Cardbo's Combat Traits
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Appkes
Xel Unknown
Cardbo
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Cardbo's Combat Traits
Pointy - Attacking an opponent
When attacking an opponent, flip a coin. If heads, target suffers 1 ongoing damage (save ends)
Malicious
Prerequisite - Pointy
Any saves made to throw off effects caused by you are made at a -3.
Roundhouse - 1x Battle
Choose an attack that you have that attacks a single enemy. You can attack an enemy and enemies adjacent to it. This trait can be taken multiple times, but each time it applies to a different attack.
Grenade - 1x Battle
Choose an combat talent that you have that inflicts a status effect on a single enemy. You can have it inflict a status effect onto an enemy and enemies adjacent to it. This trait can be taken multiple times, but each time it applies to a different combat talent.
White Wind - 1x Battle
Choose a combat talent that heals a single target. You can have it affect an ally and allies adjacent to that ally. This trait can be taken multiple times, but each time it applies to a different combat talent.
Silver Wind - 1x Battle
Choose a combat talent that buffs or grants a saving throw to a single target. You can have it affect an ally and allies adjacent to that ally. This trait can be taken multiple times, but each time it applies to a different combat talent.
I've also asked Esoterus if I could post their traits as well, as I thought they worked well with my other traits.
When attacking an opponent, flip a coin. If heads, target suffers 1 ongoing damage (save ends)
Malicious
Prerequisite - Pointy
Any saves made to throw off effects caused by you are made at a -3.
Roundhouse - 1x Battle
Choose an attack that you have that attacks a single enemy. You can attack an enemy and enemies adjacent to it. This trait can be taken multiple times, but each time it applies to a different attack.
Grenade - 1x Battle
Choose an combat talent that you have that inflicts a status effect on a single enemy. You can have it inflict a status effect onto an enemy and enemies adjacent to it. This trait can be taken multiple times, but each time it applies to a different combat talent.
White Wind - 1x Battle
Choose a combat talent that heals a single target. You can have it affect an ally and allies adjacent to that ally. This trait can be taken multiple times, but each time it applies to a different combat talent.
Silver Wind - 1x Battle
Choose a combat talent that buffs or grants a saving throw to a single target. You can have it affect an ally and allies adjacent to that ally. This trait can be taken multiple times, but each time it applies to a different combat talent.
I've also asked Esoterus if I could post their traits as well, as I thought they worked well with my other traits.
Enervating Poison
Whenever you inflict a save-ends condition via a talent, you may also inflict vulnerability 1 for the duration of the original condition. If the condition was a vulnerability effect, instead increase its magnitude by 1.
Weakening Venom [1/Battle (maybe more often?)]
When you make an attack or inflict a save-ends condition, apply Weakness to one affected creature (save ends).
Sadism
Whenever you inflict a save-ends condition, gain 3 temporary hit points.
Persistent Malady - Immediate Interrupt [1/Battle]
Trigger - An enemy succeeds on a saving throw against a condition you inflicted upon it.
The enemy fails the save instead.
Armor-Piercing
Deal +2 damage against enemies with resistance. If the enemy has resist 1, deal +1 damage instead.
(I suppose this might be overpowered in situations involving AoE attacks against minions)
Last edited by Cardbo on Sun Feb 10, 2013 10:29 pm; edited 4 times in total
Cardbo- Freakin' Alicorn Princess
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Re: Cardbo's Combat Traits
Tough
+5 HP during battle.
Very Tough
+5 HP during battle. Stacks with Tough.
Buck Norris
+5 HP during battle. Stacks with Tough and Very Tough.
They're kinda boring, but I figured there was niche here.
+5 HP during battle.
Very Tough
+5 HP during battle. Stacks with Tough.
Buck Norris
+5 HP during battle. Stacks with Tough and Very Tough.
They're kinda boring, but I figured there was niche here.
Cardbo- Freakin' Alicorn Princess
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Re: Cardbo's Combat Traits
Mmm... They're too bland as is... But they give me some ideas. I don't think upping the HP is the way to go with this.
Maybe something like this:
Tough
Start of battle gain 5 Temp HP and while bloodied gain 1 resistance.
Very Tough
Prereq: Tough
Stat of battle gain 10 Temp HP and while bloodied gain 2 resistance.
MADE OF IRON
Prereq: Very Tough
Start of battle gain 15 Temp HP and while bloodied gain 3 resistance.
Maybe something like this:
Tough
Start of battle gain 5 Temp HP and while bloodied gain 1 resistance.
Very Tough
Prereq: Tough
Stat of battle gain 10 Temp HP and while bloodied gain 2 resistance.
MADE OF IRON
Prereq: Very Tough
Start of battle gain 15 Temp HP and while bloodied gain 3 resistance.
