Adventures in Saint-Trotez - On Set (Episodes 1 - 3)

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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)

Post  tygerburningbright on Thu Feb 28, 2013 9:02 am

Paper Shadow wrote:

tygerburningbright wrote:
Spoiler:
to get to the stage quickly
Roll(1d20)+12:
20,+12
Total:32 CMC

Clear the smoke with Ponykinesis
Roll if required(1d20)+7:
14,+7
Total:21

Finding mental or the safe
Roll(1d20)+7:
10,+7
Total:17
Your impressive leaps lands you right in the middle of the stage, and with Ponykinesis, you manage to clear the smoke in a small area around you, but it isn't much. You spot the safe, rush to it, but then as you touch it, something happens...

In a blink of an eye, Sparks and Moonshot, you find yourselves are no longer in the midst of the smoke-filled stage, but rather in a large, empty room, with no lights other than that which comes in from the windows to both sides. There are also large metal doors at both ends of the room. The safe is also there (and Moonshot, you are still inside the safe, and you can still feel all the other ponies, even if you can't see or hear them)...
"HAY WHOEVER IS IN THERE GET AWAY FROM THE SIDE THAT I AM GOING TO TAP ON!" Sparks then tapps three times on the the face of the safe to the right of the door. After spending a few seconds to cast a spell he strikes at the wall of the safe.
Spoiler:
Weaken Substance - 5/day
Preparation Time: 10 Seconds
For one minute, target object becomes much less sturdy. (For example an iron bar might bend like stiff rubber or a sturdy door might shatter to a well-placed blow).

Punching a hole in the wall
Roll(1d20)+12:
17,+12
Total:29
Expanding it to the size of a pony
Roll(1d20)+12:
19,+12
Total:31
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)

Post  Pingcode on Thu Feb 28, 2013 9:26 am

Horse apples. It didn't throw Mental Magic off his game as he'd hoped. Moonshot continues to focus his magic while Sparks made his attempt, preparing himself to start blasting apart the safe and doors if the weakening magic didn't work. And also to perforate the enchantment if breaking the glass box open wasn't enough.

Spoiler:
Moonshot will invoke Breaking Shot (1MP) if necessary to escape from the cage (eg. Strengthening enchantment stops the more standard effect), and also to dispel the magic on himself and his fellow volunteers if it persists after the glass cage is breached. He also invokes it if asked to by Sparks. He is happy to follow suggestions if they come up. Note that Sunderblade mode lasts for 10 minutes if you choose to ask for it, Tyger.

Breaching Athletics: 1d20+45 = 64
Dispelling Acrobatics: 1d20+17 = 36

throwing these down because I'm going to be asleep next six-seven hours.
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)

Post  Fury of the Tempest on Thu Feb 28, 2013 9:29 am

Storm Blade cursed, flying upwards to get a better view of the surrounding area as he looked around. Trying to find Sunstrike so he could chase him down. Get to the bottom of this.

Spoiler:
Perception: 12 + 10 = 22
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)

Post  Paper Shadow on Thu Feb 28, 2013 9:48 am

tygerburningbright wrote:
Spoiler:
Weaken Substance - 5/day
Preparation Time: 10 Seconds
For one minute, target object becomes much less sturdy. (For example an iron bar might bend like stiff rubber or a sturdy door might shatter to a well-placed blow).

Punching a hole in the wall
Roll(1d20)+12:
17,+12
Total:29
Expanding it to the size of a pony
Roll(1d20)+12:
19,+12
Total:31
You easily punch a hole and expand it. When you do, you are pushed back with the force of a small stampede, but you don't see how. Moonshot, you feel all the ponies in the safe rush out of the newly-formed hole...

Fury of the Tempest wrote:
Spoiler:
Perception: 12 + 10 = 22
You spot an earth pony which seems to match the quick glimpses of Sunstrike you have seen near the north end of Main Street running as fast as he can to the east. For a prosecutor, he's a quick one...

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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)

Post  Fury of the Tempest on Thu Feb 28, 2013 9:52 am

"Fast, but nothing's faster than a pegasus in the sky." Storm Blade muttered before shooting off after him as quickly as possible. He was planning to place himself in front of him, confirm that he was Sunstrike, then bring him back to the theater... by any means necessary.

