[Game] Satisfying Values

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Re: [Game] Satisfying Values

Post  Xel Unknown on Sat Nov 09, 2013 11:17 pm

"I know... I know... Just dislike how long it's taking till I hit the White Queen for her gaming sins." APC mused.
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Re: [Game] Satisfying Values

Post  Copper Rose on Sat Nov 09, 2013 11:43 pm

At this point 'Rose' has developed a severe eye twitch.

After a moment she takes a deep breath, and plunges into the worm hole.

In real life, Chrys's knuckles are white she's clenching her Ponypad so hard.
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Re: [Game] Satisfying Values

Post  conantheghost on Sun Nov 10, 2013 4:54 am

'Rose' disappears into the rock and comes out into what looks like a mirror of the room she was just in, but with a twist. Every surface looks older, more...defensive. Instead of stucco walls covered in fine art, the walls are bare stone blocks with a fine layer of dust. The wide open windows have been replaced with slits for firing arrows and bolts upon enemies, and instead of the view of Canterlot, there is now an endless castle, even in the sky.

She catches the worm scoot around the corner on her screen, larger than before, and faster moving.
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Re: [Game] Satisfying Values

Post  Copper Rose on Sun Nov 10, 2013 5:53 pm

'Rose' sighs. "This is much better than I expected. I can handle this. I think." Her eye twitch has gone away, but she is still not quite completely comfortable looking.

In real life, Chrys is still not completely sure of this place.


Last edited by Copper Rose on Sat Nov 16, 2013 9:33 pm; edited 1 time in total
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Re: [Game] Satisfying Values

Post  Pingcode on Sun Nov 10, 2013 11:54 pm

"Th├Ąt's the spirit!" Valkyrie darts through herself, hunting for the worm.

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Re: [Game] Satisfying Values

Post  Drago765 on Mon Nov 11, 2013 11:38 pm

"Away to ARG-land we go!" Lore exclaims, rushing in after Valk.

Roll:
Perception: 6 + 7 = 13
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Re: [Game] Satisfying Values

Post  conantheghost on Sat Nov 16, 2013 9:23 pm

Rose and Val can see where the Worm went, and can even see that it left behind a fine trail of dust and crumbled stone, but aren't able to get a closer look before it scoots around the tight corners faster than they can. Now able to get a more relaxed look at their new surroundings, the party notices something off about "dungeon."

Outside the windows, the scenery has changed, and continues to subtly change before their screens. In addition, they begin to notice small graphical errors that disappear almost as soon as they appear. They're little things that hint that this place isn't getting the same level of processing that the rest of the world is, albeit at the same level of detail.

The party follows the trail of the Worm down several corners until they get to a hallway that is far less stable than any others they've seen. It looks like any touch could start bring the roof(and walls, and possibly floor...) down on the party.

Rolls:
Everyone else roll Pony!perception and Human!Computer use. Rose's 15 CU noted.

Mic: 1D20+8 => 26 #computer
Mic: 1D20+12 => 32 #ponyception
Lore: Pony!Perception: 18 + 7 = 25.
Lore: Human!Computer use: 3 + 9 = 12.
APC: 1D20+20 => [ 9 ] +20 = 29 #Human
APC: 1D20+13 => [ 17 ] +13 = 30 #Pony
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Re: [Game] Satisfying Values

Post  Copper Rose on Sat Nov 16, 2013 11:05 pm

'Rose' now has an eye titch more severe than any of those developed before now.
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Re: [Game] Satisfying Values

Post  Pingcode on Sat Nov 16, 2013 11:31 pm

Lena gets up and wanders off to get a cup of coffee.
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Re: [Game] Satisfying Values

Post  LoganAura on Sat Nov 16, 2013 11:44 pm

Mic slips out of his chair and takes his ponypad over to the kitchen so he can play while he makes himself something to drink.

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Satisfying Values (Hiatus): Mic is chasing after a Glitch.


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Re: [Game] Satisfying Values

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