Ask a Simple Question - Get a Simple Answer
+35
Pingcode
Lyntermas
Lifeforce
Fury of the Tempest
Yawnmon
Z2
Azureink
sunbeam
Doc pseudopolis
A1C Bronymous
Kindulas
Nehiel Mori
Dr Blight
Grey Pen The Flawed
Videocrazy
Hayatecooper
The Warrior of Many Faces
Cardbo
Caden2112
Philadelphus
Whiteeyes
RavenscroftRaven
elfowlgirl
LoganAura
Paper Shadow
Appkes
SilentBelle
tygerburningbright
thematthew
Xel Unknown
Jason Shadow
Zarhon
AProcrastinatingWriter
Ramsus
Stairc -Dan Felder
39 posters
Page 35 of 40
Page 35 of 40 • 1 ... 19 ... 34, 35, 36 ... 40
Re: Ask a Simple Question - Get a Simple Answer
Possibly because meditate at [-1] creates broken combos far too easily.
Stairc -Dan Felder- Lead Designer
- Gender :
Posts : 3099
Join date : 2012-07-19
Re: Ask a Simple Question - Get a Simple Answer
Augments the broken combo, in this case, and it went from 2 turns to 3 turns. I'd say that's a fair trade off. Shaving off 2d12 from the end of it doesn't accomplish much, especially when
Rapid Recovery
At the beginning of your turn, if you have less than 4 pips you gain 1 pip.
can be used to rectify it.
Rapid Recovery
At the beginning of your turn, if you have less than 4 pips you gain 1 pip.
can be used to rectify it.
A1C Bronymous- Air Commander, Equestrian Armies Pegasus Corps, Eastern Skies Command
- Gender :
Posts : 5732
Join date : 2012-07-18
Age : 33
Location : Columbus, MS
Re: Ask a Simple Question - Get a Simple Answer
If you feel it can be easily rectified, then you probably don't need to worry about the change.
However, I've seen a great many builds in playtesting (and built them myself) that abused the -1 version repeated to ridiculous proportions. Changing it to -2 makes it harder to use repeatedly, which helps get the really abusive builds under control.
However, I've seen a great many builds in playtesting (and built them myself) that abused the -1 version repeated to ridiculous proportions. Changing it to -2 makes it harder to use repeatedly, which helps get the really abusive builds under control.
Stairc -Dan Felder- Lead Designer
- Gender :
Posts : 3099
Join date : 2012-07-19
Re: Ask a Simple Question - Get a Simple Answer
Lightning Reflexes should probably also help re-able a few Meditate combos.
Ramsus- Freakin' Alicorn Princess
- Gender :
Posts : 5688
Join date : 2012-07-19
Age : 39
Location : California
Re: Ask a Simple Question - Get a Simple Answer
Dan, you mentioned once or twice that Living Legends had extra virtues compared to Pony Tales elements. Are those ever going to be revealed/offered/added to the Pony Tales Module. If not, can you direct me to them anyways?
sunbeam- Epic Pwny
- Gender :
Posts : 1930
Join date : 2012-10-24
Age : 29
Location : Elsewhere
Re: Ask a Simple Question - Get a Simple Answer
Ok, another quick question: if you have Slashback (Trigger – A creature hits you with an attack; Effect - Deal 1d12 damage to the triggering creature) and Spiked Armor(Trigger - An enemy deals damage to you; Effect - Deal 3 damage to the triggering enemy) and an enemy hits you with an attack that deals damage, do you get to trigger both (assuming you have enough PiPs)? Specifically, are being hit by an attack and taking damage two different triggers? (Since you could theoretically be hit by an attack, but take no damage if you had a high enough Resist.)
@sunbeam: Here's a link to the Living Legends handbook, which contains the Virtues.
@sunbeam: Here's a link to the Living Legends handbook, which contains the Virtues.
