The Hordes of the Blight - The Adventure

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Re: The Hordes of the Blight - The Adventure

Post  Marona on Sat Sep 21, 2013 4:00 am

Ghost Tracker says to Zakhar, "You should try telling that to the other monsters. I don't think they share your opinion. As long as the one who has not named itself does not kill my kind for sport it bothers me not. That is why I am here. I am looking for the remaining members of my clutch. Rather, I have run out of trails to follow and am seeking a purpose to have in the meantime that might lead me to more."
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Re: The Hordes of the Blight - The Adventure

Post  Lapis-Lazily on Sat Sep 21, 2013 4:10 am

"Is admirable goal, and beliefs are yours to have. I will kill when necessary, but is no sport. Right thing is not matter of doing what others do, but what is good thing. Killing monsters is good thing because, you are right, they do not hold life sacred as should be and kill innocents, so I kill monsters, but not for joy."

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Re: The Hordes of the Blight - The Adventure

Post  Dusk Raven on Sat Sep 21, 2013 12:12 pm

Fury of the Tempest wrote:Paladin had chosen to walk, taking up a position near the caravan leader. His long stride allowed him to easily keep pace with the caravan as he studied the weapon on the leader's back. "A fine weapon you have there sir." He said, hoping to strike up a conversation with the leader. "Gives a nice reach."
The leader smiles and places the weapon before him. "Thanks. It's fine quality, and yeah, the reach is a bonus. Kind of needed from up here."

Marona wrote:Perception: 13 + 22 = 35
Ghost Tracker's keen perceptions at first detect no monster tracks - the trail ahead is well-worn by humanoid feet and beasts of burden, and is unsullied by signs of monsters. However... there are a few sets of tracks off to the side, parallel to the trail, which could be a pack of wolves... or a pack of blighted hounds. It's difficult to say.
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Re: The Hordes of the Blight - The Adventure

Post  Fury of the Tempest on Sat Sep 21, 2013 12:23 pm

"Prefer to fight mounted do you?" Paladin observed, examining the weapon in more detail. "I can see why, Trihorn's are fearsome creatures, and when controlled by someone who know's what he's doing, can be worth up to ten men in my experience."
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Re: The Hordes of the Blight - The Adventure

Post  Marona on Sat Sep 21, 2013 1:43 pm

Ghost Tracker points out the tracks and waves a hand in their vague direction and says, "Canine pack nearby." and keeps an eye out for any sign of them.
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Re: The Hordes of the Blight - The Adventure

Post  Caden2112 on Sat Sep 21, 2013 4:25 pm

"No, no...The foes I stand against are my canvas, my blade my brush...Fire, thunder, wind, the earth, and blood, my paints...But your people may not like killing, bat-thing, but the blighted beasts care not for your ethics, or anyone else's...They'll just kill, and kill, until all the world drowns in blood...That's NOT happening...I'll tear them to pieces, every last one, first..." Bellator glared at the nightkin, shaking his head. "They give no quarter, and I expect none from them! I'll crush them where they stand..." He paused in his ranting, though, looking in the direction Ghost indicated, staring for a bit at them to try and puzzle out their meaning...

Perception:

1d20+13 = 10+13(10 skill, 3 Sharp Eyes) = 23. Can see magic as well.
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Re: The Hordes of the Blight - The Adventure

Post  Lapis-Lazily on Sat Sep 21, 2013 4:42 pm

"You continue to assume I will let beasts kill. As said, I kill beasts because is good thing. Is not, as you think, fun or beautiful. Is no beauty or art in death. Is only blood, ugly red blood staining ground with desecration. Your canvas is sullied, little man. Where you see art, I see only death."

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Re: The Hordes of the Blight - The Adventure

Post  Dusk Raven on Sat Sep 21, 2013 10:11 pm

Fury of the Tempest wrote:"Prefer to fight mounted do you?" Paladin observed, examining the weapon in more detail. "I can see why, Trihorn's are fearsome creatures, and when controlled by someone who know's what he's doing, can be worth up to ten men in my experience."
"Yes," The caravan leader says, smiling slightly. "Of course, one has to be careful when they frenzy... I've heard a saying that expert Trihorn riders are just people skilled in holding on. But I digress-"

Marona wrote:Ghost Tracker points out the tracks and waves a hand in their vague direction and says, "Canine pack nearby." and keeps an eye out for any sign of them.
The caravan leader looks to where Ghost Tracker is pointing. His second-in-command, the aforementioned Lokira, comments, "Could be just a wolf pack."