Spoiler:
Stunts: 7 + 10 = 17
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)

Post  Colter Bolt on Thu Feb 28, 2013 10:47 am

(Well, since he didn't get unicorn racial abilities, I figured Necrar kept his base racial abilities. If not, then oh well.)

Oh, no you don't Necrar runs after the invisible pony.
Spoiler:
athletics roll to run and tackle NAT 20+6=26
stealth roll so Necrar doesn't give the pony a reason to run faster 13+6=19
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)

Post  Paper Shadow on Thu Feb 28, 2013 11:05 am

Fury of the Tempest wrote:"Fast, but nothing's faster than a pegasus in the sky." Storm Blade muttered before shooting off after him as quickly as possible. He was planning to place himself in front of him, confirm that he was Sunstrike, then bring him back to the theater... by any means necessary.

Spoiler:
Stunts: 7 + 10 = 17
You're fast, and you manage to fly over building in order to catch up, but the pony manages to run into a building which looks like a large town hall or court house, and you lose sight of the pony...

Colter Bolt wrote:(Well, since he didn't get unicorn racial abilities, I figured Necrar kept his base racial abilities. If not, then oh well.)

Spoiler:
athletics roll to run and tackle NAT 20+6=26
stealth roll so Necrar doesn't give the pony a reason to run faster 13+6=19
(Well, I don't actually know, I just kinda assumed that you needed some method of flying. In the future, we'll say you can levitate yourself while in your unicorn form. The outcome would have been the same even if you flew there anyway...)

You manage to sneak up to the invisible pony and tackle it down backstage near the fire exit. When you do, you get spotted by two cloaked ponies, similar to the two from the opening act. They run up to you and try to wrestle you off...

(Make an Athletics roll if you want to keep holding holding on...)

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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)

Post  Fury of the Tempest on Thu Feb 28, 2013 11:15 am

Storm Blade cursed as his target ran into a building, forcing him to land and chase him on foot. As he did so however, he tried to see if he could identify what the build was specifically, as well as another guard ponies while he looked around for Sunstrike as he entered the building.

Spoiler:
Perception: 15 + 10 = 25
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)

Post  Paper Shadow on Thu Feb 28, 2013 5:57 pm

Fury of the Tempest wrote:Storm Blade cursed as his target ran into a building, forcing him to land and chase him on foot. As he did so however, he tried to see if he could identify what the build was specifically, as well as another guard ponies while he looked around for Sunstrike as he entered the building.

Spoiler:
Perception: 15 + 10 = 25
The building is titled "Town Hall" above the door...

As for guards, when you approach the doors of the building, you see the doorway is blocked by a light blue pegasus wearing a fancier version of the cap you saw Moonshot wear, and an earth pony towering next to him. At least, you think it's a pony. The pony is entirely covered in a well-polished, golden-plated armour, with only his red mane and tail showing. You can only see his eyes though the slits in his helmet if you look very close. He is also decorated with a red sash around its chest. Both the armoured pony and his pegasus companion have their heads turned to the right, looking into the building, although they seem to be exiting and they have paused to see something...

"What's up with him?"

The pegasus shrugs. "Maybe Monsieur Sunstrike is late for a meeting?"

They exit the building and head down the steps that lead into it...

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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)

Post  AProcrastinatingWriter on Thu Feb 28, 2013 6:13 pm

Aces breathed out a patient sigh, reviewing what he knew in his head as he calmly exited the building through the front doors, walking through the crowd to get there. Not that he was really in a hurry -if the pony on stage was captured, there was no more work to be done, and if he wasn't then Mental Magic had to go somewhere, and the best place to find out where that "where" was was to ask the criminal underbellly of the city - somepony had to know something, after all. Plus there was always the chance Aces would run into the magician on his way out.

He hoped he did, to be honest. Grandstanding? Sueprnatural powers? Stock stuff, really. But threatening foals? Aces could tell the colt didn't want to, but the fact of the matter was he did. Celestia help him if Aces caught up to him.

