What's Missing?: Genetic Engineering version

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What's Missing?: Genetic Engineering version

Post  ZamuelNow on Wed Jul 03, 2013 4:46 pm

Something going through my head recently was wondering what all you can't do in the system and subsequently, what would it would take to make them playable.  These are just the initial thoughts since I'm sure there's more.  More of a catch all thread for individual racials.

-Aquatic creatures.  Not impossible but seems somewhat unfulfilling with limited swimming options.
-Plants.  Probably needs to be a racial similar to Mechanical where you eat soil/water/sun and curing injuries through regrowth over extended rests.
-Creatures of a smaller or larger size rank than medium.
-Undead


Last edited by ZamuelNow on Thu Jul 04, 2013 10:27 pm; edited 2 times in total
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Re: What's Missing?: Genetic Engineering version

Post  Philadelphus on Thu Jul 04, 2013 7:40 am

(1) Wave-Rider
You may roll twice on all Athletics and Acrobatics checks made to swim, and take the higher result.

(1) Ocean's Embrace - 1/day
Once per day, if you are completely submerged in water, you may evade detection. Creatures that try to perceive you in any way (sight, magic, sound, etc.) must make a Perception check with a DC of (30 + your Stealth modifier) in order to perceive you. This effect lasts for 1 hour or as long as you remain completely submerged, which ever comes first.

(2) Plant-Based
You are considered a plant. You do not need to eat food (although you may, in order to get extra nutrients) or sleep, although you still require water and sunlight in order to survive. You heal more slowly than animals, but are also able to regenerate nearly any severed portion of your body with enough time (and DM permission) – or at least a close-enough replica.

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Re: What's Missing?: Genetic Engineering version

Post  Zarhon on Thu Jul 04, 2013 9:07 am

Wave Rider doesn't seem that good of a deal on its own, nor does Ocean's embrace. Combine them? Or make them provide a "on land" bonus, for when water is scarce? A good idea for this can be to simply make a "Waterborn" racial.

Perhaps Ocean's Embrace can be modified to affect clouds as well (so it works for pegasi / flying creatures... which actually makes some sense due to plumage being water-repelling)?

Plant based looks good, although I think that it, combined with the "mechanical" racial, would essentially make you immortal / nigh-impossible to kill / able to clone. Alternately, horrifying injuries might make you monstrous.

More ideas/variations:

Waterborn:

(1) Waterborn
Characters of your race cannot be harmed or drown by any naturally occurring water* or similar liquid, including waterfalls and high-pressure water-jets (though magical water blasts and similar can still harm them in combat). Characters of your race can also create high-pressure jets of water at will. These jets can push, knock back, and soak creatures and objects within 50 feet, and the water created in such a way can be either sea-water or suitable-for-drinking [/font][/color][color=#000000][font=Times New Roman]fresh-water**. In addition, you suffer no penalties whilst swimming in strong currents or similar hard-to-swim conditions.

* Water that is boiling, freezing, toxic, acidic, or on fire/lava can still harm you, unless you have the appropriate immunity to such effects
** So long as your character isn't sick, diseased, poisoned, or otherwise contagious/contaminated, the water is sterile, slobber-free, and perfectly safe for drinking, cooking, and hygiene. Don't let the squeamish ones tell you otherwise!
 
Photoysnthetic:

(2) Photosynthetic
You can derive nutrients and energy from sunlight or similar high-intensity light, and are immune to harmful effects derived from intense light or sunlight. Provided you are in bathed in light for an extended rest period (or more, or less, depending on the weather conditions and intensity of light), you do not need to eat or sleep (though you still can, if lacking sunlight). Once per session, you may regain a magic point, provided you have spent an extended rest in sunlight, whilst without any magic points, in the last 24 hours.

Aquatic:

(1) Aquatic
You are unable to drown in any way, can move at double your normal speed whilst immersed in any liquid, and can easily and safely transport up to two allies over (or through, within reason) liquids. In addition, once per day, you may freely re-roll any skill checks made whilst fully immersed in liquid, or otherwise swimming. Thick fog/steam/clouds count as a liquid for this purpose.

