The Overseer's Challenge IC

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Re: The Overseer's Challenge IC

Post  Xel Unknown on Fri Mar 22, 2013 6:08 pm

Thank you for the help. Proto comments now that it was free of the jellycube of doom.
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Re: The Overseer's Challenge IC

Post  SilentBelle on Fri Mar 22, 2013 6:49 pm

Lyntermas wrote:"...I'm just glad that monster went down quickly." Blitz looked up at the ceiling. "So, how many more floors are between us and the exit, Mr. Experiment? 5? 10? 20?"

Oh, just about 28 exactly! And don't worry, each floor has a pleasant surprise for you. Hah!
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Re: The Overseer's Challenge IC

Post  Doc pseudopolis on Fri Mar 22, 2013 7:08 pm

PACU's eyes flash as it receives orders.
"Memory bank 65% full. Current equipment deemed sufficient. Moving on."
and then it started to move on.

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Re: The Overseer's Challenge IC

Post  Lyntermas on Fri Mar 22, 2013 8:41 pm

SilentBelle wrote:Oh, just about 28 exactly! And don't worry, each floor has a pleasant surprise for you. Hah!
Blitzkrieg sighed. "Well, at least we know have a definite answer." Blitz joined Hussar in looking for the stairs to the next floor.

OOC:
No changes required.
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Re: The Overseer's Challenge IC

Post  Xel Unknown on Fri Mar 22, 2013 8:48 pm

Proto just keeps moving forward...

(OOC: No change for me as well... Lets see if I die next battle! XD

I'm not even trying, yet still I live!)
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Re: The Overseer's Challenge IC

Post  thematthew on Sat Mar 23, 2013 1:20 am

Maretoko just looks onward, "THREAT DESTROYED, NEW INFORMATION RECEIVED. MAINTAINING ADVANCED THREAT PROTOCOLS, COMMENCE EXTERNAL CLEANING MEASURES."

((I probably should change something out, but I'm gonna hold off while I gather a little more data.))
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Re: The Overseer's Challenge IC

Post  SilentBelle on Sat Mar 23, 2013 11:22 am

A section of the wall opens up, revealing a box. A sign on the wall inside the box reads: 'Elevator - One way only - Downwards'. Scrawled beneath the sign in scratch-marks you can barely make out some other words: 'Elevator? More like De-elevator!'
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Re: The Overseer's Challenge IC

Post  Lyntermas on Sat Mar 23, 2013 12:11 pm

SilentBelle wrote:Scrawled beneath the sign in scratch-marks you can barely make out some other words: 'Elevator? More like De-elevator!'

"...Came up with that one all by yourself, did you, Mr. Experiment?" Blitz stepped inside the elevator. "Not much of an elevator if it only goes down one floor."

Blitz considered that maybe taunting their "overseer" was not particularly wise. On the other hand, the voice over the intercom seemed to not fully care if they lived or died anyway, and he needed the party alive so they could be properly killed in one of his "tests." So, Blitz was willing to take what little jabs he could.
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Re: The Overseer's Challenge IC

Post  Xel Unknown on Sat Mar 23, 2013 12:16 pm

Even, I, think that was a lame joke... Text above the Auto-Ballista comments.
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Re: The Overseer's Challenge IC

Post  Doc pseudopolis on Sat Mar 23, 2013 12:36 pm

"Analysis of sign indicates little comedic value, speculation indicates an equivalent level of comedic ability in the creator."

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Re: The Overseer's Challenge IC

Post  Curunir on Sat Mar 23, 2013 4:50 pm

"Regardless of the value, or lack thereof, of the sign's comedy, it appears once again we only have one way to go." Hussar didn't like that the sign claimed this to be a one-way journey- there could be no backing up. He looked around the room they were in one more time before joining Blitzkrieg in the box- seeing if there were any other exits, and whether the experimenter had closed off the metal door that had let them into the room or not.
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Re: The Overseer's Challenge IC

Post  SilentBelle on Sun Mar 24, 2013 3:51 pm

Once everyone gets in the elevator of an-only-downward-direction, the door shuts and it proceeds to do just that. After half a minute it comes to a halt and the door open.

