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Assassin’s Gambit d12 special

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SilentBelle
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Assassin’s Gambit d12 special - Page 2 Empty Re: Assassin’s Gambit d12 special

Post  Philadelphus Mon Jan 07, 2013 1:35 pm

If it's the insta-kill aspect that people are concerned about, what about a slight rewording?

12: Roll a d12. If you roll a 12, set target creature's HP to zero. [or -50%, etc.]

That changes it so that the GM and players can decide for themselves if 0 HP means death, or merely being knocked unconscious (for a plot critical enemy, say). Since the setting is My Little Pony, after all, not every group may want to kill their enemies for various reasons.
Philadelphus
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