Aqua-Lord:

(3) Aqua-Lord
You may freely communicate with any aquatic or sea-based creatures. They will be reluctant to harm you in any way, so long as it doesn't threaten their survival or no hostile action is taken against them. You can issue commands or requests to such creatures, which they may or may not oblige. In addition, once per day, you may summon a sea shark (very fast), land shark (earth tunneling, cannot dig through anything harder than rock), or air shark (flying, but slow and somewhat clumsy) to "patrol" an area for five minutes, attacking any creatures that threaten it, that you ask/command them to attack (DC 25 persuasion), or the nearest wounded/bleeding creature (other than you).
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Re: What's Missing?: Genetic Engineering version

Post  ZamuelNow on Thu Jul 04, 2013 2:54 pm

I like the idea of Waterborn and Aquatic since it's like the split between Thunderborn and Thunderbird. In a lot of ways I feel like Photosynthetic is the better name, yet Plant-based seems to fit the concept better. Perhaps mention immunity to most illnesses animals have but being vulnerable to plant based problems. Ocean's Embrace's biggest problem is the once a day status. More uses with a lower stealth buff seems good since this is just a 1 point racial, though it serves a different purpose from the other aquatic racial ideas.

Remembered another of the things lacking: Large and small. There's some of the shape shifting utilities that have size changing as a side effect but no way to just be a smaller or larger creature. Actually, size probably needs to be mentioned in the general rules anyway. Seems like one of those things that's common knowledge in DnD and other systems but not specified here.
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Re: What's Missing?: Genetic Engineering version

Post  Hayatecooper on Thu Jul 04, 2013 8:37 pm

We also need some more Undead Racials
ZOMBIE PONIES GUYS! ZOMBIE PONIES!
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Re: What's Missing?: Genetic Engineering version

Post  Zarhon on Thu Jul 04, 2013 10:18 pm

Hayatecooper wrote:We also need some more Undead Racials
ZOMBIE PONIES GUYS! ZOMBIE PONIES!

Grrr, argh!
Undead racial:

(3) Undead
Through forces unknown, you have died from a large, fatal wound (visible somewhere on your body, though concealable with clothing), and were then resurrected, your soul returning and being anchored to your dead body. As a member of the undead, you cannot be harmed by any necromantic effects, diseases, poisons, pain, brain-affecting maladies, or other effects that can only affect a living creature. You cannot regain magic points from extended rests - instead, you may eat a three-pony meal's worth of normal food*, or cannibalize the flesh of other non-undead, non-rotting creatures, amounting to roughly half your size, to regain a magic point. You cannot "die" unless your head/brain undergoes critical injury, and your damaged bodyparts can be easily re-attached with an appropriate heal/mechanics check**.  In addition, twice per day, you may detach one of your limbs or organs (tail, head, arms, legs, wings, eyes...), giving them independent mobility (via rolling or hopping) and remote function/control for up to 30 minutes. Afterwards, they become immobile (but still functional for their purpose, e.g. eyes can still see) and must be replaced*** or recovered by the "main" body (the body itself is fully functional as well, though it lacks the benefit whatever bodypart was detached, under DM discretion).

* Vegetables, cooked foods, fruits, and whatever your race's normal diet comprises of.
** Destroyed or irreversibly damaged bodyparts can be "replaced" or "swapped" by identical bodyparts from another non-rotting creature, as a heal check. Head & braing transplants, however, don't work.
*** Your head and brain cannot be replaced - it has to be retrieved.
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Re: What's Missing?: Genetic Engineering version

Post  ZamuelNow on Thu Jul 04, 2013 10:21 pm

Used Mechanical as a partial base for this:

Undead:
Undead (2)
You are no longer considered one of the living. You do not age or catch diseases, nor do you need to sleep or breathe. If a character would make a heal check to heal you, you are injured instead but an extended rest to regain a Magic Point only takes half the normal time.  Choose one of the following ways to sustain your unlife:

Bound
Choose a physical object or artifact that is larger than a six inch cube from which you derive your power.  Choose a skill that was used to bind you originally.  So long as this object is intact and you are within ten miles of it, you do not need to eat and can not be killed from non-combat causes.  However, said object can be destroyed by a DC 20 skill check and doing so or straying more than ten miles from said object reduces all of your attributes and skills to 1 point and renders you killable by non-combat causes.  Moving the object to an alternate plane, shrinking it, or turning it invisible will also lower your skills and attributes.  A fellow player may attempt to re-bind you to a similar yet different object using a skill check of the original type.  If they surpass DC 20 and you make an extended rest, you are bound to the new item.

Ravenous
Choose something from which you need to feed, ranging from blood, souls, brains, shadows of living creatures, or some other source you and the DM agree on. Feeding from said source once a day prolongs your unlife and allows you to either completely heal all wounds or obtain five charges of spirit. A character of your race may expend one of its charges of spirit in order to give itself or a creature it can see a +2 bonus to its next skill check.  Failing to feed  will cut all of your attributes and skill rolls in half (round down) until you feed again.

Tried to setup options for different kinds of undead.  Actually makes other flavor options available like using Bound for a genie or using Ravenous for an immortal sorcerer.  Considering Hayatecooper's request, it could be used for entirely different kinds of zombie lore.

