Spelltacular! [Apples to Apples meets Dungeons and Dragons]

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Spelltacular! [Apples to Apples meets Dungeons and Dragons]

Post  Stairc -Dan Felder on Tue Apr 30, 2013 10:27 pm

Hey everyone, Kindulas and I came up with a game concept last night you might have already heard about. We'd love to open up submissions of new ideas for spells and encounters. This is the thread for posting your ideas.


Basic Concept
You and several friends draw from a deck of spell descriptions. You combine them to conquer obstacles drawn from the Encounter deck. Creativity is highly encouraged. The DM judges your solution by several ranks (to be described later) and awards you the corresponding number of points.

Setting Up the Game

Shuffle the Spell deck and the Encounter deck. One player is selected as the Dungeon Master and the others are Mages. Each mage draws four cards from the spell deck. Mages are highly encouraged to show the contents of their hand to one another regularly, as team work is essential for the game.

How to Play
Each round contains the following.

1) The Dungeon Master flips over the top card of the Encounter deck. Encounter cards describe a challenge the group must face, such as a fighting a balrog on a stone bridge over a sea of lava or training the princess’ puppy to not pee in the house.

2) The Mages work together to come up with a plan using any number of Spell cards from their hands and any other actions a fragile mage might realistically take in order to overcome the obstacles in the most awesome way they can think of.

3) The Dungeon Master ranks the resulting awesomeness by one of the following ranks and awards the group the corresponding amount of points.

Spelltacular!: 50 points
Incredible: 40 Points
Amazing: 30 Points
Awesome: 20 Points
Good: 10 Points
Fail!: -10 Points

4) The Mages draw new cards from the Spell deck until they each have 4 cards in hand once more. If they somehow already had more than 4 cards - they discard down until they have 4.

5) Repeat 4 more times, then change DMs and start over!



Example combination
[2:48:02 PM | Edited 2:48:14 PM] Kindulas: Okay so, I'm going to animate that Mayonase as my faithful servant, turn it into a bunny, then turn that bunny into a "terrifying monster worthy of battling the knights of the round table" that also serves me faithfully. GO MY MINION."


Post your ideas and have fun. =)


Guideline for Designing Spells
In general, the game is about finding cool *combinations* of spells - not just spells that do nutty things. So try to find things that can lead to awesome combinations. For example, one of our concepts was to conjure abraham lincoln with superpowers, so we broke that up into two spells (one conjures abraham lincoln, one gives a creature superpowers)


Want to Play? Here's the pre-alpha version:

Hey everyone, you might have heard that we tried out the first playtest last night. We did and it was awesome. We raced like crazy to get a very, very rough draft done in time - and we didn't get a chance to make sure there was the right number of combinations or spell/grammar check most of the stuff. You'll find the below documents *covered* in typos and poor formatting.

So why are we even showing it to you?

Because, despite all that, it was still a ton of fun to play! We played for 2 hours last night and then played another 2 hours today. For today's game, we didn't even use a DM. The three of us just solved the encounters as a group and tried to come up with the coolest stuff without worrying about total points.

So if you want to check out Spelltacular for yourself - you can cut out the following cards and enjoy. I recommend sleeving Magic Cards and slipping the paper in over the face of the card (like we did - the cards are sized to be a perfect fit for this) or just printing them out on card-stock if you've got it.

You can also number them in a list like a rod of wonder table and use an online dice-rolling tool to figure out which you draw in order to try playing online with friends via Skype or similar. This is going to be much clunkier of course, but hey - if you just really want to try a game that sounds fun.

Spells: https://dl.dropboxusercontent.com/u/101735796/Spelltacular%20Spells.pdf
Encounter: https://dl.dropboxusercontent.com/u/101735796/Spelltacular%20Encounters.pdf


Last edited by Stairc -Dan Felder on Mon May 06, 2013 3:44 am; edited 7 times in total
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Re: Spelltacular! [Apples to Apples meets Dungeons and Dragons]

Post  Ranubis on Tue Apr 30, 2013 10:38 pm

Sir Not-Appearing-In-This-Film
You point out that one person nearby is on the wrong set, and they must apologize and leave the encounter.

Who Turned Out the Lights?
For 15 seconds, the nearby area is completely covered in darkness. Only magic sources of light can shine through.

Falling Chandelier
A decorative light fixture of varying size, from a simple gas lamp to a ornate crystal artwork, falls to the ground and shatters. Yes, even if you are outside, this still happens.

Reading Ahead In The Script
The DM must go ahead and draw the next encounter card, showing it to the Mages.

Invisible Backup Band
Out of nowhere, a burst of music blares through the area. Is it an orchestra? A mariachi band? A mariachi orchestra? That's up to the Mage who casts it.

Send in the Red Shirts
Up to three disposable minions of no real ability, intelligence, or consequence flash into existence, just in time to meet whatever gruesome fate you'd rather avoid.

Legendary Blade of Sharpness
You carry a weapon of such quality and power that it is able to slice through anything like warm butter. Do try not to drop it.

Curse of Amphibious Transformation
One being in the area is turned into a small green animal that hops and makes loud noises.
...No, it is not a grasshopper.

Timeshare
Draw two extra cards for this encounter, and only draw two cards for the next encounter.


Last edited by Ranubis on Tue Apr 30, 2013 11:26 pm; edited 2 times in total
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Re: Spelltacular! [Apples to Apples meets Dungeons and Dragons]

Post  Zarhon on Tue Apr 30, 2013 10:41 pm

Summon troll hooker - Spell
You summon a troll hooker.

Zombiefy! - Spell
Turn a creature (dead, alive, or otherwise) into a member of the undead. They are rotting, decomposed, full of diseases, and unlikely to get a date in this state. Using it on an undead creature gives them an even fouler appearance.

Thriller Night! - Encounter
A pop-culture icon is raising the dead and looking good doing it! Stop it, before the old people start complaining about the racket!

UNLIMITED POWER! - Spell
Your hands uncontrollably emit deadly lightning, shocking, burning or disintegrating anything nearby (including yourself, if you're not careful!). This cannot be prevented in any way, and will last for the following encounter as well.

Defenestrate - Spell
Hurl a target creature through a window. A window is conjured for this purpose.

Balls of Steel - Spell
You place yourself or a target inside a gigantic steel ball, which may be rolled by running inside of it. One will not suffocate inside of it, but cannot see through it either.

Craftsdwarfship - Spell
Add sharp, pointy spikes to any object or creature.

Snikt! - Spell
You gain a pair of Wolverine-like claws, which violently emerge from the back of your hands. This is a rather bloody and extremely painful affair. Perhaps you should have opted for mutant super healing instead...

Regenerate - Spell
You or target creature can full regenerate parts of their body, unless fire is involved. Creatures cannot multiply from this, nor die while under this effect.

Odd thing happened whilst waiting for the bus... - Encounter
A luchador gorilla is picking for a fight with you!

Superplex - Spell
Suplex target creature or object without fail. The bigger the height the suplex is performed from, the better the effect/damage.

