Luna's Command: The Continuing Wibbly-Wobbly Saga (Topic Two, to be Absolutely Clear)

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Re: Luna's Command: The Continuing Wibbly-Wobbly Saga (Topic Two, to be Absolutely Clear)

Post  Retrokinesis on Thu Sep 12, 2013 4:14 pm

Brilliant looks around the room for a moment for any sign of the timberwolves or that mysterious stranger. "Well, it looks like nopony will be interrupting us this time. Guard, tactical positions!"
Spoiler:
It was 13 last time, so I'll reroll it.

Initiative: 9 (OH COME ON! Dumb fabric... Sad)
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Re: Luna's Command: The Continuing Wibbly-Wobbly Saga (Topic Two, to be Absolutely Clear)

Post  AProcrastinatingWriter on Thu Sep 12, 2013 4:17 pm

Spoiler:
You're keeping the same moves, then, I presume?

(This is my way of telling you you can switch out your moves if you like)
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Re: Luna's Command: The Continuing Wibbly-Wobbly Saga (Topic Two, to be Absolutely Clear)

Post  Retrokinesis on Thu Sep 12, 2013 4:39 pm

Spoiler:
I had 10 PIPs and we kept half, right? So I'm at 5 now?

I'll change moves to... Adaptive Tactics (Critfisher), How Dare You (Support Me!), Telekinetic Implosion (Crescendo), Blink, Never Stay Down
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Re: Luna's Command: The Continuing Wibbly-Wobbly Saga (Topic Two, to be Absolutely Clear)

Post  deonte9109 on Thu Sep 12, 2013 6:14 pm

Combat:
Woosaw (Gather Energy), Syphon Life, Draw Blood, Hooves of Fury, Just don’t give a buck will be what im having. And initiative is.....19...bitchn. Also im to lazy to go through the back logs and remember where i was at so if its all the same ill like to start back at square one.
"Oh thank Celestia, I was hoping to actually fight in this bucking cave. Now which one will I make bleed first?"
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Re: Luna's Command: The Continuing Wibbly-Wobbly Saga (Topic Two, to be Absolutely Clear)

Post  Dusk Raven on Thu Sep 12, 2013 10:45 pm

Spoiler:
Initiative: ...1

Moves:

[+3] Dark Pact (Draw Blood) [Standard Utility]
Target creature suffers 1 ongoing damage (save ends).

[-3] Torment’s End (Despair) [Standard Attack]
Deal 2d12 to up to six creatures currently suffering from (save-ends) effects.

[-5] Summon Living Shadow (Conjure Spectre) - Standard Utility
Conjure an allied Living Shadow. It has the following stat block:

Living Shadow - 10 HP

Trait - Otherworldly Presence (Midnight Haunting)
All enemies suffer a -1 penalty to saving throws.

Trait - Spectral Possession
When the Living Shadow is destroyed, target creature is dominated by you until the end of its next turn.

[+1] Dark Gaze (Spook) [Standard Attack]
Target creature suffers a -2 penalty on its damage rolls (save ends).

[-1] Deathwish [Standard Attack]
Target creature must attack the Living Shadow on its next turn if able.



[-6] Star of Hope (Second Sunrise) [Standard Utility]
You and up to five allies gain 2d12 hp and may make a saving throw with a +5 bonus.

[-10] Nightmare Eruption (Form of the Reaper) [Immediate Interrupt]
Trigger - You would be reduced to 0 hp or less.
Effect - Your hp total becomes 13 instead. You may use Death’s Scythe immediately without spending the pip cost, even if you do not know that talent.
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Re: Luna's Command: The Continuing Wibbly-Wobbly Saga (Topic Two, to be Absolutely Clear)

Post  Paper Shadow on Fri Sep 13, 2013 3:44 pm

(DID I SAY WHEN I WOKE UP I MEANT AT DINNER TIME OOPS)

Scorch also gets ready for a good old-fashioned brawl...

