The Overseer's Challenge IC

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Re: The Overseer's Challenge IC

Post  Curunir on Sat Apr 20, 2013 12:06 am

Hussar charges forward, running alongside the line of enemies, attempting to spook the cowardly creatures with his intimidating presence and rushing whistling of his false wings. He tries to clip the leader as he rides past, but misses as there is still dirt in his eyes- which he quickly manages to shake off.

Combat:

Takes 1d10 = 7 damage at start of turn

Regenerate 2 at start of turn

[+2] Rattling Feather Whoosh (Blowback) – Standard Utility
Flip a coin for each enemy. If you win that flip, that enemy is dazed (save ends).

Just going down the line of adjacency: H, T, H, T, H, H, H, H, T, H, H, T

[+1] Ride-by (Flash-Step) – Minor Attack
Deal 2 damage to target creature.

Coin flip from blindness: Tails (fails)

Targeting the Leader- does 4 damage, +2 if it gets through to the vulnerability from daze.
Save against Regen: 17 - 5 = 12. Too bad
Save against Offensive Formation: 8-5 = 3.

Status:

HP: 25
PIPS: 6
Status:
Save-ends: Offensive Formation (Vuln 2, -5 saves, +2 damage)

Item- Resist 2 single-target
Trait- Chance to ignore single-target
Winged Hussar Charge Move Set
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Re: The Overseer's Challenge IC

Post  thematthew on Tue Apr 23, 2013 12:33 pm

Maretoko begins concentrating while "chanting" "Loading. Please wait."
Action:
Grab for power (+6): lose 1d8 pips: 1
I meant to do that: rolled a 1 on a d8: gain a pip
End of Turn:
Save vs Daze: 17
HP: 30
Pips: 11
Status: Green
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Re: The Overseer's Challenge IC

Post  SilentBelle on Tue Apr 23, 2013 1:49 pm

One of the new Kobolds fires another trapped bolt at Proto.

attacks:

Archer 8 Uses:
Trapped Arrow - Standard Attack
Deal 1d8 damage to target creature. At the beginning of that creature’s next turn, it and all creatures adjacent to it take 1d10 damage and are dazed (save ends).
Target: Proto. Proto takes 7 damage (-2 from resist) = 5 At the start of Proto's next turn (which is next) Hussar, Proto, and Maretoko take 1d10 suffer daze (Save ends), then take another 1d10 damage.
Archer 8, saves against daze.

Proto is up next followed by a swath of kobolds.

Start of Proto's Turn:

2 damage and Dazed (save ends) to Hussar(vuln 2 makes it 4), Proto (resist makes it 0), and Maretoko(no modifiers makes it 2). Followed by:
8 damage to Hussar(vuln 2 makes it 10), Proto (Resist 2 + vuln 2 makes it Cool and Maretoko (Daze makes it 10)
Total Damage: Hussar: 14, Proto: 8, Maretoko: 12 and all dazed (save ends)
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Re: The Overseer's Challenge IC

Post  Xel Unknown on Tue Apr 23, 2013 3:05 pm

Unable to stabilize magics for a power shot... Annoyed by exploding arrows.... Retorting with one of my own! says some text that appares above Proto form. Then the Auto-Ballista fires at the Leader with a magical version of the trick arrows that the Kabolds seem using at them.

combat talent:
[-3] Explosive Arrow - Standard Attack*
Deal 1d8 damage to target creature. At the beginning of that creature’s next turn, it and all creatures adjacent to it take 1d10 damage and are dazed (save ends).

Roll(1d8) => 6 damage to leader.

at start of the Leader's turn:
BOOM! The Arrow's magics explode, dealing Roll(1d10) => 5 damage to Leader and it's adjacents. also there is an effect of Daze (save ends) for them to deal with too.

Saving Throw(daze): Roll(1d20)+3 => 8 +3 = 11 Win
status:
HP: 22
PiPs: 1
Condition: Spell Shield (Resist 2) Adaptive Spellmatix (+3 to saves)
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Re: The Overseer's Challenge IC

Post  SilentBelle on Fri Apr 26, 2013 4:02 pm

Xel Unknown wrote:Unable to stabilize magics for a power shot... Annoyed by exploding arrows.... Retorting with one of my own! says some text that appares above Proto form. Then the Auto-Ballista fires at the Leader with a magical version of the trick arrows that the Kabolds seem using at them.

combat talent:
[-3] Explosive Arrow - Standard Attack*
Deal 1d8 damage to target creature. At the beginning of that creature’s next turn, it and all creatures adjacent to it take 1d10 damage and are dazed (save ends).

