Ponysona 4, the Campaign.

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Re: Ponysona 4, the Campaign.

Post  LoganAura on Wed Feb 20, 2013 3:45 pm

Shiro shakes his head and glances around. "... I can't see the stairs, this whole place is confusing. Someone lead the way?"

T-minus 5 until ?

Spoiler:
Streetwise, perception, arcana... Any rolls that you can to try and find your way through the maze of halls in the Carnival.

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Re: Ponysona 4, the Campaign.

Post  Caden2112 on Wed Feb 20, 2013 4:05 pm

"Well, this place -is- the carnival of lies...I suppose it makes sense that findin' the true way forward isn't gonna be that easy...Come on, everypony, stick together..." She wasn't particularly confident in her own ability to find her way out of this maze either, but she didn't want to let the others know that...She glanced back at Icing, sighing softly. "So be ready to fight, huh...? Got it. Yeesh, hopefully we don't have to, but yeah, you're probably right, those voices didn't sound too friendly to me."

Spoiler:
Perception check to find the way through this maze:
1d20+8 = 9+8 = 17. Probably not good enough.
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Re: Ponysona 4, the Campaign.

Post  Doc pseudopolis on Wed Feb 20, 2013 4:12 pm

"Well if it's based on lies it probably actively attempts to misdirect travellers but those inhabiting it would probably have some way of remembering which way to go to get to the next floor."
He didn't mention that this method was likely to be instinct, not wanting to worry everyone (himself included) by saying it out loud.
(Roll: Perception, sharp eyes - taking in details of paths taken to identify incorrect paths.)
Roll:

Roll(1d20)+16:
11,+16
Total:27
Spoiler:
I finally found a use for that.

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Re: Ponysona 4, the Campaign.

Post  Ramsus on Wed Feb 20, 2013 5:45 pm

Brash checked to see if the GPS feature on his phone would be of any help.


Mechanics: 13 + 18 = 31
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Re: Ponysona 4, the Campaign.

Post  Xel Unknown on Wed Feb 20, 2013 6:24 pm

Zeela used her Magical Knowhow to find anything worthwhile she can on this floor.


Acrana Check: 1D20+16 => [ 20 ] +16 = 36 (CMC... Oh boy... I wonder what I just did.)
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Re: Ponysona 4, the Campaign.

Post  RavenscroftRaven on Thu Feb 21, 2013 3:24 am

Icing Sugar looks about. "If our phones work in here we can split up to double the search speed."

He nods to the concerns as he helps look about for any architectural hints towards the stairwell's location. "We should try being peaceful, of course, but from what I have gathered from Arcana, an amiable solution is not likely."

rolls:
Perception Aid Another:
Roll(1d20)+13:
8,+13
Total:21
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Re: Ponysona 4, the Campaign.

Post  LoganAura on Thu Feb 21, 2013 2:10 pm

Zeela, using her magical know how, somehow not only helps herself locate the stairs and the chests on the first floor, but also strengthens the GPS and her friends eyes with a quickly made potion, helping the party see through some illusionary walls.

t-minus 4:54

Spoiler:
yeah, essentially that CMC helped the party easily pierce through the illusions.

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Re: Ponysona 4, the Campaign.

Post  Pingcode on Fri Feb 22, 2013 8:46 pm

Tilt is having a remarkable time keeping her cool in the face of her shadow - perhaps it's strength of character, more likely just the severity of her injuries. "N-no! I'm still young! Grandsire didn't even have the doctors worried until he was nearly fifty!"
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Re: Ponysona 4, the Campaign.

Post  LoganAura on Fri Feb 22, 2013 9:19 pm

Shadow Tilt grins, rolling a wheel back and forth underneath her. "But of course! There is no way that I, Full Tilt, can die. Yet, what have I actually done?" The shadow grins as the party below heads to the stairs. "What feats has the Fast and Spectacular Full Tilt done?"

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Re: Ponysona 4, the Campaign.

Post  Xel Unknown on Fri Feb 22, 2013 9:59 pm

(OOC: As much as I, Xel Unknown wants so very, very, very, VERY, much to loot everything that isn't nailed down in this place... Zeela knows that somepony is in DANGER here. So buck that!)

