Wanderers of Weyard

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Re: Wanderers of Weyard

Post  ZamuelNow on Mon Jul 01, 2013 6:36 pm

Making a glance over the interior, Keen turned to Gusty.  "As the fliers, the two of us should scout things out for everyone.  Keep your eyes open."

Perception:
4 + 6 = 10
*somepony is kinda blind today*
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Re: Wanderers of Weyard

Post  kajisora on Mon Jul 01, 2013 7:06 pm

[quote="ZamuelNow"]Making a glance over the interior, Keen turned to Gusty.  "As the fliers, the two of us should scout things out for everyone.  Keep your eyes open."

"You're probably right. That... hole? Whatever it is, it doesn't look inviting. I wonder if those platforms can hold our weight.... Gimme a sec. I'll go check it out"
Gusty warily flies over to one of the floating rocks. One that isn't TOO close to the gaping abyss. Then she proceeds to jump up and down on it with her full weight.

Perception assist and athletics for hopping:

perception: 1d20+7     9+7 = 16
Acro: 1d20+7             5+7 = 12
Gusty is not a strong pony... eeenope
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Re: Wanderers of Weyard

Post  Z2 on Mon Jul 01, 2013 9:13 pm

The path up doesn't LOOK too dangerous to Gusty, at least less dangerous than any path down. She proceeds to step onto the platform nearest solid ground, jumping up and down to test it.

The rock bounces slightly in time with her, but maintains a... MOSTLY static position, as if it was tethered to something. However, that does not prevent a jump shifted awkwardly to the side from FLIPPING THE STONE OVER with Gusty still placing more than her full weight in the general 'down' direction...

Doom?:
There's "something" underneath you, so this isn't exactly do or die, but a hurried bit of flight might not go amiss.
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Re: Wanderers of Weyard

Post  kajisora on Tue Jul 02, 2013 1:00 pm

"Whaaahh!"
Gusty tries and fails to hold on to the stone. Then she remembers she has wings.
Now falling sideways, she attempts to right herself and take to the air.
Not a cliff hanger!:
1d20+7
17+7 = 24
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Re: Wanderers of Weyard

Post  ZamuelNow on Thu Jul 04, 2013 12:55 pm

"Gusty, you okay over there?"  Keen called out to the fellow pegasus as they tried to observe their surroundings.  "I've got an idea.  Considering where we are, perhaps we should use wind on that stone at the entrance.  While Gusty may be the air adept, several of us have weather control so we ought to be able to help out."
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Re: Wanderers of Weyard

Post  Doc pseudopolis on Fri Jul 05, 2013 5:50 pm

Silver nods distractedly, thinking hard and trying to remember where on airs rock the tablet needed to go and eventually focusing so hard on that she ended up walking in a small circle.
(Using Jack of all trades to gain access thattaway!, using thattaway! to locate the area the tablet needs to go.)

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Re: Wanderers of Weyard

Post  Z2 on Fri Jul 05, 2013 10:24 pm

Silver spins around comically... and vertically.

She eventually settles for pointing almost straight up, before toppling over from the awkward position.
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Re: Wanderers of Weyard

Post  ZamuelNow on Sun Jul 07, 2013 1:29 pm

Keen tilts her head at the odd sight.  "Wha...what just happened?"  While awaiting Silver's response, she pondered a small plan.  "Shear, Slime, I need you for something.  You can find various odds and ends right?  I need you to find the most pungent and foul smelling substance you can and bring me half a jar of it.  Think you can do that?"

Request:
The request for Shear and Slime is the in-universe justification for:
Training Certificate - 2000 Gold
Trinket
When you purchase this item, choose a trait that you meet the prerequisites for. While you have the Training Certificate equipped, you are considered to have the chosen trait. You may equip more than one Training Certificate at once, as long as the traits they supply are different from one another.

which will be used for

Cutscene Immunity [Created by Zarhorn]
Your conjurations cannot be targeted by enemy attacks until the end of their second turn.

Also, other RP uses could be useful.
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Re: Wanderers of Weyard

Post  Doc pseudopolis on Sun Jul 07, 2013 3:51 pm

Without an explanation Silver's hoof shot up and pointed back in the direction she had been pointing in before she fell over.
"That's where we need to go."
and she took in the view what she was pointing at.
Roll! (Perception: What's up there anyway?)
Roll:

Roll(1d20)+10:
19,+10
Total:29

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Re: Wanderers of Weyard

Post  ZamuelNow on Tue Jul 09, 2013 12:38 pm

Flying over to where Silver was, Keen pulled a magnifying lens out of one of her pockets and handed it to the earth pony. "See if this is of any help."

Burning a magic point...:
Element of Generosity
Adding a +15 to Silver's Perception check
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Re: Wanderers of Weyard

Post  Z2 on Sun Jul 14, 2013 7:50 am

The climb seems to go on for ages. The rocks swirl and speed independent of your desires. As you look, you think you see shapes flitting about, you KNOW you see another cyclonic stone, and you hope you see what looks like an intact building.

(Meanwhile, Shear and Slime return with a bottle of luminous blue ooze....
P.S. Somepony please do that weathercrafting now.)
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Re: Wanderers of Weyard

Post  kajisora on Sun Jul 14, 2013 8:48 am

Gusty flies back to the... entrance plateau.
"Ok.... no more jumping... in fact, I might not land at all while we're here. I'm just going to fly. Nope, not landing at all."
A pause
"So, what's up next?"
Another pause.
"Dumb question. I'm the air adept here! And this is Rock's Air! I'll just... do stuff, shall I?"
She flies up to the cyclone stone on the plateau and starts using wind psynergy, cycling through gusts, miniature tornadoes and reading it's mind until it does something, if anything.

Do the windy thing!:

1d20+7+5-5
17+7 = 24
I ain't landing.
Using mind read if the other stuff doesn't work
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Re: Wanderers of Weyard

Post  ZamuelNow on Mon Jul 15, 2013 11:24 am

Keen almost regretted her request when she saw that the substance in the bottle was glowing.  Still, she thanked the two for their assistance.  Flying over to where Gusty was, Keen assisted with making a strong wind around the stone.

Weathercrafting:
19 + 15 = 34
Nice to have a good roll for a change
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Re: Wanderers of Weyard

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