Philadelphus- Designer
- Gender :
Posts : 734
Join date : 2012-07-18
Age : 34
Location : Hilo, Hawai‘i
Re: Ask a Simple Question - Get a Simple Answer
I have a bunch of questions, in regards to the "Personal Project" racial...
1 ) How does the "Personal Project" racial treat "passive" utilities, or utilities that don't offer a distinct 1/day or MP costing "use" or "trigger" (like derp, or freaky knowledge...)? When can such talents trigger the explosion roll, if they can at all?
2 ) The racial's wording isn't clear on how talents with X/Day uses, or talents that cost a Magic Point are treated: Do they still have their daily limits and respective MP cost, or are they "free to use", limited only by the project risking an explosion on each use?
3 ) Is it possible to have the personal project given to/operated/activated by a creature other than you (e.g. another party member, NPC, or other creature), or otherwise activated "remotely"?
4 ) Can the explosion be "avoided", or "diminished" with a certain degree of preparation or other methods (e.g. blast suits, force-fields)?
5 ) As an item, can the project be confiscated, lost, or stolen? Would recovering the object in such a case require just an extended rest, or finding the missing object again?
6 ) Can the explosion roll (both the d100, and the damage rolls to wielder/others) be affected by die re-rolling, or skill check re-rolling abilities?
7 ) Can you intentionally forgo the explosion roll and force the talent to fail / project to explode, or use a roll-affecting ability (e.g. Jinx) with such a purpose?
8 ) When rolling for damage, are the "wielder" and "others within 50 feet" 2d20 rolls separate (allowing for a situation where the wielder takes less damage than those around him), or are they rolled once and shared for both (meaning it's 2d20 damage for all, and you add +10 to the wielder)?
9 ) Do talents you pick with your "Personal Project" count towards being prerequisites to your normal talents (e.g. taking a "spectral battering ram" with the personal project, and then a "spectral tsunami" via leveling)
- Personal Project original description:
- Personal Project (2)
Your race’s culture is obsessed with crafting bizarre new inventions. You’ve crafted a ‘personal project’ for your own uses. If your personal project is destroyed, you may spend your time during an extended rest rebuilding it. Your personal project is an item with the following criteria.
Personal Project - Item
At creation, choose two utility talents. This item allows its wielder to use those utility talents as long as they meet the prerequisites. However, each time the item is used - the wielder must roll a d100. On an 80 or higher, the Personal Project explodes in an almost ludicrously destructive fashion - dealing 2d20+10 damage to the wielder and 2d20 damage to any other creature within 50 feet.
1 ) How does the "Personal Project" racial treat "passive" utilities, or utilities that don't offer a distinct 1/day or MP costing "use" or "trigger" (like derp, or freaky knowledge...)? When can such talents trigger the explosion roll, if they can at all?
2 ) The racial's wording isn't clear on how talents with X/Day uses, or talents that cost a Magic Point are treated: Do they still have their daily limits and respective MP cost, or are they "free to use", limited only by the project risking an explosion on each use?
3 ) Is it possible to have the personal project given to/operated/activated by a creature other than you (e.g. another party member, NPC, or other creature), or otherwise activated "remotely"?
4 ) Can the explosion be "avoided", or "diminished" with a certain degree of preparation or other methods (e.g. blast suits, force-fields)?
5 ) As an item, can the project be confiscated, lost, or stolen? Would recovering the object in such a case require just an extended rest, or finding the missing object again?
6 ) Can the explosion roll (both the d100, and the damage rolls to wielder/others) be affected by die re-rolling, or skill check re-rolling abilities?
7 ) Can you intentionally forgo the explosion roll and force the talent to fail / project to explode, or use a roll-affecting ability (e.g. Jinx) with such a purpose?
8 ) When rolling for damage, are the "wielder" and "others within 50 feet" 2d20 rolls separate (allowing for a situation where the wielder takes less damage than those around him), or are they rolled once and shared for both (meaning it's 2d20 damage for all, and you add +10 to the wielder)?
