Character Creation advice.

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Re: Character Creation advice.

Post  A1C Bronymous on Thu Aug 15, 2013 1:04 am

Oh well in that case, nevermind. They just sounded like general made up fantasy names, I didn't realize they were actually things.
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Re: Character Creation advice.

Post  Mind Gamer on Thu Aug 15, 2013 1:11 am

I didn't realize Cadence was actually a thing. So yeah, it's fine.

For those not inclined to hop over to Wikipedia, I'll give you the short, intended version.

Melisma is the singing of a single line of text as the notes progress. This was used in ancient traditional songs to evoke an almost hypnotic trance, like a chant.

Ritornello, on the other hand, is a passage that enter a song at the beginning small, but makes a return at the end, usually in a different key (and much bigger.)
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Re: Character Creation advice.

Post  sunbeam on Thu Aug 15, 2013 2:20 am

I just have two points of semantic error:
-Ritornello's cutie mark should make his persuasion stat 14, not 10.
-It's generally a good idea to mark AppleJack of All Trades as a +1 next to every skill it applies to, so you don't forget about it.
EDIT: point 3: with training, Melisma's mechanics score should be 11, not 10.

I look forward to seeing the completed products!
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Re: Character Creation advice.

Post  Mind Gamer on Thu Aug 15, 2013 2:23 am

*Blink* I guess I thought that the hard rule of "You can't increase attributes to above 10" still was in effect. Okay then!
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Re: Character Creation advice.

Post  sunbeam on Thu Aug 15, 2013 2:27 am

You got the rule exactly right, mate. Your attribute can't go above 10 (barring specialist). But the numbers you got wrong were skill modifiers. =)
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Re: Character Creation advice.

Post  Mind Gamer on Thu Aug 15, 2013 3:10 am

Right then... I'll put that on the list to change the sheets.

Now, what about the combat builds? I had a Paladin/Monk build in mind for Ritornello, (tanking damage when needed by others, focus and focused strikes when not) while Melisma was meant to have a Cleric/Rogue build (healing when with others, doing major damage otherwise).
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Re: Character Creation advice.

Post  Ramsus on Thu Aug 15, 2013 3:14 am

Well, as I mentioned to you in PM, I have a few ideas for a combat build but, you seem to be ignoring my PMs so....

Edit: I'm also sitting there in the mare's google doc and those things have chat features too in case you just can't use skype right now or something.
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Re: Character Creation advice.

Post  Zarhon on Thu Aug 15, 2013 6:58 pm

sunbeam wrote:You got the rule exactly right, mate. Your attribute can't go above 10 (barring specialist). But the numbers you got wrong were skill modifiers. =)
Wait, so if you've got 10 in Knowledge, and you get AJOAT, does that mean you can get 11 arcana/history/heal (if they're untrained, of course), but are stuck at 10 knowledge for when you use it as a "straight check" unrelated to the skills? Assuming "attribute = knowledge/horse sense/precision etc..." and "skill = arcana/history/heal etc..."? Or are skills included in the 10 (or 12, with specialist) limit as well?
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Re: Character Creation advice.

Post  Ramsus on Thu Aug 15, 2013 7:01 pm

Yes, that's exactly it. If you roll Knowledge it's still a 10 or a trained skill would be 13 while the untrained ones would be 11.
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Re: Character Creation advice.

Post  Copper Rose on Tue Aug 20, 2013 9:12 pm

I know I've posted this before, but it seems to have disappeared. Anyway, this is my character, and I don't really have any specific games in mind for her, so if you have one you think she'd fit into, please contact me?

Spoiler:
Her name is Coral Wrench, and she's a merpony (I made a post about them in Sea Ponies! under Races) with narcolepsy. She has a strange image of a wrench with bubbles on her side, and she doesn't understand why. She has only a few, super-close friends, and has lived alone for as long as she can remember. She still lives in the cave where her sea pony friends found her, unconscious, when they were all VERY young foals. The cave mostly consists of an air pocket, and the bottom of the cave, in the few patches where it is not half a hoof to two hooves deep with sea water, is completely dry. Because of her narcolepsy, Coral very rarely ventures out of her cave without a friend, though she loves to explore. She loves to collect strange items (such as wrenches and treasure) on these adventures with her friends, though she'd never take something that would be missed. Coral would never hesitate to help a stranger in need, though in all chances she would leave as soon as she knew they were safe. Because of her being different, she suffers from much teasing from her peers, who have decided to dubb her Evil or Very Mad Narwhal Evil or Very Mad. Thanks to the teasing, she is a very quiet pony, though she can be very charismatic when she feels she actually needs to speak. She doesn't understand why she has a twisted horn centered on her forehead, but she does know that she can use it to do two things with it that narwhals can't: make things glow yellow, and manipulate them with her mind. She's never been out of the water in her memory, and since all her sea pony friends tell her that it can be deadly to dry out completely, she's not planning on that ever changing. She has an uncanny knack for building stuff, and nearly everypony she knows has bought something from her before, even if grudgingly. Coral is great at puzzles, and is usually a very quick learner, though she loses her patience very quickly when it comes to slow, or even average learners, and gets very embarrassed when she herself is slow at learning anything.