Zeela makes a mad dash to the exit to get to the next floor to hopefully save the in endangered random sports star...

Acrobatics check:
1D20+10 => [ 5 ] +10 = 15


Last edited by Xel Unknown on Fri Feb 22, 2013 10:13 pm; edited 1 time in total
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Re: Ponysona 4, the Campaign.

Post  Ramsus on Fri Feb 22, 2013 10:11 pm

Brash flies off after Zeela but, quickly passes her.


15 + 5 + 11 = 31
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Re: Ponysona 4, the Campaign.

Post  Caden2112 on Fri Feb 22, 2013 10:16 pm

Melody nodded to herself, following the others as fast as she could, practically leaping up the stairs...They were so close to saving at least one of the people here...They couldn't stop now!!

Spoiler:
Acrobatics to go fast.
1d20+9 = 9+9 = 18 ...So, medium-pace.

...And yes, I think everyone's inner RPG gamer is freaking out that we're not all coming down with kleptomania.
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Re: Ponysona 4, the Campaign.

Post  Pingcode on Fri Feb 22, 2013 10:30 pm

"I've- I've smashed Ineighba's records! Every one of them! I'm going to the Equestrian Games! I've seen the records! I'm going to make quota for sure!" she summons up what bravado she can manage, clambering on top of her doubt and trying to force it back into her throat. Neighpon wasn't exactly famed for celebrating multiculturalism or its athl- no no no!
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Re: Ponysona 4, the Campaign.

Post  LoganAura on Fri Feb 22, 2013 10:46 pm

((Still waiting on more rolls from the other runners))

The shadow laughs. "Breaking Ineighba's records is the same as being the nicest curve in a calligraphy class. Showy and nice, but in the end it doesn't mean buck. The Fast and Spectacular Full Tilt can do anything she sets her mind to- so why is it I HAVEN'T!?"

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Re: Ponysona 4, the Campaign.

Post  Doc pseudopolis on Fri Feb 22, 2013 11:19 pm

George runs along, clutching his kit to his side.
Roll (Acrobatics: Keeping up with the others, running quickly)
Roll:

Roll(1d20)+6:
6,+6
Total:12

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Re: Ponysona 4, the Campaign.

Post  RavenscroftRaven on Sun Feb 24, 2013 1:55 am

Icing has a feeling he's missing a prompt...

Yup. Everypony ran ahead. Again. Time to catch up! His legs move furiously, far faster than he thought they could. Maybe the spirit of this jogger was supporting him getting to them in time?

Rolls:
Athletics
Roll(1d20)+5:
20,+5
Total:25
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Re: Ponysona 4, the Campaign.

Post  Pingcode on Sun Feb 24, 2013 2:56 am

Tilt is taken aback. "That's not true at all! How many ponies can say they've done that?" she responds, "I made it that far, I can make it further!"
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Re: Ponysona 4, the Campaign.

Post  LoganAura on Sun Feb 24, 2013 12:25 pm

((Brash and Icing arrive after Tilt's next line, Zeela and Melody arrive the round after, and George and Shiro the round after that. Round being either Shadow and Tilt saying something, or round of combat.))


"It's all words! I haven't done anything, yet I can do SO much?! I should already have done anything I've ever wanted to! The reason why I can't? I'm all words. No actions."

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Re: Ponysona 4, the Campaign.

Post  Pingcode on Sun Feb 24, 2013 7:38 pm

"I've trained every day! I've put everything towards my goal! I've done nothing but action! Maybe you're all words, but I've been running, I've been galloping towards my goal day and night! You're not me!"
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Re: Ponysona 4, the Campaign.

Post  LoganAura on Sun Feb 24, 2013 7:52 pm

Brash and Icing rush up the stairs and reach it just as Tilt says those last three words. The yellow eyed Tilt laughs and glares at her counter part. "Definitely not. I have drive."

The shadow is surrounded by smoke as Zeela and Melody reach the second floor. The shadow laughs bitterly as the smoke clears. "I am a shadow. The TRUE self. And Unless I start working for it, I'm not worth the shoes I tread on."