9 ) Do talents you pick with your "Personal Project" count towards being prerequisites to your normal talents (e.g. taking a "spectral battering ram" with the personal project, and then a "spectral tsunami" via leveling)
Last edited by Zarhon on Fri Mar 01, 2013 8:43 pm; edited 4 times in total
Zarhon- Smile Smile Smile
- Gender :
Posts : 3531
Join date : 2012-07-19
Age : 33
Re: Ask a Simple Question - Get a Simple Answer
Philadelphus wrote:Ok, another quick question: if you have Slashback (Trigger – A creature hits you with an attack; Effect - Deal 1d12 damage to the triggering creature) and Spiked Armor(Trigger - An enemy deals damage to you; Effect - Deal 3 damage to the triggering enemy) and an enemy hits you with an attack that deals damage, do you get to trigger both (assuming you have enough PiPs)? Specifically, are being hit by an attack and taking damage two different triggers? (Since you could theoretically be hit by an attack, but take no damage if you had a high enough Resist.)
@sunbeam: Here's a link to the Living Legends handbook, which contains the Virtues.
Yes, they are both considered different triggers. Enjoy your 1d12+3 damage.
Nehiel Mori- Designer
- Posts : 160
Join date : 2012-11-02
Re: Ask a Simple Question - Get a Simple Answer
I've asked these questions before so let's see:Zarhon wrote:I have a bunch of questions, in regards to the "Personal Project" racial...
- Personal Project original description:
Personal Project (2)
Your race’s culture is obsessed with crafting bizarre new inventions. You’ve crafted a ‘personal project’ for your own uses. If your personal project is destroyed, you may spend your time during an extended rest rebuilding it. Your personal project is an item with the following criteria.
Personal Project - Item
At creation, choose two utility talents. This item allows its wielder to use those utility talents as long as they meet the prerequisites. However, each time the item is used - the wielder must roll a d100. On an 80 or higher, the Personal Project explodes in an almost ludicrously destructive fashion - dealing 2d20+10 damage to the wielder and 2d20 damage to any other creature within 50 feet.
1 ) How does the "Personal Project" racial treat "passive" utilities, or utilities that don't offer a distinct 1/day or MP costing "use" or "trigger" (like derp, or freaky knowledge...)? When can such talents trigger the explosion roll, if they can at all?
2 ) The racial's wording isn't clear on how talents with X/Day uses, or talents that cost a Magic Point are treated: Do they still have their daily limits and respective MP cost, or are they "free to use", limited only by the project risking an explosion on each use?
3 ) Is it possible to have the personal project given to/operated/activated by a creature other than you (e.g. another party member, NPC, or other creature), or otherwise activated "remotely"?
4 ) Can the explosion be "avoided", or "diminished" with a certain degree of preparation or other methods (e.g. blast suits, force-fields)?
5 ) As an item, can the project be confiscated, lost, or stolen? Would recovering the object in such a case require just an extended rest, or finding the missing object again?
6 ) Can the explosion roll (both the d100, and the damage rolls to wielder/others) be affected by die re-rolling, or skill check re-rolling abilities?
7 ) Can you intentionally forgo the explosion roll and force the talent to fail / project to explode, or use a roll-affecting ability (e.g. Jinx) with such a purpose?
8 ) When rolling for damage, are the "wielder" and "others within 50 feet" 2d20 rolls separate (allowing for a situation where the wielder takes less damage than those around him), or are they rolled once and shared for both (meaning it's 2d20 damage for all, and you add +10 to the wielder)?
9 ) Do talents you pick with your "Personal Project" count towards being prerequisites to your normal talents (e.g. taking a "spectral battering ram" with the personal project, and then a "spectral tsunami" via leveling)
1) It still triggers whenever the passive talent comes into effect. Meaning that if you want an additional Laughter with The Fun Has Been Doubled, the Personal Project might explode. For Derp, it could explode whenever you use the magic point you got from it. The others work in a similar way I presume (Though Sweet and Elite would make your Personal Project famous and you by extention I suppose)
2) They still have the X/day or magic point cost. The chance for the PP to explode doesn't replace the original cost of the utility talent.
