Adventures in Saint-Trotez - On Set (Episodes 3 - 6)

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Adventures in Saint-Trotez - On Set (Episodes 3 - 6)

Post  Colter Bolt on Thu Jun 20, 2013 7:39 pm

"Hello, I was looking for some artifacts from the museum." Necrar says, two voices coming from the skull. "I could also do with some help. Mind sticking around and opening the crates for me?"
Spoiler:
Persuasion: nat 1. Fun fun fun.
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)

Post  Paper Shadow on Fri Jun 21, 2013 6:41 pm

Colter Bolt wrote:
Spoiler:
Persuasion: nat 1. Fun fun fun.
The thieves' expressions turn from fearful to annoyed. "You think you gonna scare us with tha' Nightmare Night costume, eh?" They begin to surround you...

For those outside the boat, if for whatever reason you didn't hear the scream, you definitely see the pegasi on the clouds begin to head down towards to boat, seeming to want to get a better view of what is about to happen on the deck...

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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)

Post  Fury of the Tempest on Fri Jun 21, 2013 6:42 pm

"Their distracted." Storm Blade notes, as the pegasus start flying down. "I suggest we take this opportunity to board the boat."
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)

Post  tygerburningbright on Fri Jun 21, 2013 7:10 pm

Hm sounds like the rescue party is here... And from the number I saw they should be in trouble... Sparks thinks toward Varesh before starting to get out of the box.
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)

Post  AProcrastinatingWriter on Fri Jun 21, 2013 7:16 pm

"Bou' time," Aces said, dashing towards the boat in question.

Stealth check::
To expand on the heading of this spoiler, I want to approach quickly, but without alerting those who already have their attention on Necrar that I'm coming. I would assume I'd get a situational bonus since their attention is focused elsewhere, but I don't know for sure, nor do I know how much. Anyway: 10 + 9(Bonus) = 19.
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)

Post  Fury of the Tempest on Fri Jun 21, 2013 7:20 pm

"Lets go, quick and quiet." Storm Blade said, as he took to the skies. After all, it would be best if they split up while boarding the boat, that way if one of them was discovered, they wouldn't all be discovered.




Spoiler:
Stealth roll: Nat 1.
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)

Post  Colter Bolt on Fri Jun 21, 2013 7:23 pm

"A costume?" Necrar asks, turning his head in a circle to see them all. "If this was a costume I doubt I could do this..."  While he lets that sink in, he let's his levitation magic surround his front left leg and pries it off.
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)

Post  Paper Shadow on Fri Jun 21, 2013 7:30 pm

Colter Bolt wrote:"A costume?" Necrar asks, turning his head in a circle to see them all. "If this was a costume I doubt I could do this..." While he lets that sink in, he let's his levitation magic surround his front left leg and pries it off.
The ponies are obviously freaked out, but attribute your tricks to some sort of magic or illusion, as opposed to you actually rotating your head and ripping off a limb...

tygerburningbright wrote:Hm sounds like the rescue party is here... And from the number I saw they should be in trouble... Sparks thinks toward Varesh before starting to get out of the box.
"Hmm? Oh, sorry, I was distracted. I am sure that they will be fine. I will send my puppet in to help."

AProcrastinatingWriter wrote:
Stealth check:
To expand on the heading of this spoiler, I want to approach quickly, but without alerting those who already have their attention on Necrar that I'm coming. I would assume I'd get a situational bonus since their attention is focused elsewhere, but I don't know for sure, nor do I know how much. Anyway: 10 + 9(Bonus) = 19.
You sneak onto the ship undetected. You see a bunch of pegasus ponies surrounding the skeleton you saw earlier, who has since removed one of it's forelegs. If it didn't have wings, it'd look like a bit like your skeleton (too soon?)...

Fury of the Tempest wrote:
Spoiler:
Stealth roll: Nat 1.
You are spotted by one of the pegasus watching from above, who begins to hammer his cloud like a drum, causing small booms of thunder, which alert the others. "Ambush!" cries out one as they and a few others head towards the lockbox and attempt to open it and fail somehow...