Roll(1d8) => 6 damage to leader.

at start of the Leader's turn:
BOOM! The Arrow's magics explode, dealing Roll(1d10) => 5 damage to Leader and it's adjacents. also there is an effect of Daze (save ends) for them to deal with too.

Saving Throw(daze): Roll(1d20)+3 => 8 +3 = 11 Win
status:
HP: 22
PiPs: 1
Condition: Spell Shield (Resist 2) Adaptive Spellmatix (+3 to saves)

The attack just barely penetrates the leader's thick armour. The bolt is stuck in the heavy shield, about to explode.

On of the kobolds channels holy light through it's enormous syringe. The light heals two of his companions and threatens to damage to your exposed retinas/sensors. Two Guards rush forward, and an archer shoots a crossbow, all aimed at the conjurer's pet.

Attacks:

Cleric 3 Uses: Brilliant Flare - Standard Attack
Roll a d8. Deal that much damage to up to six enemies. You and up to three allies gain that much HP.
Targeting all of you and healing the Kobold Leader and a bloodied guard. You all take 5 damage. And the kobolds heal 5.

Guard 4 uses: Dirty Fighting - Standard Attack
Deal 1d10 damage to target creature. That creature and all enemies adjacent to it are blinded until the end of their next turns.
Targeting the conjurer's pet: Deals 1 damage. Conjurer's Pet, Wandering Eye, and Maretoko are all blinded until the end of their next turns.
(The conjurer's pet is now bloodied on the dot)

Archer 6 uses: Precise Shot - Standard Attack
Deal 1d10 damage to target creature and that creature is dazed until the end of its next turn.
Targeting the conjurer's pet Dealing 1 damage and dazing it until the end of its next turn.
The archer looks like she wants to run, but she knows better than to run from the leader.
Archer 6 saves from dazed effect.

Guard 1 uses: Cheap Shot - Standard Attack
Deal 1d8 damage to target creature. If you roll 5 or higher, that creature loses 1 pip and you gain 1 pip. On the conjurer's pet.
Dealing 3 Damage (+2 from dazed effect) = 5 total. Conjurer's pet does not lose its pip.
This guard looks frightened and wants to run, but remains after glancing over it's should at the imposing metal-clad leader.

Next up is Wandering Eye (blind until end of your turn) and Conjurer's pet (4HP/1pip, Extra Standard (negated by daze) Blind and dazed until end of its turn), followed by two kobolds, then Blitz.
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Re: The Overseer's Challenge IC

Post  Lyntermas on Sat Apr 27, 2013 2:24 am

Blitz noted the fearful looks in some of the kobolds eye's, but the fear seemed to be mollified upon looking at their leader. "Comrades, these kobolds are cowards at heart! If we take out their leader, some may flee!"

OOC: Not my turn, but just thought I'd point it out.
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Re: The Overseer's Challenge IC

Post  Dusk Raven on Sat Apr 27, 2013 2:45 pm

Wandering Eye:

"EeeerrrrrRRRRRGH!" Wandering Eye was staggered from the blast to his optic nerves. Letting out a growl of mixed pain and rage, he tries to focus his power as best he can...

Spoiler:
Using Maretoko's talent:
[+1] Waiting for Target Lock (Gather Energy) - Standard Utility
On your next turn, you may take 2 standard actions. You cannot use this talent two turns in a row.

Hound:

The hound snarled, thwarted in its plans by the trapped arrow. Regardless, it charged forth at Cleric 3, biting at it in fury... but somehow missing, its sensory abilities having somehow been disrupted despite it having no eyes.

Status:
Wandering Eye:
HP: 25
PiPs: 2
Condition: Good

Hound:
HP: 4
PiPs: 1
Condition: "Good"
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Re: The Overseer's Challenge IC

Post  SilentBelle on Sun Apr 28, 2013 8:17 pm

Two of the kobolds move, One of the clerics uses the large syringe to inject an archer with something, then the archer fires bolt with unerring accuracy toward the conjurer's pet.

Attacks:

Cleric 2 uses: Dragon's Blessing (Valor) (Giant Syringe) - Standard Utility
Target ally regains 1d10 HP and deals 1d6 extra damage on its next attack on Archer 5
Cleric 2 saves against Daze.


Archer 5 uses: Precise Shot - Standard Attack
Deal 1d10 damage to target creature and that creature is dazed until the end of its next turn.
Targeting the conjurer's pet. Dealing: 9 + 1 = 10 damage. Conjurer's Pet is defeated.
Archer 5 looks entirely terrified, since he just ran out of bolts to shoot. But he won't run while his leader stand tall and proud.