3) Though the description mentions wielder, the first line reads "You’ve crafted a ‘personal project’ for your own uses." which I interpret as nobody other than you can use your PP. Wouldn't be much of a personal project if everyone could use it, right?
4) I doubt it. Considering it's an item you have to wield, having options to (severely) diminish the risk would make the PP more powerful than it is. You're already getting 2 extra utility talents, a way to migate the drawback would turn PP into OP.
5) With regards to question 3, I suppose the PP could be stolen but the thief wouldn't know what to do with it. And you can always craft a new PP after every extended rest so I don't really see the point of stealing it.
6) I don't see why not. Just be certain the utility/destiny talent in question is appliable.
7) First game I used PP, I turned my PP into a bomb to kill a room full of zombies. I still had to roll but due to good role playing, I got a +40 modifier on the roll. I suppose that, considering it is your PP of your own making, you could just make it explode when you want to but that would mean taking the hit at point blank range, as making it a Holy Hand Grenade is not the purpose of the PP.
8 ) As it is written, you roll twice: 2d20+10 for the wielder and 2d20 for everyone else.
9) As long as you have the prerequisites for a utility talent, you can take it. But keep in mind that if you do so as you said, you can't use any of the utility talents that your PP holds the prerequisite for when it has exploded and is gone. Only after an extended rest and (re)building your PP, you regain the use of said utility talents.
Demonu- Equestrian Honor Guard
- Gender :
Posts : 699
Join date : 2012-07-18
Age : 33
Location : Belgium
Re: Ask a Simple Question - Get a Simple Answer
Ahh, thanks. That's great. Slashback + Hellspike Armor + Meditate, here I come!Nehiel Mori wrote:Philadelphus wrote:[snip]
Yes, they are both considered different triggers. Enjoy your 1d12+3 damage.
...Actually, ok, this is starting to sound a bit munchkin-y even to me, but if you had Meditate going (+1d12 to attacks with two or fewer targets for your next two turns), would it apply to both reaction attacks, since they're separate triggers? Or just the one, because they basically process at the same time and count as a single attack?
Philadelphus- Designer
- Gender :
Posts : 734
Join date : 2012-07-18
Age : 34
Location : Hilo, Hawai‘i
Re: Ask a Simple Question - Get a Simple Answer
Yes, it would as each one is considered a separate attack! And that is a reason why Dan is considering deleting Meditate.
Nehiel Mori- Designer
- Posts : 160
Join date : 2012-11-02
Re: Ask a Simple Question - Get a Simple Answer
lets see... Okay for ability's that trigger or a roll of a die do they trigger on a re-roll for example
or
also i ask the same thing about crits and reaction/interrupts on damage rolls when you reroll or roll twice then pick one
- Spoiler:
- Spellscape Familiar
When you roll initiative, you may conjure an allied Spellscape Familiar. It has the following stat block.
Spellscape Familiar - 1 hp
Trait - Familiar’s Boon
At the beginning of it’s turn, the Spellscape Familiar grants you 1 PiP
Trait - Familiar’s Resolve
Your Spellscape Familiar has resist 3.
- Spoiler:
- Danger Sense
Prerequisite: Fleet-Foot
You can roll twice for initiative and take the higher result.
or
- Spoiler:
- Talisman of Haste - 700 Gold
Trinket
Once per day, you may reroll your initiative with a +7 bonus
Roadrunner Talisman - 1500 Gold
Trinket
Once per day, you may reroll your initiative with a +15 bonus.
also i ask the same thing about crits and reaction/interrupts on damage rolls when you reroll or roll twice then pick one
greendragonking- Cutie Mark Crusader
- Posts : 4
Join date : 2013-02-24
Re: Ask a Simple Question - Get a Simple Answer
greendragonking wrote:lets see... Okay for ability's that trigger or a roll of a die do they trigger on a re-roll for examplethen using one of these ability
- Spoiler:
Spellscape Familiar
When you roll initiative, you may conjure an allied Spellscape Familiar. It has the following stat block.
