Grand Line Adventures IC - Part 2

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Re: Grand Line Adventures IC - Part 2

Post  tygerburningbright on Wed Jul 24, 2013 7:44 pm

"That sounds like a decent enough plan. Now the crate entrance should be behind a gear that has a big square slot taking up most of it. The Well is over to the left of the mansion near the kitchen house."
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Re: Grand Line Adventures IC - Part 2

Post  Zarhon on Wed Jul 24, 2013 10:47 pm

Shallow looks over the door for the relevant gear, as described by miss Bow. "Torque, yah' make any sense outta dis' door? An' can yah' fix us up a box outta metal, or ironwood, ta' test if it be safe?"

Mechanics/Perception:
Looking for the box hole and trying to figure out how it or the door itself is supposed to work/open.

Mechanics
7 + 6 + 4 (IP, H) = 16

Perception
Nat20 + 6 + 4 (IP, H) = 30

Pffft
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Re: Grand Line Adventures IC - Part 2

Post  tygerburningbright on Thu Jul 25, 2013 10:50 pm

Zarhon wrote:
Mechanics/Perception:
Looking for the box hole and trying to figure out how it or the door itself is supposed to work/open.

Mechanics
7 + 6 + 4 (IP, H) = 16

Perception
Nat20 + 6 + 4 (IP, H) = 30

Pffft


After managing to opening up the hole looking inside you find a variant of the field that surrounds the rest of the mansion. You can tell that it would be damaging to most living things and that somepony like you or tortoise would have very little trouble with it but anyone else less so. After a few quick looks to the sides of the hole you can tell that it would be very difficult for a full grown pony to crawl through but you notice small hooks connected to chains that latch on to the sides of a crate. Further down you can tell that there are at least two sharp 90 turns and at least to more of the fields.
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Re: Grand Line Adventures IC - Part 2

Post  Zarhon on Thu Jul 25, 2013 11:24 pm

"Hmm... Dis ting' seems tricky an' painful, but me an' Shell mite' be able ta' manage it. I tink' we'll need a test drive first, an' some kind ah' crate - not safe ta' crawl, unless yah' be petite."

(Assume I gave the info to everyone. Are the three fields within the box entrance identical in nature? Or are they different from each other?)
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Re: Grand Line Adventures IC - Part 2

Post  Lyntermas on Sat Jul 27, 2013 5:16 pm

Torque glanced over at the crate entrance to see if there was anything else he could glean from it. "Hmm, so does the field specifically scan for biological materials or does it simply zap whatever comes through it? Do the additional fields alert Mycop of delivery, or are they simply extra security measures?"

"Now, as for the boxes, we should be able to use the ironwood. Let's see what I can do."
Torque pulls out some tools and starts trying to create a box. "Need to remember to maintain structural integrity...mind the corners, they're the weakest part...and of course, I should remember to make it openable from the inside."
Rolls:
Mechanics for additional entrance on crate entrance and additional fields...2(1d20) + 12 + 3 (EF) + 5(Nimble Hooves) = 22
Mechanics for constructing box out of ironwood...16(1d20) + 12 + 3 (EF) = 31
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Re: Grand Line Adventures IC - Part 2

Post  tygerburningbright on Sat Jul 27, 2013 5:31 pm

Lyntermas wrote:
Rolls:
Mechanics for additional entrance on crate entrance and additional fields...2(1d20) + 12 + 3 (EF) + 5(Nimble Hooves) = 22
Mechanics for constructing box out of ironwood...16(1d20) + 12 + 3 (EF) = 31

Scanning the fields you can tell that it checks for biological activity and would damage anything meeting it's criteria. You then manage to build a crate that would comfortably fit a full grown pony and that would be easily able to be opened from the inside. Bent Bow however is quite visibly off put by the amount of zeal you put into the two simple actions.