Blitz is up next, followed by more Kobolds, including the leader.
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Re: The Overseer's Challenge IC

Post  Lyntermas on Sun Apr 28, 2013 10:44 pm

"Hear my words, kobolds! You may have superior numbers and the support of your "glorious leader", but know it is all for naught!" Blitz pulled out his wand. "For you have brought down the storm upon you, and there is no victory to be had here, only death!" He aimed the wand at the kobold leader and sent out a cascade of fireballs at him.

Combat:
Wand of Fireballs - 1000 Gold
Weapon
Once per battle, you may use the following combat talent.

[+1] Explosive Fireball - Standard Attack [1/Battle]
Deal 2d10 damage to target creature and each creature adjacent to the target.
Target: G2, G3, Leader
Damage: 8+ Nat10 = 18

Blitz charged up energy into his horn. "For I am Blitzkrieg, the Lightning Warrior! And none *Blast* Shall *Zap* Stand *Blast* In *Zap* My *Shoom* WAAAAAY!"

Special:
Plasma Blast (Buccaneer Blaze)
10: Deal 2d8 damage to target creature and that creature is blinded until the end of your next turn.
Target: Leader
Damage: Nat8 + 3 = 11

8: Deal 1d8 damage to target creature and each creature adjacent to the target.
Target: G3, Leader, G4
Damage: Nat 8

8: Deal 1d8 damage to target creature and each creature adjacent to the target.
Target: Leader, G4, A7
Damage: 5

Blitz panted a bit as he stared in the area where the kobold leader and any unfortunate enough to be near him had been blasted back. He then warily looked over the rest of the remaining kobolds.
"....Run."

Stats:
HP: 19
Pips: 3
Status: Fine
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Re: The Overseer's Challenge IC

Post  SilentBelle on Fri May 03, 2013 12:17 pm

The blasts of your lightning cut into the Kobold mass, penetrating the metal armour of their leader, nearly cooking him alive. The metal arcs from the leader's armour Killing three other kobolds in the process.

The now-bloodied leader goes to pick himself up, when Proto's bolt explodes, nearly downing him. Dazed, bloodied and blinded from the onslaught, holds up his over-sized shield and cowers beneath it.

Three more Kobold crossbow Kobolds enter the fray, hesitantly.

Actions:

Kobold leader uses:
Raise Shield - Standard Utility
Gain resist 15 until the end of your next turn. Each attack Kobold Leader takes in this time reduces the resist by 3.

Conditions: Dazed (save ends), blinded until end of Blitz's next turn.

New initiatives and Adjacency::

Initiative:
Hussar = 19
Maretoko = 19
Archer 8 = 19
Archer 9 (new) = 19
Proto = 18
Cleric 3 = 17
Guard 4 = 15
Archer 6 = 15
Guard 1 = 14
Wandering = 13
Cleric 2 = 12
Archer 5 = 8
Blitzkrieg = 6
Archer 10 (new) = 2
Archer 11 (new) = 2
Leader = 1

Adjacency:
A9, A10, A11, A6, G1, A5, C2, Leader, A8, C3.

Next up is Hussar then Maretoko then some Kobolds.
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Re: The Overseer's Challenge IC

Post  Curunir on Fri May 03, 2013 1:18 pm

Hussar was inspired by Blitzkrieg's attack, but unfortunately the job wasn't done yet. He nodded at his ally- he was probably right about the levels of these creatures courage, judging from their reactions and the 'eagerness' of the newest arrivals. Take out their leader, and the rest would flee. Hussar was on his last legs... one way or the other, this would probably be his last charge this battle.

"There's no shame in fleeing a superior foe, you know." he shouted at the kobolds, not knowing or caring if they could understand him, as he picked up speed.
"The shame is in following a leader who makes poor tactical decisions. Who sends his men, including supporting units, into the front lines while he cowers behind his shield. Who keeps you fighting not because you believe in him, but because you fear him more than you do your foes. You sir, are the real coward here!"
The last sentence he shouts at the enemy leader, as he veers to charge straight into him and his ridiculous shield.

Spoiler:
[-2] Break the lines! (Gale) – Standard Attack
Deal 3d8 damage to target creature and all creatures adjacent to it.

3 + 8 + 8 = 19 + 2 (offensive formation) = 21 damage to Leader and adjacents A8 and C2.

8: You may use one of target enemy’s combat talents at random without paying its pip cost.
Using the two uses of this on the leader's talents.