Spellscape Familiar - 1 hp
Trait - Familiar’s Boon
At the beginning of it’s turn, the Spellscape Familiar grants you 1 PiP
Trait - Familiar’s Resolve
Your Spellscape Familiar has resist 3.
- Spoiler:
Danger Sense
Prerequisite: Fleet-Foot
You can roll twice for initiative and take the higher result.
orwould that grant you UP TO 6 different summon on the first round?
- Spoiler:
Talisman of Haste - 700 Gold
Trinket
Once per day, you may reroll your initiative with a +7 bonus
Roadrunner Talisman - 1500 Gold
Trinket
Once per day, you may reroll your initiative with a +15 bonus.
also i ask the same thing about crits and reaction/interrupts on damage rolls when you reroll or roll twice then pick one
Nope, though that would be hilarious.
Nehiel Mori- Designer
- Posts : 160
Join date : 2012-11-02
Re: Ask a Simple Question - Get a Simple Answer
Oh, awesome, thanks!
Philadelphus- Designer
- Gender :
Posts : 734
Join date : 2012-07-18
Age : 34
Location : Hilo, Hawai‘i
Re: Ask a Simple Question - Get a Simple Answer
Philadelphus wrote:Oh, awesome, thanks!
Break it while you can
Nehiel Mori- Designer
- Posts : 160
Join date : 2012-11-02
Re: Ask a Simple Question - Get a Simple Answer
just want some clarification about the critical
if you roll a 8 on a d8 but you decide to reroll it(for some reason) does the crit still counts?
if you roll a 8 on a d8 but you decide to reroll it(for some reason) does the crit still counts?
greendragonking- Cutie Mark Crusader
- Posts : 4
Join date : 2013-02-24
Re: Ask a Simple Question - Get a Simple Answer
No, you treat it as though the first roll never happened.
LoganAura- Administrator
- Gender :
Posts : 2925
Join date : 2012-07-18
Age : 30
Location : Mass
Re: Ask a Simple Question - Get a Simple Answer
This one's been bugging me. The Genetic Engineering supplement is for building "your own race". Doesn't that mean that people should be coming up with their own creatures and assigning traits to them to make them playable? Instead of, say, using it to make unique specimens of already established races (Ponies, Goats, Zebra's). Because otherwise what's the point of keeping around the predesigned templates, if they don't really apply (and I understand the whole DM discretion element. Just, the original intention?)
A1C Bronymous- Air Commander, Equestrian Armies Pegasus Corps, Eastern Skies Command
- Gender :
Posts : 5732
Join date : 2012-07-18
Age : 33
Location : Columbus, MS
Re: Ask a Simple Question - Get a Simple Answer
Well, the Genetic Engineering is there if you don't want to play any of the templates.
Me? I'm alright with my changeling, but his transformation into a pegasus substituted the cutie mark for an extra utility talent (Applejack of all trades), which shows his nature... and how he messed up the transformation.
Me? I'm alright with my changeling, but his transformation into a pegasus substituted the cutie mark for an extra utility talent (Applejack of all trades), which shows his nature... and how he messed up the transformation.
Fury of the Tempest- Freakin' Alicorn Princess
- Gender :
Posts : 4116
Join date : 2012-09-22
Age : 29
Location : ENGLAND!!!!