Spoiler:
Again, not in any real hurry to get out, so no real need to fight through the crowd and therefore no need to roll - though I admit I am assuming the doors are unlocked. If they have been locked...that creates some plotholes, but more importantly:

Mechanics to open lock: 2. For me, that's a Natural failure...here's hoping the doors aren't locked, then!
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)

Post  Paper Shadow on Thu Feb 28, 2013 6:21 pm

AProcrastinatingWriter wrote:
Spoiler:
Again, not in any real hurry to get out, so no real need to fight through the crowd and therefore no need to roll - though I admit I am assuming the doors are unlocked. If they have been locked...that creates some plotholes, but more importantly:

Mechanics to open lock: 2. For me, that's a Natural failure...here's hoping the doors aren't locked, then!
The doors are open. Everyone in the audience have more or less left. There's a lot of panicky parents and whatnot, and a few ponies who are trying to find the closest guard to tell them what has happened, but a lot of the ponies are too shaken about what has happened to know what they are going to do now...

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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)

Post  Pingcode on Thu Feb 28, 2013 6:31 pm

Moonshot clambers out of the safe, and attempts to speak, dismissing his invisibility. After a moment, it becomes clear that it wasn't going to happen. This was a complete violation of personal space but when you couldn't be seen and couldn't make noise, personal space was a secondary concern.

First he prods him in the chest to get his attention. Then he lifts Sparks' hoof and presses it against the safe, then jabs him lightly three times on the left side of his chest, then once on the right. Then he runs his hoof in a circle on Sparks' flank, punctuating it with a jab in the centre.

He gives that a moment to sink in, then taps Sparks on the horn, and then presses his hooves over the other guard's eyes, and then his ears.

He draws the circle with the punctuated point again, then runs his hoof up Sparks' horn, following up immediately by placing his hooves over Sparks' eyes and sliding them off and then his ears and sliding them off, as though uncovering them. Then he prods the guard on the topside of his tail, then draws a cross on his flanks with upwards strokes, taps his mouth, and then draws straight vertical lines down the chest.

Then, as though to punctuate what needed to happen, he draws the cross with upwards strokes on Sparks' flanks, taps his mouth, runs his hoof down in straight vertical lines, and pushes Sparks' forehoof to a point directly in front of him. Then he draws the circle with the point on his flank, runs his hoof up the horn, and then does the hooves-over-eyes-sliding-off and hooves-over-ears-sliding-off again.

Spoiler:
Would like to retain that acrobatics because I rolled it explicitly to dispel the magic. On consideration, though, I think Moonshot might be unable to actually dispel the enchantment on himself, since he'd need to somehow bounce the blast into his own enchantment and there's nothing in the room that suggests its possible right now. Also touch-based communication is fun.

For clarity's sake, Moonshot is obviously always tapping and drawing on Sparks' body.
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)

Post  AProcrastinatingWriter on Thu Feb 28, 2013 6:44 pm

Spoiler:
Alright then, just a coupla checks at this point.

Check A: Perception, just to make certain I still don't see the magician (hint: I probably don't) while he's escaping(?): 11 + 16(Bonus) + 3(My Good Eye) = 30.
Check B: When you're looking for rumors on something out of the ordinary, or have seen something out of the ordinary and want rumors on the pony(ies) involved, where do you go in this town? Streetwise: 10 + 9(bonus) + Possible familiarity bonus??? = 19+.
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)

Post  Paper Shadow on Thu Feb 28, 2013 6:53 pm

Pingcode wrote:
Spoiler:
Would like to retain that acrobatics because I rolled it explicitly to dispel the magic. On consideration, though, I think Moonshot might be unable to actually dispel the enchantment on himself, since he'd need to somehow bounce the blast into his own enchantment and there's nothing in the room that suggests its possible right now. Also touch-based communication is fun.

For clarity's sake, Moonshot is obviously always tapping and drawing on Sparks' body.
(I'll allow you to use that roll if you use it now-ish. If you don't use it in the next 5 in-game minutes, then I'll have to ask you to reroll it.)

Sparks, you feel an invisible force touch you in the ways described above...

AProcrastinatingWriter wrote:
Spoiler:
Alright then, just a coupla checks at this point.