Saves:
Vs. Offensive formation: 12 - 5 = 17
Vs. Dazed: 9 -5 = 4
Dice:

Status:
HP 6
PIPS 4
Ongoing Effects: Winged Hussar Charge active, Resist 2 single-target, 11+ on d12 chance to ignore single-target,
Save ends Effects: Offensive Formation (+2 dam, 2 vuln, -5 saves), Dazed
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Re: The Overseer's Challenge IC

Post  SilentBelle on Fri May 03, 2013 2:43 pm

Curunir wrote:Hussar was inspired by Blitzkrieg's attack, but unfortunately the job wasn't done yet. He nodded at his ally- he was probably right about the levels of these creatures courage, judging from their reactions and the 'eagerness' of the newest arrivals. Take out their leader, and the rest would flee. Hussar was on his last legs... one way or the other, this would probably be his last charge this battle.

"There's no shame in fleeing a superior foe, you know." he shouted at the kobolds, not knowing or caring if they could understand him, as he picked up speed.
"The shame is in following a leader who makes poor tactical decisions. Who sends his men, including supporting units, into the front lines while he cowers behind his shield. Who keeps you fighting not because you believe in him, but because you fear him more than you do your foes. You sir, are the real coward here!"
The last sentence he shouts at the enemy leader, as he veers to charge straight into him and his ridiculous shield.

Spoiler:
[-2] Break the lines! (Gale) – Standard Attack
Deal 3d8 damage to target creature and all creatures adjacent to it.

3 + 8 + 8 = 19 + 2 (offensive formation) = 21 damage to Leader and adjacents A8 and C2.

8: You may use one of target enemy’s combat talents at random without paying its pip cost.
Using the two uses of this on the leader's talents.

Saves:
Vs. Offensive formation: 12 - 5 = 17
Vs. Dazed: 9 -5 = 4
Dice:

Status:
HP 6
PIPS 4
Ongoing Effects: Winged Hussar Charge active, Resist 2 single-target, 11+ on d12 chance to ignore single-target,
Save ends Effects: Offensive Formation (+2 dam, 2 vuln, -5 saves), Dazed

Your charge cuts the leader and it's two companions down. In that moment. The rest of the hoard flees from you, dropping their weapons in the process. In a manner of seconds they have fled from sight.
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Re: The Overseer's Challenge IC

Post  Curunir on Fri May 03, 2013 4:23 pm

"Hussah!" Hussar exclaimed, trampling the kobolds' crude abandoned weapons beneath his hooves gleefully, in particular making a point to demolish whatever was left of the kobold leader's cowardly shield.

"Speaking of cowards, do you have anything to say, great experimenter? We've missed your voice of late, no introductions, no 'grades'- your 'game' not going how you intended? This last round was beneath even you- at least all of your other twisted experiments seemed quite happy to do your bidding and fight us, at least until we ground them into dust, but these seem to have been practically forced to fight, like us. I doubt you would have bred such useless creatures, so have you brought other groups here besides us to battle for your amusement? Not sure I see the 'scientific' usefulness in that. Be glad you can hide in your labyrinth behind your minions, for I despise your particular sort of coward..."

It probably wouldn't do any good to taunt their tormentor, but it probably would do no harm either, he (or she or it) probably wouldn't care, and meanwhile it did make Hussar feel a little better.
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Re: The Overseer's Challenge IC

Post  SilentBelle on Fri May 03, 2013 6:08 pm

Curunir wrote:"Hussah!" Hussar exclaimed, trampling the kobolds' crude abandoned weapons beneath his hooves gleefully, in particular making a point to demolish whatever was left of the kobold leader's cowardly shield.

"Speaking of cowards, do you have anything to say, great experimenter? We've missed your voice of late, no introductions, no 'grades'- your 'game' not going how you intended? This last round was beneath even you- at least all of your other twisted experiments seemed quite happy to do your bidding and fight us, at least until we ground them into dust, but these seem to have been practically forced to fight, like us. I doubt you would have bred such useless creatures, so have you brought other groups here besides us to battle for your amusement? Not sure I see the 'scientific' usefulness in that. Be glad you can hide in your labyrinth behind your minions, for I despise your particular sort of coward..."

It probably wouldn't do any good to taunt their tormentor, but it probably would do no harm either, he (or she or it) probably wouldn't care, and meanwhile it did make Hussar feel a little better.

"Oh, hah! I forgot I ever released those failed experiments into the lab's halls. So that's where my supplies on that floor were going. I'm surprised they lived as long as they did! It would have been a shame to be thwarted by such repulsive accidents. And, because you demanded a grade, why not?"

You hear a beep, and bright red text hovers in the open air:
Damage Output = 80%
Damage Mitigation = 78%
Luck = 85%
Tactics = 92%
Survival Rate: 100%
Victory: 100%
Risk factor: 45%

Total Grade: 83% (A)


"And because you'll whine if I don't do it, here's the light of reconstitution."