Mad Midget Five! - Spell
Summon five midget-sized Power Rangers. They are easily knocked around from the weakest of blows, but are incredibly annoying and distracting.

OMNOMNOM - Spell
Target object or creature becomes delicious and edible (non-harmful to eat). They become no easier to eat, though!

Feline magneticism - Spell
Cover target creature or object in cats. They cling to it with sharp claws and cannot be removed.

Curse of allergies - Spell
Bestow an allergy of a specific substance or creature, onto another creature. Depending on exposure amount/method, it can cause continuous sneezing, painful rashes, or death. Cannot use yourself or fellow wizard players as an allergy.

Sightblind - Spell
You can see with perfect, eagle eyed, microscopic level detail, but are rendered unable to hear, smell, touch, or taste.

Echolocation - Spell
Target creature hears an echoing sound of itself or some other sound, and confuses it for the sound of another creature in the distance.


Last edited by Zarhon on Tue Apr 30, 2013 11:13 pm; edited 1 time in total
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Re: Spelltacular! [Apples to Apples meets Dungeons and Dragons]

Post  sunbeam on Tue Apr 30, 2013 11:01 pm

You did what?!! - spell
Summon a building-sized monster the size of a house. You cannot control the monster, but it will eat you last.

Where's Aquaman when you need him?
Summon an aquatic eldritch abomination the size of a small town. If there isn't enough water to live in, it will begin its "Death Throes," causing serious destruction to everything within reach.

Also, what is an overdeity?
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Re: Spelltacular! [Apples to Apples meets Dungeons and Dragons]

Post  Zarhon on Tue Apr 30, 2013 11:39 pm

Stan the cultist - Encounter
You must stop a cultist from summoning a demonic entity from within the deep reaches of his mother's basement. His mother doesn't like wizards, and is armed with a vorpal rolling pin.

Those two guys - Spell
Summon two distinct, easily identified, but non-notable characters in the background of the event. They don't do anything unless directly interacted with. They continue appearing in every event from this point on.

Event? What event? - Spell
Current event is considered solved and you skip to the next one. If the event is mentioned or referenced in any way, manner, or form afterwards, it is immediately added to the current one.

Cheat - Spell
You will achieve success in your next scam, cheat, or similar fraud against a creature. This cannot be used to cheat the DM or the game.

Greater Cheat - Spell
You may ignore a rule, ruling, veto, game mechanic, event, or spell, but lose 30 points.

Master Cheat - Spell
Do not reveal this card. Triple your points if you succeed in "cheating" during an event and whilst holding this card, then discard the card. If caught cheating, you may reveal this card to get away without penalty.

Lovecraftian chore - Encounter
You must buy eggs, milk, butter, spam and sausages from the local supermarket. The supermarket employs eldritch horrors, which will drive anyone seeing them irriversibly and violently insane. Shoplifting is not advised.

Eldritch Transformation - Spell
Turn target creature into an planet-sized eldritch abomination, which will annihilate you and everything else after one minute. This spell will triple the score gained from the current event.


Last edited by Zarhon on Tue Apr 30, 2013 11:40 pm; edited 1 time in total
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Re: Spelltacular! [Apples to Apples meets Dungeons and Dragons]

Post  Kindulas on Tue Apr 30, 2013 11:39 pm

It should really say you gain "omnipotence"
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Re: Spelltacular! [Apples to Apples meets Dungeons and Dragons]

Post  sunbeam on Tue Apr 30, 2013 11:48 pm

Makeover - spell
Target creature becomes incredibly sexually attractive to any number of target creatures. A creature cannot be made attracted to itself.
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Re: Spelltacular! [Apples to Apples meets Dungeons and Dragons]

Post  Stairc -Dan Felder on Tue Apr 30, 2013 11:57 pm

These are amazing. Can't wait to see more!

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Re: Spelltacular! [Apples to Apples meets Dungeons and Dragons]

Post  Jason Shadow on Tue Apr 30, 2013 11:59 pm

Summon Bigger Fish - Spell
An even more powerful threat is conjured to deal with the problem. However, it might start to cause problems of its own... Replace the current Encounter card with the next one; the score for this new encounter will be doubled.

Jellylegs Jinx - Spell
Target's legs become all boneless and wobbly... at least until they figure out the counter-curse. (Hint: it's "unjellify").

Transmutation No. 63 - Spell
Any number of target allies and/or enemies immediately becomes the opposite sex.

Smooznami - Spell
You summon a colossal wave of foul, gooey slime to wash over everything in sight. This card's effect cannot be countered in any way.

Swampy Weather - Spell
It's raining frogs - hallelujah! If only someone had told you how painful it is to be hit by a large frog falling at terminal velocity...

Perpetual Motion Philter - Spell
For the next twenty-four hours, a single target is incapable of tiring.

Magic Missile Crisis - Spell
In a stunning show of brinksmanship, you very loudly threaten to unleash your entire arsenal of intercontinental ballistic magic missiles against your foe unless he does not back down.

La-La-La, I Can't Hear You - Spell
Deny the existence of the problem in the hopes that it will go away. Hey, it's worth a shot, right?

Nothing a Pint Can't Fix - Spell
Any number of allies and/or enemies get roaring drunk. Warning: may result in waking up in the morning with an unfamiliar tattoo, bedmate, and/or traffic cone.

A Match Made in an Unspecified Outer Plane - Spell
Two targets suddenly feel a desperate, all-consuming attraction to each other. In order to avoid considerable awkwardness, everyone else is advised to leave the room as quickly as possible.

Cozwitt's Conflagratory Incantation - Spell
You and your allies immediately burst into flames. Oh... um... at least ninjas can't catch you now, right?

Amplify Libido - Spell
Target becomes excessively horny. Come to think of it, this will probably just make matters worse...

I'm on a Horse - Spell
You summon the most amazing steed you can imagine. It need not be equine in nature, but you must describe it - your imagination is the only limit!

Indestructable Trousers - Spell
Your pants, kilt, or whatever other garment you are wearing around your legs becomes impervious to all damage.

A Spy Among Us - Encounter
One of your party members has been replaced by an imposter... but who? Reveal the spy before you all have a knife in the back!

A Little Less Miserable - Encounter
It's you and a band of revolutionaries versus a hostile army in the city streets! Don't let the barricade fall, and survive until dawn!

Not-So-Trivial Pursuit - Encounter
An unshakable, implacable hunter is hounding your party! Lose him for good, by any means necessary!


Last edited by Jason Shadow on Thu May 02, 2013 10:29 pm; edited 1 time in total
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Re: Spelltacular! [Apples to Apples meets Dungeons and Dragons]

Post  Stairc -Dan Felder on Wed May 01, 2013 12:05 am

Summon Bigger Fish - Spell
An even more powerful threat is conjured to deal with the problem. However, it might start to cause problems of its own... Replace the current Encounter card with the next one; the score for this new encounter will be doubled.

