Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP

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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP

Post  sunbeam on Thu Aug 29, 2013 3:45 pm

"Whatever darkens your fur best, princess. I'd suggest volcano soot, but there's not a premium of that around, so mud would do nicely. Why were you trying to contact the princess? Isn't she sort of at the heart of this whole plot? Also, where are we headed?" Grease says in his usual rapid-fire manner.
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP

Post  ZamuelNow on Thu Aug 29, 2013 5:53 pm

"I just figured we could keep contact without her captors knowing but it seems that won't be happening.  Silver Swirl found two entrances to the temple when we first landed on the island. They have one guarded so I was heading to the other.  There's a lake nearby so I guess I'll use that to cover myself." Upon reaching the lake, the griffon slavered mud all over herself until she was fully covered.  Suddenly, she paused and her eyes started to dart around. "Did you hear that?"

OOC:
Roll Perception or something else if you have any ideas.
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP

Post  Ramsus on Thu Aug 29, 2013 7:35 pm

Spotlight: 9 + 1 + 3 = 13

Zero: 5 + 1 + 17 = 23
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP

Post  sunbeam on Thu Aug 29, 2013 8:39 pm

9+10=19
Eagle Eye is apparently a flat +3 bonus to perception checks, and not just to vision based ones. If there a ruling that that shouldn't count here, this is a 16.

Also, Grease can see just fine in the dark, if that changes anything. If that would allow Sharp Eye to work towards something, then the roll is actually a 22 (which might bring Dragonheart into play).
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP

Post  tygerburningbright on Thu Aug 29, 2013 10:17 pm

Roll(1d20)+10:
12,+10
Total:22

OOC may I roll any assists for this?
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP

Post  ZamuelNow on Fri Aug 30, 2013 4:50 pm

Ready and alert, the STOMP team stands attentive.  After a brief pause of tension thick enough to cut with a knife, five earth ponies in dark cloaks jumped out of the bushes poised to attack.  Of course, our heroes aren't the type to be surprised so these assailants just may find themselves on the receiving end of an assault.

OOC:
Roll initiative, state what you're bringing to battle (or just note if you have Spellbook), and give any basic flavorful descriptive comments.

Enough in the group had high enough Perception rolls that the enemies have no initiative bonuses outside the raw roll.
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP

Post  Fury of the Tempest on Fri Aug 30, 2013 4:59 pm

"Really? We've been on the island for only, what. Ten minutes, and we are already fighting?" Gearick asked with a sigh, his horn lightning up as he opened his saddlebags, pulling out the spellbook stored within. "We aren't going to have a seconds rest, are we?" He asked rhetorically, as he prepared for battle.

Init:
18. Have Spellbook
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP

Post  sunbeam on Fri Aug 30, 2013 5:18 pm

"Sleep is for the weak." Grease say, pressing the center of his bowtie. Electricity spreads out from his neck along the surface of his body, tendrils of bright blue lightning sliding along his scales and crackling together. His eyes start to glow a flourescent blue, and his voice takes on an staticy quality, as if he's speaking over a bad radio connection ((alright, another bad radio connection)). "It's been a while since I got to release like this. I promise not to shock any of you too badly, but it will tickle a little.

INIT roll:

24. Huzzah for the reflex ring.
Using Spellbook
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP

Post  Ramsus on Fri Aug 30, 2013 5:53 pm

"You know what to do Spotlight!" Zero calls out, while taking a few steps back to remove herself from any danger. "Affirmative, replies Spotlight enthusiastic at the proposal of testing out his latest combat upgrades." Spotlight replies, with a faint accompanying electronic whine from within his body.

Combat Data:

Initiative: 16

Combat Talents
[+1] Eye Laser (Radiant Blade) - Standard Attack
Deal 1d8 damage to target creature. If you roll a 6 or higher, that creature is blinded until the end of your next turn.

[0] Reroute Power (Savage Dreadnought) - Free Utility
Pay 3 hp. If you do, you may make a saving throw.

[-3] Blue Energy (Form of the Panther) - Minor Utility
You conjure a Form of the Panther onto yourself. You may assume your normal form as a minor action. While in  the Form of the Panther you cannot use your normal combat talents. Instead you may use the combat talents below.

   [+4] Targeting Laser (Stalk) - Standard Utility
   Choose target creature. That creature suffers vulnerability 2 to your next attack.

   [+1] Phase Ray (Razor Claws) - Standard Attack
   Deal 1d10 damage to target creature. This attack ignores resistance

   [-2] Repulsor Ray (Pounce) - Standard Attack
   Deal 2d8 damage to target creature. If this attack triggers vulnerability, that creature is dazed until the end of its next turn.

