Ponysona 4, the Campaign.

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Re: Ponysona 4, the Campaign.

Post  Caden2112 on Sun Feb 24, 2013 11:40 pm

Melody came galloping in, panting for just a second, brandishing her axe as she saw the Shadow, getting ready..."Yeesh, that's a big one...D-Don't worry, though, we're here to help you...Glad we got here in time!" She was ready, though she took a moment...She needed to prepare herself...!

Spoiler:
Initiative and movelist:
1d20 = 8

+3] Quicken - Standard Utility
Move ahead one place in the initiative order.

[+2] Wild Strike (Rampage)
Deal 1d4 damage to target creature. If you are bloodied, deal 1d10 damage to that creature instead.

[-3] An ‘Axe’ to Grind (Furious Rage)
Deal 2d10 damage to target creature. If you are bloodied, you 3d12 damage instead.

[-2] Screeching Chord (Enfeebling Curse)
The target is weakened and suffers 5 ongoing damage (save ends both).

[-2] Look out! (Defender) - Immediate Interrupt
Trigger – An ally is targeted by an attack.
The triggering attack hits you instead.

Ponysona Talents:
[-1] Poisoma: Deal ongoing 5 (Save ends) Standard Utility

[0] Zio: deal 1d4-1 Electric damage to target enemy Minor Attack

RP Talents:
[0] Friendship Bond - Interrupt Utility [1/1 battle]
Trigger – Melody/Zeela is targeted by an attack.
Effect - The triggering attack hits Melody/Zeela instead.


Last edited by Caden2112 on Mon Feb 25, 2013 12:00 am; edited 2 times in total (Reason for editing : Editing to fix outdated information and improve clarity.)
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Re: Ponysona 4, the Campaign.

Post  RavenscroftRaven on Mon Feb 25, 2013 2:02 am

"And I am Icing Sugar. A shadow is a true self, but not your entire self. Accept that it represents a faction within yourself, it will save a lot of grief."

Icing didn't know what to do... Except draw out his bread knife. They could only reduce it to harmlessness, but to cease its eventual regrowth, if what he intuited from Arcana was true, this racing pony would need to deal the final blow.

Combat Stats:

HP: 30/30
Pips: 4
Initiative: 14
Status: A-OK

Talents to battle!:

[+2] Impromptu Pep Talk (Book Name: Celestia’s Light) Utility
All allies gain 3 temporary hit points.

[+1] Hot Caramel Splash (Book Name: Fireball) Attack
Deal 1d8 damage to target creature and each adjacent creature.

[-2] A Mild Sadistic Streak (Book Name: Where It Hurts) Attack
Free Action: Trigger - You attack an enemy suffering from a (save-ends) effect.
The triggering attack deals 1d12 extra damage to that enemy.

[-3] Offer Them Candy and They’ll Go Away (Misdirection) – Immediate Interrupt Utility
Trigger – An enemy damages you with a combat talent:
A random enemy takes the damage instead.

[-3] Ghost-Pepper-Cream Pie To The Face Furious Rage Attack
Deal 2d10 damage to target creature. If you are bloodied, you 3d12 damage instead.

Items and Ponysona:
Serrated Bread Knife [Bloodwand]
“Do not leave unattended. Can cause severe bleeding if misused.”
Weapon
Once per battle, you may immediately use the following combat talent.
[0] Blood Drain - Minor Action [1/Battle]
Target creature suffers 4 ongoing damage (save ends). Whenever it takes damage from this effect, you gain 4 hp.

Lucky Cookbook [Iron Shield]
“Never leave home without it, I keep it close to my heart.”
Trinket
Once per battle you may use the following combat talent.
[0] Endure Pain - Interrupt Utility [1/Battle]
Trigger - You would be reduced to 0 hp or less.
Effect - You are reduced to 1 hp instead.


Chilled Blade Add-on Effect: +3 ice damage on attacks.

Element Guard [Element Guard]
Trinket
Resists 1 damage on all elements.


Friendship+Ponysona Talents
Brash/Icing
[0] Friendship Bond - Interrupt Utility [1/Battle]
Trigger – Brash/Icing is targeted by an attack.
Effect - The triggering attack hits Brash/Icing instead.

(-1 Tarunda Weakened (Save Ends) and -1 Rakunda (Vuln 3 Save Ends)) Sinestra
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Re: Ponysona 4, the Campaign.