Genius concept! And awesome reference. Full of win. =)

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Re: Spelltacular! [Apples to Apples meets Dungeons and Dragons]

Post  Stargaze on Wed May 01, 2013 12:15 am

Like Faygo and Random Beatings - Spell
You now receive a 3 liter bottle of soda and a baseballl bat.

The Amazing Soda Fountain - Spell
You receive a bottle of warm diet soda and a roll of mint candies.

Window of Opportunity - Spell
Out of nowhere, a window appears, fixed in the air.

Call the Doctor! - Spell
A blue police box materializes at a point within your field of vision. It is locked.
This does not work if you have apples with you. Apples are rubbish.

Death to King Louis! - Spell
You conjure a crowd of angry, revolutionary French people with bad, Maurice Chevalier accents to assault the target with wooden pitch forks.

Would you do it for a Scooby snack? - Spell
A random party member is granted a box of Scooby snacks.
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Re: Spelltacular! [Apples to Apples meets Dungeons and Dragons]

Post  Z2 on Wed May 01, 2013 12:23 am

Spell - By My Mother's Mandible, I SAY NEIGH!
When you cast this spell, say an incredibly cheesy line. The sheer power of your words renders the enemy immobile. Additional cheese may be required for certain encounters.

Encounter - The Poor Written
No it's not an eldritch horror, it's much, much worse. An infallible, nigh-omnipotent pet of some higher power has decided to fight you; creativity required.

Encounter - The Critic
Armed with respect and angry, angry disapproval; a critic arrives to make sure your party knows just how worthless they are.

Encounter - Dame not appearing in this battle
Time to beat something that isn't there.

Spell - All the single ladies:
Every nearby sentient must kiss someone, those that are unable are banished to a space three litres to the left of last Thursday.

Spell - Then suddenly X, thousands of them!
Conjure 'thousands' of any mundane object

Spell - so i herd u liek mudkips
Point out a nearby object, target is unable to think of anything other than their appreciation for that object for the next day

Encounter - Mirror Image
This encounter does the exact same thing you do, with the same result, but reversed right to left.
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Re: Spelltacular! [Apples to Apples meets Dungeons and Dragons]

Post  Stairc -Dan Felder on Wed May 01, 2013 12:26 am

Kindulas' Crazy Ideas
Control Water
You gain control of all free water within 100 feet of you. While you have this spell in your hand, you also have access to a bucket of water.

Grow Tree
You cause a tree to grow out of any non-living surface in within 100 feet of you. It can be all tall as you like and grows at a foot per second.

Rodent Form
You transform into a rodent. It can eat through cheese at the speed of lightning and gnaw through ropes.

High Rodent Form
You transform into a rodent. It can eat through speed at the cheese of lightning and gnaw through ropes. This spell contains no typos.

Emit Light
You cause any object to emit a light glow or blinding light of any color.

Summon Parrot
You summon a parrot. It repeats whatever phrase you wish without ever shutting the hell up.

Four Score Motherf*cker!
You summon Abraham Lincoln to your side.

Supertime!
Target creature is imbued with superman’s super strength and flight.

Dancing Sword
You summon a dancing sword (of normal sword size). It can float and move at your command.

Supersize
Target object becomes up to ten times as large.

Funsize
Target object becomes any amount smaller.

Hey! Listen!
You summon a small fairy to annoy the sh*t out of target creature.

A.D.D.
Target creature finds it really hard to... um... focus on single tasks.

Telekinesis
You gain the ability to manipulate up to 1,000 lbs of objects within 100 feet of you.

Transfix
Target creature considers target object to be the most totally amazingful thing in the whole universe ever, and it must have it.

Hallucinate
You can make target creature see something that isn’t actually there.

Identity Crisis
Erase target creature’s memory. You may replace it with memories of your choice.

Teleportation
You and any number or willing creatures go wherever the hell you say they do

MONEY
You conjure an undefined amount of cash and are now rich. You may buy happiness for target creature.

Weathercrafter
You change the weather.

I’m on a Horse
You’re on a horse

Boo!
Scare the crap out of target creature

Can it get any worse?
The DM comes up with a problem to make the scenario worse for you - but if you succeed, you get an extra 20 points.

Youngin
Target creature’s age is reversed until it is an infant or small child

Geezer
Target creature is aged to near the end of its life span.

Geekify
Target creature is now really really smart (and totally awesome). However, they are considered undesirable by most members of the opposite sex... but only the unpleasant ones anyway.

Bonehead
Target creature is now a complete idiot

*Pout*
Target creature is now really sad. If you cheer it up, you gain 5 points.

Yay!
Target creature is now really happy about the last thing that happened.

Spectral
Target creature can now walk through solid objects. But only walk.

Illusion
You conjure an illusory object or creature. It can move and make sounds.

Rock Hard
Target object is now as hard as really hard stone

My Reputation Precedes Me
Target creature is now considered world famous and everyone knows their name.

Thirsty?
You compel target creature to drink any one liquid

Echo
You make any sound emit from target object

Ventriloquism
You compel target creature to say up to 50 words. You can have them say these words to a particular creature or object.

Cage in
You create a cage of steel bars around target creature or object

Invisibility
Target creature or object is now invisible

Accelerate Growth
You make target plant grow really really fast

Telepathy
Communicate with target creature... WITH YOUR MIND

Magneto
You gain control of all metal within 100 feet.

IZGODZIRHA!!!
Target creature or object is now scary as hell to non player creatures.

Isn’t it great?
Target creature or object is now considered wonderful to non player creatures. This doesn’t mean they’ll do absolutely anything to get it, but they’ll want it.

Pariah
Target creature is now considered horrible and unclean and is hated by non player creatures

Zombie Apocalypse
You summon 10,000 shambling zombies that care only about eating brains.

Ginyu Beam
Switch bodies with target creature.

Master of Disguise
You take on the appearance of any creature your size

Wubba Wubba
You switch places with target creature

Lights Out
You remove all light from within 1,000 feet of you. Yes, just like Dumbledore does.

Zzz
Target creature becomes really sleepy.

Vendetta
Target creature’s number one goal in life becomes killing you.

Allure
Target creature finds you really attractive.

Love and Tolerate
Target creature considers you a trusted friend and ally

Supah Speed
You or target creature can now move at the speed of sound

Bucket ‘O Lava
You conjure a bucket of molten lava

Rapid Fire
You or target ally can use a single spell any number of times

That’s Levitation Holmes
Target object now weighs 0 lbs. Its mass does not change.

The Power to Move You
Force target creature to move up to 50 feet in any direction

WITH MIND BULLETS
Target creature within 200 yards gets a really bad headache

Spellbook
Draw three spell cards. (And people say reading isn’t cool, lol)

Summon Succubus
You summon an allied Succubus.

It’s Not a Tumor!
Target creature no longer suffers from target ailment


Dan's Crazy Ideas
Kaboom!
One non-living object that you can see explodes.

Reflect Yellow
Your party becomes immune to yellow objects.

Reflect Red
Your party becomes immune to red objects.

Reflect Green
Your party becomes immune to green objects.