The construct also begins to move onto the ship, as do the officers...

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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)

Post  LoganAura on Fri Jun 21, 2013 11:40 pm

Snipe jumps on the construct and pulls a wing-gun out of hammerspace, preparing to fire at any sign of hostility that the construct doesn't deal with, if it can.

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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)

Post  Colter Bolt on Sat Jun 22, 2013 12:34 am

Necrar sighs as he tosses the removed foreleg at the nearest thief. "Well, looks like others have stumbled across us. Take that, I've got plenty waiting." Necrar flaps his wings a little, just enough to hover in the air a few feet above the deck.
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)

Post  Paper Shadow on Sun Jun 23, 2013 1:36 am

Colter Bolt wrote:Necrar sighs as he tosses the removed foreleg at the nearest thief. "Well, looks like others have stumbled across us. Take that, I've got plenty waiting." Necrar flaps his wings a little, just enough to hover in the air a few feet above the deck.
The thief, looking shocked as he grabs the leg, quickly tosses it away, as he and the other unarmed thieves begin to defend themselves with lids of the wooden crates...

Initiative Order:
Storm Blade / Construct
Cloud Thief A, B
Unarmed Thief A, B
Aces High
Unarmed Thief C
Snipe
Unarmed Thief D, E
Necrar

(Storm's and Construct's turn. Below is the stat block for the Construct...)

Spoiler:
Construct
HP: 30
Starting Pips: 0
Trait - Exoskeleton
You have Resist X. If you gain resist from any other source, increase that resist by X. At the start of combat, X is equal to 1.
Trait - Special Move
Whenever you roll a 6 on a d6 or an 8 on a d8, increase the X value of your Exoskeleton Trait by 1.
[+3] Rush In - Standard Attack
Deal 1d8 damage to target creature. You are treated as having no resist and you suffer Vulnerability 2 until end of your next turn.
[+1] Bash - Standard Attack
Deal 1d8+X damage to target creature, where X is your resist.
[0] Sharp Glass - Reaction Attack
Trigger - You are attacked
Effect - Deal damage to triggering creature equal to your resist.
[-X] Fortify - Minor Utility
You gain X HP and X Resist.
[-3] Gather Shadows - Standard Channel
As long as you remain channelling, you gain 3d8 HP at the start of your turns.

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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)

Post  Fury of the Tempest on Sun Jun 23, 2013 11:28 am

Storm Blade landed on top of one of the crates, scanning the pegasi bellow, looking to see if the Feather brothers were here. At the same time, he rested, waiting. Building up energy to unleash when the time was right?



(Aren't the officers fighting?


Used Gather Energy)
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)

Post  Paper Shadow on Sun Jun 23, 2013 12:21 pm

Fury of the Tempest wrote:Storm Blade landed on top of one of the crates, scanning the pegasi bellow, looking to see if the Feather brothers were here. At the same time, he rested, waiting. Building up energy to unleash when the time was right?



(Aren't the officers fighting?


Used Gather Energy)
(I knew I was forgetting something. Just so I don't have to alter the fight too much, I will say that they assisting, but aren't doing too much on their own. I shall do some BTS changes to the enemy stat blocks to represent their help...)

You don't see the Feather Brothers here...

(Construct's (Tyger's ) turn...)

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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)

Post  tygerburningbright on Sun Jun 23, 2013 12:32 pm

The construct blindly charges at the nearest thief on the boat.

Combat:
[+3] Rush In - Standard Attack
Deal 1d8 damage to target creature. You are treated as having no resist and you suffer Vulnerability 2 until end of your next turn.
Roll(1d8)+0:
4,+0
Total:4 at unarmed thief A

HP 30
Pips 3
Status vul 2
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)

Post  Paper Shadow on Sun Jun 23, 2013 12:49 pm

tygerburningbright wrote:
Combat:
[+3] Rush In - Standard Attack
Deal 1d8 damage to target creature. You are treated as having no resist and you suffer Vulnerability 2 until end of your next turn.
Roll(1d8)+0:
4,+0
Total:4 at unarmed thief A

HP 30
Pips 3
Status vul 2
The thief protects himself for a bit of the hit thanks to the crate lid he is carrying, but you still manage to hit him...

