Zilean's Revenge (Part 2)

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Re: Zilean's Revenge (Part 2)

Post  A1C Bronymous on Sun Nov 11, 2012 2:30 am

I meant Zthulan's healy thing he did. But yeah, that too.
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Re: Zilean's Revenge (Part 2)

Post  Lyntermas on Sun Nov 11, 2012 10:53 pm

Quick question. Why don't we just throw the amulet into the portable hole by itself?
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Re: Zilean's Revenge (Part 2)

Post  Ramsus on Sun Nov 11, 2012 11:29 pm

Because we don't want it exploding the moment we open it back up? And I figured we might need the coffin anyway.
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Re: Zilean's Revenge (Part 2)

Post  Lyntermas on Mon Nov 12, 2012 12:19 pm

Rolf saw Zthulan and Skitter start pushing the coffin into the portable hole. If the portable hole could block the spell that the amulet was using to raise the undead, they could get out of here much easier.They'd still have to deal with the amulet later, but hopefully under better circumstances.

Rolf got to the end of the coffin and started to push.


Roll for Pushing...14.
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Re: Zilean's Revenge (Part 2)

Post  Zarhon on Mon Nov 12, 2012 8:08 pm

Update delayed for a day or two, due to college work.

On an unrelated note, what would your opinion be of trying to use the Living Legends rules for our campaign?

Personally, I think we've gone way past the improvisation phase we started out with. Things are getting increasingly difficult to manage due to character vagueness, needing to browse through countless pages to find character details due to lack of character sheets / hard-defined stats and similar issues.

The immediate downsides I see would be that of character conversion (spells, abilities, Zthulan and his spirit pet and similar stuff might be difficult to "convert") and a bit of clunkyness during combat posting (due to delays/inactivity possibly slowing the whole thing down).

The upsides though would be combat existing, having a defined leveling system (you would be at level 2 right now in that system), better managing of danger/challenges/traps (since right now, danger is pretty much triangular: Either it will murder you, cripple you, or do nothing).

If anyone is interested in this, feel free to make a character sheet of what you think would represent your character. Add flavor where needed and possibly alter/invent something to fit your character's options (I'll decide whether it's fair or OP.). You are also free to browse some of the combat item or utility expansions as well.

Discuss/vote away!
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Re: Zilean's Revenge (Part 2)

Post  Azarune on Mon Nov 12, 2012 8:16 pm

I am perfectly fine with converting.
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Re: Zilean's Revenge (Part 2)

Post  Ramsus on Mon Nov 12, 2012 8:17 pm

I thought about doing that with my game too but, I have no idea how I'd handle all the races (and it'd mean I'd have to actually learn the DMs side of combat stuff, lol).

Still, I'll see what I can put together for Skitter sometime soon.
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Re: Zilean's Revenge (Part 2)

Post  Azarune on Mon Nov 12, 2012 8:37 pm

Zarhon, for the Shaman stuff, would you like me to just use the DND versions? Or reduce the potency of them and the likes? Or just try and find parallels between the shaman spells and convert to Living Legends, but than just focus on Living Legend talents and stuff.
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Re: Zilean's Revenge (Part 2)

Post  Zarhon on Mon Nov 12, 2012 10:17 pm

Ramsus wrote:I thought about doing that with my game too but, I have no idea how I'd handle all the races (and it'd mean I'd have to actually learn the DMs side of combat stuff, lol).

Still, I'll see what I can put together for Skitter sometime soon.

What races are you dealing with exactly, Ramsus?

For us, the Dragonborn template fits with the current "baby dragon" template. Your kobold could either be a re-flavoring of the Rishi or gnome race, or some mix of them. Deva could certainly use the "Nine lives" Rishi have.

As for the DMs side of the combat, it's pretty much same as PC's side + designing each individual monster/encounter to have abilities fitting them and capable of being a challenge to the party. You can get pretty creative with it.

Whoops, just realized the LL module doesn't have combat talents. Just browse the Pony Tales combat talents + it's combat expansion then.

@ Zthulan: If you think you can make shaman combat talents (or utilities) that would be fit for the LL module without being overpowered, go for it. Otherwise, you can use the combat talents (find them in links above) and just re-flavor stuff (e.g. name Fireball into Thundershock, or one of the heal spells into "Koras does stuff"). You could also try browsing the combat board version of the LL talents, but keep in mind we have no way of having grid-based combat so they'd have to be converted.
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Re: Zilean's Revenge (Part 2)

Post  Lyntermas on Tue Nov 13, 2012 12:52 am

I'm game. I'll need to look over the stuff and create my character sheet, but I'm willing to convert to make things easier.
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Re: Zilean's Revenge (Part 2)

Post  Ramsus on Tue Nov 13, 2012 2:05 am

Basically all of the 4th ed Races. The players are only Tiefling, Genasi, Dwarf, and a Pixie, with a Thri-Kreen NPC at the moment but all the other races are present in the world.