Post  Pingcode on Mon Feb 25, 2013 2:55 am

Icing's words snap her out of the confusion. Here she was, about to fight for her life again, and asking stupid questions. "This thing is not me, it just wants to finish the job!" grunts Tilt, deeply ingrained fight or flight instincts starting to kick in. She wanted to run, but then... there she was, chained down inside the carriage. And... there was something. Her heart thumps heavily, and a small card levitates of its own accord out from under her vest. It burns away in a flash of golden fire, invoking a great shaking as a stampede of buffalo thunders up from behind Tilt.

"Enough of your sick games! I want to live! My destiny does not end with you!"

GAAAAAAAAAME OVEEEEEEEEEER!

She leaps with olympic abandon, smashing through the front and into the carriage where her effigy was chained. Splinters fly everywhere as the front panel is crushed into a cloud of splinters, while the bison batter down on its sides.

Spoiler:
[+3] Go for Gold!: Rolling 2d10 = 10, 8
Horseshoes of Speed Activate!
Critical! 2d8+3 damage to Shadow Tilt! 2d8+3 = 8+5+3 = 16!
Compound Critical! 1d8+3 damage to Shadow Tilt and adjacent enemies! 1d8+3 = 4+3 = 7!

[0] Charge!
M. Bison Attacks as a minor action! 1d4+2 damage to Shadow Tilt! 1d4+2 = 4+2 = 6!

17 damage + 12 physical = 29 total to Shadow Tilt!

Initiative 11
Health: 8/30
Pips: 7

Talents:
[+3] Go for Gold (Critfisher) [Utility]
Roll 3 dice of either d8, d10, or d12. Optionally spend 2 pips to instead roll 5 dice.
[+2] Hoof Stomp (Rampage) [Attack]
1d4 damage to target, or 1d10 if you’re at 15hp or less.
[+1] Next Time (I meant to do that) [Utility Reaction]
Trigger: You roll a 1 on a die
Action: Flip a coin, on a heads gain 2 temporary hit points
[-10] Carpe Diem (Royal Command) [Utility]
You and up to four allies immediately take a standard action that deals 1d8 additional damage.
[-10] Unfinished Business (Form of the Reaper) [Utility Interrupt]
Trigger: You would be reduced to 0hp or less
Your hp is instead set to 13 and you may immediately take Spirited Soul (Death’s Scythe) form.

Equipment:
Horseshoes of Speed: +3 physical damage to all attacks.

Persona:
Bison (Temporary)
[0] Cleave [Minor Attack]
Deal 1d4-1 physical damage to one enemy
[-1] Stampede [Minor Attack]
Deal 1d4-1 physical damage to all enemies


Last edited by Pingcode on Mon Feb 25, 2013 11:10 pm; edited 1 time in total
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Re: Ponysona 4, the Campaign.

Post  LoganAura on Mon Feb 25, 2013 10:10 am

((FOrgot to have the shadow attack before I went to bed.))

The shadow continues revving her wheels, before rushing forward and crashing into Icing and Brash. (8 Damage to both of you)

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Re: Ponysona 4, the Campaign.

Post  RavenscroftRaven on Mon Feb 25, 2013 3:02 pm

Icing tosses a banana in front of the carriage as it approaches, making its wheel veer off and only hit Brash as the sticky peel gets caught in the mechanism and makes the wheel grind against the chariot.

He scowls at Tilt. "Fine, solve your problems with violence." He takes a candy from his pack and eats it, stretching out his neck and hopping a bit, getting ready to be helpful. "We'll back your decision champ, but this is your fight. Achieve victory."

Actions and stats:

Used "Give them candy and they might go away" to redirect Icing's damage to a random enemy. As there's only one, it's the chariot.
Then, hype up on sugar to Gather Energy.

HP 30/30
Pips 2
Status: Double-turns next turn
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Re: Ponysona 4, the Campaign.

Post  Xel Unknown on Mon Feb 25, 2013 3:28 pm

Zeela takes out a Special Potion and thows it at Full Tilt. "Here's to help keep you strong..." The Winged Zebra states as the potion blows up but it's odd dark-blue cloud making the Sports Star feel a good deal stronger and durable.

combat talent:
[-2] Defensive Potion Bomb (Song of Shielding) - Standard Utility*
When you use this talent, choose one;
A) Target ally gains resist 1d10 until the end of your next turn.
B) Pay an additional 2 PiPs. If you do, two target allies gain resist 1d10 until the end of your next turn.

Roll(1d10)+0:
9,+0
Total:9 resist to Full Tilt until the end of Zeela's next turn.
status:
HP: 30
PiP: 2
Condition: Green
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Re: Ponysona 4, the Campaign.