Reflect Blue
Your party becomes immune to blue objects.

Chromomancy
Change up to 10,000 cubic feet of material to any color or colors of your choice.

Nuclear Testing
You or another creature gains the abilities of any member of the original Fantastic Four.

Time Bomb
You blow up the previous 10 minutes of time.

Defenestration Sphere
You create a ball 20 feet in diameter of pure force that rams forward with the force of a viking-wielded battering ram.

Magiviagra
Multiply the numerical values within another spell by five.

Transmutation
Turn up to 100 cubic feet of non-living material into gold, glass or tacky pink plastic.

Make a Wish!
You force an enemy creature to make a wish. You gain the powers of an overdeity for this request and must fulfill that wish to the letter, but may do so in any manner you choose so long as it technically fulfills the request.

Explosive Runes
You create a sealed scroll covered in runes. When a creature reads these runes, the scroll explodes.

Runes of Compulsion
You create a sealed scroll covered in runes. The first creature to read these runes must follow a single instruction that would not harm itself or any of its allies.

The Magic Word
Choose a word. Whenever a creature says that word, a flock of pink flamingos attack it. The flamingos also explode.

The Name Game
If you can make target creature say, spell or otherwise reveal its name backwards - it vanishes to the fifth dimension.

What is Love?
Target creature falls madly in love with target creature.

Seusiffy
Choose a rhyme scheme. Target creature can speak only in that rhyme scheme.

Shakespeare in the Park
Target creature performs a monologue from one of Shakespere’s plays.

IN THE ARENA OF COURSE!!!
You conjure an arena. It has gladiators.

I Can Haz Cheeseburger?
Yes you can. You have a cheeseburger.

Standing Ovation
You conjure an unbiased audience. If you can make them applaud, the group gains 10 points.

Animate Condiment
Target condiment comes to life and serves you faithfully. It is now considered a creature.

Sees Through Wooden Doors
Your party can see through wooden doors.

Recategorize
Target object is now considered part of the category of your choice for the purpose of spells. This does not change its properties but, for example, you might make a banana part of the ‘wooden door’ category - allowing you to use spells on it that only affect wooden doors.

Spikify
Target object is covered in spikes.

Flame On
Target object is on fire.

Extinguish
Extinguish any fires, whether literal or metaphorical.

It IS the rabbit!
Target cute and fluffy creature becomes a terrifying monster worthy of battling the knights of the round table.

Bunnify
Target creature becomes a cute and fluffy bunny.

It’s Only a Flesh Wound
Target creature can ignore pain entirely.

Sir Not Appearing In This Film
Target allied creature no longer exists.

What the Curtains?
Target creature believes he is the rightful heir to all curtains.

Message For You Sir!
Target allied creature is shot by an arrow containing a message of your choice.

A Shrubbery!
You conjure a shrubbery. If you can get an enemy creature to say, “Ni” - you gain 5 points.

Challenge of Strength
You may challenge target creature to an arm-wrestling match. The creature must accept.

Double Agent
One of your allies is now considered to be your enemy and one of your enemies is now considered to be your ally for the purpose of spells.

Trojan Rabbit
You conjure a Trojan Rabbit.

But We’ve Already Got One!
You convince target creature that you own any object.

Persuasive Speaking (Shouting Really Loud)
Target creature now agrees with one of your political positions.

Course It’s a Good Idea, I’m God!.
Target creature believes you have the holy grail.

Contortion
Space is now curved a bit more.

Too Much Pink Energy is Dangerous
Target pink object with volume greater than 1000 cubic feet detonates with the force of an atom bomb.

Brush With Divinity
Flip a coin when you cast this spell. If heads, target creature believes you are the messiah. If tails, the target believes you are the spawn of satan.

Truthiness
Creatures cannot lie. If you get an enemy creature to admit an embarrassing secret, gain 5 points.

Invoke the FSM
You conjure 1000 lbs of spaghetti.

Invert Gravity
Create a cubic area up to 100 feet in all dimensions. Gravity is reversed within that area.

Falling with Style
If you get a Fail rating for this encounter, gain 20 points.

Frozone
Freeze up to 100 gallons of water into ice.

Flash Flood
Conjure a thousand gallons of water.

Clone
You conjure an exact duplicate of target creature. It is identical in all ways to the creature you copied - so if the original was your ally this one is also your ally and vice versa.

Form of the Rabid Mongoose
You or an ally transforms into a rabid mongoose.

Form of the Duckbilled Platypus
You or an ally transforms into a Duckbilled Platypus.

Plagarism
Copy the effects of a spell cast in this encounter.

My Work Is Not Finished
If an ally falls from a height of 1000 feet or more while battling a fiery creature, it comes back to life as a super awesome version of itself.

Antimagnetic Aura
Target creature becomes immune to all metal.

Origami Golems
You conjure 15 paper golems the size

Disney Princess
You sing a song. While singing, all natural animals within 1000 feet of you obey your every command.

Tragic Backstory
Kill up to ten creature’s parents. They know you did this.

Solipsism
Target creature believes that it alone exists.

This... Is my boomstick!
You conjure a high powered rifle.

Let’s Do the Timewarp Again!
Move the encounter to prehistoric times.

Command Spirits
You control all incorporeal creatures in the area.

Command Spirits
You control all alcohol in the area.

Command Spritz
You conjure a spray bottle filled with water that you may control telekinetically.

Mold Stone
You can form an existing piece of stone up to 10,000 cubic feet in volume into any shape that suits your purpose. However, moving parts simply do not work.

Stone to Candy
You turn up to 10,000 cubic feet of stone into rock candy.

Take to the Skies
You and up to twenty creatures gain the ability to fly up to 20 miles per hour.

Ego Infusion
Target object gains sentience and a sassy attitude. It can communicate telepathically with all creatures within 100 feet of it.

Geekhousing
Target creature now lives in its mother’s basement, and there’s nothing wrong with that
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Re: Spelltacular! [Apples to Apples meets Dungeons and Dragons]

Post  Philadelphus on Wed May 01, 2013 1:26 am

Stairc -Dan Felder wrote:
Isn’t it great?
Target creature or object is now considered wonderful to non player creatures. This doesn’t mean they’ll do absolutely anything to get it, but they’ll want it.
Want-It Need-It Spell
Target creature or object is now considered incredibly amazing by non-player creatues that see it, to the point where they will do anything to get it.

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Links to all the official sourcebooks in one place.
Optional Talent Specialization for your characters.
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Re: Spelltacular! [Apples to Apples meets Dungeons and Dragons]

Post  Stairc -Dan Felder on Wed May 01, 2013 2:24 am

The Gazebo
Target structure becomes a dread monster with no equal that wishes death on all.

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Re: Spelltacular! [Apples to Apples meets Dungeons and Dragons]

Post  Zarhon on Wed May 01, 2013 7:36 pm

RickRoll - Spell
Summon Rick Astley to perfrom his "Never Gonna Give You Up" song. This has a 50/50 chance of causing the creatures present to either be distracted by him for the duration of the song, or murder him in a violent fashion.