I've actually made Kobold a mix of Dwarf and Rishi for Skitter. (I'm not sure if what I'm doing would be the generic Kobold but then again Skitter is a Dhampyr so.... *shrug*) I'll be posting up what I've got for that soon.

Edit: Ok so here's my LL build for Skitter (complete with level 2 appropriate cost items).
Spoiler:
Level: 2

Name: Sir Kant Isaac Tesla Tzu Escher Rayleigh (Skitter)

Attributes:
Brawn: 7
Precision: 10
Knowledge: 5
Sense: 8

Trained Skills:
1) Perception
2) Athletics
3) Acrobatics
4) Mechanics

Expert Skill: Stealth

Race: Kobold
Traits:
Feline Grace
You take half damage from falls and gain training in Acrobatics

Heavy Labor
Dwarven culture emphasizes hard work and unrelenting pursuit of mastery of its members’ chosen disciplines. Dwarves gain an additional 2 attribute points at creation.

Utility Talents:
1) Freaky Knowledge: Poisons & Traps
2) I've Read A Lot About It (Mechanics)
3) Nightwatch
4) Phase Step
5) Teleportation
6) Haste

Virtue: Indomitable

Special Move: Crippling Strike
8: Blind target enemy (save ends)
10: Blind and weaken target enemy (save ends both)
12: Blind target enemy and it suffers vulnerability 3 and 5 ongoing damage (save ends all)

Talents:
1] [+3] Draw Blood
Target creature suffers 1 ongoing damage (save ends)
2] [+1] Syphon Life
Deal 1d8 damage to target enemy. You or target ally gains that many hp.
3] [-2] Where it Hurts – Free Action
Trigger - You attack an enemy suffering from a save-ends effect.
The triggering attack deals 1d12 extra damage.
4] [-2] Punishing Blow - Immediate Reaction
Trigger – An enemy damages one of your allies with an attack.
Effect – Deal 1d12 damage to the triggering enemy.
5] [-2] Slashback - Immediate Interrupt
Trigger – A creature hits you with an attack.
Deal 1d12 damage to the triggering creature.
6] [-3] Despair
Deal 2d12 to all enemies with save-ends effects.
7] [-7] Midnight’s Blade
For the rest of the battle you may reroll all 1s on your d8s, d10s and d12s. Once per turn, you may have one of your attacks deal an extra 6 damage.
8] [-3] Conjure Wraith
Conjure an allied Shadow Wraith. It has the following stat block.
Shadow Wraith - 10 HP
Trait - Shadow Stalker
All enemies take a -1 penalty to saving throws.
[+1] Talent - Oppressive Aura
Target creature suffers a -2 penalty on its damage rolls (save ends).
[-2] Talent - Decoy
Target enemy attacks the Shadow Wraith on its next turn if able. If the attack reduces the Shadow Wraith to 0 HP or less, the attacking enemy suffers 2d10 damage.

Traits:
1) Dangerous
You may bring 6 Combat Talents into battle rather than 5.

Items:
Portable Hole
A bunch of single use magic ammo(?)

Poisoned Weapons (Talisman of Illness) - 2000 Gold
Trinket
Enemies suffer a -2 penalty to saving throws against (save ends) effects that you bestow on them.

Vampiric Bite (Lifebound Armor) - 1500 gold
Armor
You gain regeneration 3.

Dhampyr Resilience (Ring of Resilience) - 500 Gold
Trinket
You gain a +3 bonus to saving throws.
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Re: Zilean's Revenge (Part 2)

Post  A1C Bronymous on Tue Nov 13, 2012 6:55 am

More reading and more work to do, and my increased RL workload has already greatly stifled my productivity on this site. Before I go opening docs I don't want to, can I assume Human is Human in LL and all I have to do is just rip a Pony Tales build and put Horizon's name at the top?
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Re: Zilean's Revenge (Part 2)

Post  Zarhon on Tue Nov 13, 2012 9:58 am

Bronymous wrote:More reading and more work to do, and my increased RL workload has already greatly stifled my productivity on this site. Before I go opening docs I don't want to, can I assume Human is Human in LL and all I have to do is just rip a Pony Tales build and put Horizon's name at the top?

So long as it fits the setting and Horizon's character. I'd suggest you read the stuff though, lots of extras in the LL talent show that aren't available for PT version, for example.

@ Ramsus: Build looks okay. I think you need to add another trait though, if its lvl2. A bit miffed about the vampiric armor (as regen is generally OP), but we'll see how it goes. Also, how the heck would a spoiled noble such as Skitter have "Heavy Labor"? It fits for most kobolds, sure, but Skitter... tongue

Also, if you're gonna post the sheets, put the bonuses you'd have on your skills in the same place (e.g. Mechanics = 13 (Trained).
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Re: Zilean's Revenge (Part 2)

Post  Lyntermas on Tue Nov 13, 2012 1:07 pm

Here's my character sheet. Any suggestions for Utility Talents/overall design would be appreciated.