Re: Cardbo's Combat Traits
Xel Unknown wrote:Mmm... They're too bland as is... But they give me some ideas. I don't think upping the HP is the way to go with this.
Maybe something like this:
Tough
Start of battle gain 5 Temp HP and while bloodied gain 1 resistance.
Very Tough
Prereq: Tough
Stat of battle gain 10 Temp HP and while bloodied gain 2 resistance.
MADE OF IRON
Prereq: Very Tough
Start of battle gain 15 Temp HP and while bloodied gain 3 resistance.
Those are actually pretty good. Mind if I yoink them and put them in the first post?
Cardbo- Freakin' Alicorn Princess
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Re: Cardbo's Combat Traits
Just as long as I get some credit for it when it gets made official. I don't mind. :3
Re: Cardbo's Combat Traits
Grenade seems OP as it can blind the entire enemy party with a good throw.
Appkes- Equestrian Honor Guard
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Re: Cardbo's Combat Traits
Appkes wrote:Grenade seems OP as it can blind the entire enemy party with a good throw.
Xel Unknown wrote:Only on a three enemy party...
Right. It originally targeted the entire party, but it was deemed too strong for just an 2 pips more.
Cardbo- Freakin' Alicorn Princess
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Re: Cardbo's Combat Traits
Also, how is 'adjacent' determined without the tabletop version?
Appkes- Equestrian Honor Guard
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Re: Cardbo's Combat Traits
Appkes wrote:Also, how is 'adjacent' determined without the tabletop version?
Word of Dan wrote:Adjacent - Enemies will be listed in an order (such as “Guard, Guard, Wizard, Minotaur, Guard, Guard”) for combat. Effects that refer to adjactent enemies or creatures refer to the creatures next to the principle target. For example, if an attack deals 5 damage to a target and creatures adjacent to the target - targeting the Wizard would make the adjacent creatures the guard on its left and the Minotaur on its right. The opposing side of creatures are never considered adjacent. For example no one on the player’s side can be hit by a fireball that damages adjacent creatures on the enemy’s side. No player is considered adjacent to the enemy wizard. The enemies get to feel all the pain.
Brony 7 of 9- Epic Pwny
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Re: Cardbo's Combat Traits
Ooops, forgotten that bit. Thanks for reminding me.
Appkes- Equestrian Honor Guard
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Re: Cardbo's Combat Traits
Why does Malicious require Pointy as a prequisite?
Also, the Made of Iron chain seems way too powerful, or at least its upper levels do. I think it needs to be brought back a bit?
Also, the Made of Iron chain seems way too powerful, or at least its upper levels do. I think it needs to be brought back a bit?
AProcrastinatingWriter- Freakin' Alicorn Princess
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Re: Cardbo's Combat Traits
AProcrastinatingWriter wrote:Why does Malicious require Pointy as a prequisite?
Malicious is a little strong if you combine with Pointy and the Combat Talent Despair
[-3] Despair
Deal 2d12 to all enemies with save-ends effects.
If you can keep you're enemies bleeding, you can do tons of damage using the above move.
Also, the Made of Iron chain seems way too powerful, or at least its upper levels do. I think it needs to be brought back a bit?
How so?
Cardbo- Freakin' Alicorn Princess
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Re: Cardbo's Combat Traits
So because Malicious is too powerful with Pointy people are being forced to take Pointy before taking it?
Not to mention that the Pointy trait and the Malicious trait aren't at all connected - it doesn't make any flavorful sense for one to lead to the other.
The powers are too powerful in that at highest level you have 45 HP, and then with resistance 3 you have an additional 15 or so damage in the course of bringing you to zero, which might as well be 15 more HP, bringing things up to a total of 60, not counting healing, which will add more might-as-well be HP every time they are healed. Even without healing, that's doubling the HP amount, and I'd say that's too powerful even for a third-level trait.
Not to mention that the Pointy trait and the Malicious trait aren't at all connected - it doesn't make any flavorful sense for one to lead to the other.
The powers are too powerful in that at highest level you have 45 HP, and then with resistance 3 you have an additional 15 or so damage in the course of bringing you to zero, which might as well be 15 more HP, bringing things up to a total of 60, not counting healing, which will add more might-as-well be HP every time they are healed. Even without healing, that's doubling the HP amount, and I'd say that's too powerful even for a third-level trait.
AProcrastinatingWriter- Freakin' Alicorn Princess
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Re: Cardbo's Combat Traits
AProcrastinatingWriter wrote:So because Malicious is too powerful with Pointy people are being forced to take Pointy before taking it?
Not to mention that the Pointy trait and the Malicious trait aren't at all connected - it doesn't make any flavorful sense for one to lead to the other.
I thought it made thematic sense. Pointy is all about inflicting bleeders when enemies attack you. Malicious is all about keeping them bleeding when they try to stop. Anyway, what do you suggest?