The two thieves on clouds begin creating larger storm clouds over the boat. Even early signs show that this storm will be very dangerous if set off...

(Cloud Thief A is Channelling (refer to my Combat Expansion if you forgot what I mean by channelling))
(Cloud Thief B is Channelling)

One thief attacks Storm Blade as he watches, while the other attacks the charging construct...

(Storm Blade takes 5 damage)
(Construct takes 5 (3 + 2 (Vulnerability)) damage)


Initiative Order:
Storm Blade / Construct
Cloud Thief A, B
Unarmed Thief A, B
Aces High
Unarmed Thief C
Snipe
Unarmed Thief D, E
Necrar

(Aces' turn...)

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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)

Post  AProcrastinatingWriter on Sun Jun 23, 2013 1:17 pm

Movelist:

[+6] Play the Odds (Grab For Power) - Standard Utility
Lose 1d8 Pips.
[+3] Roll of the Dice (Critfisher) – Standard Utility
Choose one;
A) Roll two dice of your choice from amongst d8s, d10s and d12s (you could choose to roll both dice from one of these types, or a mix from amongst these types).
B) Pay 2 pips. If you do, roll five dice of your choice from amongst d8s, d10s and d12s (you could choose to roll all five from one of these types, or a mix from amongst these types).
[0] Only Cheat when it’s not a Game (Heads I Win, Tails You Lose) - Standard Utility
Flip a coin. If heads, you or target ally gains 2 pips. If tails, deal 1d8 damage to target creature and that creature is weakened (save ends).
[0] Jackpot (Payout) - Minor Utility
Gain a pip for each 10 damage you have dealt to target creature this turn.
[-9] Ante Up (Inferno) - Standard Attack
Deal 3d8 damage to up to six enemies.

Aces suddenly whipped around, bringing his strong arm down atop the head of the nearest ruffian. A glancing blow, but one that grabbed attention. "We go' a problem here?" he asked.

Spoiler:
Aces used Play the Odds. On the negative side, he rolled an 8, meaning he lost 8 PiPs. On the positive side, he rolled an 8, meaning he got to hit Unarmed Thief A for 3 damage.

Status
HP: 27 + 4
PiPs: 2
Condition: Get this over with
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)

Post  Paper Shadow on Sun Jun 23, 2013 1:27 pm

(Just a heads up Writer, you are on full HP at the start of this fight, for reasons stated in the OOC. However, you won't be for long...)

You make the thief stumble a bit, but you expose yourself, and a thief decides to introduce the piece of wood he is using to protect himself to the back of your head...

(Aces takes 8 damage)

(Snipe's turn...)

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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)

Post  LoganAura on Tue Jun 25, 2013 12:10 am

Snipe lets out a quiet grunt as he prepares his gun, nicking his hoof and wincing once more.

Spoiler:
Gather Energy, and the 6 HP Ritual Knife. 7PiPs unknown hp, Regen 2

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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)

Post  Paper Shadow on Tue Jun 25, 2013 12:14 am

LoganAura wrote:Snipe lets out a quiet grunt as he prepares his gun, nicking his hoof and wincing once more.

Spoiler:
Gather Energy, and the 6 HP Ritual Knife. 7PiPs unknown hp, Regen 2
(24HP, as I made you start combat with max HP...)

The remaining two thieves attack Snipe and Necrar...

(Snipe takes 5 damage)
(Necrar takes 4 damage)

(It's Necrar's (and your pet's) turn, but technically also Storm Blade's and the Construct's turn. Keep in mind that the Cloud Thieves are channelling something, and they are after you lot...)

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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)

Post  Colter Bolt on Tue Jun 25, 2013 1:25 am

moveslist:

[+2] Look into my Eyes (Paranoia) - Standard Utility
Target enemy immediately makes an attack against a creature of your choice. The target chooses which attack to use.

