Zilean's Revenge (Part 2)

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Re: Zilean's Revenge (Part 2)

Post  Zarhon on Fri Apr 05, 2013 5:53 pm

Right, the bone mite killed Bill.




The bone explosion causes the recently-revived zombie to fall apart into pieces for good. Meanwhile, the two pale zombies assault Skitter's shadowy conjurations - One of them, already weakened, is struck and destroyed, but the other is untouched by the debilitated pale zombie's attack!

Zombies Combat:

Crick
Trait toss -> 1d2 = 1, success
Slam attack - St. At.
Targeting Wraith #1
1d10 = 6 - 2 (Oppressive Aura) = 4 damage, Wraith #1 destroyed

Oppressive Aura save -> 11 - 1 = 10, removed

Zombie Bill - Destroyed by Bone Mite

Ick
Trait toss -> 1d2 = 2, failure
Slam attack - St. At.
Targeting Wraith #2
1d10 = 2 - 2 (Oppressive Aura) = 0 damage

Oppressive Aura save -> 16 - 1 = 15, removed

Summary: Crick kills off Shadow Wraith #1 with 4 damage, Ick tries to attack, but deals 0 damage to Shadow Wraith #2.



Horizon, your move.
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Re: Zilean's Revenge (Part 2)

Post  Ramsus on Fri Apr 05, 2013 6:02 pm

The shards of the skullball wriggled around and pulled themselves out of the skeleton and reformed.


[0] Animate Bone Mite
Darn, if I'd known Bill was so close to death I would have just let him take the 8 from the ongoing and bite it instead.
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Re: Zilean's Revenge (Part 2)

Post  A1C Bronymous on Sat Apr 06, 2013 12:57 am

Checking options... Which, if any, of the enemies are suffering from a save ends, and also is the cultist himself a viable target?
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Re: Zilean's Revenge (Part 2)

Post  Zarhon on Sat Apr 06, 2013 1:28 am

Al (ongoing 2) and the Cultist&Mob (Opressive Aura) do.

The rest are clean, apart from the -1 penalty to save ends, which isn't a save ends in itself.

Target the cultist for what, exactly? Or do you mean my "cultist&mob" phrasing?

That's mostly because he, and the zombie mob he's perched on, are counting as a "single creature" right now.
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Re: Zilean's Revenge (Part 2)

Post  A1C Bronymous on Sat Apr 06, 2013 1:53 am

Ok. Oooooooookay. Idea.


Horizon approaches the battle underway, taking stock of everything before moving. When he does, he does so slowly but deliberately, making his way past the zombies and toward the cultist. As he nears two of the zombies, his blades come out, and he hits two on the way before picking up speed. He runs and jumps at the Cultist, brandishing his weapons. In a move that would be epic in slow motion, he comes down hard, cutting into the cultist with the heavy blade of his scimitar. Before he has time to react, his kukri flashes forward, striking the necromancer in the chest.


Spoiler:

Standard Action, 4 Pips
[+1] Dual Dueling (Knife in the Dark)- Standard Attack
Choose One: Deal 6 damage to one target creature; or deal 4 damage to two target creatures.
Target: Tick, 6 Damage
-Interrupt-
[0] Knives Specialist (This is my Boomstick!)- Interrupt Utility [2/Battle] [Item]
Trigger - You make a single-target attack
Effect - The attack now targets each enemy adjacent to the primary target as well.
Primary Target: Tick, Adjacent Targets: Jack, "Cult/Mob"
6 Damage Each
-Interrupt-
[-2] Brutality (Where it Hurts)- Interrupt Utility
Trigger - You attack an enemy suffering from a (save-ends) effect.
Effect - The triggering attack deals 1d12 extra damage to that enemy. You may use this talent only once per turn.
Target: "Cult/Mob"
Roll: 6

Minor Action, 3 Pips
[0] Reflex Blow (Fast Strike)- Minor Attack [1/Battle] [Item]
Deal 1d8 damage to target creature.
Target: "Cult/Mob"
Roll: 5 (so close)

Totals: 6 Damage to Tick and Jack, 17 Damage to "Cult/Mob"

HP: 19, Pips: 3, Status: none
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Re: Zilean's Revenge (Part 2)

Post  Zarhon on Sat Apr 06, 2013 9:14 am

Okay, not sure about this (asking in thread), but I don't think you can combine "boomstick" with knife in the dark, because it can be used as a multi-target attack (or rather, it's not limited to just single target attacks) and doesn't count as a single target one. You'd have to combine it with the "Fast Strike" instead.