The cleared smoke reveals a large carriage with a non-descript Unicorn driver, the wheels spinning without going anywhere, and holding an effigy of Full Tilt inside of the carriage itself, tied down with golden weights.

Spoiler:
Roll initiative. Shiro and George will come in Round 2.

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Re: Ponysona 4, the Campaign.

Post  Pingcode on Sun Feb 24, 2013 7:58 pm

"I... no you don't, you're not me, and you're not taking me!"

Spoiler:
Initiative 11
Health: 8/30
Pips: 4
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Re: Ponysona 4, the Campaign.

Post  Ramsus on Sun Feb 24, 2013 8:15 pm

"I take it you're Full Tilt? I'm Brash Landing, we're here to rescue you."


Initiative: 4

Items:
Spoiler:
Mirrorshade Goggles (Hierophant Armor) - 3000 Gold
Armor
You have regeneration 5.

Dark Energy Drone Lasers
+3 Dark damage to attacks (including summons)

Elemental Guard
Resist 1 to any elemental damage

Combat Talents
Spoiler:

[+4] A Furious Blur of Applied Engineering (Psychic Surge)
After you use your next talent, you are stunned (save ends).

[+2] Constantly Moving (Perfect Focus)
You gain resist 3 until the end of your next turn. At the start of your next turn, if you have not taken damage since you last used this ability, you gain 2 more pips.

[+1] Booting (Gather Energy)
On your next turn, you may take 2 standard actions. You cannot use this talent two turns in a row.

[0] Sunny Disposition (Savage Dreadnought) - Free Action
Pay 1/10th of your max hp. If you do, you may make a saving throw.

[-9] Helper Drone Assembly Presents... (Conjure Fire Giant)
Conjure an allied Fire Giant. It has the following stat-block.

Fire Giant - 40 HP
Trait - Combustion
When Fire Giant is destroyed, it deals 3d12 damage to up to six creatures.

[+3] Talent - Blazing Blade
Deal 1d8 damage to up to six creatures.

[-2] Talent - Chains of Fire
Target creature is subjected to your Chains of Fire until the end of your next turn. A creature subjected to your Chains of Fire takes 2d12 damage whenever it attacks a creature other than a fire giant.

[-6] Talent - Meteor Smash
Target creature takes 4d12 damage.

Friendship Talents
Brash/Icing
[0] Friendship Bond - Interrupt Utility [1/Battle]
Trigger – Brash/Icing is targeted by an attack.
Effect - The triggering attack hits Brash/Icing instead.

Ponysona: Azteca (Temp)
[0] Agi: Deal 1d4-1 Fire damage to target enemy Minor Attack
[0] Garu: Deal 1d4-1 Wind damage to target enemy Minor Attack


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Re: Ponysona 4, the Campaign.

Post  Doc pseudopolis on Sun Feb 24, 2013 10:29 pm

Roll (Initiative)
Roll:

Roll(1d20)+0:
19,+0
Total:19
Joining combat in the second turn
Combat Talents, Items and Ponysona:

Combat Talents:
[+2] Patch up self (Survival Skills) – Standard Utility
You regain 1d12 hp.
[+1] Patch up (Healing Salve) – Standard Utility
Target ally regains 1d10+3 hp.
[+1] Aggravate wound (Kindle Pain) – Standard Utility
If target enemy is suffering ongoing damage, increase that damage by 5.
[-2] Sever vein (Ignite) – Standard Attack
Target takes ongoing 1d10 damage (save ends).
[-3] First response (Miracle) – Free Utility
Target unconscious ally regains 4d12 hp.

Items:
Intern scrubs under a jacket (Medic’s Robes) - 1500 Bits
Armor
When you grant a single ally hp with a combat talent, that ally also gains 5 temporary hp.
Intern's fob watch (Amulet of Extraordinary Protection) - 1000 Bits
Trinket
You begin the battle with 8 temporary hp.
Type-3 Combat knife (electrified)
Weapon
+1D6 Zio damage to all attacks.

Ponysona: Angel-Temporary
[+1] Dia – Standard Utility
Target creature regains 1d12+5 hp.
[-1]Hama – Standard Attack
Deal 1d10+3 Light damage to target enemy.

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Re: Ponysona 4, the Campaign.