Check A: Perception, just to make certain I still don't see the magician (hint: I probably don't) while he's escaping(?): 11 + 16(Bonus) + 3(My Good Eye) = 30.
Check B: When you're looking for rumors on something out of the ordinary, or have seen something out of the ordinary and want rumors on the pony(ies) involved, where do you go in this town? Streetwise: 10 + 9(bonus) + Possible familiarity bonus??? = 19+.
You don't see Mental Magic around the front entrance...

(Any actual familiarity bonus would require Freaky Knowledge in Saint-Trotez...)

You do know that, usually, if something is going down in the town, it's the thieves who'll know what's up. They can be usually found in the Tourist District, to the South East of where you are now. That's all you really know though...

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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)

Post  AProcrastinatingWriter on Thu Feb 28, 2013 7:08 pm

Aces High cracks his neck the tiniest bit and heads towards the tourist district.
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)

Post  Paper Shadow on Thu Feb 28, 2013 7:28 pm

After a small walk, you reach the Tourist District. There are barely any lights here, so the streets are dark when compared to everywhere else, but in reality it's not that much different from a normal city in the night. It's most likely to allow those who wish to sleep in the night to get some shut eye without the bright lights which shine all over the rest of the city interrupting them, but as a result, the thieves of the city prefer to operate here than anywhere else. After a bit of walking, you hear some cries of help in the distance...

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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)

Post  Fury of the Tempest on Thu Feb 28, 2013 7:38 pm

Storm Blade overheard the two ponies, and was happy that he had found some fellow guards and quickly made his way to them/landed in front of them. "Sunstrike, running because magician kidnapped 30 ponies, threatening 'never been seen again' less Sunstrike confesses his sins. I'm Storm Blade, Royal Guard, Equestira. Need to capture Sunstrike and get to the bottom of this." Storm Blade spoke abruptly and quickly, hoping to get the information across as much as possible. He was hoping that his armour will identify himself as a Royal Guard, but he informed them that he was a royal guard just incase.

Spoiler:
Persusasion to ensure they believe Storm Blade: 11 + 8 = 19. + Any bonus for Royal Guard armour
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)

Post  AProcrastinatingWriter on Thu Feb 28, 2013 7:42 pm

Paper Shadow wrote:After a small walk, you reach the Tourist District. There are barely any lights here, so the streets are dark when compared to everywhere else, but in reality it's not that much different from a normal city in the night. It's most likely to allow those who wish to sleep in the night to get some shut eye without the bright lights which shine all over the rest of the city interrupting them, but as a result, the thieves of the city prefer to operate here than anywhere else. After a bit of walking, you hear some cries of help in the distance...

Aces looked up sharpish at the cries.

Spoiler:
From the sound of things, is "from a distance" anything like "could get there in time if I sprinted?

Perception to find out: 5 + 15(bonus) = 20
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)

Post  Paper Shadow on Thu Feb 28, 2013 7:48 pm

Fury of the Tempest wrote:
Spoiler:
Persusasion to ensure they believe Storm Blade: 11 + 8 = 19. + Any bonus for Royal Guard armour
The two ponies share a quick look between each other. The pegasus has an expression of surprise and confusion on his face. The armoured ponies expression is, for obvious reasons, unreadable. They turn their heads back to you. "Is this true?"

AProcrastinatingWriter wrote:
Spoiler:
From the sound of things, is "from a distance" anything like "could get there in time if I sprinted?

Perception to find out: 5 + 15(bonus) = 20
You quickly find out the direction to where the cries are coming from...

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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)

Post  Colter Bolt on Thu Feb 28, 2013 7:53 pm

Paper Shadow wrote:
Colter Bolt wrote:(Well, since he didn't get unicorn racial abilities, I figured Necrar kept his base racial abilities. If not, then oh well.)

Spoiler:
athletics roll to run and tackle NAT 20+6=26
stealth roll so Necrar doesn't give the pony a reason to run faster 13+6=19
(Well, I don't actually know, I just kinda assumed that you needed some method of flying. In the future, we'll say you can levitate yourself while in your unicorn form. The outcome would have been the same even if you flew there anyway...)

You manage to sneak up to the invisible pony and tackle it down backstage near the fire exit. When you do, you get spotted by two cloaked ponies, similar to the two from the opening act. They run up to you and try to wrestle you off...

