A Tale of Two Kingdoms

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Re: A Tale of Two Kingdoms

Post  Xel Unknown on Wed Jun 19, 2013 5:31 pm

Wild shakes her head. "Right... Right... Note was the one that said The Empire was icy... And because she, is, form the place... That'd imply it should be that way right now."
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Re: A Tale of Two Kingdoms

Post  tygerburningbright on Thu Jun 20, 2013 5:05 pm

"I'm not actually going to get an answer out of you aren't I? Well you had better keep up." With that Cassiopeia heads into the right hand cave.
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Re: A Tale of Two Kingdoms

Post  Paper Shadow on Sat Jun 29, 2013 11:37 pm

"Well Chitose," continues Steam, "You wouldn't mind tellin' a bushpony where he is, would ya?"

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Re: A Tale of Two Kingdoms

Post  Z2 on Mon Jul 01, 2013 7:50 am

Chitose squeaks - er, speaks - again, showing an image of the train you fell asleep in.

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Re: A Tale of Two Kingdoms

Post  Caden2112 on Mon Jul 01, 2013 9:21 pm

"What...Was...That...?" Porko blinked a bit, shaking his head...That had been insane...Still...Best to find the others...He took a breath, trying to figure out where the others were. Maybe if he retraced his steps back to where they'd come in, he could figure out where Blue and Cassie had gone...? He began to walk, trying to regroup...Hopefully he'd do better this way?

Perception:

1d20+3 = 16+3 = 19
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Re: A Tale of Two Kingdoms

Post  Z2 on Tue Jul 02, 2013 1:25 am

Porko is not in a 'doing things' sort of position... Hopefully the rest of the party can catch up soon

Spoiler:
But your perception check? Let's say you see:
404 Error, adventure not found
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Re: A Tale of Two Kingdoms

Post  Z2 on Tue Jul 02, 2013 9:41 pm

Wild and Cassie progressed through the cave, only to be ambushed by a trio of strange canine creatures guarding the path. The fought valiantly, but ill fortune and dedicated teamwork from the trio overwhelmed the two... Knocked for a spin before they blacked out, they managed to see a cliff beyond the path, and a maze from where they just came.

An indeterminate amount of time later, the pair wakes up with darts awkwardly inside them... On the platform where they started... Where their allies still stand... Holding tickets with their faces on them, ripped in half.


Last edited by Z2 on Sat Jul 06, 2013 1:07 am; edited 1 time in total
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Re: A Tale of Two Kingdoms

Post  Paper Shadow on Wed Jul 03, 2013 5:59 am

Z2 wrote:Chitose squeaks - er, speaks - again, showing an image of the train you fell asleep in.
"I, err... I don't understand mate. This doesn't look like the train."
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Re: A Tale of Two Kingdoms

Post  Colter Bolt on Wed Jul 03, 2013 7:53 pm

"Perhaps our theory of this being a collective dream was right."
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Re: A Tale of Two Kingdoms

Post  Ramsus on Wed Jul 03, 2013 7:59 pm

Note shrugs.
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Re: A Tale of Two Kingdoms

Post  tygerburningbright on Wed Jul 03, 2013 8:42 pm

"So does this mean that we're dead and this is where karma is judged?" Cassiopeia shudders for a brief moment. "No we-we were in this place before. And now we have tickets so we have to do what ever your supposed to do with tickets... but they are all torn up so um Wild can you like repair them? You can do stuff like that right?" As she speaks with each word she grows visibly more disparate.
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Re: A Tale of Two Kingdoms

Post  Paper Shadow on Wed Jul 03, 2013 8:45 pm

Colter Bolt wrote:"Perhaps our theory of this being a collective dream was right."
The Bat Pony thinks about the theory, and asks Chitose "Are we dreamin'?"

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Re: A Tale of Two Kingdoms

Post  Xel Unknown on Wed Jul 03, 2013 8:55 pm

"Honestly... I swear... I'll bucking kill those dart thowers, slow and painful... If we ever meet again..." Wild grumbles to herself as she stews in her anger.
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Re: A Tale of Two Kingdoms

Post  Z2 on Sat Jul 06, 2013 12:58 am

Yes. The train shall free those with tickets, those without must find their binding.







A train pulls into the station. The doors open and a ramp emerges to the platform.
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Re: A Tale of Two Kingdoms

Post  Paper Shadow on Sat Jul 06, 2013 2:01 am

A smile appears on Steam's face. "Aces!" proclaims the pony, who begins to move towards the train before realising something. "Wait, has anypony seen Porko?"

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Re: A Tale of Two Kingdoms

Post  tygerburningbright on Sun Jul 07, 2013 5:57 pm

"No, he probably did some magic and got out of this place. Now come on this is the way out at least I think so..." Cassiopeia says desperation still evident as she tries to get onto the train.
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Re: A Tale of Two Kingdoms

Post  Z2 on Sun Jul 14, 2013 7:52 am

The naga slithers onto the train, only to release a sharp involuntary gasp once she crosses the threshold.

Perhaps her allies should make sure she's okay.
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Re: A Tale of Two Kingdoms

Post  Paper Shadow on Sun Jul 14, 2013 10:33 am

"Oi Cass, you alright?"

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Re: A Tale of Two Kingdoms

Post  Ramsus on Sun Jul 14, 2013 3:28 pm

Note runs over and looks to see if Cass is ok and if there's anything she can do to help.