Rolf's Character Sheet
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Re: Zilean's Revenge (Part 2)

Post  Zarhon on Tue Nov 13, 2012 1:49 pm

Inkbound Item seems like a good flavor to the glove of storing.

Light Trap or Pyrotechnics would be similar to flare, I believe.

Derp, if you want to play along the "clumsy Rolf" theme.

That Was Intentional! to fit with your "magic kindergarten wand incident".

I've read a lot about it (into stealth/mechanics), would fit the thief side-training.

Failsafe Spell for dispelling magic, something a mage would do anyway


Regarding the combat talents... Kinda silly how the actual fireball spell is reflavored into magic missile. Would fireswath be fireball then? tongue
And the fire giant... Is Rolf going to summon a succubus in his next fight? Twisted Evil

"I swear, I only summon her for combat!"


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Re: Zilean's Revenge (Part 2)

Post  Ramsus on Tue Nov 13, 2012 3:20 pm

@Zarhon, did you not read Skitter's backstory tale? He's not really a spoiled noble, though my real excuse for that trait was just being a Dhampyr would make him better than other Kobolds. (I would have loved to give him more Knowledge but, only so many points available and he's not really a student of magic, despite using it, and his History knowledge would be pretty useless.)

Oddly Magic Missile makes more sense than Fireball considering what "adjacent" actually means.

Edit: Nope, we gain our first Trait at Level 2.

Edit 2: Skitter

@Lynt: I don't understand why you have Friendly Encouragement. It doesn't combo well with what you have. Perfect Focus or something might work better if you're just going for PiPs.

Wild Lightning is not really a good Special for what you have Lynt. Buccaneer Blaze might work better.

I'm surprised Rolf's Virtue isn't Versatility. I figured Jer would be our group's Kindness. Though I suppose Laughter works just as well for her.

Utility suggestions (in no particular order): Stealth Mode (since in Rolf's backstory you specifically have Invisibility and you can probably modify it to include allies with Magecraft), Mirage or Illusionary Image, Pyrotechnics, Failsafe Spell, Telepathy, Immovable (instead of Strengthen Substance perhaps), Inkbound Item (for the reason Zarhon said), Fabricate.

@Bronymous, if you're really too busy I could try and make an example build for Horizon and you could modify it.
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Re: Zilean's Revenge (Part 2)

Post  A1C Bronymous on Tue Nov 13, 2012 5:27 pm

These choices are less than optimal. NO practical utility talents beyond assisting with skill checks, and the few things that do match up with Horizon's character and abilities (Indomitable, Starsworn Oath) far overstep their boundaries.
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Re: Zilean's Revenge (Part 2)

Post  Ramsus on Tue Nov 13, 2012 5:59 pm

I actually figured Horizon for Honesty (via intimidation).
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Re: Zilean's Revenge (Part 2)

Post  A1C Bronymous on Tue Nov 13, 2012 8:19 pm

Thought about it. But I've got enough intimidation factor as is that I don't think I need it.


Done. We should probably wait until the end of the current encounter before implementing the crossover.
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Re: Zilean's Revenge (Part 2)

Post  Ramsus on Tue Nov 13, 2012 9:46 pm

You realize that Intimidate does not guarantee full and completely accurate results right? Also, if you take Indomitable, we both have it and that's dull, I don't want to share, so I guess I'll just take Versatility instead.
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Re: Zilean's Revenge (Part 2)

Post  Zarhon on Tue Nov 13, 2012 9:49 pm

What's with the religions/illusions freaky knowledge?

Also, a bit dubious on the domineer skill, both for character (What did I say about Jedi/Sith powers! Wink ) and gameplay reasons... Domination is incredibly overpowered. I may be forced to design monsters that can counter it, are resistant to it, or are outright immune, or have domination of their own, if it ends up being abused.

Might want to diversify your Virtues amongst yourselves as well: Otherwise they end up kinda being wasted.
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Re: Zilean's Revenge (Part 2)

Post  A1C Bronymous on Tue Nov 13, 2012 10:18 pm

Well, I objected to this system swap, but since we're doing it, that's what I'm playing. Domination isn't my primary combat strategy- I'm planning on saving that for important fights.
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Re: Zilean's Revenge (Part 2)

Post  Lyntermas on Tue Nov 13, 2012 11:49 pm

Where's this "Inkbound Item" everyone keeps mentioning? Is it a utility, an item, what? I've used control+f on the main LL page, the combat talents, and the treasure hoard, but I can't seem to find it.
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Re: Zilean's Revenge (Part 2)

Post  Azarune on Tue Nov 13, 2012 11:51 pm

Yay I finished as well. Right here!
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Re: Zilean's Revenge (Part 2)

Post  Ramsus on Wed Nov 14, 2012 1:12 am

Lyntermas wrote:Where's this "Inkbound Item" everyone keeps mentioning? Is it a utility, an item, what? I've used control+f on the main LL page, the combat talents, and the treasure hoard, but I can't seem to find it.
It's in the LL Talent Show.
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