Post  Caden2112 on Mon Feb 25, 2013 10:04 pm

Melody moved about a bit, watching the Shadow generally roll around chaotically, sidestepping as she tried to think of what to do...That last hit it'd made seemed to have hurt...Maybe if she...Yeah, that could work...She grinned, spinning her axe around for a moment before her horn flashed, and a horrific screeching resounded around the Shadow...She wasn't sure where it heard from, so she'd had to improvise, but the constant distraction would hopefully distract it and keep it from hurting the others...But she wasn't done yet...! "...Shine on, Virgo...!" At that invocation, a card appeared out of seemingly nowhere and floated before her, and her axe crashed through it, stars appearing before her and twinkling for a moment before striking at her opponent with lightning...!

Spoiler:
Mechanical data:
Abilities used: (Target: Shadow Tilt, of course!)
[-2] Screeching Chord (Enfeebling Curse) - Standard Utility
The target is weakened and suffers 5 ongoing damage (save ends both).

[0] Zio: Minor Attack
Deal 1d4-1 Electric damage to target enemy
1d4-1 = 3-1 = 2

HP: 30/30
Pips: 2
Status: None.
Condition: Feeling a bit showy.
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Re: Ponysona 4, the Campaign.

Post  LoganAura on Mon Feb 25, 2013 10:12 pm

The lightning seems to shock the shadow hard, as it lets out an inequine screech of pain.

((Weak to Lightning. Vul 2.))

It lets out a squelch against the floor as it revs it's wheels again.

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Re: Ponysona 4, the Campaign.

Post  Ramsus on Mon Feb 25, 2013 10:37 pm

Brash opened his bags and a swarm of small robotic drones flew out, he then pulled out a tarot card, looked at it for a moment, asked himself aloud, "How do I use this thing?" shrugged and then scanned it with his phone which responded with "Azteca" and a group of drones lit up with yellow, red, and orange lights and projected a holographic display around themselves making them look like miniature Aztec style suns. They floated over towards Shadow Tilt with a low droning sound, then stopped and stared at it, which didn't seem to do anything as far as anyone could see until it suddenly lit on fire where they were each looking.


Turn Start: HP: 27/30, PiPs: 4, Status: Regen 5
Gather Energy
Agi: 2 Fire Damage + 3 Dark Damage = 5
Turn End: HP: 27/30, PiPs: 5, Status: Regen 5, Gather Energy


Last edited by Ramsus on Tue Feb 26, 2013 6:27 pm; edited 1 time in total
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Re: Ponysona 4, the Campaign.

Post  LoganAura on Mon Feb 25, 2013 10:43 pm

The shadow lets out a couple more loud yells, and the effigy of Tilt inside screams, "STOP HOLDING ME BACK. I NEED TO DO THIS! I. WILL,. NOT. DIE!"

((Weakness identified. Vul 2 to Fire, Vul 2 to Dark.))

The shadow's wheels turn faster and faster as George and Shiro reach the top of the stairs.


Shadow Tilt: Currently down 58 HP, revving it's wheels. Weak to Lighting, Fire, Dark. Neutral to Physical. Bloodied.

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Re: Ponysona 4, the Campaign.

Post  Doc pseudopolis on Tue Feb 26, 2013 5:59 pm

Turn start! (HP:30 THP:8 PIPs:4 Condition:Green)
George paused for a moment at the top of the stairs, fighting the urge to go back down them in the face of the shadow.
Focusing Full Tilt he drew his tarot card and, clamping one end in his beak, tore it in half, prompting angel to appear and cover her in a soft light.
Spoiler:

[+1] Dia – Standard Utility
Target creature regains 1d12+5 hp.
Roll (Dia)
Roll:

Roll(1d12)+5:
11,+5
Total:16
"Miss. Come over here and let me take a look at your injuries. Please."
Turn end! (HP:30 THP:8 PIPs:4 Condition:Green)

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Re: Ponysona 4, the Campaign.

Post  LoganAura on Tue Feb 26, 2013 6:25 pm

The shadow lets out a loud angry noise before reving it's wheels and slamming into everypony, panting and gritting the effigy's teeth as it some of it starts mending. "I... I can't be stopped here. I haven't done everything I can yet..."

(( 13 damage to everyone. Shadow is healed 26. ))


Last edited by LoganAura on Tue Feb 26, 2013 7:23 pm; edited 1 time in total

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Re: Ponysona 4, the Campaign.

Post  Pingcode on Tue Feb 26, 2013 6:58 pm

George's words fall on deaf ears, as Tilt yells at the shadow. "You're not me! You won't stop me! You're not going to hold me back any more!"

The carriage shakes as the Bison continue to smash into its sides, rocking the entire vehicle.