On the other side of the door is a room with pervasive low-light and a warm humidity to the air almost like the walls all around you are breathing upon you. The walls look to be cave-like in appearance, and you see moss growing all over various rocks around you. A rancid smell lingers in the air.
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Re: The Overseer's Challenge IC

Post  Lyntermas on Sun Mar 24, 2013 6:15 pm

"Dark, dank, and rancid. I wonder what sort of beastie lives here?" Blitz stepped out of the elevator. "Why can't we just face monsters made of easily-shattered glass, or one that's defeated through intelligent discourse?" Blitz carefully examined the walls and ceiling in case whatever threat they were to face was hiding and ready to leap out at them.
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Re: The Overseer's Challenge IC

Post  Doc pseudopolis on Sun Mar 24, 2013 6:41 pm

"Scanning area."
PACU looks around.

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Re: The Overseer's Challenge IC

Post  Xel Unknown on Sun Mar 24, 2013 7:02 pm

I am lucky I was not built with a sense of smell, I guess... Proto comments as it looks.
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Re: The Overseer's Challenge IC

Post  SilentBelle on Sun Mar 24, 2013 8:39 pm

Doc pseudopolis wrote:"Scanning area."
PACU looks around.

You notice an enourmous mushroom many feet away. A mushroom which promptly jumps out of the ground and begins walking toward you.
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Re: The Overseer's Challenge IC

Post  Curunir on Sun Mar 24, 2013 9:28 pm

"What, no introduction this time?" Hussar says out loud to their presumably listening host, noticing the large moving mushroom.

"Prepare to die, ensorceled fungus!"

Combat Preparation:

Going to assume that it's time to roll initiative. If not, oops!

Initiative: 12

Combat Talents:
[+3] Charging Momentum (Way Too Tough) - Standard Utility
You may make a saving throw.

[+1] Joust (Demand Duel) - Standard Attack
Deal 1d8 damage to target creature. If that creature damages one of your allies on its next turn, that creature suffers 1d8 damage.

[-2] Trample (Slashback) - Interrupt Attack
Trigger – A creature hits you with an attack.
Effect - Deal 1d12 damage to the triggering creature.

[-6] “Poland is not yet lost!” (Never Stay Down)- Interrupt Utility
Trigger - You fall unconscious
Effect - At the beginning of your next turn, if you are still alive, you regain 2d8 hit points and may take an extra standard action

[-7 -4] Winged Hussar Charge (Hurricane Blade) – Minor Utility
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Re: The Overseer's Challenge IC

Post  thematthew on Sun Mar 24, 2013 9:44 pm

Maketoko sizes up the giant Mushroom "AMBULATORY FUNGUS DETECTED, INITIATING COUNTERMEASURES."
Combat!:
Initiative: 9
Talents:
[+3] Furiously Hitting Buttons (Critfisher) – Standard Utility
Choose one;
A) Roll two dice of your choice from amongst d8s, d10s and d12s (you could choose to roll both dice from one of these types, or a mix from amongst these types).
B) Pay 2 pips. If you do, roll five dice of your choice from amongst d8s, d10s and d12s (you could choose to roll all five from one of these types, or a mix from amongst these types).

[+1] Incompetence Engine (I Meant To Do That) [Immediate Reaction]
Trigger - You roll a 1 on a d8, d10 or d12.
Effect - Flip a coin. If heads, you gain 2 temporary hp.

[-X] Draw Lifeforce (Drain Blood) - Minor Attack
Deal X damage to target creature. Target creature gains X+2 life. X cannot be less than 1.

[-1] DOOM! ...oops (Blood is Power) - Minor Utility
You and target creature each suffer 5 ongoing damage (save ends).