Sorry for the block of text, it's just how I tend to write. Anyway, I've figured out a way to handle the narcolepsy (the falling asleep is supposed to be completely random, right?) if there isn't one already. Basically, roll 1d20, and 1, 2, or 3 make her fall asleep:sleep:, 4 makes her very tired but still functioning, 5-10 don't do anything, and 11+ wakes her up. Drinking caffeine (tea, coffee, etc) adds +2, making her less likely to fall asleep, and more likely to wake up.
Coral Wrench:
flower
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Re: Character Creation advice.

Post  tygerburningbright on Tue Aug 20, 2013 9:32 pm

Interesting concept you have there. I can even see a tad of inspiration from Ariel...

Now I can thing of only two games that she might fit in but bad news one just started and they both are rather full...  I will try to contact you if a slot opens up. In the mean time you might want to put together a proper character sheet.

Just one thing to take into consideration falling asleep at random intervals might be a tad troublesome... though I do have an idea that might make it workable to a degree a large tendency to sleepwalk/swim...
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Re: Character Creation advice.

Post  Hayatecooper on Tue Aug 20, 2013 9:43 pm

With the narcolepsy?
Better to avoid that... played in one game with a character who had it and it was either
Forgotten about
Annoying
or
Disruptive
Unless you play it really well, it's a cool character flaw but I'd make sure to talk to DMs and players before you cement that as a trait.

I like the picture and honestly sea ponies are always cool. Be interested to see how it looks character sheet wise!
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Re: Character Creation advice.

Post  Sefton on Tue Aug 20, 2013 11:05 pm

Hello there people! I've been lurking around for a while, and since there are no campaigns/roleplays currently open I've decided to just dick around a bit and try to learn as much as I can. Now, I've made A character already, but apparently I put too much emphasys on strenght and stuff.

Y'see, what I had in mind for the character was that she'd be the one that's boastful, incredibly good with words almost to a diplomatic level, but less on the whole polite aspect and more on the "I'm going to inspire you all to greatness! The heart's fire burns with a mighty flame that gives us power, NOW LET'S GO KICK SOME FLANK! *Everyone cheers*" leader "I'm awesome and you're all awesome because I say you are" kind of thing. And in combat she'd be the one taking care of herself and the companions with a lot of support skills (Not magic, mostly physical support and stuff) and that kind of thing or acting tough to inspire people further and make'em look up to her. I think I messed up somethign and she's focused too much on simple strenght, hitting things, etc etc. I tinkered a bit with her but I'm not sure it's how I want her to be. Anyone can give me some feedback on that? I was told the profile's solid but I'm a perfeccionist that wants it to be solid the way I wanted xP. I don't want her to be too strong because that's boring but I don't want her to be too weak, but it's pretty hard to balance that with enough resistance to stay in the fight even after mocking three guys into coming at you at the same time because you believe the power of your sheer skill and awesomeness is going to back you up. That's a lot of stuff, but....Help? ^^'' I'll be forever gratefull

And yes. I did base off part of what I intend to do with her on Kamina after watching Gurren Lagann. Sue me. That's why she's got such a high persuasion score, I suppose.
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Re: Character Creation advice.

Post  sunbeam on Tue Aug 20, 2013 11:52 pm

I may do a full workup later, but our feedback wasn't that she was too focused on physical strength. It was that our party already had a physical juggernaut, the perpetually drunken scottish minotaur known as Kegs, so you two would've been tripping over each other all the time. That was sort of the final nail in the coffin, since the game was already basically full.
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Re: Character Creation advice.

Post  ZamuelNow on Tue Aug 20, 2013 11:58 pm

Copper Rose wrote:Narcolepsy.
This could simply be handled with a reflavored version of the Derp utility talent. Simply role play that she fell asleep when you roll within crit fail range.

Derp
If you roll a 2 or a 3 on skill check, the roll is instead considered to be a natural 1. You begin the day with an additional Magic Point.
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Re: Character Creation advice.

Post  Stairc -Dan Felder on Wed Aug 21, 2013 12:03 am

This is a great suggestion.

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Re: Character Creation advice.

Post  Mind Gamer on Wed Aug 21, 2013 12:09 am

Sefton... Why is it then when I look at Ritornello, my Earth Pony, and comparing him to your character... Ritornello becomes Kittan. Right down to having an admiring little sister who kicks some flank herself but is much nicer. Ahem...

Still. I'm completely for Narcolepsy becoming a reflavored Derp. ...Would make things odd if she took This Is Whining though. She suddenly is critting whenever falls asleep...
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Re: Character Creation advice.

Post  sunbeam on Wed Aug 21, 2013 12:17 am

I recall a story of a particular sleepwalking merchant assassin in Pathfinder who attacked people with gem encrusted plates. By day, he sold them at high prices, and by night, he unconsciously threw them with deadly accuracy. Particular gemstones and gilt makes plate edges very sharp, I'm told.