Edit: Nevermind, seems to work.




One of the pale zombies immediately falls apart from the blow, whilst the third zombie assaults Horizon with a vicious bite, as he passes by it!

Zombie Combat:

Pale Zombie Tick - Destroyed

Zombie Al
Bite - st. attack
Targeting Horizon
1d10+2 = 9 + 2 = 11 damage
bite toss -> 1d2 = 1, 4 ongoing damage (save ends) inflicted
grapple toss -> 1d2 = 2, no grapple

2 ongoing damage saving throw -> d20-1 = 8-1 = 7, no save

Summary: 11 damage + 4 ongoing damage (save ends) to Horizon.
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Re: Zilean's Revenge (Part 2)

Post  Broken Logic on Sat Apr 06, 2013 6:41 pm

"Oh, nice to see you finally arrive," Jeraylia greeted as Horizon swept into the crowd. "Did you have to ask for directions?" Despite her banter, she was relieved to have another ally by her side. It gave her a little time to breath.


Standard Action:
[+1] Think Up Witty Line (Gather Energy) - Standard Utility
On your next turn, you may take 2 standard actions. You cannot use this talent two turns in a row.
Summary: Jeraylia gets two standards next turn.
Jeraylia:
HP=30
Temps=4
Pips=1
Armour effect:You have resist 2 against single-target attacks.
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Re: Zilean's Revenge (Part 2)

Post  Zarhon on Sat Apr 06, 2013 7:18 pm

The cultist laughs as he summons his magic into a large necrotic orb, which he then lobs at the party! The orb explodes in a powerful blast, and inflicts a painful, burning sensation to all those caught in its vile magic!

Cultist & Mob Combat:


Cultist & Mob

Necrotic orb
- Standard Attack
Targeting up to six enemies - Jeraylia, Zthulan, Skitter, Rolf, Horizon
1d12+5 = 5 - 2 (Oppressive Aura) + 5 = 8 damage
5 ongoing damage (save ends) inflicted

Oppressive Aura save -> d20-1 = 11 - 1 = 10, removed
Burrow Flesh save -> d20-1 = 4 - 1 = 3, sticks

Summary: Everyone takes 8 damage, and gets 5 ongoing damage (save ends) from the cultist. Apply extra/less damage depending on your status.


Last edited by Zarhon on Sat Apr 06, 2013 7:26 pm; edited 1 time in total
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Re: Zilean's Revenge (Part 2)

Post  Ramsus on Sat Apr 06, 2013 7:24 pm

Did he take damage from/save vs Burrow in Flesh?
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Re: Zilean's Revenge (Part 2)

Post  Zarhon on Sat Apr 06, 2013 7:25 pm

Whoops, missed that. Edited now.
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Re: Zilean's Revenge (Part 2)

Post  A1C Bronymous on Sat Apr 06, 2013 7:27 pm

WAAIIIIIIT!


Horizon, after being bitten, uses unnecessary force to tear himself away and send the zombie into a wall.
Spoiler:

[-2] Too Close (Vengeance is Mine)- Reaction Attack
Trigger – An enemy deals damage to you
Deal an equal amount of damage to the triggering enemy
On Zombie Al, prior to Jeraylia's turn:
11+2 (Duelist)= 13 Damage


Ok, now I'm KOd and I definitely need some kind of heal.
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Re: Zilean's Revenge (Part 2)

Post  Ramsus on Sat Apr 06, 2013 7:38 pm

While the cultist begins laughing, Skitter shakes his head at the classic villain mistake and give him a shadow slash to the eyes.


Spoiler:
Interrupt start: HP: 20/30, PiPs: 2, Status: Blood Pact, Friendly Encouragement

[-1] Slashback
[-1] Where it Hurts
Attack on Cultist: Roll 1: 5, 12. Roll 2: 10, 10. I'll take the first roll since d12 special... so that's 17 damage to the Cultist.

d12 target: Cultist is Blinded, Vuln 3, and has Ongoing Damage 5 (save ends all).

If the attack killed him none of us take damage and I get to pick a different target for the d12 crit. And if it doesn't, he's Blinded and has to roll to see if that attack misses us or not.
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Re: Zilean's Revenge (Part 2)

Post  Lyntermas on Sat Apr 06, 2013 8:19 pm

Rolf adjusts his Thunder Hammer to absorb some of the necrotic energy from the cultist's blast. While the spell still had some degenerative effect on Rolf, the Hammer seemed to have absorbed the brunt of the attack.