Heal: 10 + 1 + 15 = 26
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Re: A Tale of Two Kingdoms

Post  Z2 on Mon Jul 15, 2013 9:36 am

As Note enters the train looking for Cassie, the ticket marked with the crystal pony vanishes in a puff of colorless flame. A sizable 'tunk' sound is heard before Tourmaline finds all his attention grabbed by the Naga... She appears to be tangling with a formless, frightening mass of shadow... wearing a blue striped cloth cap.

(I would not say no to a defensive grapple check from Cassie.)
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Re: A Tale of Two Kingdoms

Post  tygerburningbright on Mon Jul 15, 2013 4:21 pm

Cassiopeia tries her hardest to keep the shadows away from any of her vital points...

Grapple:
Tough shell to crack: – 2/2 day – Interrupt
“I think you should have brought a better nutcracker.”
Trigger: A creature makes a grapple attempt with you as their target.
Effect: Flip a coin before you make your opposing check; if heads, add +5 to your opposing check.

Roll(1d2)+0:
2,+0
Total:2
fail

Roll(1d20)+12:
13,+12-5
Total:20
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Re: A Tale of Two Kingdoms

Post  Z2 on Tue Jul 16, 2013 8:48 am

Cassie shakes off the shadow as it attempts to creep around her neck, pushing it away where it regroups... It seems like its about to move on to punching.

(Begin combat... Hopefully the remaining party members will decide they'd better check this out.)
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Re: A Tale of Two Kingdoms

Post  Ramsus on Tue Jul 16, 2013 3:14 pm

"Hey guys, come quick!" Note yells.


Initiative: 6

Combat Data:

[+1] Thriller (Noxious Mixture) - Standard Attack
Deal 2d4 damage to target creature. If the creature is suffering from a (save
ends) condition, deal 1d12 damage to the creature instead.

[0] You Spin Me Round (Adrenaline Rush) - Immediate Reaction
Trigger - An enemy deals X or more damage to you with an attack, where X equals 1/5th of your starting health.
Effect - Flip a coin. If heads, you gain a PiP.

[0] More Pony Than Pony (Form of the Spitting Cobra) - Minor Utility
You conjure a Form of the Spitting Cobra onto yourself. You may assume your normal form as a minor action. While in  the Form of the Spitting Cobra you your size becomes small and you cannot use your normal combat talents. Instead you may use the combat talents below.

       [+2] Spoonmare (Spit Acid) - Standard Attack
       Target creature loses all resistance and suffers vulnerability 1 and ongoing damage 1 (save ends all)

       [+1] War Pigs (Spit Poison) - Standard Attack
       Roll 1d6. Target creature takes that much ongoing damage (save ends)

[0] This Too Shall Pass (Heads I Win, Tails You Lose) - Standard Utility
Flip a coin. If heads, you or target ally gains 2 pips. If tails, deal 1d8 damage to target creature and that creature is weakened (save ends).

[-6] This One Goes to Eleven (Daggerstorm) - Standard Attack
Roll d12s until you either get a result of 3 or lower or have rolled 5 times. Deal damage to target creature equal to the total die results you rolled this way

Conjurer’s Pet - 15 hp
   [0] Bite - Standard Attack
   The Conjurer’s Pet deals 1d6 damage to target creature.

   [0] Defend the Master - Interrupt Utility
   Trigger - An enemy targets you with a single target attack
   Effect - The attack targets the Conjurer’s Pet instead. You may use this combat talent only once per round.
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Re: A Tale of Two Kingdoms

Post  tygerburningbright on Tue Jul 16, 2013 8:13 pm

Cassiopeia cautiously gets ready to fight the shadow.

Combat:
Initiative Roll(1d20)+0:
10,+0
Total:10
[+2] Rampage - Standard Attack
Deal 1d4 damage to target creature. If you are bloodied, deal 1d10 damage to that creature instead.
[-1]Blood in the air (Blood Pact) - Minor Utility
For the rest of the battle, at the beginning of your turn, you gain 1 PiP and then lose 1
HP for each PiP you have.
[-2]Tail Slash (Lash Out) - Reaction Utility
Trigger - You damage a creature with an attack that targets only one creature.
Effect - Pay 4 life. If you do, deal 6 additional damage to that creature.
[-3]Cobra clutch suplex (Furious Rage) - Standard Attack
Deal 2d10 damage to target creature. If you are bloodied, you 3d12 damage instead.
[-7]Dirty Fighting (Wild Abandon) - Minor Utility
For the rest of the battle you may deal +2d6 damage on one single-target attack each round and you suffer Vulnerability 4.
Hp 30
Pips 4
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Re: A Tale of Two Kingdoms

Post  Colter Bolt on Wed Jul 17, 2013 12:33 am

Wihkuk rushes over to the train to find Cassie and Note facing the shadow. "Is that our conductor?"
Spoiler:
Initiative 10+4(bracers of speed)=14
Moves:
[+2] Perfect Focus- Standard Utility
You gain resist 3 until the end of your next turn. At the start of your next turn, if you have not taken damage since you last used this ability, you gain 2 more pips.

[+1] Drain Love (Syphon Life) - Standard Attack
Deal 1d8 damage to target enemy. You or target ally gains that many hp.

[-2] Feedback Wave - Standard Attack
Deal 1d12+X damage to target creature, where X equals the number of pips that creature has.

[-3] Strength of the Hive (Wave of Zeal) - Standard Attack
Each allied player may pay 1 pip. Deal Xd8 damage to up to six creatures, where X is the number of pips paid this way.

[-3] Confusion - Standard Attack
Target creature suffers confusion (save ends). A creature suffering confusion flips a coin when it attacks. If it loses the flip the attack targets a random enemy instead.
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Re: A Tale of Two Kingdoms

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