Lazy Bug - event
All the wizards become incredibly, utterly lazy, to the point of refusing to move an inch from their sofas. Their task is to get the remote for the TV from the table 20 feet away. They cannot leave their sofas or be forced out of them, or the event fails.

Do'h! - Event
A fat, balding, yellow man is raiding your fridge! He manages to steal a gigantic wedding cake (how did you even fit that in the fridge?) before you manage to remotely lock the fridge, lifting it with uncanny strength over his head. You must recover the stolen food before it gets eaten, but also ensure it doesn't get ruined!

The Midas Bet - Event
You must stroll through a town that hosts the thieves guild, the bandit's society, the pirate league and the IRS, whilst decked in gold-forged, diamond-studded clothing, without getting robbed. The clothing has the protective value of wet tissue paper.

Klutz - Spell
Target creature becomes incredibly clumsy - it trips and fails spectacularly every two steps.

Derp - Spell
Creature becomes wall-eyed, and is incapable of orienting without blundering.

Too dumb to live - Spell
Target creature no longer has a self-preservation instinct or common sense.

Rule 34 - Spell
[ REDACTED ], skipping the current event.
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Re: Spelltacular! [Apples to Apples meets Dungeons and Dragons]

Post  Stairc -Dan Felder on Wed May 01, 2013 7:49 pm

God I love the Rick Roll idea.

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Re: Spelltacular! [Apples to Apples meets Dungeons and Dragons]

Post  Jason Shadow on Thu May 02, 2013 1:35 am

Diamond-Hard Abs - Spell
Target creature's skin becomes impervious to all physical damage (but not pain) and sparkles in the sunlight, at the cost of the creature becoming reviled by everyone except pre-teen girls and/or middle-aged mothers.

Just Like the MIB - Spell
Any number of target creatures forget the events of the last 20 minutes. If you so desire, you may replace their memory of those minutes with a story of your choosing.

Instant Strawman - Spell
Summons a walking, talking scarecrow. It has a one-dimensional personality, but burns even better than dry tinder.

Don't Look, I'm Naked! - Spell
Any number of target creatures' clothes are teleported to a random location up to three miles away from their starting position. This spell includes the option of summoning small, conveniently-placed fig leaves if you're feeling particularly merciful.

80's Training Montage - Spell
As you carry out your plan, inspiring yet somewhat corny music is piped into your dimension from Elsewhere. If your plan contains at least four additional Spells and a quote from a thematically relevant song, then your score for this event will be quadrupled.
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Re: Spelltacular! [Apples to Apples meets Dungeons and Dragons]

Post  Colter Bolt on Thu May 02, 2013 2:02 am

My Legend Dates Back to the Twelfth Century - Spell
Summon a small abomination with a top hat and a cane. The abomination will regale target creature with it's life story, which causes target creature to flee.

1000 Tasks - Encounter
You have found a holy sword, the most powerful weapon in existence. However, this sword has it's own personality, and requires the user to perform 1000 tasks to prove their worthiness. Get rid of the sword as fast as you can. The sword can not be destroyed.

Prepare for the Inkvasion! - Encounter
A strange girl with blue tentacle hair is threatening to invade the surface world. Take care of the issue before she brainwashes everyone at the beach.
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Re: Spelltacular! [Apples to Apples meets Dungeons and Dragons]

Post  Stairc -Dan Felder on Thu May 02, 2013 5:23 am

Encounters

Back to the Shadow!
You must face an enemy balrog, an incredibly powerful demon of fire and shadow, on a narrow stone bridge over a bottomless pit. Behind your group is an allied helpless protagonist that has the balrog’s ring.

Objective: Prevent the balrog from passing you on the stone bridge and gaining access to the ring.



Weight Watchers [Logan's Idea]
You have been summoned to the morbidly obese kingdom of Rotundus. The allied king pleads with you to aid him help his beloved subjects slim down before beach season, which will arrive in two weeks.

Objective: Solve the king’s dilemma.


Thou Shalt Not Weep!
You have been summoned by the aged knight Sir Spearoften. It seems his seven year old granddaughter Amelia is crying because her pet Chihuahua died.

Objective: Stop Amelia’s crying.


Defend the Fortress!
The last refugees of the shattered kingdom Plottuvice are huddling within their last great stronghold – Helmshallow. The forty foot high stone walls of the fortress seem impressive, but an army of ten thousand intelligent penguins expertly trained in the art of war is charging the walls to dispatch the remaining survivors. In three days, reinforcements will arrive to defeat the penguins.

Objective: Keep as many of the 200 refugees alive as possible.


Curse of the Voodoo Pirate
You have finally caught up with the pink haired voodoo pirate Madame Patra – the insidious sorceress that turns her victims into pieces of wood and builds her ship out of them. Her cursed ship is on the horizon and full of deadly pirates. They have not yet spotted you.

Objective: Bring Madame Patra to justice with minimal damage to the innocent victims that comprise her ship.


Yo Ho Ho!
Santa Claus has gone pirate and is using his flying sleigh and reindeer to terrorize the oceans. You have spotted him flying over the ocean just two hundred feet above your ship.

Objective: Bring Santa to Justice




Spells

Obscure Super Weakness
Target creature can now be instantly paralyzed by contact with either aluminum, pink plastic, rock candy or silver jewelry.

You Shall Not Pass!
Target creature suffers terrible constipation.

Where the Shadows Lie
Shadows gain the ability to speak, but will only speak falsehoods.

Transmute Rock to Jazz
Up to 10,000 cubic feet of rock becomes soulful jazz music.

Protection From Self
You are immune to the effects of your own spells.

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Re: Spelltacular! [Apples to Apples meets Dungeons and Dragons]

Post  Stairc -Dan Felder on Thu May 02, 2013 6:23 pm

Shipwrecked
You are trapped on a deserted island a hundred miles from civilization. It only has enough food and water supplies to last two days.

Objective: Make your way back to civilization.


Breach the Walls
Before you stands the hundred foot stone walls of a fortress. Atop the walls are dozens of enemy archers and enemy soldiers ready to tip pots of boiling oil. The fortress is surrounded by a moat of water.

Objective: Weaken the enemy defenses.


Siege of Slaughtermouth
Every night the dread dragon slaughtermouth, a colossal firebreathing red dreagon, attacks the kingdom’s capital. He is so old he has lost his teeth, but has replaced them with the swords of his greatest fallen foes. The kingdom’s defenses have shattered over the last nights.

Objective: Defend the city from Slaughtermouth.


Release the Rancor!
You have been dropped into a rancor pit, the metal grate closing above you. A huge enemy carnivorous reptomammal charges you, eager to devour your flesh.

Objective: Survive!


Aquaman’s Outrageous Adventure!
Aquaman is ready to prove himself to all the mocking fans. His powers are psychic command over all the animals of the ocean and owning a jetski.

Objective: Help Aquaman defeat Superman.