(Initiative Roll: Natural 1! (Oops))
(Taking all talents (Spellbook, as mentioned in the OOC))
(HP: 18 (Unless I got it back))

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Re: Luna's Command: The Continuing Wibbly-Wobbly Saga (Topic Two, to be Absolutely Clear)

Post  Curunir on Tue Sep 17, 2013 12:48 am

"Oh dear... just when I thought we had evaded the last of this night's confrontations. Still, glad to see we're all still in such good spirits. Hope we can make this short- don't want to give that unicorn enough time to do whatever he's planning."

Combat Prep:
Initiative: 14

[+4] Frantic Preparation(Dark Bargain) - Standard Utility
You suffer 2 ongoing damage (save ends), vulnerability 2 (save ends), and a -2 penalty to damage (save ends).

[-1] Orchestrate (Barter in Blood) - Minor Utility
Target creature is subjected to your “Bloody Contract” (save ends). While the creature is subjected to your “Bloody Contract”, it suffers 1d6 damage whenever you are dealt damage.

[-1] Suggest Melody (Implant Parasite) - Standard Utility
Target creature is subjected to your “Parasite” “Catchy Tune” (save ends). In addition, you may use the following combat talent
[-1] It’s stuck in your head! (Suck Blood) - Minor Attack
Roll a d8. Target creature subjected to your “Parasite” “Catchy Tune” takes damage equal to the result and you gain life equal to the result.

[-1] Transpose (Selfless Act) - Interrupt Utility
Trigger - An ally would be subjected a (save ends) condition.
Effect - You are subjected to the (save ends) condition instead.

[-6] Finale Resolution (Mind over Matter) - Standard Attack
Remove all save-ends effects from either yourself or target ally. Deal 1d12 damage to up to six creatures for each effect removed.
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Re: Luna's Command: The Continuing Wibbly-Wobbly Saga (Topic Two, to be Absolutely Clear)

Post  AProcrastinatingWriter on Wed Sep 18, 2013 4:24 pm

Spoiler:
Alright, since I've given Random a few days and casey is apparently dropping out (?) we're going to go ahead and move forward. I'll take control of their characters so as to not give an unfair advantage to you guys's foes.

CURRENT INITIATIVES:
Iggy: 19
Pegasus Guard B/Unicorn Guard B: 18
Grizzle/Minotaur: 17
Earth Pony Guard B/Costume Change: 16
Pegasus Guard A/Composed Luthier: 14
Plug/Pegasus Guard C: 13
Brilliant Shimmer: 9
Minotaur: 7
Unicorn Guard A/Cobbled Stone: 6
Earth Pony guard A/Earth Pony Guard C: 5
Unicorn Guard C: 4
Wandering Eye/Scorch: 1

Iggy, go get 'em.
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Re: Luna's Command: The Continuing Wibbly-Wobbly Saga (Topic Two, to be Absolutely Clear)

Post  deonte9109 on Wed Sep 18, 2013 5:56 pm

"All righty then so let's try this again shall we? Gonna make you bleed so good."
Combat:
[+3] Draw Blood - Standard Utility
Target creature suffers 1 ongoing damage (save ends).

Target: Pegasus Guard B

[-7] Just don’t give a buck (Wild Abandon) - Minor Utility
For the rest of the battle you may deal +2d6 damage on one single-target attack each round and you suffer Vulnerability 4.
Status:
HP: 30
PiP: 0
Condition: Vuln 4
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Re: Luna's Command: The Continuing Wibbly-Wobbly Saga (Topic Two, to be Absolutely Clear)

Post  AProcrastinatingWriter on Wed Sep 18, 2013 11:50 pm

As the Pegasus pulls the trigger on her weapon, she is struck in the throat with Iggy's chakram - a glancing blow, but still enough to make her bleed, and decidedly enough to alter her aim. The blast splashes off of the stone near Wandering Eye, not hitting him at all but lighting the area around him and giving her fellow guards something to aim for.