Spoiler:
[+3] Go for Gold: 2d12 = 10, 7.
[0] Charge: 1d4+2 = 4.

4 damage to Shadow Tilt

Initiative 11
Health: 20/30
Pips: 10
Condition: Resist 9

Talents:
[+3] Go for Gold (Critfisher) [Utility]
Roll 2 dice of either d8, d10, or d12. Optionally spend 2 pips to instead roll 5 dice.
[+2] Hoof Stomp (Rampage) [Attack]
1d4 damage to target, or 1d10 if you’re at 15hp or less.
[+1] Next Time (I meant to do that) [Utility Reaction]
Trigger: You roll a 1 on a die
Action: Flip a coin, on a heads gain 2 temporary hit points
[-10] Carpe Diem (Royal Command) [Utility]
You and up to four allies immediately take a standard action that deals 1d8 additional damage.
[-10] Unfinished Business (Form of the Reaper) [Utility Interrupt]
Trigger: You would be reduced to 0hp or less
Your hp is instead set to 13 and you may immediately take Spirited Soul (Death’s Scythe) form.

Equipment:
Horseshoes of Speed: +1d6 physical damage to all attacks.

Persona:
Bison (Temporary)
[0] Cleave [Minor Attack]
Deal 1d4-1 physical damage to one enemy
[-1] Stampede [Minor Attack]
Deal 1d4-1 physical damage to all enemies
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Re: Ponysona 4, the Campaign.

Post  RavenscroftRaven on Wed Feb 27, 2013 2:27 pm

"Ow. That one hurt. But it's okay everypony, we can do this, just like the last one." Icing notes at the blooming bruise on his side, but his words somehow inspire confidence. The ghostly image of a thin crescent moon wanes across his eyes, as he crushes a card underhoof. "Sinestra! Even the tides!"

Actions:

Standard 1: [+2] Celestia's Light: +3 tempHP to all
Standard 2: [-1] Tarunda: Chariot is weakened (Save Ends)

Stats:
HP 17+3/30
Pips 3
Status: Fine
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Re: Ponysona 4, the Campaign.

Post  Xel Unknown on Wed Feb 27, 2013 6:29 pm

Zeela gets out a small flash-potion and throws it at the Shadow-Tilt, the bright light clearly enraging the shadow. Following this she summons her Tempsona and commanded it to attack...

Zeela's Attacks:
[+3] Flash & BANG! (Taunting Strike) - Standard Attack*
Deal 1d4 damage to target creature. You suffer vulnerability 3 to that creature’s attacks until the end of your next turn.

1D4+3+3 => [ 1 ] +3 (Reaper Robes cause Shadow Tilt is a Solo to it's clearly the lowest non-minion enemy in battle)+3 (Fire damage) = 7 total

Luna the Tempsona:
[0] Mudo: Deal 1d4-1 Dark damage to target enemy Minor Attack

1D4-1 => [ 3 ] -1 = 2 Darkness Damage
status:
HP: 30
PiP: 5
Condition: 3 Vul to Shadow Tilt til End of Next Turn
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Re: Ponysona 4, the Campaign.

Post  Caden2112 on Wed Feb 27, 2013 8:17 pm

"...Yeah, we can't just let this thing do whatever, right...?" Melody Well. That hurt. A lot. Melody stumbled back from the impact, taking a moment to regain her footing before she dashed forward again, slashing at the opponent with her axe, Virgo zapping the shadow again, since it seemed to work well last time...!

Spoiler:
Mechanical data:
Abilities used:
[+2] Wild Strike (Rampage)
Deal 1d4 damage to target creature. If you are bloodied, deal 1d10 damage to that creature instead.
1d4 = 4 ...+3 Light = 7 total.

[0] Zio: Minor Attack
Deal 1d4-1 Electric damage to target enemy
1d4-1 = 2-1 = 1 (+2 for Vuln) Elec

Total damage: 10.

HP: 17+3/30
Pips: 4
Statuses: None
Condition: Resolute
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Re: Ponysona 4, the Campaign.

Post  LoganAura on Wed Feb 27, 2013 8:38 pm

The shadow takes a severe amount of damage and the effigy lets out another loud scream of pain, losing the double timbre of a shadow. "P-PLEASE! You can't stop me here! You can't!"

The shadow screeches it's wheels and picks up a few more parts, repairing itself again. ((Healed 10))

Shiro slaps his own Tarot card with a bead whip and Arachna covers his eyes.

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Re: Ponysona 4, the Campaign.