For the Birds
You are walking through a mountain forest when suddenly all the birds within fifty miles turn vicious. They savagely do their best to kill you.

Objective: Survive the birds.


Beware the Basilisk
You are trapped in the watery bowels of an ancient dungeon, hunted by a giant serpent sixty feet long. Any creature that looks into its eyes is turned to stone.

Objective: Defeat the Basilisk.


Within the Shadow of Reality
You are trapped within a shadow demiplane, rendering you invisible and immaterial to all residents of the real world. The demiplane is maintained by a ghostly warhorse, the collected agony of all the horses that died in the battles of men. As you are ghostly at the moment, you can interact with it as you would a normal warhorse.

Objective: Defeat or Sooth the Ghostly Warhorse to Escape the Demiplane.


Sabotage the Bridge
Within ten minutes, an army of three thousand flaming gnomes will be marching across the Breyadon – a colossal bridge a hundred feet high and a thousand feet long. It is made of iron and is fifty feet above a wide river.

Objective: Get as many flaming gnomes as possible to wind up in the river below.


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Re: Spelltacular! [Apples to Apples meets Dungeons and Dragons]

Post  RavenscroftRaven on Fri May 03, 2013 2:35 am

Spells:

False.
If you can prove the target cannot physically exist, it disappears in a puff of logic.

Actually basilisks are hexapeds, not serpents.
Pointing out a flaw in the DM's encounter causes time to stop for 30 seconds, with only the caster able to act. After 30 seconds, the scene resumes, however the flaw is fixed.

Lucky guess

The next time something in theory random is attempted by the caster (rolling a die, guessing a password, etc), they are automatically correct no matter what they say it is.

4-20 appreciation
All beings stop for tea time. What, there's another 4-20 people celebrate?

Demystify Target
Target is no longer supported by anything magical, and is fully subject to all worldly physics.

Demystification Zone
Physics applies to everything within 100 feet, with magical supports fading from existence.

Fireball
Makes a 30-foot radius ball of fire, for 2 seconds, centered anywhere within 200 feet.

Equivalent Coldball
Makes a 30-foot radius fireball, 550 degrees Kelvin, for 2 seconds, and a 30-foot radius zone of chilling cold, 2 degrees Kelvin, both centered anywhere within 200 feet, but cannot overlap.

Thinking with Portals
Create two circles 3 feet in diameter in any two sufficient sized solid objects you can see. Going through one circle exits through the other, preserving all momentum.

There's a kitten
There is a kitten. It appears anywhere you can see. It is a house cat breed.

Summon Instrument
Summons any musical instrument one foot above your outstetched arms.

The Sacrifice
Give up 10 points from the scenario (this can drop you to negative points) to automatically kill one "ally". Don't worry, though. They'll come back in the next scene.

What can I say?
Target is rendered completely mute.

Radiate
The last spell cast applies to every single possible valid thing it can target. Note you are your own ally for the purpose of this spell, even if you won't feel like it.

Wait, what? Run that by me again. In order.
The last 4 spells cast this encounter are recast in opposite order, with the same targets and locations.

I Feel Lucky, Punk.
Gain 80 points if you would gain at least 40 points (instead of the winning amount). Gain zero otherwise (instead of what you would win... or lose). This must be the first spell cast during the encounter.

Encounters:

Rock of Ages
The wizards were brought to the council of stone golems, who demand to be entertained by music or they will crush the wimpy flesh-beings.
(Objective: Survive)

-REDACTED-
The wizards just published in a newspaper a cartoon of the Sun God eating a sandwich. Everyone knows the Sun God prefers pitas, so his worshippers are outside your door with torches and pitchforks, ready to torture you to death in the name of peace and tolerance.
(Objective: Survive)

Now you're just s**tting me.
The world has run out of toilet paper. Brave wizards, only you can solve this problem!
(Objective: Solve the problem. And quickly, because you need to use the washroom too!)

Brush, then Listerine!
All toiletries become sentient, and are loudly complaining every time they are used. They aren't threatening to kill anyone or anything, but they're really annoying.
(Objective: Make them shut up.)

And You're the Father!
A woman comes forward and claims her pregnancy is due to a random male wizard in the party. If there are no male wizards, then a random female wizard. She demands alimony. No wizard has ever seen this woman before.
(Objective: Get out of financial ruin)

Velocity
The horse-drawn carriage the wizards are on is rigged to explode if the horses slow past a decent canter. The only other riders in the carriage are the driver, kittens, and recently-adopted orphans.
(Objective: Survive, and minimalize damages.)

Double Trouble
Draw two more Encounters. Both are happening at once. Double all spells used, and all points received or lost this round.

Gee Em Ohs
An enemy wizard has made vegetables revolting. Not, like, taste bad. The entire farm grew 30x their prior size and got mean attitudes and little legs. They're beating up the townsfolk.
(Objective: Save the town)

Pure Doppelganger
A group of wizards challenge your group to a duel. The only trick is they mimic your actions perfectly, one per wizard, casting any spell their opposite casts, moving in tandem with them, etc.
(Objective: Win the duel)
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Re: Spelltacular! [Apples to Apples meets Dungeons and Dragons]

Post  Stairc -Dan Felder on Fri May 03, 2013 2:53 am

I'm impressed by the continual extremes of wildly unique ideas *and* the exact same ideas. Stuff like *false* is such a great reference and Rock of Ages is wildly awesome. At the same time, Kindulas and I came up, among other things, spell and encounters with some of the exact same names as previous posters. We came up with an encounter that draws two more encounters just before 7pm today and also called it Double Trouble too! And Sir Not Appearing in this Film was developed on monday evening before we even had the rules fleshed out. *laughs*.


Here are the products of today's work (including one or two revamps of previously posted ideas that we particularly loved).

Encounters
Rescue the Dragon
A dragon recently kidnapped a princess and forced her to marry him. However, she has since grown incredibly clingy and constantly demands more expensive treasures. The dragon is bound by his marriage vows and his honor refuses to break them.

Objective: Rescue the Dragon from his Relationship


Cthulu Saves the World
A powerful wizard has locked away Cthulu’s dark powers. The only way for the elder god to regain his strength is to become a true hero. Cthulu has rushed into battle to save a city from a firebreathing red dragon, a frost-breathing white dragon and a dozen of their fire giant and frost giant minions.

Objective: Help Cthulu Save the City to Regain his Powers.


Curse of the Vampire Nazi Robot Zombie
While exploring the ruins of a cemetery at midnight, a random member of your group is suddenly turned into an enemy Vampire Nazi Robot Zombie desperate to devour your flesh. The group member cannot cast spells, but is as strong as dangerous as Wolverine and just as hard to kill.

Objective: Destroy your friend, so you can resurrect him at the temple the next day.


To Hell and Back
A friend of yours has been captured by demons and is being tortured in Purgatory – the prison of hell. Purgatory is well guarded by a fire titan outside the gates and tens of thousands of demonic guards within. It is a prison more than twenty miles on each side and made of red iron.

Objective: Retrieve your friend or put him out of his misery.