"Bluh," she says, as she regains the wind that was knocked from her. The unicorn next to her makes a shuffling motion in order to get more fully out of her way as she steps back. Then his horn glows with a violet light, and he is surrounded by a force field. The blasters outside the field, held aloft by his ponykinesis, begin firing upon Grizzle and Costume Change.

Grizzle grits his teeth around his sword, which sparks with wild electricity as he charges forward, dodging around the unicorn's laser fire and leaping up to stab at the minotaur's chest. The minotaur steps back nimbly, but the sword nicks him, and he roars a moo of defiance.

Spoiler:
Meanwhile, the narration is oddly serious and to the point.

Sorry I didn't update earlier despite being on, but in my defense I knew I wasn't going to be able to - this is a somewhat big one and I only had half an hour at most. Of course, now that Random is back, things take significantly less time.

Let's see here...Wandering Eye is suffering from vulnerability 1, Costume Change took 1 damage, and Grizzle did 4 damage to the resident Minotaur. Costume Change is free to move now, but may also choose to reroll his initiative if he likes - if he gets a higher initiative, he can retcon his move in and all the enemies will target the same creature likes. Either way, I'll need your combat talents, dood.
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Re: Luna's Command: The Continuing Wibbly-Wobbly Saga (Topic Two, to be Absolutely Clear)

Post  RandomNumbers9041 on Thu Sep 19, 2013 12:57 am

"Hmm... nice." Costume lifts up the top of his hat to show his forehead, where a horn quickly appears in a burst of green flame. "But I can do magic, too."

As quickly as it appeared, Costume's horn glows the same lime green, shooting lightning at the minotaur and one of the pegasi.

Pre-Combat Things:

HP: 30 + 3 temp

Talents:
[+3] Breathing Exercises (Form of the Serene Armadillo)
[+2] Comic Masking (Mocking Melody)
[-2] Chain Lightning
[-3] Night of the Werepony (Form of the Panther)
 [+4] Stalk
 [+1] Clawkind (Razor Claws)
 [-2] Tacklepounce (Pounce)
 [-5] Pounceavenge (Maul)
[-X] Make Them Pay (Payday)
Actual Combat:

Chain Lightning on Minotaur: Deal 1d10 (6) damage.
Chain Lightning on Pegasus B: Deal 1d10 (9) damage.

PiPs: 2

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Re: Luna's Command: The Continuing Wibbly-Wobbly Saga (Topic Two, to be Absolutely Clear)

Post  Curunir on Thu Sep 19, 2013 1:57 am

Luthier practically spilled all of his instruments out of his pack (some of them merely shards of wood or bent metal at this point) and threw them up into the air.  As he suspended their telekinetically, he produced a series of seemingly uncoordinated sounds- like an orchestra tuning.  But eventually the chaos began to stabilize as the instruments settled on droning specific notes.  First Luthier's horn started vibrating, beginning to give him a headache.  Then the discordant triad fell into place- and Luthier could tell that the tones were resonating with the two enemy unicorns who had not been fortunate enough to put up their shields yet.

Combat:

[+4] Frantic Preparation(Dark Bargain) - Standard Utility
You suffer 2 ongoing damage (save ends), vulnerability 2 (save ends), and a -2 penalty to damage (save ends).

[-1] Orchestrate (Barter in Blood) - Minor Utility
Target creature is subjected to your “Bloody Contract” (save ends). While the creature is subjected to your “Bloody Contract”, it suffers 1d6 damage whenever you are dealt damage.

Targeting Unicorn Guard A

[-1] Orchestrate (Barter in Blood) - Minor Utility (from trait from item- 2nd non-attack minor)
Target creature is subjected to your “Bloody Contract” (save ends). While the creature is subjected to your “Bloody Contract”, it suffers 1d6 damage whenever you are dealt damage.