[You're entitled to a Streetwise check to verify this.]

The caravan leader, meanwhile, shouts back to the arguing Nightchild and Lokira. "Hey, look sharp, save the venom for the Blighted."
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Re: The Hordes of the Blight - The Adventure

Post  Fury of the Tempest on Sat Sep 21, 2013 10:17 pm

Paladin chuckled a bit about the saying the leader shared, through he snapped to attention when it was mentioned that there was a canine's nearby. "I agree that its most likely wolves, but one can never be too certain." When the leader shouted back to the arguers, Paladin also looked back, examining them. "Colourful bunch we have here." He observed, deciding not to try and bring the conversation back to the his fighting skills, through he hoped the leader would ask about his.
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Re: The Hordes of the Blight - The Adventure

Post  AProcrastinatingWriter on Sat Sep 21, 2013 10:31 pm

Aparix took a look at the tracks himself - always good to gather information.

Spoiler:
Are the tracks moving forward, in relation to us, backwards, or (Worse yet) on a potentially intersecting path?
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Re: The Hordes of the Blight - The Adventure

Post  Dusk Raven on Sat Sep 21, 2013 10:33 pm

AProcrastinatingWriter wrote:
Spoiler:
Are the tracks moving forward, in relation to us, backwards, or (Worse yet) on a potentially intersecting path?
[They are moving in the same direction as the caravan - and while they're not getting any closer to the trail, they're not getting any further away.]
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Re: The Hordes of the Blight - The Adventure

Post  Lapis-Lazily on Sat Sep 21, 2013 10:35 pm

At the Caravan leader's command, Zakhar turns his gaze forward and tries to ignore the psychopath behind him.
"Am sorry, sir. I shall focus now."

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Re: The Hordes of the Blight - The Adventure

Post  Caden2112 on Sat Sep 21, 2013 10:52 pm

Bellator scowled a bit, but shrugged. The Nightchild didn't understand, why would he? They hadn't had the same experiences, after all.

And he's not a lunatic.

Rabiosum growled a bit in frustration at that stray thought, shaking his head but focusing on the task at hand...Arguing was pointless, two could exchange words for weeks and solve nothing...One good fight, though, and they'd work their differences out...Maybe he should brawl with-Focus. Right...

Streetwise check:

1d20+5 = 1+5 = Crit Fail. Welp nevermind, Bella. Feel free to consider the diplomacy of punching. >.<
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Re: The Hordes of the Blight - The Adventure

Post  Dusk Raven on Mon Sep 23, 2013 1:05 am

Fury of the Tempest wrote:Paladin chuckled a bit about the saying the leader shared, through he snapped to attention when it was mentioned that there was a canine's nearby. "I agree that its most likely wolves, but one can never be too certain." When the leader shouted back to the arguers, Paladin also looked back, examining them. "Colourful bunch we have here." He observed, deciding not to try and bring the conversation back to the his fighting skills, through he hoped the leader would ask about his.
"Indeed," the caravan leader observed. "I can only imagine what pitch they made to Markif to join." Markif was the Lokira who was second-in-command, so to speak, of the caravan, and the one who the warriors of the group likely would have spoken to in order to join. The price was likely not high - caravans in Blight-infested areas typically have a code whereby hitchhikers "pay with their blades," making use of the caravan's facilities in exchange for protection. "Speaking of which," the caravan leader said, turning back to Paladin. "What do you bring to the table, so to speak?"

The caravan proceeds onward. Despite the ominous tone brought over by the tracks, the group encounters nothing as it moves through the plains and fields, though the tracks do not break away from the trail for some time, until they reach the border of a forest.

The sun isn’t quite setting as the caravan enters the woods, but it’s clear that less than an hour remains until sunset. The caravan leader states, “Shouldn’t be long until the waystation now… it’s just inside the forest.”

Then the dog starts growling.

A moment later, Ghost Tracker can smell it too – the stench of the Blight.

The caravan leader pulls on the reins of his Trihorn, and it slows to a stop with a snort. The other carts follow suit, and the few warriors besides the players disembark from their carts, weapons held at the ready. The Lokira stands atop the second cart, peering around at the trees and foliage surrounding the trail.

