An Abominable Antagonist

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Re: An Abominable Antagonist

Post  Quietkal on Tue Oct 08, 2013 2:31 pm

Mr Bones takes a step back, bracing himself against the golden light. The curtain of darkness, in turn, also moves back slightly. The darkness appears to ripple when the flare explodes, briefly revealing one of the supporting pillars for the 'ride.'
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Re: An Abominable Antagonist

Post  Xel Unknown on Tue Oct 08, 2013 2:40 pm



Last edited by Xel Unknown on Tue Oct 08, 2013 6:15 pm; edited 1 time in total
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Re: An Abominable Antagonist

Post  Quietkal on Tue Oct 08, 2013 2:51 pm

-


Last edited by Quietkal on Tue Oct 08, 2013 10:04 pm; edited 1 time in total
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Re: An Abominable Antagonist

Post  Curunir on Tue Oct 08, 2013 3:12 pm

Sunny Zoo grits her teeth, and rushes to the fallen Storm Blade.  She lowered her tattered banner- which, free of most of its cloth trappings, is revealed to be an elaborate staff.  Infused with Phoenix's golden light, the staff touches her unconscious ally. "Sorry to wake you after your dramatic sacrifice, but you're not done yet.  It would be wrong for you to be unable to witness your own victory. Alternatively, if victory is not imminent, we will still be requiring your services."  After helping Storm Blade back on his hooves, Zoo catches her banner in some of Phoenix's lingering flames, creating a beacon to help her signal the best way for everypony to coordinate their attacks.

Combat:
[0] Glorious Miracle - Free Utility [1/Battle]
Target unconscious or comatose creature is returned to full health and gains 2 pips.

Restoring Storm Blade.

From Royal Command:
[-4] Spot Opening (Go For The Eyes!) - Standard Utility
Target creature suffers vulnerability 2 until the end of your turn, and up to two allies can immediately use the following combat talent as a free action.

        [0] Flanking Maneuver (Shoot For The Eyes) - Free Attack
        Deal 1d10 damage to target creature.

Granting to Phoenix and Dead Eye

status:
HP: 20
PIPS: 2
Status:
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Re: An Abominable Antagonist

Post  Dusk Raven on Tue Oct 08, 2013 4:07 pm

"Hahahaha!" As the light enveloped him, he felt a rush of energy. No longer being at death's door meant that, somehow, his aim wasn't as sharp, but it was still enough to deal out some pain. Assuming the skeleton could feel it. He fired off a single shot and then, instead of reloading, charged forth and swung his durable rifle at the skeleton.

Actions:
[-3] Sniper Shot (Exploit Weakness) – Standard Attack
Deal 2d8 damage to target creature. If that creature is suffering from vulnerability, deal 3d8 damage to it instead.

6 + 6 + 8 + 2 (sneak attack) + 3 + 5 (royal command) = 30

Crit Trigger: Blind target enemy (save ends)

[0] Flanking Maneuver (Shoot For The Eyes) - Free Attack
       Deal 1d10 damage to target creature.
10 + 6 (sneak attack) + 3 (duelist traits) = 19

Crit Trigger: Blind and weaken target enemy (save ends both)

Status:

HP: 21
PiPs: 3
Status: Vuln 4, Decay
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Re: An Abominable Antagonist

Post  ZamuelNow on Wed Oct 09, 2013 11:50 pm

With the wave of light passing over her, Nurse Deadheart set about swiftly healing the group in case something unforeseen befell them in the final hour.

Status and actions:
Paying 1 for Wave of Zeal.

[-2] Saving Grace  - Standard Utility [Created by Azureink]
Up to six target creatures gain 1d10 hp.

All player characters except Storm Blade gains 6 hp

17 HP 2 Temp
1 pips
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Re: An Abominable Antagonist

Post  Fury of the Tempest on Thu Oct 10, 2013 7:37 am

Storm Blade wasn't surprised that he woke up, but he was surprised that he was still in the mine, fighting the skeleton. Glancing upwards, he spotted Suuny Zoo and her shinning staff. "That's some powerful magic." He cometed as he climbed to his feet. Unfortuntly his shield was gone, meaning that his ability to defend his allies was vastly decreased. Feeling that an ally was asking for energy for an attack, Storm Blade let it go. Determined to help his allies take the skeleton down once and for all.
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Re: An Abominable Antagonist

Post  tygerburningbright on Sat Oct 12, 2013 12:42 pm

The Joy draws forth a crystal contraption that draws in some of the energies of her allies. Form the crystal shoots an array of beams of burning white light at the skeleton. Unfortunately only one beam manages clips the shoulder of the creature due to The Joy's aim being shaken by the after effects of the last blow.