   [-5] Disruptor Ray (Maul) - Standard Attack
  Deal 3d8 damage to target creature, that creature suffers 5 ongoing damage and is weakened (save ends both)


[-3] Flash & Smash (Sunlance) - Standard Attack
Deal 1d10 damage to target creature. That creature and all enemies adjacent to it are blinded until the end of your next turn.

[-X] Green Energy Ray (Drain Blood) - Minor Attack
Deal X damage to target creature. Target creature gains X+2 life. X cannot be less than 1.
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP

Post  tygerburningbright on Sat Aug 31, 2013 11:37 am

"I must admit that this is a rather amateurish ambush." Field then rather dramatically and grandiosely draws forth a large tome and in a sweeping gesture opens it up to the first page. "I invoke you spirit of wrath and infernal power! Strike against my enemies dread Bael!" As he says this three grotesque heads burst from the ground the first of a warped toad, the second a twisted cat, and the final head a strange hairless ape. At the word strike the toad and cat lash out at two of the cloaked ponies.

Combat:

Initiative
Roll(1d20)+0:
1,+0
Total:1
Ars Goetia (Chaos-Bound Blade) - 3000 Gold
Weapon
Once per battle, you may use the following combat talent.

[0] Chaos Strike - Reaction [1/battle]
Trigger - You roll initiative.
Effect - Two random enemies each suffer 6 ongoing damage (save ends).
remember roll twice at -2 and take the lower result
rolled two d5s to target
Roll(2d5)+0:
3,4,+0
Total:7
so the third and fourth get hit.

Moves:

[+4]King In Yellow (Dark Bargain) - Standard Utility
You suffer 2 ongoing damage (save ends), vulnerability 2 (save ends), and a -2 penalty to damage (save ends).

[+3]Minor Arcana (Draw Blood) - Standard Utility
Target creature suffers 1 ongoing damage (save ends).

[+1]Faust (Kindle Pain) - Standard Utility
If target enemy is suffering ongoing damage, increase that damage by 5.

[-3]Voynich Recipe(Venom-Serpent's Strike) - Standard Attack
Up to two target creatures suffer 5 ongoing damage (save ends).

[-5]Book of the Dead (Hellfire Rain) - Standard Attack
Up to six creatures suffer 6 ongoing damage (save ends)
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP

Post  Clockeye on Sat Aug 31, 2013 8:59 pm

"Seems we've got a wee' bit o' a pest problem." Says Keg, grabbing his bagpipes and slinging one of his namesake over his shoulder.
Combat data:
Initiative: 7 Items:

Dimensional Kilt (Cape) - 1000 Gold
Trinket
Once per battle, you may use the following combat talent.

[0] Hideaway - Minor Utility [1/Battle]
You cease to exist and can take no actions until the start of your next turn. While in this state of nonexistence, you can affect no creature and no creature can affect you in any way. At the start of your next turn, you reappear.

Scottish spirit (Iron shield) - 1500 Gold
Trinket
Once per battle you may use the following combat talent.

[0] Endure Pain - Interrupt Utility [1/Battle]
Trigger - You would be reduced to 0 hp or less.
Effect - You are reduced to 1 hp instead.

Highly Flammable Kegs (Wand of fireballs) - 1000 Gold
Weapon
Once per battle, you may use the following combat talent.

[+1] Explosive keg (Explosive fireball) - Standard Attack [1/Battle]
Deal 2d10 damage to target creature and each creature adjacent to the target.

Training Certificate (Iron will) - 2000 Gold
Trinket
When you purchase this item, choose a trait that you meet the prerequisites for. While you have the Training Certificate equipped, you are considered to have the chosen trait. You may equip more than one Training Certificate at once, as long as the traits they supply are different from one another.

Moves brought:

[0] Bagpipers spirit (Adrenaline rush) - Immediate Reaction
Trigger - An enemy deals X or more damage to you with an attack, where X equals 1/5th of your starting health.
Effect - Flip a coin. If heads, you gain an energy.

[+1] Fiery Keg Throw (Fireball)  - Standard Attack
Deal 1d8 damage to target creature and each creature adjacent to the target.

[+2] Ear Bursting bagpipes (Arcing bolt) - Standard Attack
Deal 1d6 damage to up to three target creatures.

[0] Prepare for battle (Prepare spell) - Minor Utility
Choose one:
A) Choose a Basic Combat Talent you have selected (which can be this one) and swap it with one you do not have selected.
B) Pay 1 energy: Choose a Basic Combat Talent you don’t have selected for this battle. You may now use that talent during this battle.

[+2] Defensive Fighting - Standard Attack
Deal 2 damage to target creature and gain resist 2 until the end of your next turn.