Post  Pingcode on Sun Feb 24, 2013 10:42 pm

"Who are you? What's going on? Why are you here?" splutters Tilt, confused and disoriented by the sudden appearance of a small band of ponies around her - only now noticing them now that one of them has piped up.

This was... No, she didn't think she'd left the oven on, and even still butane wasn't hallucinogenic. Especially not enough to imagine a... uh, a colt on some kind of flying platter dressed like he was Micolt J. Rocks in that one movie about the time car. And... the ice cream pony? Followed by a flying zebra and a unicorn in a weird outfit?

She firmly concludes that she's simply going crazy from dream blood loss.

Spoiler:
Initiative 11
Health: 8/30
Pips: 4

Talents:
[+3] Go for Gold (Critfisher) [Utility]
Roll 3 dice of either d8, d10, or d12. Optionally spend 2 pips to instead roll 5 dice.
[+2] Hoof Stomp (Rampage) [Attack]
1d4 damage to target, or 1d10 if you’re at 15hp or less.
[+1] Next Time (I meant to do that) [Utility Reaction]
Trigger: You roll a 1 on a die
Action: Flip a coin, on a heads gain 2 temporary hit points
[-10] Carpe Diem (Royal Command) [Utility]
You and up to four allies immediately take a standard action that deals 1d8 additional damage.
[-10] Unfinished Business (Form of the Reaper) [Utility Interrupt]
Trigger: You would be reduced to 0hp or less
Your hp is instead set to 13 and you may immediately take Spirited Soul (Death’s Scythe) form.

Equipment:
Horseshoes of Speed: +1d6 physical damage to all attacks.

Persona:
Bison (Temporary)
[0] Cleave [Minor Attack]
Deal 1d4-1 physical damage to one enemy
[-1] Stampede [Minor Attack]
Deal 1d4-1 physical damage to all enemies
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Re: Ponysona 4, the Campaign.

Post  Xel Unknown on Sun Feb 24, 2013 11:02 pm

"Looks like we got here just in time..." Zeela comment as she arrived into battle.

Spoiler:
Initiative: 9

Items:

Weapon:

Old Bomb Potion (Wand of Fireballs) - (1000 bits)
Once per battle, you may use the following combat talent.

[+1] BIG BOOM! (Explosive Fireball) - Standard Attack [1/1 Battle]
Deal 2d8 damage to target creature and all enemies adjacent to it.

Armor:
Cursed Shoes of Green(dale) (Robes of the Reaper) - (1500 Gold)
You always know which non-minion enemy in the battle has the lowest health as a free action (you do not learn precisely how much health the enemy has, just that it has the lowest). You deal +3 damage against the non-minion enemy that has the lowest health.

Accessories:
Elemental Power (Bombs)
3 Fire Damage as a reaction Attack.

Elemental Guard (Shoes)
Resist 1 to any elemental damage

Combat Talents:
[+3] Flash & BANG! (Taunting Strike) - Standard Attack*
Deal 1d4 damage to target creature. You suffer vulnerability 3 to that creature’s attacks until the end of your next turn.

[+2] Blood Potions (Arcing Bolt) - Standard Attack*
Deal 1d6 damage to up to three target creatures.

[+1] Protective Salve (Inspire Courage) - Standard Utility*
Target Ally gains 1d12 temporary hp.

[-1] Medical Brew (Valor) [Inspired by Daniel Berke]*
Target ally regains 1d10 HP and deals 1d6 extra damage on its next attack.

[-2] Defensive Potion Bomb (Song of Shielding) - Standard Utility
When you use this talent, choose one;
A) Target ally gains resist 1d10 until the end of your next turn.
B) Pay an additional 2 PiPs. If you do, two target allies gain resist 1d10 until the end of your next turn.

Friendship Talents
[0] Friendship Bond - Interrupt Utility [1/1 battle]
Trigger – Melody is targeted by an attack.
Effect - The triggering attack hits Zeela instead.

Ponysona: Luna (Temporary)
[0] Bufu: Deal 1d4-1 Ice damage to target enemy Minor Attack
[0] Mudo: Deal 1d4-1 Dark damage to target enemy Minor Attack
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