Discord's Game

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Re: Discord's Game

Post  The Warrior of Many Faces on Fri Nov 30, 2012 1:57 pm

Link winces as the shuriken hits him, although Navi effortlessly dodges the shuriken, making it bounce back and nick Link again.

On the other hoof, Link barely seems to register the acid. Furthermore, the bees don't faze him in the least, as he does a quick roll to get away from them.
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Re: Discord's Game

Post  Doc pseudopolis on Fri Nov 30, 2012 3:09 pm

Spoiler:
Did Link take his turn? Ignore this if not.
Turn start! (HP:30 PIPs:4 Condition: Green)
"Charging"
The MacVellion starts up it's generator and charges.
[+1] Charge up! (Gather Energy) [Created by Karilyn]
Attack:
On your next turn, you may take 2 standard actions. You cannot use this talent two turns in a row.
Turn end! (HP:30 PIPs:5 Condition: Green)
Spoiler:
It strikes me that Gather energy doesn't make much sense on a damage based build I mean use it to gain one PIP and hit the guy twice on my next turn or just use the same attack two turns in a row...I may try to change it when the MacVellion dies. Or not. Let's think on it.

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Re: Discord's Game

Post  The Warrior of Many Faces on Fri Nov 30, 2012 3:17 pm

Doc pseudopolis wrote:
Spoiler:
Did Link take his turn? Ignore this if not.
Turn start! (HP:30 PIPs:4 Condition: Green)
"Charging"
The MacVellion starts up it's generator and charges.
[+1] Charge up! (Gather Energy) [Created by Karilyn]
Attack:
On your next turn, you may take 2 standard actions. You cannot use this talent two turns in a row.
Turn end! (HP:30 PIPs:5 Condition: Green)
Spoiler:
It strikes me that Gather energy doesn't make much sense on a damage based build I mean use it to gain one PIP and hit the guy twice on my next turn or just use the same attack two turns in a row...I may try to change it when the MacVellion dies. Or not. Let's think on it.

[Oh derp, it is his turn, isn't it. Oh well, I'll post his turn now; MacVellion's only charging up, so it shouldn't be a huge issue this time.]

Link charges at the group, sword at the ready, then swings it in his iconic Spin Attack, slicing Night, Cloud, and Toxin for 14 damage.
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Re: Discord's Game

Post  elfowlgirl on Fri Nov 30, 2012 4:28 pm

As Link hits him, Night slashes at him with his own blade.

((Slashback, 14 damage. -2 pips.))

((16 hp, 0 pips))
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Re: Discord's Game

Post  The Warrior of Many Faces on Fri Nov 30, 2012 4:33 pm

Night's blade hits true, slicing a cut open on Link's side and prompting a grunt of pain from the Hero of Time.
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Re: Discord's Game

Post  tygerburningbright on Fri Nov 30, 2012 5:14 pm

Dragoon swings his lance in a wide arc at both Navi and Link and at the end of the arc slashes at Link a second time.

combat:
[+1] Sweeping strike (Fireball)
Deal 1d8 damage to target creature and each creature adjacent to the target.
Roll(1d8)+0:
6,+0
Total:6
[0] Fast-Strike - Reaction [1/Battle]
Trigger - You take a Standard Action.
Effect - Deal 1d12 damage to target creature.
Roll(1d12)+0:
11,+0
Total:11
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Re: Discord's Game

Post  The Warrior of Many Faces on Fri Nov 30, 2012 6:25 pm

tygerburningbright wrote:Dragoon swings his lance in a wide arc at both Navi and Link and at the end of the arc slashes at Link a second time.

Link grunts in pain once more as the lance slashes him, although Navi dodges the lance with some effort. On the return swing, however, Link blocks the strike with his shield.

"Hey! Listen! Listen! Watch out! Look!" Navi yells, just before she regurgitates a Parasprite, who also begins yelling, "Hello! Hey! Listen! Listen! Hey! Hello!"
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Re: Discord's Game

Post  Quietkal on Fri Nov 30, 2012 6:59 pm

Well...I did say for him not to be discouraged. Saving Hyrule is indeed important, but I cannot go without a fight...we may be under the same terms as Link.
Electricity sparks on the owl and a small jolt leaps from him to the newly spawned Parasprite.
Attack details:
[+3] Supercharge
Deal 1d8 damage to yourself and flip a coin. If you win the flip, deal 1d10 damage to target enemy.