Last edited by tygerburningbright on Sat Jul 27, 2013 6:08 pm; edited 1 time in total
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Re: Grand Line Adventures IC - Part 2

Post  AProcrastinatingWriter on Sat Jul 27, 2013 6:05 pm

"Well then. This makes things much simpler."
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Re: Grand Line Adventures IC - Part 2

Post  Zarhon on Sat Jul 27, 2013 7:12 pm

"Well, I say we give dis' ting' a test run den.", shoving the remains of the carnivorous plant inside the box, as well as burying it halfway in dirt. "Best case scenario, da' plant be intact aftah' it goes in. Da dirt layers mite' help ta' protect from da' field as well. Does dis' hole go two ways? We mite' need a few boxes den'. Dat' plan sound okay ta' yah'?"
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Re: Grand Line Adventures IC - Part 2

Post  tygerburningbright on Sat Jul 27, 2013 7:38 pm

Bow shifts her mind off of mechanics and then responds. "Y-Yea it does go both ways but that plant thing looks kinda dead already..."
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Re: Grand Line Adventures IC - Part 2

Post  AProcrastinatingWriter on Sat Jul 27, 2013 9:14 pm

"So this trap doesn't burn or electrify or impale...it just kills?" Sixty-Two asks.

Some dark part of him was actually somewhat intrigued by the concept presented to him.

Spoiler:
You know it looks for biological signs, and I know that, but Sixty-Two doesn't know that.
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Re: Grand Line Adventures IC - Part 2

Post  Zarhon on Sun Jul 28, 2013 2:12 am

"It leaves da' dead alone, but harms da' living? Grim. Looks like Mycop expects is' guests ta' leave in a coffin, or not at all. Mite' as well try an' see wat' it does, or ow' it chooses wat' be allowed in. Let's try wit' someting' livin' an' da' dead at once.", he says, digging out a nearby simple plant, replanting it into the box along with the carnivorous one, sealing them up inside, then shoving the box and its contents into the box hole.
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Re: Grand Line Adventures IC - Part 2

Post  tygerburningbright on Sun Jul 28, 2013 2:13 pm

After a few moments, a rather loud thunk, and a mild creaking Bow calls out to you all. " That plant that you put in there looks wilted and droopy now though the big one looks the same as before." Bow then puts the box in her end and sends it back to you.
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Re: Grand Line Adventures IC - Part 2

Post  Zarhon on Mon Jul 29, 2013 12:21 am

"Dat' does not look pleasant. So, anypon' tink' me or Shell ought ta' risk it out in a box, or we tryin' otha' options first? We got any access ta' flyin', bruddah's? Could mix up a quick storm for da' storm rod..."
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Re: Grand Line Adventures IC - Part 2

Post  AProcrastinatingWriter on Mon Jul 29, 2013 4:37 pm

"I might be able to whip up some sort of flying contraption with my book, or perhaps with A.R.C.'s help..." Sixty-Two begins, "But I can't promise much stability."
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Re: Grand Line Adventures IC - Part 2

Post  Curunir on Wed Jul 31, 2013 1:52 am

"While ah am tempted to test m'self against th' crate entry's defenses, they seem quite lethal an' mysteryous such tha' mundane endurance may be for naught.  We coul' still try tha way though- although another test run migh' be in order.  Ah can set up m'own field an see if it interferes wi' wha'ever killed those plants.  Or I can' jus' try ta knock down tha perimiter- 'less we're worried abou' tha' settin' off some alarm or other."

In game terms:
Could see if Forcefield, opening selective holes in it would work to let us through and block the evil death field, or use Spectral Battering Ram to knock part of the wall down.
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Re: Grand Line Adventures IC - Part 2

Post  AProcrastinatingWriter on Wed Jul 31, 2013 1:39 pm

"...or we could just destroy the pillars themselves. Easier, no?"
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Re: Grand Line Adventures IC - Part 2

Post  Zarhon on Wed Jul 31, 2013 11:52 pm

"Well, dey' be pretty well dug in, so dey' ain't gonna collapse anytime soon, and day' likely a bit more dense den' da' gate, so it mite' not be as easy ta' break down as da' gate would be. But dere' mite' be anotha' solution - da' pillars be metallic, an' I doubt be good ta' function under a heavenly barrage. So lets alter da' scene for a bit, and den' work ta' bring down da' storm rod. Dey wouldn't put it da' go outside da' field for noting'!"

