Achievements

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Re: Achievements

Post  Fury of the Tempest on Sun Feb 17, 2013 5:36 pm

Ramsus wrote:That assumes the GM is actually using Harmony and not just Exp or something. Which is probably the case if the PCs are doing things like kicking people off cliffs.

I hardly see what's wrong with throwing a canibal zombie off a cliff.

Plus. Harmony IS the mother-flipping EXP!
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Re: Achievements

Post  Ramsus on Sun Feb 17, 2013 5:48 pm

Er, yes but the GM is not required to use the concept of Harmony as exp. They could just use the concept of exp if they choose to.
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Re: Achievements

Post  Fury of the Tempest on Sun Feb 17, 2013 6:00 pm

Harmony. Is. Exp.

Using something else as Exp, means you are no longer playing Ponytales.
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Re: Achievements

Post  Ramsus on Sun Feb 17, 2013 6:12 pm

Um..... Sure Fury. You just... yeah. Go ahead and think that. Because obviously you can't play an evil campaign in Pony Tales. Or a Fallout PT game. Or really any other setting aside from the default.
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Re: Achievements

Post  Fury of the Tempest on Sun Feb 17, 2013 6:29 pm

If Harmony is NOT the Exp in Ponytales.

Then you are not playing Ponytales.

Your playing Living Legends.
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Re: Achievements

Post  elfowlgirl on Sun Feb 17, 2013 6:33 pm

Fury of the Tempest wrote:If Harmony is NOT the Exp in Ponytales.

Then you are not playing Ponytales.

Your playing Living Legends.

But what if I made a Living Legends game, with everyone as humans, on Earth, and then decided to call the exp "Harmony" because it fit with the theme of the game? Now it's Pony Tales, even if there aren't ponies?

Calling exp "Harmony" isn't the only thing that makes it Pony Tales.
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Re: Achievements

Post  A1C Bronymous on Sun Feb 17, 2013 6:34 pm

Harmony is vague and pretty much houseruled anyway, and while many DMs will pursue it as the form of exp, I'm certain many will have different definitions of how it can be acquired. I, for instance, like to think of Harmony as being neutral, and applicable in all instances where the group works together to achieve a goal, whether good or evil. I also give it out to individuals for acts that inspire cooperation, or disrupt chaos, etc.

There is nothing that says it must be given out only for good things, or that I must call it Harmony.
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Re: Achievements

Post  Fury of the Tempest on Sun Feb 17, 2013 6:43 pm

Look, Ponytales is based and inspired partially by Friendship is Dragons, but primarily. By My Little Pony: Friendship is Magic. This is why the fact that the exp was called 'Harmony', because its a huge thing in FiM! Okay, so is friendship but the two are very closely linked. Making Harmony this, neutral thing, or even something you can get by performing EVIL actions...

It completely and UTTERLY kills both FiM AND Ponytales.
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Re: Achievements

Post  A1C Bronymous on Sun Feb 17, 2013 7:08 pm

It does not. There are two dozen different games going on right now that prove that that is a false statement. If Harmony could only be awarded for being good and noble, then most of the players on here would never reach level 2, especially within the context of some campaigns.

And since this doesn't have anything to do with achievements, how about this discussion gets moved out of this thread? Please.
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Re: Achievements

Post  Fury of the Tempest on Sun Feb 17, 2013 11:27 pm

Bronymous wrote:There are two dozen different games going on right now that prove that that is a false statement.

Correction.

There are two dozen different games going on right now that do NOT play Ponytales.

Through admittedly, Harmonious actions don't have to be good or noble. Neutral options can also be harmonious.
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Re: Achievements

Post  A1C Bronymous on Sun Feb 17, 2013 11:29 pm

Splitting hairs and professing opinions as facts. No one in this thread officially cares anymore, so take it elsewhere.
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Re: Achievements

Post  Fury of the Tempest on Sun Feb 17, 2013 11:31 pm

Bronymous wrote:Splitting hairs and professing opinions as facts. No one in this thread officially cares anymore, so take it elsewhere.

'leveling up is based on the good deeds the party has done to contribute to the world’s overall harmony'

'Harmony is only awarded at the completion of a positive action'

Both of these are in handbook itself. So you see. It is IMPOSSIBLE to play a game, where you can be immoral, or even evil. And still play Ponytales.

I'm not professing opinions as facts. I'm showing ACTUAL FACTS
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Re: Achievements

Post  A1C Bronymous on Sun Feb 17, 2013 11:35 pm

Well fine then. But guess what, we're all still playing how we're playing, and no one cares. Now go find someone else's thread to hijack and preach on.
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Re: Achievements

Post  LoganAura on Mon Feb 18, 2013 12:33 am

Brony. Fury. Stop the dispute. Both of you are being mildly hostile, and I really don't want things to get worse. Fury, I gave you a warning earlier today about being hostile. Seriously dude.