[-10] PUSH ALL THE BUTTONS! (Crescendo) - Standard Attack
Deal 1d4+1 damage to target creature.
Deal 1d6+2 damage to target creature.
Deal 1d8+3 damage to target creature.
Deal 1d10+4 damage to target creature.
Deal 1d12+5 damage to target creature.

Items

Fleshrender - 2000 Gold
Weapon
Whenever you damage a creature that is suffering from ongoing damage you may increase the ongoing damage that creature is suffering from by 2.

Iron Shield - 1000 Gold
Trinket
Once per battle you may use the following combat talent.

[0] Endure Pain - Interrupt Utility [1/Battle]
Trigger - You would be reduced to 0 hp or less.
Effect - You are reduced

Special Ability Be Prepared
8: Deal 1d10 damage to target creature.
10: Target creature gains 2d12 hp.
12: Target creature gains Resist 3d8 until the end of your next turn. In addition, until the end of the encounter you and up to six allies may use any combat talent that you possess - even if you did not select it for this battle.
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Re: The Overseer's Challenge IC

Post  Lyntermas on Sun Mar 24, 2013 10:39 pm

"Careful when you hit it, comrades! Most likely it'll send spores to grow and attack us as well...or worse, the spores will grow ON US." Blitzkrieg readied himself to deal with this new threat.

Combat Talents:

Rolling Initiative...5
[+2] Perfect Focus - Standard Utility
You gain resist 3 until the end of your next turn. At the start of your next turn, if you have not taken damage since you last used this ability, you gain 2 more pips.

[-3] Misdirection – Interrupt Attack
Trigger – An enemy damages you with a combat talent.
Effect - A random enemy takes the damage instead.

[-2] Ignite - Standard Attack
Target takes ongoing 1d10 damage (save ends).

[-3] Fireswath - Standard Attack
Deal 1d10 damage to up to six creatures.

[-7] Hammer of Thunder - Minor Utility
You conjure a Thunder Hammer in your hands.[*] You can dismiss the Thunder Hammer as a free action. While you are wielding a Thunder Hammer, you cannot use your other combat talents. Instead you may use the combat talents below.
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Re: The Overseer's Challenge IC

Post  Xel Unknown on Sun Mar 24, 2013 10:43 pm

Proto wasn't sure it was in fact an enemy, but given what it know of the Overseer... It most likely was another foe to fight.

combat data:
Initiative: 14

Talents:
[+4] SUPER Reload (Trance) - Standard Utility*
You suffer vulnerability 4 until the end of your next turn.

[+3] Magical Reload (Form of the Serene Armadillo) - Standard Utility*
You gain 1d4 temporary hp.

[+3] Reload: New Plan (Open Options) - Standard Utility*
Choose one of your talents you didn’t bring into battle this encounter. Substitute that power for this power for the rest of the encounter.

[-3] Explosive Arrow - Standard Attack*
Deal 1d8 damage to target creature. At the beginning of that creature’s next turn, it and all creatures adjacent to it take 1d10 damage and are dazed (save ends).

[-3] Magic Arrow (Furious Rage) - Standard Attack*
Deal 2d10 damage to target creature. If you are bloodied, you 3d12 damage instead.
Items:
Weapon
Overcharged Bolt (Oversized Sword) - 1500 Bits
You may use the following combat talent.

[-4] POWER SHOT! (Not Compensating For Something) - Standard Attack
Deal 1d20+1d12 damage to target creature. If you roll a 19-20 on your d20, you may activate all three of your Special Move Features.