The Last Stand
You are trapped in a broken down building that is surrounded on all sides by hundreds of enemy munchkin soldiers. They have archers, swordsman, cavalry and a lollipop guild.

Objective: Escape the trap or take as many of the soldiers down with you as possible.


Curse of the Hiccups
Benadorn, the allied King of Farhaven, is minutes away from giving an important royal address to his nobles. However, he suddenly has come down with the hiccups.

Objective: Cure King Benadorn of his affliction in the next four minutes before his speech.


Trapped in a Dungeon
You have been locked in the windowless dungeon of Castle Darkmeanie. The cell is crafted from polished obsidian and iron bars prevent your escape into the hallway. The cell door features a masterfully crafted lock. The halls leading from the cell to outside str filled with dozens of guards.

Objective: Escape the cell and the hallway.


Clash at the Coronation
During your friend Rorek’s coronation as the new King of Plottuvice, his evil brother Duke McNasty crashes through the ceiling of the castle on a savage dragon-sized tortoise.

Objective: Resolve the confrontation.


Robin Hood
The mayor’s cache of extorted gold lies guarded by one incredibly intelligent guard, and an incredibly bone-headed guard who only holds the job because he’s the mayor’s spoiled son.

Objective: Get the gold without killing the guards


Happy Birthday
King George’s eight year old daughter’s birthday is today, and you have been hired to perform as magician’s at her party.

Objective: Impress the children without killing anyone, or displeasing Kind George.


World Wizard Dueling
Your party has been made contestants in the World Wizard Dueling championships – a fake competition made to impress fans.

Objective: Put on an amazing fight with one another to impress the audience (it needn’t be an actual “Duel,” all players participate).


Fun Realm
You've been transported to an otherworldy plane run by an insane gnome. He is obsessed with having fun; and won’t let anyone leave unless they prove that they are fun.

Objective: Only the fun survive!


Mines of More-Yeah!
The dwarves of More-Yeah have found rich deposits of gold and mithril beneath their mountain.

Objective: Help them dig too greedily and too deeply.


The Edition Wars
A group of gamers is blocking traffic in the public square by arguing about whether 3.5th Edition, Pathfinder or 4th Edition is better. They have been arguing about it for days on end and won’t shut the hell up or leave. The townsfolk are beginning to become sucked into the growing feud.

Objective: Exterminate the problem before it spreads.


Into the Garbage Chute!
You dove into a trash compactor filled with disgusting junk and goop. The iron walls are closing in and there’s a tentacle creature inside with you. You swear, it seemed like a good idea at the time.

Objective: Continue the plot.


This is Why You Fail
Flip over another encounter card. For that encounter, your ranks are based on how spectacularly you fail rather than how spectacularly you succeed.

Objective: Epically fail the encounter you flip over. Weren’t you listening?


Tax Troubles
The IRS (Interfantasy Revenue Syndicate) has ‘discovered’ that you are behind on your taxes. Your first warning of this is when you are confronted with the Accountant Ninja Squad in the local tavern, the Rusty Unicorn.

Objective: Retain your wealth while suffering a minimum of paper cuts.


The Lord of Lightning
A dragon made of living lightning is attacking the humble orphanage in the woods. It hasn’t been attacking very long, because most of the kids are still alive.

Objective: Defeat the dragon and save the remaining orphans.


The Stubborn Brat
You have found a small child in a demon’s lair. Her parents hired you to bring her back. However, she refuses to get in your bag of holding with the other orphans.

Objective: Get her in the bag.


Monster Duck Rally
The dark lord Elgrave has challenged you to compete in a Monster Duck Rally. The winning team of the competition is the one that makes their savage, 200 foot tall duck die in the most spectacular way.

Objective: Save the princess by engaging in murder most fowl.


Chicken? Run!
An elf in a green tunic has accidently kicked a chicken, and now an inexorable wave of chickens are attacking him.

Objective: Don’t let the chickens kill him!


Hang in there!
There is an epidemic of kittens clinging to the trees in a nearby forest. The trees are really tired of this crap.

Objective: Cure the forest of this “blight”


Hurricane of Kittens
There is a destructively cute hurricane of kittens whirling across the prairie toward a nearby town. The hurricane is capable of ripping through the town, but the townspeople are transfixed by its adorableness.

Objective: Prevent needless death of innocent people.


Double Trouble
Flip over the next two encounter cards and deal with them both at once. The DM decides how the two happen at once. For example, if one encounter involves you stuck in a dungeon and another encounter involves defending a town from a hurricane – you might be stuck in the dungeon while the hurricane is approaching the town. You gain double points for this encounter.



Spells
Epic Failure
For this encounter, your ranks are based on how spectacularly you fail rather than how spectacularly you succeed.

Phantasmal Forklift
You conjure an invisible forklift that you may control mentally.

Minor Transmutation
Transmute any object that could fit in a 1 foot cube into any other object that has the same total volume and is from the same ‘kingdom’. The kingdoms are animal vegetable and mineral. The end result can weigh no more than five lbs. For example, you might turn a weed into a rose.

Conjure Fandom
If there is an extremely cute creature within sight, you may conjure a legion of 100 teenage human fans armed with keyboards, cosplay costumes and foul language that will kill anyone that shows the creature the least bit of disrespect.

Fire Immunity
Target creature is immune to any level of heat

Enlightening Bolt
You unleash a bolt of pearly energy. A creature struck by the bolt is enlightened (you choose whether they weigh up to half as much, have a spotlight shined on them or become one with the teachings of some Asian guy).

Enrage
Target creature is now mad as hell and isn’t going to take it anymore

Impress Plants
Flora finds you awesome

Whale of the Banshee
You conjure an operatic blue whale. It’s REALLY loud and it’s singing can shatter class.

Mordenkainen's Unfaithful Wife
You conjure an extremely attractive, allied young woman.

Talk to the Hand
You conjure a spectral hand that can cause people to shut the hell up

Mass Suggestion
Up to 100 creatures feel a sudden urge to congregate in a religious ceremony.

Conjure Corn Maze
You conjure a corn maze up to 1000 feet on a side. It takes a creature with average human intelligence 2 hours to navigate the maze. Smarter creatures might just walk through the corn.

Transmute Stuff to Harder Stuff
All objects within 100 feet of you are now a lot harder to break. For example, paper becomes as hard as sheet rock.

Mordenkainen's Lubrication
Target creature or object up to 100 square feet in surface area is now extremely slippery.

Mathemagician
You become as skilled as Stephen Hawking at solving mathematical equations.

Get On With It!
Reduce any time specified in an encounter or spell description to up to one tenth.

Editorial Mandate
Delete one sentence from the encounter’s description.

Rewrite
Change all instances of one word in a encounter spell description to a word of your choice. The encounter spell description must still make grammatical sense after the change.

Story Editor
Change all instances of one word in an spell description encounter to a word of your choice. The spell description encounter must still make grammatical sense after the change.

Instant Twilight
Target creature or object up to 10,000 cubic feet in volume is now incredibly sparkly. Pre-teen girls find this object nigh-irresistible.