[+2] Dark Health (Healing Salve) - Standard Utility [Polished by Daniel Berke]
You or target ally regains 1d10+2 hp.

[+1] Condensed Darkness (Fireball) - Standard Attack
Deal 1d8 damage to target creature and each creature adjacent to the target.

[-3] Come my Brother! (Conjure Wraith) - Standard Utility
Conjure an allied Shadow Wraith. It has the following stat block.
Shadow Wraith - 10 HP
Trait - Midnight Haunting
All enemies take a -1 penalty to saving throws.
[+1] Talent - Spook
Target creature suffers a -2 penalty on its damage rolls (save ends).
[-2] Talent - Deathwish
Target enemy attacks the Shadow Wraith on its next turn if able. If the attack reduces the Shadow Wraith to 0 HP or less, the attacking enemy suffers 2d10 damage.

[-10] Father’s Form (Form of the Reaper) - Immediate Interrupt
Trigger - You would be reduced to 0 hp or less.
Effect - Your hp total becomes 13 instead. You may use Death’s Scythe immediately without spending the pip cost, even if you do not know that talent.
    (For quick reference: [-7] Death’s Scythe – Minor Utility
You conjure a Necro Scythe in your hands. You can dismiss the Necro Scythe as a free action. While you are wielding a Necro Scythe, you cannot use your other combat talents. Instead you may use the combat talents below.
Death’s Shadow - Trait
All enemies suffer a -1 penalty to saving throws
[+3] Death Cyclone – Standard Attack
Roll a d6. Gain that much life and deal that much damage to target creature and all creatures adjacent to it
[+1] Grievous Wound – Standard Attack
Choose one;
A) Target creature suffers 1d8 ongoing damage (save ends).
B) Roll a d8. If target creature is suffering from ongoing damage, increase that damage by half the result..
[-1] Soul Claimer – Reaction Utility
Trigger – You reduce a creature to 0hp or less.
Effect - You gain 1d8 hp.
[-3] Wither - Minor Utility
Up to six target creatures suffering from (save ends) effects are weakened (save ends).
[-4] Death Stalks You – Standard Attack
Target Creature is subjected to your “Mark of the Reaper” (save ends). While the target is subjected to your “Mark of the Reaper,” it suffers vulnerability equal to the amount of ongoing damage its taking, and whenever the creature takes damage, you gain that much life. When this effect ends, the Necro Scythe vanishes.

"Not too much of a problem. I'd say we're doing just peachy."  Necrar says, letting an eye blink out for a second in Aces' direction. He then turns his head towards one of the thieves on the clouds."Now, look into my eyes. See the betrayel of your brother." A stallion-sized shadow covered completely by chains let out a shriek after Necrar spoke and lashed out at the thief, chains flying into the air.

battle stats:
Used "Look into my Eyes" on cloud thief A. His target: Cloud thief B.
Abysmal Stallion (as Necrar's magic isn't being used for a disguise, his attacks and conjurations are a bit more) used Bite on cloud thief A. Damage: 3
Necrar: 30HP 6Temp 6Pips.
Abysmal Stallion: 15HP
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)

Post  tygerburningbright on Tue Jun 25, 2013 9:59 am

First the construct tears up a piece of the deck and add it to its own body. It then promptly brings the new addition onto the same thief's head.

Combat:
[-X] Fortify - Minor Utility
You gain X HP and X Resist.
For 3
then
Roll(1d8)+4:
8,+4
Total:12
on the same thief as last time Think that was A.
Trait - Special Move
Whenever you roll a 6 on a d6 or an 8 on a d8, increase the X value of your Exoskeleton Trait by 1.
(Side note I don't even have a D6 move)

Stats:
Hp28
Pips 1
Status Resist 5
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)

Post  Paper Shadow on Tue Jun 25, 2013 2:29 pm

Colter Bolt wrote:
battle stats:
Used "Look into my Eyes" on cloud thief A. His target: Cloud thief B.
Abysmal Stallion (as Necrar's magic isn't being used for a disguise, his attacks and conjurations are a bit more) used Bite on cloud thief A. Damage: 3
Necrar: 30HP 6Temp 6Pips.
Abysmal Stallion: 15HP
The thief sends a quick bolt to his ally which, while not very strong, it shocks the pegasus and causes him to lose track of what he is doing. The first is hit by the shadow, but continues to work up the storm...