Targeting Unicorn Guard C

Turn End
Save v. Ongoing Damage: 2 + 3 = 5 no
Save v. Damage Reduction: 17 + 3 = 20 yes
Save v. Vulnerability: 14 + 3 = 17 yes

Status:
HP 30 + 4 THP
PIPS 6
Ongoing Damage 2 (SE)
+3 to Saving Throws
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Re: Luna's Command: The Continuing Wibbly-Wobbly Saga (Topic Two, to be Absolutely Clear)

Post  AProcrastinatingWriter on Thu Sep 19, 2013 1:29 pm

Spoiler:
The more astute of you have noticed that I accidentally skipped the Minotaur's first turn as well as one of the Earth pony guard's turns.

Whoops!

For this round, we're going to pretend that Costume Rolled a slightly higher initiative, and then we'll do Luthier's move, and then we'll proceed forward for the rest of this round and the next as completely normal. Sorry for the mistake!

The minotaur barely stumbles back from the blast that his hit its stomach, while the pegasus just sort of slumps over to the ground, barely raising its weapon still. Two unicorns, feeling they're in over their heads, attempt to cover them - or that might just be the music thing.

About three hooves to the left of the chaos, one of the earth pony guards raises its blaster, aiming for the section of space previously lit by purple magic and firing a single controlled shot.

The Minotaur regains its balance, taking a few deep breaths. "Tough little ponies, aren't you?" One gets the feeling it's grinning behind the mask. "But not tough enough to ride the lightning!" He raises his left axe. "Or tame the thunder!" Now the right. "Welcome, ponies! To a slam session you'll never forget!"

With this strange and possibly threatening promise, the Minotaur slams both axes into the ground, creating a shockwave that shakes the entire room. By coincidence, probably, small rocks dislodge themselves over Iggy and Cobbled Stone.

Two pegasi take to the air and circle around each other once before swooping downwards, scattering magic bullets over the majority of the party. Seeing this, Plug dodges nimbly around the bullet, leaps nimbly into the air, and tosses underjawed a dagger into one of a pegasus's wings. "Yeah, keep talking," Plug says, "But we aint' exactly amateurs here!"

Spoiler:
Let's sum up this turn, shall we? The pegasus is bloodied. Wander, having been shot at by an intelligent guard, has taken 6 damage, 7 with the vulnerability. Then the minotaur did 4 damage to both Cobbled and Iggy, though with Iggy's vulnerability he actually will end up taking 8 damage.

Then two pegasi moved, dealing 3 damage to CC, Luthier, and Grizzle, and 4 damage to Wandering Eye(Takes 5 from vulnerability), Scorch, and Cobbled Stone. Unicorns A and C each took 2 damage. Plug then stabbed Pegasus C for 5 damage.

Pegasus C and Pegasus B are bloodied. Brilli's up!
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Re: Luna's Command: The Continuing Wibbly-Wobbly Saga (Topic Two, to be Absolutely Clear)

Post  Retrokinesis on Thu Sep 19, 2013 5:12 pm

Time to focus, Brilli. You can't let that unicorn get away. She casts a critical eye around the battlefield; first things first. Wandering Eye looks like he's hurting something fierce. Her horn glowing magenta, the stone floor damaged by the guard's errant blast quickly assembles itself into a barrier. She summons an actual shield around her fellow Guardspony and blasts the minotaur with some leftover energy. Most of it goes into a spell designed to accelerate her actions, however.
Spoiler:
Adaptive Tactics (Critfisher) option B: 2 pips to roll 5d12s: 12, 11, 8, 12, 9

Everypony has all their talents now and Wandering gains resist 13 (2, 2, 8, 1) while Grizzle gains resist 24 (4, 6, 7, 7)!

That's another crit, so the minotaur takes 1d10 (1) damage. Yay.

However! I think we previously established that that counts as a single-target attack so I'll activate Bladespell to jump up one spot in the initiative order.

HP: 30
PIPs: 6
Status: Good
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Re: Luna's Command: The Continuing Wibbly-Wobbly Saga (Topic Two, to be Absolutely Clear)

Post  AProcrastinatingWriter on Thu Sep 19, 2013 9:15 pm

The monster looks down as the beam of magic basically splashes against his chest. "You're gonna have to do a lot better than that if you want to tame this beast!" the half-cow cries, charging forward, aiming for the biggest other creature here - Scorch, in this instance.