[Perception checks! Also... list what combat talents you're bringing into the first scrap of the campaign!]
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Re: The Hordes of the Blight - The Adventure

Post  Caden2112 on Mon Sep 23, 2013 1:41 am

Bellator had been disappointed at the lack of a fight for some time, though he'd restrained himself from starting one just yet...Though, he approached as the dog growled, focused, looking in the direction that seemed to agitate it worst...He readied his axe..."They're coming, then...!? Finally, hah, hah...I've been waiting for this!! You monsters want to dance? I'll slaughter you all and mount your hearts to warn the rest of your kind!!" he called, taunting the beasts in his excitement. He brandished his weapon of choice as he considered his options...To sear, shock, shatter, or storm his foes into submission...Decisions, decisions...! But no, fire would be his choice this fight...He'd burn the beasts away...!!

Perception. Also combat talents.:

1d20+10 = 14+10 = 24 (27 if SE applies)

Combat Talents!
[+4] Trance - Standard Utility
You suffer vulnerability 4 until the end of your next turn.

[+3] Blood Slash - Standard Attack
Deal 2 damage to target creature. You suffer 2 ongoing damage (save ends)

[-X] Bloodthirst - Minor Attack
Deal X damage to target creature. Target creature gains X+2 life. X cannot be less than 1.

[-4] Pain Is Power (Curse Eater) - Standard Utility
Remove all (save ends) conditions from you or target ally. You gain 1d12 hp for each condition removed this way.

[-7] Sword Art: Searing Sharpness (Flametongue) – Minor Utility
You imbue your weapon with fire (conjure a Flametongue in your hands.) You can dismiss the charge as a free action. While your weapon is charged, you cannot use your other combat talents. Instead you may use the combat talents below.
     
Searing Heat - Trait
Whenever you trigger one of your Special Moves, target creature suffers 5 ongoing damage (save ends).

[+3] Fireslash – Standard Attack
     Deal 1d10 damage to target creature.

     [+1] Burning Wound – Standard Attack
Roll a d8. Deal that much damage to target creature, and it suffers that much ongoing damage (save ends).
     
     [-1] Burn, Baby, Burn – Standard Utility
Up to six enemies suffer 5 ongoing damage (save ends)

[-2] Blazing Blade - Standard Attack
Deal 2d10 damage to up to six enemies.

[-4] Inferno Impact – Standard Attack
Deal 4d8 damage to target creature and your next attack single target attack can target up to 4 creatures instead. The Flametongue vanishes.
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Re: The Hordes of the Blight - The Adventure

Post  Marona on Mon Sep 23, 2013 2:53 am

"I have been wondering. You do not include me and my kind when you say 'monster' do you?" Ghost Tracker asked as she dropped into a half crouch with a hand on the ground to better feel the moment when the pack approached.

Combat Stuff:

Perception: 13 + 14 = 27. (Things that could apply: Sharp Eyes (+3), FK Tracking (+5), FK Monster Behavior (+5). Scent Tracker (+15).)

[+4] Patience (Trance) - Standard Utility
You suffer vulnerability 4 until the end of your next turn.

[0] Adaptable (Prepare Spell) - Minor Utility
Choose one:
A) Choose a Basic Combat Talent you have selected (which can be this one) and swap it with one you do not have selected.
B) Pay 1 energy: Choose a Basic Combat Talent you don’t have selected for this battle. You may now use that talent during this battle.

[-3] Hide & Seek (Blast From The Past) - Standard Utility
You cease to exist and can take no actions until the start of your next turn. While you do not exist, you cannot affect any creature and no creature can see or affect you in any way. At the start of your next turn, you reappear and deal 1d12 damage to target creature and all creatures adjacent to it.

[-4] Go For The Eyes! - Standard Utility
Target creature suffers vulnerability 2 until the end of your turn, and up to two allies can immediately use the following combat talent as a free action.

[0] Shoot For The Eyes - Free Attack
Deal 1d10 damage to target creature.