With that, Shallow backed away from the field a bit. It was time for some big Voodoo to happen. He started off with a simple ritual rain dance, to accumulate the stray clouds and moisture from the surrounding bog, centralizing them above the manor. He then started chanting and putting more and more effort into the dance proper, turning it into a frenzy of activity. As the dance would gain in energy, so would the clouds turn darker and begin to light up in flashes of static, before a proper storm of thunder and lightning would erupt.

Weathercrafting (Athletics):
Weather-Crafter - [Athletics]
Preparation Time: 5 Minutes
You can to alter the atmospheric conditions in a 100-foot radius. For example, you can make a sunny day rain or a rainy day clear up within the area of effect. You can also attempt a more difficult feat, such as creating a localized hurricane or forcing lightning strikes out of clouds to hit tall objects. Choose a skill when you learn Weather-Crafter, that skill becomes used for any skill checks used for these more difficult tasks - with DCs set at DM discretion.

Conjuring up a bunch of lightning clouds / thunderstorm over the manor's field, with some big bad Voodoo rain-dancing.

Athletics
7 + 14 + 4 (IP, H) + 5 (FK Voodoo) = 30
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Re: Grand Line Adventures IC - Part 2

Post  tygerburningbright on Thu Aug 01, 2013 10:00 am

After a few minutes of dancing a very violent lighting storm forms. A few seconds before the first bolt would be released a large lightning rod is extended from the roof of the mansion.
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Re: Grand Line Adventures IC - Part 2

Post  AProcrastinatingWriter on Thu Aug 01, 2013 1:22 pm

"There's our cue," Sixty-Two said.

There was a pause.

"How do we get up there?"
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Re: Grand Line Adventures IC - Part 2

Post  Zarhon on Thu Aug 01, 2013 2:09 pm

"No idea. I could toss yah, maybe.", Shallow says, with a shrug. "Or maybe we try an' fire a projectile at da' storm rod from ere'.

(Is the field reacting to the lightning/rain in any way? Can we "see" it no? Oh, and how powerful do the three fields in the box entrance seem compared to that of the rest of the manor's surrounding field?)
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Re: Grand Line Adventures IC - Part 2

Post  tygerburningbright on Thu Aug 01, 2013 4:05 pm

You can see that none of the rain appears to be able to pass through the barrier while all of the lightning is redirected at the rod.

OOC (Need a roll for the second one.)
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Re: Grand Line Adventures IC - Part 2

Post  Lyntermas on Thu Aug 01, 2013 4:59 pm

"The field even manages to stop the rain? But the lightning has to be redirected at the rod? Perhaps the field wouldn't be able to withstand electrical charges, so the lightning rod is necessary in order to avoid shorting it out." Torque tried to watch the lightning rod to see if it extended past the "shield".

Perception for the lightning rod (and possibly the energy shield when the lightning strikes it)...  4 (1d20) + 8 + 3 (Sharp Eyes) = 15.

OOC: Are Zenith and Konorad still considered to be "in the party" at this point?
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Re: Grand Line Adventures IC - Part 2

Post  Zarhon on Thu Aug 01, 2013 9:53 pm

(Just rolling perception)

Perception:

Perception
4 + 6 + 4 (IP, H) = 14
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Re: Grand Line Adventures IC - Part 2

Post  tygerburningbright on Thu Aug 01, 2013 10:02 pm

Zarhon wrote:(Just rolling perception)

Perception:

Perception
4 + 6 + 4 (IP, H) = 14

Lyntermas wrote:
Perception for the lightning rod (and possibly the energy shield when the lightning strikes it)...  4 (1d20) + 8 + 3 (Sharp Eyes) = 15.
Neither of you manage to see anything of real note due to the flash of light from the lightning and the rain getting in your eyes...
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Re: Grand Line Adventures IC - Part 2

Post  Lyntermas on Fri Aug 02, 2013 5:44 pm

"Blasted rain, I can't see what's going on. Still, I have a hypothesis. Captain Zenith would you try giving one of the pillars a bit of a zap? If we're lucky we might be able to possibly weaken or disable the field for us to pass through it."
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Re: Grand Line Adventures IC - Part 2

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