One of the unicorns suffering from the pain of the music around him manages to get up their own force field, a bright green color, and fires in the direction of Coobled Stone. The tired foal wakes up a little - a sudden burst of adrenaline - and dodges the strike, reaching into his bad and pulling out some strange device. One blast later and an encouraging word to Iggy, and the unicorn who hadn't put up their force field yet is down and out.'

Plug, having pulled off an impressive move, is now occupied trying to bat away a concentrated pack of magical beams with his sword. It mostly isn't working out for him.

Spoiler:
Scorch took 9 damage, Cobbled took an unfortunate 11 and then dealt 3 to Unicorn Guard C (Who is now unoconscious) and gave Iggy 5 temporary HP. Then the two earth ponies ganged up on Plug, dealing 9 damage.

NEW INITIATIVES:
Iggy: 19
Pegasus Guard B/Unicorn Guard B: 18
Grizzle/Minotaur: 17
Earth Pony Guard B/Costume Change: 16
Pegasus Guard A/Composed Luthier: 14
Brilliant Shimmer: 9+
Plug/Pegasus Guard C: 13
Minotaur: 7
Unicorn Guard A/Cobbled Stone: 6
Earth Pony guard A/Earth Pony Guard C: 5
Wandering Eye/Scorch: 1

Scorch and Wander are up, followed by Iggy. Make this count!
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Re: Luna's Command: The Continuing Wibbly-Wobbly Saga (Topic Two, to be Absolutely Clear)

Post  Paper Shadow on Sat Sep 21, 2013 9:05 pm

Scorch grunts as the Minotaur rushes down at him, but breaks free from an immediate engagement. "Yeah, give me a moment buttercup," replies the dragon, "I'll be with you soon enough." Scorch heads over to Wandering Eye and keeps the pony on his hooves despite the blows against the unicorn...

(Adrenaline Rush (from 9 damage attack): Tails)
(Regeneration 2)
(Healing Salve on Wandering Eye: 9 + 2 = 11 HP Healed)

HP: 19
Pips: 6
Status: Regeneration 2, +3 to Saving Throws

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Re: Luna's Command: The Continuing Wibbly-Wobbly Saga (Topic Two, to be Absolutely Clear)

Post  Dusk Raven on Mon Sep 23, 2013 2:08 pm

Wandering Eye began his routine once more, building up power and placing a mild hex on the minotaur.

Action:
[+3] Dark Pact (Draw Blood) [Standard Utility]
Target creature suffers 1 ongoing damage (save ends).

Status:

HP: 29
PiPs: 7
Condition: Good
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Re: Luna's Command: The Continuing Wibbly-Wobbly Saga (Topic Two, to be Absolutely Clear)

Post  AProcrastinatingWriter on Mon Sep 23, 2013 4:19 pm

Spoiler:
Just in case Iggy was waiting on the results of the attack (unlikely but possible) here's a quick note saying it worked exactly as it was supposed to.
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Re: Luna's Command: The Continuing Wibbly-Wobbly Saga (Topic Two, to be Absolutely Clear)

Post  deonte9109 on Mon Sep 23, 2013 8:17 pm

"More blood I want to smell more blood!"
Combat:
[+3] Draw Blood [Standard Utility]
Target creature suffers 1 ongoing damage (save ends).
Target: Earth Pony Guard C
Status:
HP:22 + 5
PiP: 3
Condition: Vuln 4
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Re: Luna's Command: The Continuing Wibbly-Wobbly Saga (Topic Two, to be Absolutely Clear)

Post  AProcrastinatingWriter on Mon Sep 23, 2013 10:54 pm

One of the pegasi falls from the sky,, mumbling something about feeling woozy as it went. The unicorn nearest it looks to roll its eyes (judging, oddly enough, by the fall of its shoulders) before reraising its blasters and going to town on Grizzle.

