Chance Time Combat Talents.

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Chance Time Combat Talents.

Post  LoganAura on Mon Dec 10, 2012 11:33 pm

Mostly what these are supposed to do is give a bit of a fun twist to combat, by adding a bit of randomness to how you play.

[0] MINE!
Flip a coin. If heads, steal a PiP from target enemy. If Tails, Deal 1d6 damage and heal that much HP to yourself or an ally.

[-4] Wheel of fun!
Roll a d4
1- Deal 2 ongoing damage to one enemy (Save Ends)
2- Target enemy is Blinded (Save Ends)
3- Target is Dominated (Save Ends)
4- Target is Stuned until target's next turn


Last edited by LoganAura on Tue Dec 11, 2012 12:52 am; edited 1 time in total

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Re: Chance Time Combat Talents.

Post  SilentBelle on Tue Dec 11, 2012 12:52 am

Make the result of 4: Target is stunned until the end of their next turn please Smile We reworded Frostfall to do the same thing. (It really hurts multi-turn solo monsters when they are stunned 'til your next turn.)

MINE! is pretty good too, but maybe have it steal two pips instead? Or make it a [+1] move.
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