(Cloud Thief A is still channelling)
(Cloud Thief B is no longer channelling, and is dazed)

tygerburningbright wrote:
Combat:
[-X] Fortify - Minor Utility
You gain X HP and X Resist.
For 3
then
Roll(1d8)+4:
8,+4
Total:12
on the same thief as last time Think that was A.
Trait - Special Move
Whenever you roll a 6 on a d6 or an 8 on a d8, increase the X value of your Exoskeleton Trait by 1.
(Side note I don't even have a D6 move)
(That's a relic from an older version, where I was playing around with dice numbers. Also, change Rush In so you regain your resist at the start of your next turn...)

The thief blocks a bit of your attack, but is still knocked back as you destroy the object he was carrying with your blow...

(Unarmed Thief A is Bloodied)
(Unarmed Thief A no longer has resist)

(Storm Blade's turn...)

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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)

Post  Fury of the Tempest on Tue Jun 25, 2013 3:18 pm

Storm Blades hardly even flinches as he's struck, biding his time for his opportunity. Once the constuct broke through the defences of one of the ponies, and one of the cloud pegasi's movements had been disrupted, he decided it was time to act. Wind, water and lightning surrounded himself. Forming a shield that could repel overs, but more importantly two blades that he wielded. As these blades where created, he unleashed a powerful shockwave to knock the pegasi of balance before he showed an explosive burst of speed and zipped across the sky, slashing at the still working thief




Spoiler:
Standard Action 1: [+2] Storm Shield, Resist 3 until the start of my next turn.

Minor Action 1: [-7] Hurricane Blades.

Standard Action 2: [+2] Blowback. Cloud Thief B, Thieves C & D are now dazed.

Minor Action 2: [+1] Flassh Step, Cloud Thief A takes 2 damange





Status:
Health: 25 PiP's: 3

Locked & Loaded.
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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)

Post  Paper Shadow on Tue Jun 25, 2013 3:38 pm

Fury of the Tempest wrote:
Spoiler:
Standard Action 1: [+2] Storm Shield, Resist 3 until the start of my next turn.

Minor Action 1: [-7] Hurricane Blades.

Standard Action 2: [+2] Blowback. Cloud Thief B, Thieves C & D are now dazed.

Minor Action 2: [+1] Flassh Step, Cloud Thief A takes 2 damange
The thief is knocked about a bit, but makes the finishes touches to his storm, and with one swift kick, unleashes a large electrical current to every pony between the clouds and the ship. Only he and the fellow thief working the clouds is unaffected. It does seem that the others have some protection to the assault, but the weakened one still falls to the surge...

(Aces, Construct, Necrar, Necrar's Shadow, Snipe, and Storm Blade all take 10 damage (please apply your own instance of resists if you have them))
(Unarmed Thief A is down)

A chunk of the construct goes flying towards the thief who kicked the cloud, doing quite the number of the pegasus...

(Activating the Construct's Sharp Glass)
(Cloud Thief A is bloodied)

Still, the two begin stirring up another storm, while a thief attempts to take a blow at Storm Blade, but is knocked back by the shield...

(Cloud Thief A is channelling)
(Cloud Thief B is channelling (but still dazed by Storm Blade))

(Aces' turn...)

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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)

Post  LoganAura on Tue Jun 25, 2013 4:17 pm

Snipe yells at the pain, shuddering at it and glaring at the ponies, trying to decide what to do.

Spoiler:
Just an update post. 9 HP, 8 PiPs Regen 2. Gather Energied

Trying to decide whether/Who to frostfall, or try my luck with 10d8 of critfisher.

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Re: Adventures in Saint-Trotez - On Set (Episodes 3 - 6)

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