Grizzle, in response, wraps his wings protectively around himself and tanking the blast. "Not today, you scum!" he cried, lifting into the air and speeding forward, lightning trailing the path of his sword. With a mighty rush of air, the sword collided with the field, sneding sparks flying - literally - as the magical barrier began to crack.

The minotaur shrugs off the chakram that scrapes alongisde its head, tearing open its mask, and lets out a forceful "MOO!" that echoes off the sides of the cave, and maybe even its bottoms. One of the Earth Ponies opens fire with their own weapon, and surprisngly another one joins, focusing on a singular target - Grizzle reels back from the barely-there field, looking winded.

Spoiler:
Pegasus Guard B is downed, and A took 9 damage thanks to Grizzle, who in turn took a mere 4. That beign said, after that a couple Earth Ponies ganged up on him (reaction effect) and made him take six more damage - as a result, he is now bloodied. As a hint, so long as he doesn't get knocked unconscious outright, that may actually be a good thing.

...oh, and the Minotaur isn't suffering 1 ongoing damage anymore. Costume Change's turn!
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Re: Luna's Command: The Continuing Wibbly-Wobbly Saga (Topic Two, to be Absolutely Clear)

Post  RandomNumbers9041 on Tue Sep 24, 2013 11:21 pm

Costume whistles to get the minotaur's attention. "Hey, you overgrown cattle! Look o'er here! What's wrong, you can't hit the li'l ponies with your big slab of meat you call a poor excuse of a brain? Betcha can't hit me!"

Combat Stuff:
HP: 30

Comic Masking (Mocking Melody) on the minotaur

PiPs: 4

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Re: Luna's Command: The Continuing Wibbly-Wobbly Saga (Topic Two, to be Absolutely Clear)

Post  AProcrastinatingWriter on Tue Sep 24, 2013 11:47 pm

"And I bet I can," a Pegasus nearby says, bringing its weapon to bear.

Spoiler:
Doing this semi-quick - pretty sure this Pegasus isn't unconscious or suffering some save-ends condition or another, but if I'm wrong lemme know. Don't, like, go out of your way to check or anything, though.

Anyways, Costume is suffering Vulnerability 1, it is now Luthier's turn, followed by Brilli's!


Last edited by AProcrastinatingWriter on Wed Sep 25, 2013 1:13 am; edited 1 time in total
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Re: Luna's Command: The Continuing Wibbly-Wobbly Saga (Topic Two, to be Absolutely Clear)

Post  Curunir on Wed Sep 25, 2013 1:09 am

Luthier's own music- not that he really considered the noise he was making right now music- was giving him a headache.  

"Hope that thing's not soundproof...!"  He shouted at the unicorn who had managed to put their shield up- glad to see that the other unicorn he had targeted had already collapsed.  He turned his attention to the minotaur and one of the pegasi, sending some instruments flying their way- and not ones in great shape either.  Right now he was actually trying to make them sound like they should- if he lost his concentration the painful noise could only get worse- or be accompanied by the physical pain of falling wood or metal.

Combat:
Takes 2 damage from Ongoing Damage

Unicorn A takes 1d6 = 6 damage from Orchestrate/Barter in Blood (likely blocked at least partially by its forcefield?)

[+4] Frantic Preparation(Dark Bargain) - Standard Utility
You suffer 2 ongoing damage (save ends), vulnerability 2 (save ends), and a -2 penalty to damage (save ends).

[-1] Orchestrate (Barter in Blood) - Minor Utility
Target creature is subjected to your “Bloody Contract” (save ends). While the creature is subjected to your “Bloody Contract”, it suffers 1d6 damage whenever you are dealt damage.

Targeting Minotaur

[-1] Orchestrate (Barter in Blood) - Minor Utility
Target creature is subjected to your “Bloody Contract” (save ends). While the creature is subjected to your “Bloody Contract”, it suffers 1d6 damage whenever you are dealt damage.