Trinkets
Spell Shield (Amulet of Extraordinary Protection) - 1000 Bits
You begin each battle with 8 temporary hp.
Stats:
HP: 30 + 8
PiPs: 4
Condition: Green


Last edited by Xel Unknown on Tue Mar 26, 2013 8:12 pm; edited 1 time in total
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Re: The Overseer's Challenge IC

Post  Doc pseudopolis on Tue Mar 26, 2013 8:04 pm

"Unknown contact. Assuming Test 003."
Roll (Initiative)
Roll:
Roll(1d20)+0:
19,+0
Total:19
Combat talents, items:

Combat talents
[+3] Take Aim - Standard Utility
You may reroll all 1s on your next attack.
[+1] Double up (Gather Energy) - Standard Utility [Created by Karilyn]
On your next turn, you may take 2 standard actions. You cannot use this talent two turns in a row.
[+1] Armor Pierce - Standard Attack
Deal 1d6 damage to target creature, and that creature suffers vulnerability 1 (save ends).
[-2] Scan (Meditate) - Standard Utility [Created by LoganAura]
For your next two turns, you deal +1d12 damage on attacks that have two or fewer targets.
[-3] Critical hit (Exploit Weakness) – Standard Attack
Deal 2d8 damage to target creature. If that creature is suffering from vulnerability, deal 3d8 damage to it instead.

Items.
Laser-sight (Sneaky Bastard Sword) - 1000 Gold
Weapon
Twice per battle, you may use the following combat talent.
[0] Red-dot (Sneaky Bastard) - Minor Action [2/Battle]
Until the end of your turn, target creature suffers vulnerability 2 against your attacks.
Basic Nano-repair unit (Lifebound Armor) - 1500 gold
Armor
You gain regeneration 3.

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Re: The Overseer's Challenge IC

Post  SilentBelle on Wed Mar 27, 2013 12:58 am

(Initiative is as follows:
Pacu: 19
Freaky Fungus: 19
Proto: 14
Hussar: 12
Maretoko: 9
Freaky Fungus: 9
Blitz: 5

OOC: Sorry, I was busy playing Living Legends this evening.)
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Re: The Overseer's Challenge IC

Post  Doc pseudopolis on Wed Mar 27, 2013 4:25 pm

Turn Start! (HP:30 PIPs:4 Condition: Green)
"Scanning target. Firing High-velocity round."
PACU fires a round into the fungus, aiming to knock it off balance and create a weakpoint for the others to take advantage of.
Combat talent:

[+1] Armor Pierce - Standard Attack
Deal 1d6 damage to target creature, and that creature suffers vulnerability 1 (save ends).
Roll:

Roll(1d6)+0:
3,+0
Total:3
Turn End! (HP:30 PIPs:5 Condition: Green)

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Re: The Overseer's Challenge IC

Post  SilentBelle on Wed Mar 27, 2013 5:25 pm

The mushroom recoils from the attack, then two smaller mushrooms pop out of it. The giant mushroom shoots out a wave of spores at PACU and then the smaller mushrooms burrow their spores into PACU's circuits.

Technicallities:

Freaky Fungus summoned 2 smaller mushrooms (Trait Utility)
Freaky Fungus used Spore Shot on PACU: effect: PACU is Dazed (save ends) (Standard Utility)
2 Smaller mushrooms used Spores In Your Pores on PACU: Effect: 5 damage for each. (Standard Attack X 2)
Factor in daze effects. Total damage to PACU is 14.

Freaky Fungus is suffering from vulnerability 1 (save ends)

Next up: Proto, Hussar, Maretoko.
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Re: The Overseer's Challenge IC

Post  Xel Unknown on Wed Mar 27, 2013 10:51 pm

Proto fires off a overcharged bolt, given that inbetween fights the Auto-Ballsita can't stop charing said bolt of power. Pitty this bolt didn't go off in an epic eplosion of overpowerness like the first time it fired off such a bolt was.

combat talent:
[-4] POWER SHOT! (Not Compensating For Something) - Standard Attack
Deal 1d20+1d12 damage to target creature. If you roll a 19-20 on your d20, you may activate all three of your Special Move Features.

1D20+1D12 => [ 18 ] + [ 9 ] = 27 damage to enemy fungi (the big one)...
Staus:
HP: 30 + 8
PiPs: 4
Condition: Green

(I wonder if I'll die this combat! XD)


Last edited by Xel Unknown on Wed Mar 27, 2013 11:30 pm; edited 2 times in total
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