Murder Most Fowl
You conjure a flock of hostile, murderous chickens with stainless steel beaks and claws that attack all creatures they can see.

Leomund’s Secret Chest
Target female creature now appears to be a male.

Freefall
Terminal Velocity is no longer a thing

Say ‘What’ Again!
Any creature that says the word ‘what’ is shot by Samuel L. Jackson. If a creature is shot this way, Samuel L. Jackson arrives at your side during the next encounter.

Animate Cartoon
Any two dimensional illustrations within 100 feet of you move at your command. They’re still constrained to their medium.

Animate Plants
All flora within 50 feet of you are now intelligent creatures that can move and do things and stuff. However, they’re still rooted in place.

Otto’s Irresistible Musical Number
This encounter is now a musical. All creatures in the encounter must sing all their words and dance all their movement. If you sing the descriptions of your actions without any of the rest of the group cringing – the group gains 20 points.

Cheater, Cheater, Pumpkin Eater
Play this spell only after finishing an encounter. If you managed to break a game rule without anyone noticing, the group gains 30 points.

Summon Bigger Fish
You conjure a fish that is up to twice as big as any creature you can see.

Aquaman’s Rousing Song of Heroism
Aquaman appears to sing a rousing song of heroism. He reminds you that super breath can come in flame, frost or just plain bad and that shrinking’s a power, but it’s kinda sad. All creatures that hear this are either incredibly inspired or dumbfounded (your choice).

Rick-Roll
Summon Rick Astley to perfrom his "Never Gonna Give You Up" song. This has a 50/50 chance of causing the creatures present to either be distracted by him for the duration of the song, or murder him in a violent fashion.

Ice Breaker
Choose one. Shatter all frozen objects you can see or the clothing of up to 1000 creatures teleports 3 feet to the left.

Here Come the Men in Black
Any number of target creatures forget the events of the last 20 minutes. If you so desire, you may replace their memory of those minutes with a story of your choosing.

Study Up
Look at the top 3 cards of the spell deck. Put one into your hand and the rest into the spell deck’s discard pile.

Nostalgia Critic
Return one spell from the spell deck’s discard pile to your hand. You must insult the spell in some way.

Falling Chandelier
A decorative light fixture of varying size, from a simple gas lamp to an ornate crystal artwork thirty feet in diameter, falls from the sky overhead. Yes, even if you are outside, this still happens.

Reading Ahead in The Script
The DM must go ahead and draw the next encounter card, showing it to the Mages.

Send in the Red Shirts [Based on Ranubis' concept]
You conjure up to twenty disposable minions of no real ability, intelligence or consequence. When you cast this spell, an additional objective for the encounter becomes to get as many of them killed as possible.



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Re: Spelltacular! [Apples to Apples meets Dungeons and Dragons]

Post  Stairc -Dan Felder on Fri May 03, 2013 6:09 am

More Encounters

Beast of the Black Isle
A black-skinned enemy monster that seems to be the terrifying lovechild of a huge bear and a black dragon has chased all fishermen away from Blackrock Isle. You confront it on the rickety wooden docks of the rocky island.

Objective: Prevent the Monster from Menacing the Fishermen.


Dawn of the Doomstar
An infernal meteor crashes into a murky swamp. Its impact ruptures reality, creating a 30-foot-wide gateway to hell. You arrive to find hundreds of demons already having emerged from the gateway.

Objective: Stop the Demonic Invasion Permanently.


Menace of the Mageslayer
A powerful knight, sworn to slay magic users, confronts you at the bottom of a box canyon. He is equipped with antimagic armor that prevents any spell from functioning within 5 feet of him.

Objective: Survive the Encounter with the Knight.


Peril of the Platypus
You confront a savage duckbilled platypus five hundred feet long and two hundred feet high on the slopes of a snow-covered mountain.

Objective: Win the Kingdom’s Record for Best Hunting Trophy by Bringing Down the Beast.


A Better Mousetrap
There is a white mouse in the Kingdom of Plottuvice that commonly sneaks around the royal castle. Prince Wattawus has been repeatedly terrified by seeing the creature. Thus far, the mouse has eluded all the common traps designed to capture mice.

Objective: Capture the mouse.


Menace of the Moneyman
Maximus Gruel, CEO of Evil Entertainment, is about to slash the development budget of your favorite game franchise in half. You have infiltrated EE’s corporate headquarters posing as accountants. You are waiting in the hallway between Gruel’s office and the board room.

Objective: Prevent Gruel from reaching the board meeting without blowing your cover.


Draw His Gaze
Your halfling friends are attempting to sneak into an evil kngdom past the all-seeing eye’s ever-watchful gaze. You are currently marshaled with a small army of warriors on horseback in front of the black kingdom’s gates.

Objective: Draw the eye’s gaze with a world-class distraction.


Troll in the Dungeons!
A portal to the internet has opened in the dungeons, releasing a 300 lbs troll into the world. Its unrelenting stream of harsh language enrages all that hear it into a berserker fury – making them want to kill the closest creature to them.

Objective: Humiliate the troll and end his reign of terror.


Doom of the Dragonlord
You engage Azurestorm, a lightning-breathing blue dragon, and his horde of 50 goblin minions on the edge of a verdant oasis within the desert. Azurestorm has claimed the Oasis and nearby villages are dying of thirst.

Objective: Defeat the Dragon and his Goblin Minions


Defense of the Dawnsoul
The child Shiarra is the new Dawnsoul, the living host for the spirit of Dawn. However, she has been weakened to helplessness after curing a plague. A twenty foot tall shadow demon is leading an endless zombie assault on the forest clearing where you have set up camp with Shiarra.

Objective: Defend Shiarra for two hours until dawn.


Lost Kitty
Brad the Archdemon has lost his fiery hell-tiger Muffins near the village of Balderdash. You run into the two ton hell-tiger in Balderdash’s red light district, “Rosethorn Alley”. The city guard has it surrounded.

Objective: Save Muffins from the murderous city guard and return the savage beast to its owner safely.


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Stairc -Dan Felder
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Re: Spelltacular! [Apples to Apples meets Dungeons and Dragons]

Post  Kenzamaka on Sat May 04, 2013 10:34 pm

Spiral Swords (Spell)
Summon a ring of 6 magical swords (Points facing away from you) to spin around you at waist-height. You may also summon them above your head to fire forward, or summon them in a 'crown' position above a target, stabbing them into the target at-will. These swords last for five minutes.

X-FACTOR (Spell)
Become faster, stronger, and gain a significant healing factor for 1 minute. This spell cannot be re-used for the rest of the game under any circumstances.*

Power of the Power of the Power of the METEOR SHOWER (Spell)
Create a shower of flaming rocks from the sky to land in a 20-foot radius in front of you. Careful using this indoors.

*Footnote: That's just in case we make some kind of "Retrieve something from the discard pile" card.
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Re: Spelltacular! [Apples to Apples meets Dungeons and Dragons]

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