"Laugh at this, dirtbag." Rolf swung the Hammer around and lobbed some of the necrotic energy back towards the cultist.

Interrupt:
Ring of Strategic Withdrawal - 1500
Trinket
Once per battle, you may use the following combat talent.

[0] (Counterspell)GAH! - Interrupt Attack
Trigger - An enemy would deal damage to you.
Effect - You take no damage from the attack and deal 1d10 damage to the triggering enemy.

Target: Cultist+Mob
Damage: 6
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Re: Zilean's Revenge (Part 2)

Post  Ramsus on Sat Apr 06, 2013 8:21 pm

I'm not sure if you can do that since he missed. *shrug*
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Re: Zilean's Revenge (Part 2)

Post  Zarhon on Sat Apr 06, 2013 8:34 pm

@Brony - Technically, I shouldn't let you do that reaction, you're supposed to do reactions when they trigger (before Jeraylia and the Cultist's turn), not retroactively after learning you get KO'd two turns later . Neutral

But then again, this isn't a skype game, so I understand you may have had a editing delay or was unable to post in the meantime. I'll let you do it this time, but next time, please act in advance, or faster. These combat retcons from everyone are becoming very annoying to work with in this format.

@ Ramsus - I'm not sure if specials count as going before or after the actual interrupted attack - I'm putting up a another question (you peeps make mechanics so tricky to work with!). In either case, no, he isn't dead yet, and I flipped the blindness coin toss and got heads, so you all still get hit, if it would affect him.


***TIME PARADOX***

Struck with equal force as Horizon was by his blow, the third zombie falls down in a heap.

***TIME PARADOX***

The cultist, hurt by the series of attacks, quickly retreats into his mob, out of immediate sight. From the mob, another zombie emerges!

Combat:

Zombie Al - KO'd (retroactively)

Cultist & Mob

Hide - Reaction utility
*Unknown effect* until the end of Cultist's next turn.

Emerge from mob - Free utility
*Unknown effect*
Zombie Bob joins the fight!

Initiative roll -> 9

Initiative update:
Initiative orders:

Jeraylia - 18
Cultist & Mob - 16
Zthulan - 13
Skitter - 12
Rolf - 7+5= 12
Zombie Jack - 10
Zombie Bob - 9
Crick - 8
Ick - 5
Horizon - 5
Zombie Al - 1, KO'd
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Re: Zilean's Revenge (Part 2)

Post  Ramsus on Sat Apr 06, 2013 8:41 pm

Wait, what just happened? I still hit him with Slashback right?
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Re: Zilean's Revenge (Part 2)

Post  Zarhon on Sat Apr 06, 2013 8:56 pm

Yes, you slashback'd him Ramsus, dealing damage, then got your special, which either:

-blinded/vuln3/ongoing 5 him before the necrotic orb was cast, in which case he tossed a coin and got heads, so he didn't miss.
-blinded/vuln3/ongoing 5 him after the necrotic orb was cast, and Rolf got his own interrupt as well, which didn't change the outcome of the attack.

Then Rolf had his item interrupt (no direct damage, but he still takes the ongoing damage effect), which further hurt the cultist.

Then the cultist used a reaction to that to "hide", and used a free action to summon up another zombie (Bob) into the fight.

And Brony got his reaction against zombie Al retroactively (this would have been an illegal move in a Skype game, only allowed it this time since PbP can't work in real time) from the previous round, which KO'd it.



Last edited by Zarhon on Sat Apr 06, 2013 9:29 pm; edited 5 times in total
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Re: Zilean's Revenge (Part 2)

Post  Azarune on Sat Apr 06, 2013 8:57 pm

Sorry gents that I didn't respond during my turn. My apologies.



Seeing so many get hit by the blast Zthulan gives everyone some much needed energy.

Combat:

[+2] Infuse (Celestial Light) - Standard Utility
All allies gain 3 temporary hit points.
Zthulan's Stats:

Hp: 16 + 3(Lifebound Armor) = 19
Temp: 3
Pips: 2 + 2 = 4
Stats: Ongoing +5 (1d20) = 9. Failed.
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Re: Zilean's Revenge (Part 2)

Post  Ramsus on Sat Apr 06, 2013 9:01 pm

Does "hide" do anything that we can tell? Btw, it's vuln 3, not 2.
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Re: Zilean's Revenge (Part 2)

Post  Zarhon on Sat Apr 06, 2013 9:39 pm

Not that you can tell from a glance.