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Re: Achievements

Post  Fury of the Tempest on Mon Feb 18, 2013 8:29 am

No. 1. Not being hostile.

No. 2. The warning was for rage and swearing. Nothing like this.

No. 3. Argument is over. Harmony is only used for good exp. Not bad.
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Re: Achievements

Post  Hayatecooper on Mon Feb 18, 2013 10:00 am

Actually in the game I'm planning to run players can earn harmony for evil acts. Provided they are working as a team it doesn't matter if the goal is good or bad, just that they are being, well, harmonious.

As to the achievement issue, I guess I have the same gripes as some of the others. Unless the achievements are chosen really carefully it could lead to calls of favoritism but the DM should be handling that.
I do really like the overall idea though, and I'd love to see it play-tested at some point, just to hear how it went.
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Re: Achievements

Post  Fury of the Tempest on Mon Feb 18, 2013 10:42 am

Hayatecooper wrote:Actually in the game I'm planning to run players can earn harmony for evil acts. Provided they are working as a team it doesn't matter if the goal is good or bad, just that they are being, well, harmonious.

Then, your not playing Ponytales. You rewarding teamwork, not harmony.
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Re: Achievements

Post  Grey Pen The Flawed on Mon Feb 18, 2013 11:45 am

Fury, would you please stop fixating on that? Nobody cares about your highly specific definition of Pony Tales!
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Re: Achievements

Post  LoganAura on Mon Feb 18, 2013 11:48 am

"No hostility,"
I plainly said that first, Fury. It's the first thing in the warning I gave you.
Also, that's technically in-team-harmony. Harmopny is used for acts that "either help the team's friendship as a whole" or "Help the harmony of the world". End of story.
Fury, stop pushing that harmony means good friendly deeds and if you don't follow what you think harmony is, you're not playing pony tales. Evil deeds can be harmonious, and good deeds can be disharmonious. PLEASE drop the 'but it's not harmony! It's not following FiM!' argument, since it's going on for far too long, and frankly is being a little bit too serious about a children's cartoon.
Sorry if that sounds a bit annoyed or insulting, I don't mean it too in the slightest.

Also, grey, thank you-but let the mods handle it please.

Back on the true topic of the thread
I'm not that fond of achievements myself, unless you use them as things that bring the Harmony to the group, and only have the achievements yourself. I just don't quite think there should be anything individual, and the achievements should help the party with growing closer together.
Fusion had done interesting achievements, where if something silly/awesome happened, the DM gave those involved an achievement just for fun.

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Re: Achievements

Post  Fury of the Tempest on Mon Feb 18, 2013 12:06 pm

I've checked the rulebook. Harmony CANNOT be given for evil acts. It. Is. The Rules.

Which means, for evil or simply non-harminous acts. This achievement system is a good alternative.

For thpse that bother to follow the f-ing rules about Harmony and not just label it as Exp.
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Re: Achievements

Post  LoganAura on Mon Feb 18, 2013 12:10 pm

"These positive actions build the bonds between party-members and help unlock the power of harmony alive in everypony’s hearts."- Handbook.

There can be a positive evil action (Such as the evil campaign that sort of flopped), and a negative good one (Such as trying to help somepony and ending up hurting them in the end). Stop. Pushing. This. Fury.

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Re: Achievements

Post  Fury of the Tempest on Mon Feb 18, 2013 12:12 pm

... You cannot have positive evil actions. The world doesn't work like that.
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Re: Achievements

Post  LoganAura on Mon Feb 18, 2013 12:13 pm

Turning a creature into stone, sending them to the moon, and expelling them from a town. Even if they have good intentions, they're evil acts. Convo done.

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Re: Achievements

Post  Fury of the Tempest on Mon Feb 18, 2013 12:16 pm

LoganAura wrote:Turning a creature into stone, sending them to the moon, and expelling them from a town. Even if they have good intentions, they're evil acts. Convo done.

Actually, depending on what the creature is, what the creature has done, or what the creature will do, what you have listed can be argued to be good acts, not evil.

After all, evil means 'Profound immorality, wickedness, and depravity', so if you turn a creature to stone to stop them from twisting people's minds and the world, or send them to the moon to stop an apocalypse, then I'll say they are GOOD. Not evil.
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Re: Achievements

Post  LoganAura on Mon Feb 18, 2013 12:26 pm

We're not turning this into an alignment argument, becuase that's what this is about to go into if I continue.
Simply put, I think an evil act is still evil, no matter who the victim of the act is. Some acts are more neutral, but never good. You clearly think differently and that's ok.
End of convo- please stop pushing your ideas of what Harmony means on people, Fury. These are games, and games about pasterl colored ponies from a children's tv show. Nothing should really be taken extremely seriously.

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