned
Combat Talents:
[+2] Screech
All allies make a saving throw against one save ends condition
[+1] Bite
Deal 1d10 damage to a single foe
[-2] Carry Off
Eagle grabs random enemy and carries them out of the battle. Only this enemy may damage the eagle during this time. After two turns the enemy is dropped for 3d10 damage.
[-2] Slash
Deal 1d8 damage to all foes
[-5] Mighty Rage - must be bloodied
Giant Eagle deals 5 extra damage and has Resist 4 for the rest of the battle
change the wording for carry off
either reduce the cost for slash or increase the damage
change rage to a trait
Manifest will be used maybe one in a hundred times True form just about never.
Lurker - 5 HP
Hidden in Shadow: The lurker can only be attacked by enemies whose turn comes after it or by all-enemy attacks. It gains a +5 to initiative
Combat talents:
[+2] Lurk
The Lurker does nothing whatsoever. It cannot be attacked except by Area attacks this turn, but cannot use Lurk next turn.
[+1] Strike
1d6 damage to one target, 2d8 if the target has already had their turn.
[-1] Siphon
The lurker deals 1d10 damage to a single target and absorbs an equal amount of health or temp HP
[-6] Manifest
Hidden In Shadow no longer applies, the lurker's health increases to 30, it's damage is increased by 4 and it gains the following talents:
[+3] Sacrifice
The Lurker loses 1d10 HP
[-1] Unveiled Anger
Deal 1d8 damage to all enemies
[-2] Tentacle Swipe
Hits 1d4+1 enemies and does 2d12 damage split between them.
[-20] True Form
That's it, they've ignored the monstrosity too long. It is in fact ancient evil incarnate, gains 120 permanent HP, and takes half damage, while gaining the talents:
[+2] Furious blow
Deal 1d10 damage to a single target
[-1] Wrack
Deal 2d10 damage to a single target and absorb equal health
[-3] Wrath
Deal 2d12 to all enemies
The idea is that if you ignore the Lurker it becomes powerful. If you don't deal with that, you're facing a new BBEG. (DM discretion obviously)
tygerburningbright- Freakin' Alicorn Princess
- Gender :
Posts : 3141
Join date : 2012-07-19
Location : USA
Re: Appkes Monster Grimoire
Well, you're a bucket of laughs, aren't you. All complaint and no appreciation makes jack a dull boy. Yes, these monsters aren't finished, yes, some of the traits are experimental, but just rattling list of your corrections without any reasoning, explanation or logic is simply being rude, even if an idea is completely unworkable, just saying 'Delete, Destroy, Retcon' is unproductive in the extreme.
Whining over, I agree with you on some of the points. Soar really does need to be reworded to fit with combat mechanics, and Sweep needs a greater damage. However, just whacking Gremlins down to minions for no reason strikes me as pointless and unimaginative. They aren't meant to be WALLOP DED cannon fodder, but they arent strong either. Not all monsters have to be Solo or Fodder, you know. Also, the Lurker's special upgrade is supposed to only come up rarely, and it's Über Powa was just a half-joke.
Reducing the damage for Slash would be overpowered, as Fireswath is a -3 and only does 1d10 damage to all foes.
Just saying "gurrr change wurdng fur Carree Uff" is utterly useless and provides no constructive feedback.
For clarification, random target attacks do count as 'targeted', but I can obviously see how that confused you.
Despite my reservations against your suggestions, thank you for your input.
Whining over, I agree with you on some of the points. Soar really does need to be reworded to fit with combat mechanics, and Sweep needs a greater damage. However, just whacking Gremlins down to minions for no reason strikes me as pointless and unimaginative. They aren't meant to be WALLOP DED cannon fodder, but they arent strong either. Not all monsters have to be Solo or Fodder, you know. Also, the Lurker's special upgrade is supposed to only come up rarely, and it's Über Powa was just a half-joke.
Reducing the damage for Slash would be overpowered, as Fireswath is a -3 and only does 1d10 damage to all foes.
Just saying "gurrr change wurdng fur Carree Uff" is utterly useless and provides no constructive feedback.
For clarification, random target attacks do count as 'targeted', but I can obviously see how that confused you.
Despite my reservations against your suggestions, thank you for your input.
Appkes- Equestrian Honor Guard
- Posts : 671
Join date : 2012-08-26
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