Secret Weakness:
Secret Weakness (2)
Choose a specific weakness such as sunlight, silver, fire, music, green space rocks, or some other weakness you and the DM agree on.  Coming in contact with your weakness will cut all of your attributes and skill rolls in half (round down) until you leave the presence of your weakness.  However, after an extended rest you start each day with an extra Magic Point.

Made it 2 points since Derp is already a utility talent and UTs are 2 points each (well, 1.5 but usually rounds up).  Splitting out Secret Weakness allows it to be used for things that aren't undead like werewolves.


Last edited by ZamuelNow on Thu Jul 04, 2013 11:56 pm; edited 1 time in total
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Re: What's Missing?: Genetic Engineering version

Post  Zarhon on Thu Jul 04, 2013 10:58 pm

Bound makes it stupidly easy to permanently kill a character by accident (DC15? You can get that from a crit-fail in handling the item!), and provides no decent benefit for all of its weaknesses. It also can't really work with the "nine lives" racial.

Ravenous
similarly seems more like a big flaw than a useful racial - you're not getting much other than RP fuel out of it, no real special abilities other than the immunities and the very minor spirit bonus. The extra weakness also seems a bit unnecessary (they already have a huge disadvantage from being freaking dead!)

In addition, taking damage from healing attempts means your character takes damage once and can never recover (since healing attempts injure him, and there isn't anything specified that can heal him. Maybe have them use arcana or mechanics for healing instead?)
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Re: What's Missing?: Genetic Engineering version

Post  ZamuelNow on Thu Jul 04, 2013 11:27 pm

I meant to make it so that you automatically regenerate with Bound and that you full heal each feeding with Ravenous.  Thought I had forgot something so I'll update that.  I don't see the act of being undead in itself being a real weakness for most games outside of social stigma if the GM even bothers to address it.  Felt that weaknesses made sense for the concepts (and I've seen at least one warning about Mechanical itself being combined with things to make players invincible) but I'll admit that the strengths are a little dodgy right now.  Perhaps the type/element weakness can be pulled out and made it's own racial with the debuff while near it but granting you a spare Magic Point after extended rest.  I'd argue that unless it's a killer GM or a tense/rushed situation, you shouldn't be made to roll for handling your own Bound item.
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Re: What's Missing?: Genetic Engineering version

Post  Hayatecooper on Fri Jul 05, 2013 12:02 am

I reallly like all of these, undead ponies are cool!
Secret Weakness could be really interesting, though the thing needs to be something you can at least come into contact with on a reasonable bases(My Secret Weakness is sweat from a dragon that has been bound with manticore venom and the tears of a filly who is exactly 3.2 months old. Problems DM?)

All and all, really like them. Might make a character with some of these and post them later.
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Re: What's Missing?: Genetic Engineering version

Post  Quietkal on Fri Jul 05, 2013 12:46 am

I think I'd always mix in Waterborn to normal races, simply so that my characters can do spit-takes at will.
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Re: What's Missing?: Genetic Engineering version

Post  Dusk Raven on Fri Jul 05, 2013 2:43 pm

Personally, I'd just use Mechanical for using undead, as it works pretty well as it is, especially for "animated" undead like skeletons (as opposed to "unliving" undead).

So you'll have to make the undead traits distinct enough from Mechanical to merit taking, I suppose.
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Re: What's Missing?: Genetic Engineering version

Post  Colter Bolt on Tue Jul 16, 2013 1:09 am

slime:
Slime (1)- Characters of your race can fit through small spaces with ease. An acrobatics check may be required for extremely small spaces via DM discretion.
Thoughts?
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Re: What's Missing?: Genetic Engineering version

Post  Ramsus on Tue Jul 16, 2013 1:40 am

Why Acrobatics instead of Athletics or even Endurance?
Edit: It probably needs examples. Does it mean just spaces that are too tight a squeeze for a normal person or under door cracks or even between atoms?
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Re: What's Missing?: Genetic Engineering version

Post  Colter Bolt on Tue Jul 16, 2013 1:59 am

Ok, draft 2:
slime:
Slime (1)- Characters of your race can fit through small spaces, like under a door, with ease. A skill check may be required for extremely small spaces like a key-hole or via DM discretion. This skill can be any that a player can justify using.
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Re: What's Missing?: Genetic Engineering version

Post  ZamuelNow on Tue Jul 16, 2013 9:58 pm

All things considered, it feels like it's worth far more than just 1 racial point since if a place isn't airtight, you can escape from anywhere at Level 1. Also could stand a slight rewording. I'll probably toss out a suggestion once I finish with some other stuff and can better sort it out.
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Re: What's Missing?: Genetic Engineering version

Post  Zarhon on Wed Jul 17, 2013 10:37 am

Maybe the slime could have a limitation, then? Perhaps make it enact an actual transformation...