Re: Ask a Simple Question - Get a Simple Answer
Alter Ego (1)
Choose a Race. You may spend 5 minutes to shift between you race’s natural appearance and one of your chosen race, However, this appearance is unique to you, so you cannot impersonate another specific individual. Furthermore, you always look the same in a particular race’s form. For example, if you choose to appear as a minotaur; you will always look like the same unique minotaur. You cannot use a “different” minotaur form to escape being recognized, or take the appearance of the town mayor. However, if you want to take minotaur form to infiltrate a tribe of minotaurs - that’s totally fine.
Odd questions, is there anything to stop this being used to say... turn into a domestic cat? Or maybe a Timberwolf?
Choose a Race. You may spend 5 minutes to shift between you race’s natural appearance and one of your chosen race, However, this appearance is unique to you, so you cannot impersonate another specific individual. Furthermore, you always look the same in a particular race’s form. For example, if you choose to appear as a minotaur; you will always look like the same unique minotaur. You cannot use a “different” minotaur form to escape being recognized, or take the appearance of the town mayor. However, if you want to take minotaur form to infiltrate a tribe of minotaurs - that’s totally fine.
Odd questions, is there anything to stop this being used to say... turn into a domestic cat? Or maybe a Timberwolf?
Hayatecooper- Equestrian Honor Guard
- Gender :
Posts : 549
Join date : 2012-08-03
Age : 31
Location : Brisbane Australia
Re: Ask a Simple Question - Get a Simple Answer
I don't think so but, the choice is permanent. Also for laughs... Alter Ego: Changeling.
Ramsus- Freakin' Alicorn Princess
- Gender :
Posts : 5688
Join date : 2012-07-19
Age : 39
Location : California
Re: Ask a Simple Question - Get a Simple Answer
Ok, so the question came up theoretically in our latest session, if you have the level 10 ability of the Explorer destiny:
And someone else activates Jinx:Three times a day, you may forgo a skill check and treat the result as though you had rolled a natural 20. This natural 20 does not trigger a cutie mark critical though, that’d just be silly.
Which would win? Jinx or Explorer destiny?For the next 7 minutes, all creatures within 70 feet of you suffer from horribly bad luck. [...] In short, treat any skill check attempted by any creature within 70 feet of you as an automatic critical failure
Philadelphus- Designer
- Gender :
Posts : 734
Join date : 2012-07-18
Age : 34
Location : Hilo, Hawai‘i
Re: Ask a Simple Question - Get a Simple Answer
Obviously, I need admin/developer approval, but running directly from the wording, it seems that explorer skips the "make a skill check" step in the process of judging your effectiveness, so it should win. Put another way, Jinx activates when you attempt a skill check, and the explorer destiny explicitly lets you "forgo a skill check."
Which actually brings up a second question. In the metagamer destiny's level 10 feature, you get to treat a die roll as a 1, 10, or 20. Since jinx makes you automatically fail things, would you even get a chance to activate one of these?
Which actually brings up a second question. In the metagamer destiny's level 10 feature, you get to treat a die roll as a 1, 10, or 20. Since jinx makes you automatically fail things, would you even get a chance to activate one of these?
sunbeam- Epic Pwny
- Gender :
Posts : 1930
Join date : 2012-10-24
Age : 29
Location : Elsewhere
Re: Ask a Simple Question - Get a Simple Answer
As a general rule, Destiny > Utility talent.
Nehiel Mori- Designer
- Posts : 160
Join date : 2012-11-02
Re: Ask a Simple Question - Get a Simple Answer
This might've been answered before. But one's element can count for a spellchild's once a day for a magic point using skill, right?
Page 35 of 40 • 1 ... 19 ... 34, 35, 36 ... 40
Similar topics
» Ask a Simple Question - Get a Simple Answer
» Ask a Simple Question - Get a Simple Answer
» Simple Suggestion Thread
» Introduce yourself!
» I have a question...
» Ask a Simple Question - Get a Simple Answer
» Simple Suggestion Thread
» Introduce yourself!
» I have a question...
Page 35 of 40
Permissions in this forum:
You cannot reply to topics in this forum
|
|