A glowing yellow light fills the room, and even that conjured beast phases back into existence beside Wandering Eye.
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Re: The Overseer's Challenge IC

Post  Dusk Raven on Fri May 03, 2013 6:25 pm

"Victory through valour... interesting."

Also interesting was the Overseer's comments, as well as the grade. So that's who we're up against... so condescending. Even if I don't make it out of this, I'm going to make sure somepony, or someone makes it to crush that smugness out of him.

The healing light washed over him... and the hound reappeared, looking idly about as though nothing had happened. Wandering Eye glanced at it for the bare minimum required to confirm its presence. "Ah, right on schedule... I'm not sure if its presence is a good thing or not. We'll see."
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Re: The Overseer's Challenge IC

Post  Lyntermas on Fri May 03, 2013 8:50 pm

Blitz gave a sigh. "Thank you for that last charge, Hussar. I didn't expect that their leader would survive my onslaught, and when he started hiding behind his shield, I was afraid that his entourage would take us out before we had a chance to finish him off."

He looked over at Wandering Eye. "It seems that you and your beast managed to survive as well. Good work, but there is still much danger ahead." He glanced up at the ceiling where the Overseer's voice had come from. "Hussar did have a point, though: those kobolds seemed to be acting more out of self-defense than the inherent malice we've come to expect. It seems our captor is fully willing to make use of whatever poor souls he can get his hooves onto, then discard them without a second thought. ...Let us not tarry in this place, the path to the next floor should reveal itself to us soon."
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Re: The Overseer's Challenge IC

Post  Xel Unknown on Fri May 03, 2013 9:02 pm

Combat Spellset Updating, please wait... said some text above Proto.

OOC combat info:
Taking out: Reload & Aim (Take Aim) & Reload: New Plan (Open Options) for Spellshield Spikes (Caltrops) & Time-Jump Shot (Blast From The Past)
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Re: The Overseer's Challenge IC

Post  thematthew on Sat May 04, 2013 8:36 pm

Maretoko stares blankly forward, "ANALYZING...Recommend recommencing advancing..."
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Re: The Overseer's Challenge IC

Post  SilentBelle on Sun May 05, 2013 4:35 pm

The tunnel continues onward in front of you, at the end of which is a solid metal door.

"Ah, now for the next real test." The door opens with a rusty grinding noise. "Don't be afraid to test the limits of your own mortality. You might just have to pull out all the stops for this next one. Heh. I do hope you'll surprise me.
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Re: The Overseer's Challenge IC

Post  Lyntermas on Sun May 05, 2013 4:59 pm

"...Once more into the breach, comrades," Blitz said as he stepped through the door.
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Re: The Overseer's Challenge IC

Post  Dusk Raven on Sun May 05, 2013 7:16 pm

"...Once more." Wandering Eye followed, a grim expression on his face, the hound following behind, slavering.

"...It's not my mortality that frightens me..."

[Going to post my combat stats in the OOC thread unless ordered otherwise, since it'll be easier for me to find there...]
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Re: The Overseer's Challenge IC

Post  Curunir on Sun May 05, 2013 8:16 pm

Hussar gives Wandering Eye an odd look, although interprets what he said differently than what he probably meant.

"Well, good for you! Dying is one thing to fear, but one's mortality is an inevitable fact of life- there's not many that accept that! But whether you fear death or not, I plan on getting out of here alive, and on as many of you as possible doing the same!"

Hussar continued onwards through the door, alert for whatever new challenge awaited them. While he had just called their overseer out on it, he wasn't sure he liked their captor returning to their normal cheery mad self, after being relatively quiet the last couple fights.
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Re: The Overseer's Challenge IC

Post  Dusk Raven on Tue May 07, 2013 10:36 am

Wandering Eye smiled. "Don't get me wrong, I intend to get out of here alive as well. It's just..." His smile faded and his gaze drifted downwards, eyes unfocusing for a moment before he snapped back to attention. "Well, there's worse things to fear than death."
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Re: The Overseer's Challenge IC

Post  Xel Unknown on Tue May 07, 2013 10:48 am

Proto seems to have a loading bar slowly move across the top of itself as this chat happens... Thankfully it finished up after Wandering Eye's comment. And the auto-ballista next says. New Spellshot: Time-Jump... Cannot wait to try this out.
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Re: The Overseer's Challenge IC

Post  thematthew on Wed May 08, 2013 11:19 pm

Maretoko stares forward, "Do not worry, you will not be a waste if you were to expire unexpectedly. And vengeance will be had."
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Re: The Overseer's Challenge IC

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