Traits:

Iron Warden
When you attack a creature, you may ‘challenge’ that creature until the end of your next turn. Your allies have resist 3 to damage dealt by creatures you have challenged. A creature cannot be challenged by more than one creature at a time and a new ‘challenge’ supersedes the first.

Throw the Gauntlet
When you attack a creature, you may ‘challenge’ that creature until the end of your next turn. Once per round, when a creature challenged by you makes an attack that does not include you as a target, that creature suffers 2d10 damage, A creature cannot be challenged by more than one creature at a time and a new ‘challenge’ supersedes the first.

Iron Will (Training certificate)
At the beginning of your turn, if you are stunned or dazed you may make saving throws to end those effects - even if they aren’t (save ends) effects. You still make saving throws at the end of your turn as normal. You also gain a +2 bonus to saving throws.
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP

Post  ZamuelNow on Sun Sep 01, 2013 3:50 pm

Initiatives:
Grease 24
Gearick 18
EP1 17
Spotlight 16
EP2 16
EP3 12
EP4 11
Kegs 7
EP5 3
Lichen Fields 1
Melisma (didn't roll)

I do player and enemy adjacency by initiative orders.  Enemy adj is easy for this one since they are just numbered 1-5.  After enemy/NPC posts I'll mention the player who's turn is next.  First up is Grease.

Two of the earth ponies took the brunt of the Professor's attack, their bodies taking on an abnormal luster.  "You'll wish you hadn't done that..." one snarled.  Meanwhile, Muse's eyes darted back and forth until she fell to the ground and covered her head with her wings. "We're-all-gonna-die-we're-all-gonna-die-we're-all-gonna-die-we're-all-gonna-die..."
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP

Post  sunbeam on Mon Sep 02, 2013 9:11 pm

Grease's eyes flicker towards Muse for a moment, then back to the ninja ponies. He puts his hands together, touches his tail to his palms, and with a furious crackling jumps in the air, spreading his palms and tail and launching sparks all around him, which move like Fireworks sparks, splitting into more and more bits of electricity. Some sparks moved toward Grease's allies, and instead of shocking them melted into their skin at precise points, energizing them. Many sparks coalesced into a set of five lightning bolts, blazing at the assailants and visibly arcing from their skulls down their spine. A few sparks find their way towards Grease and a lot of them encircle his bowtie, making it look somewhat like a dog collar with a glowing bell on it. In response, the Bowtie spins, visibly pumping out power for a moment. Lightning arcs between Greases tail spines, and with a flick of his tail he directs a compact bolt of lightning at Gearick, which splinters into sparks as it travels towards him and melts into his skin. When the sparks fade, Grease slumps for a moment, breathing heavily, but gives an exhilarated laugh at the tingling feelings in his body, and draws himself back upright.

What actually happened:

Summoned Spellscape Familiar (activated Bowtie)
Used Hypercharge (Crescendo)
1d4+1 temp hp to Grease: 3
1d6+2 temp hp to Lichenfield: 3
1d8+3 temp hp to Spotlight: 5
1d10+4 temp hp to Kegs: 14 (crit)
1d12+5 temp hp to spellscape familiar: 17 (crit)
d10 crit: 5 coin flips
repeat 1d2 (2=stun until end of its next turn): 2, 2, 2, 2, 2
d12 crit: Grease and Gearick both gain 2 pips.
+1 pip for spellscape familiars existence
Status:
Grease: 30+3 HP, 3 pips, madly entertained by the mayhem he just caused.
Bow Tie: 1+17 health, pumping out power

Proof that I didn't cheat: http://i.imgur.com/BaEhuxr.png
...I swear I chose 2 as the winning number before rolling.
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP

Post  Fury of the Tempest on Mon Sep 02, 2013 9:53 pm

"That was quite a move there Grease." Gearick said, amazed at the lightshow the dragon put on. More amazing through, was the energy he could feel flowing through him. Forcing his magical energy to condensed already, allowing him to push forwards with his plans. "And its just what I needed." Gearick's eyes began to glow, become void of nothing but the white light shining from them as he reared up onto his back hooves. He began to trace flaming red runes with his front hooves as he incanted.

"Elemento ignis hic opem petimus, ut  debitum repensatum!"

Once he was finished, the runes glowed, before folding inwards to create a shimming, orange/red/yellow portal. Out of which shot out a flaming hand, then another. These hands grabbed the sides of the portal, heaving its owner out into the forest. A giant of fire and lava, yet nothing around them burned, and no smoke rose from him. Facing the earth ponies, it spoke.

"Vos iuvatum faciam ad debitum reddendum ad te, et domum tuam."

The giant then lashed out, a wave of fire sweeping across the earth ponies, burning them, but only them as when the wave passed over them onto the earth, it vanished.