Combat:
Mission objective (Wave of Zeal) - Standard Attack
Each allied player may pay 1 pip. Deal Xd8 damage to up to six creatures, where X is the number of pips paid this way.
Roll(6d8)+0:
6,6,5,1,7,7,+0
Total:32/2 is 16 damage...
got a one trait stuff
just to be safe going to target all available targets...


Status:
17 hp
3 Pips
double rolling
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Re: An Abominable Antagonist

Post  Quietkal on Sun Oct 13, 2013 1:38 pm

The beam of light drives the skeleton another step back, placing him near the support pillar. The curtain of darkness recedes as well, and the tracks of the 'ride' are revealed. Several carts are able to be seen, but all are motionless. No sound emanates from them.
The wooden pillar is seared by the light and is burned more than halfway through, though it continues to hold the tracks up for the time being.
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Re: An Abominable Antagonist

Post  Fury of the Tempest on Tue Oct 15, 2013 7:21 pm

"C'mon, drop dead already." Storm Blade muttered, sounding frustrated at the situation. With his shield gone, his defensive power was much diminished, as the guard felt like attempting to recreate it would be a bad idea. So instead, he decided to take a more offensive approach. With all the energy he had used, the pegasus was able to gather a lot of excess magic from the air, launching it at the skeleton as a powerful lighting botl.

Turn & Status:
[+2] Rapid Recovery/Energizing Amulet
[-1] Lighting Bolt. 1d10+7 damage = 10
Health: 30
PiPs: 2
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Re: An Abominable Antagonist

Post  Quietkal on Tue Oct 15, 2013 7:31 pm

The skeleton reels back from the blast, but remains standing. The flame engulfing it wavers and sparks briefly, but doesn't manage to produce anything dangerous.
((Blind prevented attack))
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Re: An Abominable Antagonist

Post  tygerburningbright on Thu Oct 17, 2013 7:16 pm

The Joy realizing how much the skeleton's last attack had effected her once again attempts to assume a support role.
Combat:
Grab for power
Roll(1d8)+0:
2,+0
Total:2

Roll(1d8)+0:
2,+0
Total:2

Stats:
HP 17
Pips 7
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Re: An Abominable Antagonist

Post  Xel Unknown on Mon Oct 28, 2013 12:04 am

Zero One makes sure to do whatever it can before it's magical core starts goes under. So he fires off another blinding flash at the enemy.



status:
HP: 2
Pips: 3
Condition: Dazed, Weakened, & Vul 2 until end of Mr. Bone’s Next turn.
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Re: An Abominable Antagonist

Post  Curunir on Mon Oct 28, 2013 4:07 pm

Her army totally defeated, Sunny was resolved to keep the rest of her companions standing to the very end. She was glad to see Storm Blade already returning to the fight.

Zero One still seemed to be in the most critical condition- beign a mechanical being, she had to improvise a bit with his medical care. With her staff, she attempted to address the very life-force of his being, supplying his magical core with its energy. Tearing the last shreds from her banner, she wrapped the cloth firmly around the golem's more vulnerable joints to try and stop him from breaking down from the physical strain of battle.

"We will survive this. All of us. I will not permit it to be otherwise."

Combat:
Critfisher- rolling 5 d10
4,6,1,1,10

10: Target creature gains 2d12 hp.

6+11= 17 HP to Zero One

Pacifist: 1d10= 3 THP to Zero One

Status:
HP: 20
PIPS: 3
Resist 2 (armour)
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Re: An Abominable Antagonist

Post  Dusk Raven on Mon Oct 28, 2013 6:54 pm

Dead Eye hefted his rifle and fired again. "Starting to run low on ammo!"

Actions:
Gain 2 PiPs at start of turn

[-3] Desperation Shot (Furious Rage) - Standard Attack
Deal 2d10 damage to target creature. If you are bloodied, you 3d12 damage instead.
7 + 4 + 5 + 6 + 3 + 5 + 4 + 5 + 3 = 42

Save against Decay: 7
Status:
HP: 16
PiPs: 2
Status: Vuln 4, Decay
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Re: An Abominable Antagonist

Post  Quietkal on Mon Oct 28, 2013 7:44 pm

The shot blows out a substantial portion of the skeleton's midsection, and the creature struggles to remain standing for a moment, before collapsing to the ground. It lays still for a moment, the fire crackling and starting to smoulder before the purple ring of light appears again. The hat sparks a few times, before the flame orbs suddenly stop their orbits.

Unrecognizable symbols of purple light crawl onto the heap of bones, the bones darkening where the symbols appear. The flame orbs disappear with a small whoosh and the now nearly black bones crumble into dust, leaving the hat sitting by itself. It feels less malevolent, somehow.