Having said that, This is Whining could be worked around one of two ways:
-Don't take it. It doesn't seem to quite fit her character yet anyways
-Make her magic run out of control just as she drifts off to sleep, and make awesome stuff happen. Maybe agree with your GM that whenever you use This is Whining off of Derp, there is some collateral damage, despite the critical success.

There are probably other options, but those are the two most immediate ones.
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Re: Character Creation advice.

Post  Mind Gamer on Wed Aug 21, 2013 12:21 am

And this is why Epic Pwny + This Is Whining + Derp is potentially unbalanced. Not broken! Just kinda unbalanced when you get an extra MP per day, and every time you use your Cutie Mark skill you have a 25% chance of getting your CM Critical. That's a LOT of Sonic Rainbooms over the course of a campaign. ...Ahem.

But anyway. Is it possible that the Sea Pony could just take that talent that lets characters breathe underwater and be fine?
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Re: Character Creation advice.

Post  Zarhon on Wed Aug 21, 2013 12:42 am

Hayatecooper wrote:With the narcolepsy?
Better to avoid that... played in one game with a character who had it and it was either
Forgotten about
Annoying
or
Disruptive
Unless you play it really well, it's a cool character flaw but I'd make sure to talk to DMs and players before you cement that as a trait.
I had that. It was indeed mostly forgotten - both due to me being forgetful, as well as the DM being rather unwilling to actually enforce it / help make it a mechanic that wouldn't be too disruptive (mine was flavored to work by sleepwalking, and later by "dreaming", but it didn't stick due to a need to be active all the time). Even if you're willing to incapacitate yourself (a very boring prospect), your allies are likely to find it a bigger hindrance to them than to yourself (since they then have to help you).

Making it work off of skill checks seems to be a good direction for it, but the penalty itself would have to be considered - if you essentially KO yourself randomly, you become a huge liability to your team, which isn't very fair towards them (why should they suffer for your flaw?). And of course there's also the actual benefit you gain out of this (unless you want it to be a pure flaw without any benefit for RP purposes, of course)...

Narcolepsy
Whenever you roll a 5 or less on any skill check, toss a coin. Once you get "heads" three times in this manner, you become "sleepy". Whilst "sleepy", you must toss a coin before any skill check. If heads, you critically fail that skill check, by falling asleep in the middle of doing it. You wake up a minute later (or sooner, if disturbed or harmed), and are no longer "sleepy". When you wake up, you may regain a single use of a x/day utility talent thanks to your short rest.

sunbeam wrote:I recall a story of a particular sleepwalking merchant assassin in Pathfinder who attacked people with gem encrusted plates. By day, he sold them at high prices, and by night, he unconsciously threw them with deadly accuracy. Particular gemstones and gilt makes plate edges very sharp, I'm told..
Hah! What a coincidence - my character was remarkably similar - he was a gemcutter narcoleptic that sleepwalked. His first feat of awesomeness was to decapitate a bunch of zombie ponies with dinner plates.
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Re: Character Creation advice.

Post  Copper Rose on Wed Aug 21, 2013 1:31 am

Huh. Those all sound very interesting for gameplay with my character, but maybe during combat situations I could go with this:
Narcolespy:

Whenever you roll a 5 or less on any skill check, toss a coin. Once you get "heads" three times in this manner, you become "sleepy". Whilst "sleepy", you must toss a coin before any skill check. If heads, you critically fail that skill check, by falling asleep in the middle of doing it. You wake up a minute later (or sooner, if disturbed or harmed), and are no longer "sleepy". When you wake up, you may regain a single use of a x/day utility talent thanks to your short rest.
and during non-combat situations, like wandering around town or something, I could go by the system I came up with for it.

Derp does sound fun though.

Does this sound good to any of you?

(I'm not gonna give her the ability to breathe underwater since she's a merpony, not a sea pony. Head-cannon-y stuff.)
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Re: Character Creation advice.

Post  Mind Gamer on Wed Aug 21, 2013 1:45 am

Ah, bear in mind Non-combat and Combat are meant to be specifically kept faaaaaaar apart from each other. So Narcolepsy only works outside of combat... That's the only time you'd do skill checks.

Derp is fun for the extra magic it gives you. And more critical fails means less disappointing failure, more hilarious failure.
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Re: Character Creation advice.

Post  Xel Unknown on Wed Aug 21, 2013 1:52 am

Well trying to exit combat, avoid combat, or end combat early (read having enemies not being KOed and/or killed by some type of speach to stop this before people get really hurt or something of that nature) can be done with skill checks... BUT that's the closest the combat and non-combat touch in this system.
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Re: Character Creation advice.

Post  Copper Rose on Wed Aug 21, 2013 2:39 pm

Oooooooooh, ok. Then maybe I'd go with Derp rather than Narcolepsy for her narcolepsy (lol) in combat situations. Makes more sense, after all, right?

Is there a derp for combat situations?
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Re: Character Creation advice.

Post  tygerburningbright on Wed Aug 21, 2013 3:09 pm

not really but there are a few things that well are utterly random most of the time that might have the same vibe...
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