Post  Ramsus on Wed Feb 27, 2013 10:14 pm

Brash called out for his drones to construct "Bigby's Monstrous Mechanical Manipulator!" which turned out to be a 12 foot tall robotic hand that skittered (if you can claim anything that large to be skittering anyway) over to the chariot and proceeded to flick it with it's pointing finger while the Azteca'd drones continued firing.


Turn start: HP: 19/30, PiPs: 5, Status: Regen 5, 3 Temp HP, Gather Energy
Psychic Surge
Conjure Fire Giant
Save vs Stun: 7 (failed) Oh well... not like it seems like this fight is gonna last a whole lot longer anyway. Though I do hope I (by which I mean the fire giant) get at least one more round in.
Turn end: HP: 19/30, PiPs: 5, Status: Regen 5, 3 Temp HP, Stunned (save ends)

Fire Giant's turn: Blazing Blade: 8 (argh dangit no crit dang you!) + 3 Dark damage = 11 (13 with the vulnerability to Dark)
Fire Giant turn end: HP: 40/40, PiPs: 3
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Re: Ponysona 4, the Campaign.

Post  LoganAura on Wed Feb 27, 2013 10:38 pm

The shadow revs it's wheels as the effigy lightly sobs. "P-please!"

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Re: Ponysona 4, the Campaign.

Post  Doc pseudopolis on Thu Feb 28, 2013 5:16 pm

Turn start (HP:25 THP:3 PIPs:5 Condition:Green)
George pulls himself up
"Shiro, if I could ask a favour. When you're finished help me stop that mare from getting herself killed."
and all but jumps Full Tilt with his medical kit brandished.
Spoiler:
[+1] Patch up (Healing Salve) – Standard Utility
Target ally regains 1d10+3 hp.
Roll:

Roll(1d10)+3:
4,+3
Total:7
Turn end (HP:25 THP:3 PIPs:6 Condition:Green)
Spoiler:
Only way I could think of to get close enough to use it.

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Re: Ponysona 4, the Campaign.

Post  LoganAura on Thu Feb 28, 2013 5:22 pm

The pony on the front of the chariot snaps at the effigy, "Shut it in there!" It rams into Full Tilt again, full speed (14 damage)

"Stop! Please!"

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Re: Ponysona 4, the Campaign.

Post  Pingcode on Thu Feb 28, 2013 6:38 pm

Stop? STOP? We both know better than anypony there's no stopping. There's only room for one champion. And I've got friends. Tilt's voice reverbs menacingly, and she cracks her hooves. NOW! FINISH IT!

She leaps into the crippled carriage, and begins smashing into it, hooves and horn smashing wood and metal like, smashing the shadowlike contraption into so much rubble.

Spoiler:
[-10] Royal Command - You and up to four allies may take a standard action, +1d8 damage to any damaging actions
[+2] Rampage! - 1d4+1d8+3 damage = 15
Critical! - 1d8+3 = 10

25 total damage.
Remaining actions are first come first serve.

HP: 17
Pips: 2
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Re: Ponysona 4, the Campaign.

Post  Ramsus on Thu Feb 28, 2013 6:44 pm

The giant mechanical hand spun around and backhanded Shadow Tilt.


Blazing Blade
4+6+3 Dark Damage = 13 (15 with vulnerability to Dark).
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Re: Ponysona 4, the Campaign.

Post  LoganAura on Thu Feb 28, 2013 6:51 pm

The effigy of Full Tilt rolls out of the rubble as the driver hops down from the rubble, standing in front of the effigy and glaring at Tilt. "..."

The effigy quietly sobs again, and whispers out, "namo guan shi yin pusa" over and over.

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Active Games:
AoH2, where the party is climbing an endless tower. Primarily because I've been sick during campaign days.
Ponysona 4, Where all heck's breaking lose
Saint Trotez: Where Snipe is paranoid and snarked at Snarl.
Satisfying Values (Hiatus): Mic is chasing after a Glitch.


Retired or inactive Games:
Too many to count.
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Re: Ponysona 4, the Campaign.

Post  Xel Unknown on Thu Feb 28, 2013 6:54 pm

"BOOM-BOOM-DOOM!" Zeela declares.

extra action:
[+3] Flash & BANG! (Taunting Strike) - Standard Attack*
Deal 1d4 damage to target creature. You suffer vulnerability 3 to that creature’s attacks until the end of your next turn.

1D4+1D8+3+3 => [ 2 ] + [ 2 ] +3(reaper robes)+3(Fire Damage) = 10 total to "Driver"
status:
HP: 30
PiP: 8
Condition: 3 Vul to 'Driver' til End of Next Turn
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Re: Ponysona 4, the Campaign.

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