1d8+0
4+0 = 4 damage to self
Won the flip
1d10+0
4+0 = 4 damage to Navi2
((7 Pips, 26 hp, feeling fine))


Last edited by Quietkal on Sat Dec 01, 2012 4:31 pm; edited 1 time in total (Reason for editing : whoops forgot self-damage)
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Re: Discord's Game

Post  The Warrior of Many Faces on Fri Nov 30, 2012 7:31 pm

The second Navi just barely manages to avoid being shocked. "Hey!" she yells indignantly.

Link, having pinpointed Night as the biggest threat, slashes at Night, getting in a lucky strike and dealing 16 damage.
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Re: Discord's Game

Post  elfowlgirl on Fri Nov 30, 2012 7:36 pm

Night is in some pain, but manages to stay on his hooves. He darts in on Link, takes a few coins, pockets them, and then moves back to where he was standing. He then hits him with his blade, and throws a smoke bomb to Link's hooves.

((Silent Theft [Syphon Life], 8 damage, +1 pip. Triggered crit, he's stunned till end of Night's next turn. Used Fast-Strike [item], 10 damage as well.))

((8 HP, 1 Pip))
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Re: Discord's Game

Post  Brony 7 of 9 on Fri Nov 30, 2012 7:40 pm

Injured by Link's assault, Toxin hisses and begins to leak a cloud of smoke, surrounding her and concealing her position. The gas somehow heals Night, but not by much.


[-2] Concealing Cloud/Spectral Warden

Healing to Night: 1 HP. 9.6

Toxin: 16 HP, 5 PiPs, Status: Protected (Warden)
Cloud: 1 HP, 0PiPs, Status: Cutscene Immunity
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Re: Discord's Game

Post  The Warrior of Many Faces on Fri Nov 30, 2012 7:44 pm

elfowlgirl wrote:Night is in some pain, but manages to stay on his hooves. He darts in on Link, takes a few coins, pockets them, and then moves back to where he was standing. He then hits him with his blade, and throws a smoke bomb to Link's hooves.

((Silent Theft [Syphon Life], 8 damage, +1 pip. Triggered crit, he's stunned till end of Night's next turn. Used Fast-Strike [item], 10 damage as well.))

((8 HP, 1 Pip))

While Link doesn't react fast enough to prevent being pickpocketed or being attacked the first time, he still manages to roll out of the smoke, deflecting Night's second strike with his shield.
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Re: Discord's Game

Post  kajisora on Sat Dec 01, 2012 7:16 am

The bezzt defenzze izz a good offenzze. let'zz keep that offenzze alive, zzhall we?
Busy scoops a wad of...jelly out of her tail and tosses it at Night. For some reason, this has a healing effect.

[+1] Royal’s Jelly (Healing Salve) [Polished by Daniel Berke]
Target ally regains 1d10+3 hp.
rolled a 2, Night gets 5HP.

The swarm starts swarming link's face.
[-2] Talent - Killer Bees (Deathwish)
Target enemy attacks the Swarm on its next turn if able. If the attack reduces the Shadow Wraith to 0 HP or less, the attacking enemy suffers 2d10 damage.

Status:
30HP,4pips
swarm: 10 hp,0pips

((OOC: where did Night's Syphon life go by the way?))
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Re: Discord's Game

Post  The Warrior of Many Faces on Sat Dec 01, 2012 3:22 pm

Link quickly ducks and rolls away from the bees, taking out his bow and firing a shot at the bees in one fluid motion. The bees take 6 damage.
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Re: Discord's Game

Post  Doc pseudopolis on Sat Dec 01, 2012 4:18 pm

Spoiler:

Attack music.
Turn start! (HP:30 PIPs:5 Condition:Green)
"MacVellion Hammer! Engage!"
The Cogwheel on The MacVellions back rotates to give it access to the MacVellion hammer, essentially an iron ball connected to a chain and a grip for this model, which it starts spinning faster and faster.
[+2] Weapon change! (Open Options) Replacing Weapon change with Macvellion hammer!
Spoiler:
Choose one of your talents you didn’t bring into battle this encounter. Substitute that power for this power for the rest of the encounter.
Once the hammer is spinning at a fast enough speed it tramps towards Link and smashes it into the warrior's side with the aim of throwing him into Navi.
[-2] MacVellion Hammer! (Hooves of Fury) [Inspired by LoganAura] targetting Link and the Original Navi.
Spoiler:
Deal 1d10 damage to up to two target creatures. Those creatures suffer a -2 penalty to damage until the start of your next turn.
Roll (Damage)
Roll:
Roll(1d10)+0:
4,+0
Total:4
4 damage and a -2 damage penalty until the start of my next turn.
Turn end! (HP:30 PIPs:5 Condition: Green)