Slime, reworked:
Slime (1) - At will
Preparation time: 1 minute
Characters of your race can transform into a "sentient liquid", a semi-viscous, oily liquid substance, allowing them to fit through small spaces, like under a door, with ease. A skill check may be required for extremely small spaces like a key-hole or via DM discretion, or for moving in a manner liquids would normally be unable to (like uphill, up stairs, against a current...). This skill can be any that a player can justify using. This effect can be ended at will, or does so automatically once combat is initiated, or the liquid form is otherwise compromised (e.g. by splitting apart, extreme heat or cold...), provided there is enough empty space for the creature to "re-form" into.
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Re: What's Missing?: Genetic Engineering version

Post  ZamuelNow on Wed Jul 24, 2013 11:59 pm

Slime still feels like at least a 2 pointer but the reworked take does seem much better defined.  Anyways, was sitting down fiddling with wording and specifics for the plant racial idea.

Photosynthetic:
Photosynthetic (2)
You are considered a plant.  Instead of food, you require sunlight, water, and fertile soil to survive.  During an extended rest, you may regenerate a severed limb or you may remove one disease or curse you've been afflicted with.
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Re: What's Missing?: Genetic Engineering version

Post  Ramsus on Thu Jul 25, 2013 12:04 am

Curse removal because you're a plant? I'm not sure that should be included.
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Re: What's Missing?: Genetic Engineering version

Post  ZamuelNow on Thu Jul 25, 2013 12:11 am

Was a little on the fence about it. The thought process was that system uses Heal for removing both diseases and curses but admittedly it might be a bit much. Diseases and regeneration are still quite good.
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Re: What's Missing?: Genetic Engineering version

Post  Xel Unknown on Thu Jul 25, 2013 12:15 am

It's a good start to how build the "part-plant" racial... But yeah... Limb regrow I can take, but the others kinda don't fit for being plant. I don't like the whole disease and curse parts... They feel out of place for the goal flavor.
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Re: What's Missing?: Genetic Engineering version

Post  Zarhon on Thu Jul 25, 2013 11:24 am

Ramsus wrote:Curse removal because you're a plant? I'm not sure that should be included.

I think this would work only on the "remove the afflicted limb and re-grow it" principle. Which I'm sure would bring plenty of awkwardness when your teammate chops off his arm to regrow it a day later.

Then uses it as a bludgeon.

Also, what counts as a limb? Your head? Torso? Do vital organs count?
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Re: What's Missing?: Genetic Engineering version

Post  ZamuelNow on Thu Jul 25, 2013 1:30 pm

I'm seeing the disease/curse option is a bad idea. I would assume that your torso wouldn't be considered a limb since I was going by the thought process of an extension of your main body as opposed to a "tree limb". However, you might not have vital organs in the same way animal based creatures do. The problem with the racial as a whole might be that if kept broad it's not that worth adding and too specific it gets too fiddly and difficult to work with. However, I do have an idea:

Photosynthetic - Revised:
Photosynthetic (2)
You are considered a plant.  Instead of food, you require sunlight, water, and fertile soil to survive and your vital organs are distributed across your body instead of being in centralized locations.  During an extended rest, your naturally regenerative properties allow you to gain +5 Heal bonus to be used on yourself when you wake up.
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Re: What's Missing?: Genetic Engineering version

Post  ZamuelNow on Thu Aug 22, 2013 1:51 am

It's copypasta but still worth putting here:

Crystalline:
Crystalline (2) [Created by kajisora]
Your race is composed of crystal instead of flesh and blood. Most carnivores will not consider you as food or prey and your body is slightly transparent and refractive. Once per day you can curl up and slow your metabolism, dulling your natural luster in order to impersonate an ordinary rock. If so hidden, a DC 30 Perception or Arcana roll is required to distinguish you from normal, non-sentient stone.
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Re: What's Missing?: Genetic Engineering version

Post  Cardbo on Thu Aug 22, 2013 2:07 am

ZamuelNow wrote:It's copypasta but still worth putting here:

Crystalline:
Crystalline (2) [Created by kajisora]
Your race is composed of crystal instead of flesh and blood. Most carnivores will not consider you as food or prey and your body is slightly transparent and refractive. Once per day you can curl up and slow your metabolism, dulling your natural luster in order to impersonate an ordinary rock. If so hidden, a DC 30 Perception or Arcana roll is required to distinguish you from normal, non-sentient stone.
Made me immediately think of this.
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Re: What's Missing?: Genetic Engineering version

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