Targeting Pegasus A

Save v. Vuln: 3 + 3 = 6 no.
Save v. Damage Reduction: 11 + 3 = 14 yes
Save v. Ongoing Damage: 6 + 3 no.
Status:

HP 29 THP
PIPS 8
Ongoing Damage 2 (SE)
Vulnerability 2 (SE)
+3 to Saving Throws
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Re: Luna's Command: The Continuing Wibbly-Wobbly Saga (Topic Two, to be Absolutely Clear)

Post  Retrokinesis on Wed Sep 25, 2013 9:01 pm

Hmm... we need to neutralize the minotaur. Brilliant takes a moment to focus and strategize.
Spoiler:
Adaptive Tactics (Critfisher) option A: roll 2d8s: 7, 1

HP: 30
PIPs: 9
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Re: Luna's Command: The Continuing Wibbly-Wobbly Saga (Topic Two, to be Absolutely Clear)

Post  AProcrastinatingWriter on Thu Sep 26, 2013 12:46 am


At the same time, the Minotaur rears back once more, spreading its axe-filled arms wide and mooing to the heavens. "You little hexes cannot hurt me, THE THUNDERER!" the best less burden practically crows.

That being said, he seems more than a little out of breath after saying so...

Plug, looking up at the minotaur triumphant, looks around the cave quickly before dashing to one side of it, taking a deep breath, and appearingto fade away. "He's disappearing into the shadows!" a pegasus, a bit slow on the uptake, calls after him. Two of the earthen guards fastidiously ignore him, one shooting at Brilliant Shimmer and the other at Cobbled Stone (who dodges once more, now looking a little peeved).

A unicorn, in a desperate attempt to stop the music swamring around its head, opens fire with its weapons, scattering magical shots across the noses of Composed Luthier and Brilliant Shimmer. This only causes the music to increase in volume, speed, and screech. A pegasus places his hooves over his poor ears and, screaming, accidentally steers himself straight into a stalagmite, falling unconscious to the ground. Or maybe it wasn't an accident. The unicorn, meanwhile, loses its shield with the distraction to its concentration, but puts it up again, reinforcing it with extra magic, after a few moments.

Cobbled Stone, while all this is going takes advantage of the opportunity the minotaur has given him, pulling out the biggest metal stick the majority of ponies there have ever seen. "You want thunder and lightning?" he shouts to the bullheaded bruiser. "CHEW ON THIS!"

There is a brilliant noise, loud enough to be silent as the night and a deafening beam of light, bright enough to be the break of day. It's as if all the flame a dragon would produce over its entire lifetime is compressed into a single shot of painful burning. Several of the crystals embedded in the walls break open, sending purple shards flying everywhere, as dust flies up from every direction, enveloping the battlefield with a thin layer of grit.

Several moments after, the dust settles.

The minotaur stands precisely where he was before, axes crossed in front of its chest. One is crackling with electricity, and the other vibrating with sound. They are undamaged, and a chipped and cracked cannonball lies at the bull's hooves. "Moo-hoo-hoo-hoo," the beast chuckles. "That all you got, ponies?"

Spoiler:
I did the turns out of order for flavoring purposes (because how are you supposed to top a freaking DBZ moment), but in terms of gameplay I kept everything in its proper order. Plug has disappeared from battle, but not before suffering vulnerability 1. The Minotaur is no longer suffering a Mocking Melody or a Bloody Contract. Composed Luthier took 5 damage, and Brilli took 1. As a direct result of this, Pegasus Guard A fell unconscious (Damage: enough) and Unicorn Guard A took 5 damage before putting up a force field to replace the one that was destroyed. Cobbled Stone attempted to use his blunderbluss, and rolled well, but the minotaur nullified the attack. One Unicorn Guard did (6+4)=10 damage to Brilliant Shimmer, and the other did 6 to Cobbled Stone.

Wowza.

It is now Scorch and Wandering Eye's turns, and then it will be Iggy's!
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Re: Luna's Command: The Continuing Wibbly-Wobbly Saga (Topic Two, to be Absolutely Clear)

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