The wall of darkness dissipates and the room is filled with a low light. Deep gouges have been cut into the cavern, and portions of the 'ride' have been knocked down, with a few carts and passengers thrown onto the floor. The carts still on the track continue not to move, and the ponies presumably within continue to not make sounds.

The exit is still blocked by a fairly large pile of rocks.


A winrar is you! Everybody gain 800 experience, well played.
Statistics:
Life Lost is slightly off, but margin of error is only +/- 7 so I'm not too worried about it.
Damage dealt includes overkill damage that went beyond Mr Bones' remaining amount of health.

Damage Dealt- 1373 (~196 per PC)
Life lost- 405 (~57 per PC)
Healing- 336 (~48 per PC)
Criticals- 26 (~4 per PC)
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Re: An Abominable Antagonist

Post  tygerburningbright on Wed Oct 30, 2013 10:21 pm

The Joy takes command of the situation. "Nurse Deadheart, Sunny Zoo check for any survivors and take care of them. Everyone else help take apart the rocks be careful it may be unstable. Who ever is least physically or most magically able should first investigate the hat."
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Re: An Abominable Antagonist

Post  A1C Bronymous on Thu Oct 31, 2013 12:42 am

"I think that depends on your idea of 'magically able'. I'm curious enough to check it out, but that fight told me nothing if not that I am much more limited right now than I thought I was." Phoenix does not hesitate in the slightest, walking up to the hat and blackened bones and checking them over, seeing if there's anything he might know about them.


Arcana or History? Either way, same number:
15+8+2 TalSpec= 25
If FK in Metaphysics counts, then 30

Also, are many of the rocks more than 100 lb? If it's just a few I can used Advanced TK and clear the block mostly myself.
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Re: An Abominable Antagonist

Post  Fury of the Tempest on Thu Oct 31, 2013 8:24 pm

Storm Blade gave a sigh of relief when the skeleton finally collapsed, glad that the fight was finally over. He was starting to get quite tired with it all... he twitched when the commando starting giving out orders. He wanted to just go ahead and ignore him, but unfortunately he did make sense, so he trudged over to the cave in and slowly started to dig his way out.
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Re: An Abominable Antagonist

Post  A1C Bronymous on Thu Oct 31, 2013 9:41 pm

"Eh. It's a thing." Phoenix gets up and kicks one of the bones. "Was a thing. Osseoregent. It seems to be pretty lost, acting strange, what with the hat and the rides. It looks dead. Don't really know that they can be killed, or how to kill one if they can, though, so it might get up again later. Maybe." He walks away, not caring to disturb it anymore in case it suddenly decides it has one more orb to spare. "Let's see about getting those rocks cleared." A simple hand motion, and a dark red aura materializes around individual rocks, slowly but surely moving them out of the way, one by one.

Spending one use of Advanced Telekinesis.
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Re: An Abominable Antagonist

Post  ZamuelNow on Sat Nov 02, 2013 3:56 am

Nurse Deadheart silently set about healing the injured. While glad the ordeal was over, the presence of such a creature was a worrisome problem that would have to be discussed later.

OOC:
Doing a generalized Heal check: 9+15+5=29
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Re: An Abominable Antagonist

Post  Quietkal on Sat Nov 02, 2013 11:21 pm

The rocks are able to be removed fairly easily, and you've managed to make quite a dent in the blockade. A few more minutes and you'll have the entirety of the path cleared...provided it doesn't collapse again.

The seven ponies on the ground are unconscious and moderately bruised, presumably from where they crashed to the floor while still in the carts. They're alive and breathing, if only barely before you work on them, and after you've tended them you feel it would be safe to move them. They're definitely not waking up anytime soon though.
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Re: An Abominable Antagonist

Post  Fury of the Tempest on Sat Nov 02, 2013 11:24 pm

"Can someone go on ahead?" Storm Blade asked once most of the rocks where removed from the passage. "Best to know if there is any further blockages up ahead now. Plus, getting help from the Princess and the others would be useful."
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Re: An Abominable Antagonist

Post  Quietkal on Sun Nov 10, 2013 11:39 pm

The stones continue to be moved easily, the entire path now clear, and while the rocky ceiling releases some dust and pebbles in the process it seems solid and likely to hold. You wouldn't recommend striking it to test its strength, though.
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Re: An Abominable Antagonist

Post  A1C Bronymous on Mon Nov 11, 2013 12:06 am

"Ok, let's go." Phoenix levitates the hat to him and starts walking out of the cave. "I've got business with the princesses, and whatever 'Bill' is supposed to be."
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Re: An Abominable Antagonist

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