(Make an Athletics roll if you want to keep holding holding on...)
(levitate is good)
And so the fun keeps coming. Necrar thinks, and closes his eyes in concentration.
Spoiler:
Use Can’t Hide From Me! on the invisi-pony making the mark a circle
athletics roll 12+6=18
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)

Post  Fury of the Tempest on Thu Feb 28, 2013 7:55 pm

"Yes." Storm Blade said simply. "Moonshot met us, took us to the show. Safe appeared, 30 ponies - including foals - was put in. Magician made them vanish, threat made, safe, Magician & Moonshot vanished, Sunstrike legged it. I chased him. Ask any of the panicking ponies at theater if yo want. That'll take time through, need to catch Sunstrike ASAP."

Spoiler:
Persuasion: 14 + 8 = 22
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)

Post  AProcrastinatingWriter on Thu Feb 28, 2013 8:12 pm

Aces sighed, then smiled. "Well, assumin' I get there in time, it won't be my first time outwittin' a bunch of criminals."

With that, he ran towards the source of the sound, hoping he would get there in time.

Spoiler:
Yeah, I'm probably not getting there in time Athletics roll: 10 + 6(Bonus) =16.
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)

Post  Paper Shadow on Thu Feb 28, 2013 8:23 pm

Colter Bolt wrote:
Spoiler:
Use Can’t Hide From Me! on the invisi-pony making the mark a circle
athletics roll 12+6=18
You manage to mark the invisible pony, but between the two cloaked ponies, you are pulled off your target, who uses this opportunity to cheese it out through the fire exit. The cloaked ponies let go of you, and then block the fire exit with a hostile stance...

Fury of the Tempest wrote:
Spoiler:
Persuasion: 14 + 8 = 22
"Well then, introductions can wait." The armoured pony turns to look at the pegasus, who nods in agreement. "Follow us."

The two quickly leads you through a few corridors, until they stop at a door. The armoured pony opens the door just enough so he fits in. "Prosecutor Sunstrike?"

"What do you wan' Captain, can't ya see tha' I'm very busy?"

"I was hoping you could you could help me with something." The captain opens the door more so and signals you to enter the room. When you get to the door, you see that the room is an office, and the pony you've been chasing is behind the desk. He's a redish-orange earth pony with a darker orange mane. Papers have been quickly moved around on his desk...

AProcrastinatingWriter wrote:
Spoiler:
Yeah, I'm probably not getting there in time Athletics roll: 10 + 6(Bonus) =16.
When you get there, you find a purple pegasus mare, breathing quicker than normal and worriedly running her hoof through her mane quickly a few times, in the middle of an alleyway. She spots you, and cries out "Sir! Please! You've got to come here and help me! Please!"

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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)

Post  Fury of the Tempest on Thu Feb 28, 2013 8:28 pm

Storm Blade breaths a sigh of relief when the guards agree with him and start walking into the building. Following them, he streched his wings slightly, easing them from the hard activity he had done with them.

Once they got to the door, he waited until the armoured pony fully opening the door and signaled for him to step forwards. Following the order, he spoke up, cutting right to the case. "I was at the show, I chased you here. What are the 'sins' Mental Magic talked about?"

Spoiler:
Persuasion check to encourage Sunstrike to talk: 6 + 8 = 14. Remember, this isn't a check to make him talk, but encourage him to talk.


Last edited by Fury of the Tempest on Thu Feb 28, 2013 8:41 pm; edited 1 time in total
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)

Post  AProcrastinatingWriter on Thu Feb 28, 2013 8:38 pm

Paper Shadow wrote:
When you get there, you find a purple pegasus mare, breathing quicker than normal and worriedly running her hoof through her mane quickly a few times, in the middle of an alleyway. She spots you, and cries out "Sir! Please! You've got to come here and help me! Please!"

Aces slowly raised his eyebrow. "You need help, huh?" he asked, taking a singular step forward. "Wha' do you need help with?"

Spoiler:
Is she attempting to trick me in some way? Because it feels like she's attempting to trick Perception check: 6(GOSH DARN IT) + 16(Trained) + 3(My Good Eye) + 5(Freaky Knowledge: Tells) = 30.
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)

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