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Re: Discord's Game

Post  The Warrior of Many Faces on Sat Dec 01, 2012 4:27 pm

Unable to block all these attacks at once, Link is knocked down, although Navi sees Link coming and flitters out of the way.
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Re: Discord's Game

Post  tygerburningbright on Sat Dec 01, 2012 4:59 pm

Dragoon Thrusts his lance at Link, the second Navi and then back at Link before hitting Link and the first Navi with the saft of the lance.
combat:
[-2]Multitrust (Chain Lightning)
Deal 1d10 to target creature. If you roll a 6 or higher you may copy this effect, choosing a new target for the copy.
Roll(1d10)+0:
10,+0
Total:10
Roll(1d10)+0:
9,+0
Total:9
Roll(1d10)+0:
3,+0
Total:3

10: For each enemy, flip a coin. If you win that flip, stun that enemy until the end of your next turn.
1= heads 2= tails
link
heads
Roll(1d2)+0:
1,+0
Total:1
navi 1
heads
Roll(1d2)+0:
1,+0
Total:1
navi2
tails
Roll(1d2)+0:
1,+0
Total:1
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Re: Discord's Game

Post  The Warrior of Many Faces on Sat Dec 01, 2012 5:15 pm

Link rolls out of the way of the first lance strike, slashing Dragoon for 7 damage as he does. This throws off Dragoon's aim just enough that he doesn't hit either Navi, although he does manage to nick Link with a second strike of the lance.

"Hey!" both the Navis yells, each regurgitating another Navi. They all immediately begin yelling over each other, prompting a glance of annoyance from Link.
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Re: Discord's Game

Post  Quietkal on Sat Dec 01, 2012 5:23 pm

((+1 Gather Energy))
The owl takes a deep breath. Cloud was not a warrior, always having been more attuned to strati-casting, but he did indeed know how to conjure a storm should the need arise.
((8 Pips, 26 hp, double move on next turn))
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Re: Discord's Game

Post  The Warrior of Many Faces on Sat Dec 01, 2012 5:28 pm

Link slashes at Night once more, but somehow manages to only nick the hippogryph, dealing 2 damage.
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Re: Discord's Game

Post  elfowlgirl on Sat Dec 01, 2012 5:35 pm

Night paused, not moving or making a sound. He focused as hard as he could, and waited.

((Perfect Focus, +2 Pips and Resist 3 until end of next turn.))

((14 hp, Resist 3, 3 Pips))

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Re: Discord's Game

Post  Brony 7 of 9 on Sat Dec 01, 2012 6:50 pm

Another cloud of gas forms, this one concealing Night. Both seem to give euphoric effects to those they are concealing.


Gas Cloud to Night.
Healing to Toxin - 3
Healing to Night - 6

Toxin: 19 HP, 3 PiPs, Status: Protected (Cloud 1)
Cloud 1: 1 HP, 0PiPs, Status: Green
Cloud 2: 1 HP, 0 PiPs, Status: Cutscene Immunity
Night: 20 HP, Resist 3, 3 PiPs, Status: Protected (Cloud 2)
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Re: Discord's Game

Post  kajisora on Sat Dec 01, 2012 7:09 pm

following another series of gestures from Busy, a second group of bees separates from from her attending swarm

[-3] BEES (Conjure Wraith) [-1](Rabbit-filled hat)
status:

The both swarms start bothering the opponents, the first heading for Link, the second heading for the original Navi.
[+1] Talent - Spook
Target creature suffers a -2 penalty on its damage rolls (save ends).

Busy: HP: 30 Pips:3
Swarm1: HP: 4 Pips: 1
Swarm2: Hp: 10 Pips: 2
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Re: Discord's Game

Post  Grey Pen The Flawed on Sat Dec 01, 2012 7:31 pm

[quote="The Warrior of Many Faces]"Hey!" both the Navis yells, each regurgitating another Navi. They all immediately begin yelling over each other, prompting a glance of annoyance from Link.[/quote]
((AAAAAAGGGGGGHHHHHH!!!!!!!!))
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Re: Discord's Game

Post  The Warrior of Many Faces on Sat Dec 01, 2012 7:40 pm

Link seems to be slowing down somewhat, as he tries to wave the bees away ineffectually. Nonetheless, he manages to pull off a Spin Attack, dispersing the clouds concealing Toxin and Night and dealing 9 to Busy Bee.

"Hey!" yells the original Navin indignantly as the bees swarm on her. "Hey! Listen! Hello?!" That being said, with three other Navis still yelling, the original Navi's yells are only barely perceptible.
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Re: Discord's Game

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