You can wait to see if anything happens, or you can go and EXPERIMENT! Very Happy
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Re: Zilean's Revenge (Part 2)

Post  Ramsus on Sat Apr 06, 2013 9:48 pm

Well no response so... I guess not? Guess I'll just post. We did take the 8 damage right? Because it's not listed any longer I believe.


Skitter chases after the Cultist and draws energy from him as his Shadow focuses the gloom around the mob of zombies. Meanwhile the skullball goes for one of the pale zombies.


Spoiler:
Turn start: HP: 9/30, PiPs: 1, Status: Blood Pact, Ongoing 5 (save ends)
[+1] Syphon Life
[-1] Where it Hurts
Target is Cultist: 6, 7 + 3 vuln = 16
Heal self for 6
Save vs ongoing: 11 + 3 = 14. Success.
Turn end: HP: 15/30, PiPs: 1, Status: Blood Pact

Shadow Wraith
[+1] Oppressive Aura on Cultist
SW end status: HP: 10/10, PiPs: 2, Status: 3 Temp HP

Bone Mite
Burrow in Flesh on Crick
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Re: Zilean's Revenge (Part 2)

Post  Zarhon on Sat Apr 06, 2013 10:03 pm

Yes, I said it twice already, you all took 8 damage and got 5 ongoing damage (save ends), unless you actively stopped it (Like Rolf's ring did for the damage portion).




Skitter's attack is intercepted by one of the zombies of the mob, protecting the cultist from most of its harmful effect.

Cultist & Mob:


Learned effect of "Hide"
Attacks against cultist are considered weakened, and gains 5 resist, until the end of cultist's next turn.
*further effect unknown*

Skitter's syphon life -> (17 / 2) - 5 = 3 damage dealt to Cultist (rounded down)


Grim Reaper Cloak report - Zombie Jack is lowest hp enemy right now.
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Re: Zilean's Revenge (Part 2)

Post  Lyntermas on Sat Apr 06, 2013 10:34 pm

Rolf looked over at the weakest zombie (...how could he tell?), then at the paler zombie next to it. "Let's see if we can level the playing field a bit." Rolf condensed all of the Thunder Hammer's energy into a ball at the end of his cudgel, then launched the ball at the pale zombie, shocking it and the zombies around it. Rolf put the now "normal" cudgel away. He would need his hands free for his next trick.


Combat:
[0] Throw Lightning - Standard Attack
Deal 2d12 damage to target creature and 1d12 to all creatures adjacent to it. The Thunder Hammer vanishes.

Target: Crick
Damage: 7 + 3 = 10

Adjacent: Zombie Jack, ?????
Damage: 9 (with +3 to Z Jack due to Reaper Robes)

Status:
Save against Ongoing 5...11 (saves)

HP: (25 + 3 Temp) - 5 = 22
Pips: 10
Status: Fine
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Re: Zilean's Revenge (Part 2)

Post  Broken Logic on Sat Apr 06, 2013 11:27 pm

I think I will use an item power to diminish the damage:
Interrupt: Magic Sword:
(ie Defensive Blade)
Weapon
Once per battle, you may use the following combat talent.
[0] Deflect Blow - Interrupt Utility [1/Battle]
Trigger - An enemy would deal damage to you.
Effect - You suffer only half that much damage instead.


Jeraylia whips out her sword as the incoming wave of necrotic power washes towards her, cutting through it. The blade glows with a divine might, and parts the explosion around her, so she doesn't take the brunt of the force.


Summary: Jer only takes 4 damage instead of 8. Still has ongoing Sad.
Jeraylia:
HP=30
Temps= 3 (4 prior to blast. Current 3 from Zthulan after blast)
Pips=1
Armour effect:You have resist 2 against single-target attacks.
Status: Ongoing 5 damage (save ends)
First time getting taking a hit, and it only gets rid of my old temps Razz.


Last edited by Broken Logic on Sun Apr 07, 2013 1:02 am; edited 3 times in total
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Re: Zilean's Revenge (Part 2)

Post  A1C Bronymous on Sat Apr 06, 2013 11:43 pm

Well, I didn't see it til then- give me like, half a day before your next npc action to see it and react, or just ask me if I want to use it. I don't plan on using it too often anyway, it's just I came in late with low hp and needed to optimize my damage output as quickly as possible.

Nothing else changed though. Still KO'd, so it's up to you guys now.
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