The powers are too powerful in that at highest level you have 45 HP, and then with resistance 3 you have an additional 15 or so damage in the course of bringing you to zero, which might as well be 15 more HP, bringing things up to a total of 60, not counting healing, which will add more might-as-well be HP every time they are healed. Even without healing, that's doubling the HP amount, and I'd say that's too powerful even for a third-level trait.
What do you feel about keeping the DR at 1?
Cardbo- Freakin' Alicorn Princess
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Re: Cardbo's Combat Traits
Maybe we split the Made of Iron traits... To be two lines, one that gives Resist while bloodied, one that gives Temp HP at the start of battle? Admitingly I did fear I was making them OP when I built them.
Re: Cardbo's Combat Traits
Xel Unknown wrote:Maybe we split the Made of Iron traits... To be two lines, one that gives Resist while bloodied, one that gives Temp HP at the start of battle? Admitingly I did fear I was making them OP when I built them.
This sounds like a good idea to me.
I also think Malicious shouldn't have any prequisite needed, even if they work well gameplaywise together. Final call would be Stairc's, though, assuming he decides to let this stuff in.
AProcrastinatingWriter- Freakin' Alicorn Princess
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Re: Cardbo's Combat Traits
Here's the two trait lines:
Tough Body
While bloodied gain 1 resistance
Armor-like Hide
Prereq: Tough Body
While bloodied gain 2 resistance
MADE OF IRON
Prereq: Armor-like Hide
While bloodied gain 3 resistance
Stamina
Start of battle gain 5 Temp HP
High Stamina
Prereq: Stamina
Start of battle gain 10 Temp HP
Endless Stamina
Prereq: High Stamina
Start of battle gain 15 Temp HP
Tough Body
While bloodied gain 1 resistance
Armor-like Hide
Prereq: Tough Body
While bloodied gain 2 resistance
MADE OF IRON
Prereq: Armor-like Hide
While bloodied gain 3 resistance
Stamina
Start of battle gain 5 Temp HP
High Stamina
Prereq: Stamina
Start of battle gain 10 Temp HP
Endless Stamina
Prereq: High Stamina
Start of battle gain 15 Temp HP
Re: Cardbo's Combat Traits
oh neat
AProcrastinatingWriter- Freakin' Alicorn Princess
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Re: Cardbo's Combat Traits
Maybe one more.
Little Pip
You start off with an additional pip during battle.
Little Pip
You start off with an additional pip during battle.
Cardbo- Freakin' Alicorn Princess
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Re: Cardbo's Combat Traits
Actually, I've talked with dan a bit about that and an extra pip is worth a LOT in battle. It can allow for a turn 2 Fire giant for example. that'd need to be a high level only combat trait.
LoganAura- Administrator
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Re: Cardbo's Combat Traits
Maybe we balance it by doing a limit on the extra pips? Like the power to start off with five means you can only have like 6 pips max or something?
Re: Cardbo's Combat Traits
That'd actually be too big of a drawback for an extra PiP there's actually a trinket in the Item document with the same ability, and it's worth 5000 gold if I remember right. It's extremely valuable.
LoganAura- Administrator
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Re: Cardbo's Combat Traits
Well I know I've made a trait idea where you end up starting off with 8 pips, but that's your max pip count, and you lose your first turn... I think the feedback on that one was positive.
Re: Cardbo's Combat Traits
Wow... Yeah that's a pretty mean combo. Too good imo. I'd nerf it a bit:Cardbo wrote:Pointy - Attacking an opponent
When attacking an opponent, flip a coin. If heads, target suffers 1 ongoing damage (save ends)
Grenade
Choose an combat talent that you have that inflicts a status effect on a single enemy. You may pay an additional 2 Pips to have it inflict a status effect onto an enemy and enemies adjacent to it. This trait can be taken multiple times, but each time it applies to a different combat talent.
[-3] Despair
Deal 2d12 to all enemies with save-ends effects.
Pointy
When attacking an opponent roll 1d4. If it's a 4, target suffers 1 ongoing damage (save ends)
Grenade
Choose a combat talent that you have that inflicts a status effect on a single enemy. You may pay an additional 4 Pips to have it inflict a status effect onto an enemy and enemies adjacent to it. This trait can be taken multiple times, but each time it applies to a different combat talent.
OR
Grenade
Choose a combat talent that you have that inflicts a status effect on a single enemy. You may pay an additional 2 Pips to have it inflict a status effect onto an enemy and another random enemy. This trait can be taken multiple times, but each time it applies to a different combat talent.
- Spoiler:
- PS: Cardbo - Notice how I wrote this here instead of in the P-Files OCC thread. I'm perfectly fine with Coffee Mug taking these the way they are. I just wanted to throw in my 2 cents.
Yawnmon- Very Special Somepony
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