Turn:
[-6] Conjure Fire Giant.

Fire Giant. [+3] Blazing Blade. 6 damage to all five earth ponies.

Stauts:
Health: 30 PiPs: 0
Fire Giant: Health: 40. PiPs: 3
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP

Post  tygerburningbright on Mon Sep 02, 2013 10:24 pm

Field raises a single eyebrow at the conflagration " Debitum? How in the world did you manage to place a Djinn into debt?"
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP

Post  Clockeye on Mon Sep 02, 2013 10:34 pm

"Nice one laddie!" The minotaur says to the giant.
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP

Post  ZamuelNow on Mon Sep 02, 2013 10:35 pm

Upon seeing the flaming monstrosity enter into this realm, Muse ran off into the bushes screaming in terror.  The assailants sneered but were unable to move from the shocking stupor that struck them.

OOC:
Well, someone freaked out.  Spotlight's turn now.
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP

Post  Fury of the Tempest on Mon Sep 02, 2013 10:37 pm

The fire giant seemed to tremble at the professor's words, as Gearick turned to him and said. "One, he hates being refereed to a a 'Djinn', as the term mostly referees to genie's or genie like creatures, which he is not. Two, pay attention to what he said. He spoke about a debt to me and my family. He doesn't just owe the debt to me, its a debt to my ancestor's and their entire bloodline."

When muse ran of screaming, the unicorn grimaced, saying. "Damnit. Can't my enemies run screaming from the giant monster of fire and lava, and not my allies?"
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP

Post  sunbeam on Mon Sep 02, 2013 10:45 pm

"I'd say the primary reason they're not moving right now is because they can't move a muscle," Grease replied, "Which I am perfectly okay with. We can find Muse as soon as these clowns are bound up and out of the picture."
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP

Post  tygerburningbright on Mon Sep 02, 2013 10:58 pm

"You do realize that wish granting spirits are only one of the more recent views on the word Djinn traditionally it refers to spirits of smokeless fire which this very much appears to be. So then what do you referrer to it as? Additionally the previous question now applies to your entire family."
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP

Post  Fury of the Tempest on Mon Sep 02, 2013 11:07 pm

"Firstly, his modern Equestrian name is 'Cleansing Fire'. Its easiest to stick with that name. He's used to it now and calling him by his other names makes him feel old. Secondly, I have no clue. I'm still tracing his link to my family back."
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP

Post  Clockeye on Mon Sep 02, 2013 11:54 pm

"Look out laddies! Hahahahahahahaha!" Said Keg. Setting the keg he's holding ablaze and throwing it at the enemies, Yelling, "Yer mother was a donkey and yer father was a clown!"
What actually happened.:
Keg uses fiery keg throw (Fireball.) on EP3 and the guys next to it. Dealing 5 to EP3, EP2, And EP4 He also challenged EP3. Edit: I just remembered that i only roll once, Derp!
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP

Post  Ramsus on Tue Sep 03, 2013 12:10 am

Spotlight noted his allies taking a break from the fighting to have a conversation that he analyzed as could have easily waited until after they were out of danger, if you based the situation on the premise that they were in any real danger, which he concluded, might not be the case. While doing so he trotted over to the opponents and bucked one of them into two others.

Combat Data:

Start of Turn: HP: 30/30, PiPs: 4, Status: 5 Temp HP, Resist 1

[-3] Flash & Smash (Sunlance) - Standard Attack
Deal 1d10 damage to target creature. That creature and all enemies adjacent to it are blinded until the end of your next turn.

EP2-4 take 5 damage. (The blinding doesn't matter since they won't be able to act until it's gone.)

End of Turn: HP: 30/30, PiPs: 1, Status: 5 Temp HP, Resist 1
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP

Post  tygerburningbright on Tue Sep 03, 2013 8:08 am

Field turns his attention back to the battle at hand. He rather calmly walks over to a nearby tree extracts some sap adds in a few compounds and reagents and throws the resulting foul mixture at two of the earth Ponies.

Combat:
[-3]Voynich Recipe(Venom-Serpent's Strike) - Standard Attack
Up to two target creatures suffer 5 ongoing damage (save ends).
Targeting the first two oh did the stunned ones roll saves?
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP

Post  ZamuelNow on Tue Sep 03, 2013 8:03 pm

As a look of worry crosses the faces of the unlucky saps who crossed our heroes, the mystical haze surrounding one was lifted.  Whether through resilience or stubbornness, they weren't out of the the fight just yet.

OOC:
The stun made this far more of a curbstomp battle than intended but these things happen.  Anyways:
EP 2-4 Bloodied
EP 3 made their save

Gonna try to give Mind Gamer a chance but might skip Melisma in order to keep the battle going.  Let me think about it.
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