[-4] Stunning Heron's Palm- Immediate Interrupt
Trigger - A creature would deal damage to you.
Effect - The triggering creature is stunned until the end of its next turn.
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Re: The Hordes of the Blight - The Adventure

Post  Lapis-Lazily on Mon Sep 23, 2013 4:08 am

"I think little man should count himself monster. His ranting makes me want ear plugs," Zakhar comments as he readies his war-hammer. It is a large, well-made but not at all ornate steel hammer with two faces, a rune on each. The runes glow as though anticipating use.
Combat and Perception:
Perception: 13(roll) + 5(bonus) = 18

[+3] Careless Blow (Taunting Strike) - Standard Attack
Deal 1d4 damage to target creature. You suffer vulnerability 3 to that creature’s attacks until the end of your next turn.

[+2] Wide Swing (Arcing Bolt) - Standard Attack
Deal 1d6 damage to up to three target creatures.

[-X] Sap Strike (Drain Blood) - Minor Attack
Deal X damage to target creature. Target creature gains X+2 life. X cannot be less than 1.

[-2] Wild Crush (Blind Rage) - Free Attack
Deal 1d12 damage to target creature. You are blinded (save ends).

[-4] Disorienting Deflection (Stunning Heron's Palm)- Immediate Interrupt
Trigger - A creature would deal damage to you.
Effect - The triggering creature is stunned until the end of its next turn.

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Re: The Hordes of the Blight - The Adventure

Post  Caden2112 on Mon Sep 23, 2013 11:28 am

"Considered it, you certainly look the part," Bellator said in an absolutely blunt tone. "But no, no...You're smart, don't try to spread it...Willing to give you a shot, hmm, hmm..." Bella glared at the nightchild for a moment, angered by his remark...They'd settle up later. Fighting normal beings wasn't as much fun.
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Re: The Hordes of the Blight - The Adventure

Post  Fury of the Tempest on Mon Sep 23, 2013 12:02 pm

"I have a rather wide variety of skills." Paladin said in response to the caravan leader's question. "I'm skilled with the sword, but I also use Ki and I have the Gift, giving me quite a range of abilities in combat. Especially as I've learn how to mix my Ki and Gift together for even more effects." Once they reach the forest, and the dogs started growling, Paladin drew his sword, saying grimly. "Looks like your most likely going to see what I can do with your own eyes... I just hope the waypoint station is okay." As he spoke, he scanned the forest, looking for the blight.

Perception:
16+8 = 24
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Re: The Hordes of the Blight - The Adventure

Post  AProcrastinatingWriter on Tue Sep 24, 2013 11:12 pm

"Sure are talking a lot for people who might be under attack," Aparix noted, drawing his gun. Unfortunately, his the slit in his rags didn't work too well in the night. "Eh. Your loss."

Spoiler:
Perception:7 + 8(Bonus) = 15. Eh.
Initiative: 16

Movelist:
[+4] Reload (Trance) - Standard Utility
You suffer vulnerability 4 until the end of your next turn.
+1] Called Shot (Headshot) - Standard Attack
Deal 1d6 damage to target creature. If you roll a 5 or a 6 - treat the die roll as though it were twice the result.
[+1] Piercing Shot - Standard Attack
Deal 1d8 damage to target creature. This attack ignores resistance.
[+1] Ballistic Impact (Armor Pierce) - Standard Attack
Deal 1d6 damage to target creature, and that creature suffers vulnerability 1 (save ends).
[+1] Look Down the Sights (Gather Energy) - Standard Utility
On your next turn, you may take 2 standard actions. You cannot use this talent two turns in a row.
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Re: The Hordes of the Blight - The Adventure

Post  Dusk Raven on Wed Sep 25, 2013 11:25 am

The more perceptive of the group notices that there are several thick groups of bushes nearby – just ahead and on either side of the trail. The keenest of the group, Ghost tracker, notices that that would have been a perfect ambush point, had they gone just a little forward…

A moment later, there’s a baleful howling, and a swarm of canine shapes dart out from behind the bushes and from deeper into the woods. But they’re not normal canines. Their fur is matted and torn, patches of twisted flesh showing, and their eyes gleam with the green light of the Blight. Most drastic a change of all, however, is that each one has an additional pair of limbs sprouting from their back, sinewy limbs that end in a long blade of bone.

Their leader, a slightly larger-than-average specimen, howls again, and the swarm gathers into two groups, attacking on either side of the caravan. The party stands on one side, the rest of the caravan’s defenders on the other, each with a wave of Blighthounds to battle.

Initiative Order:

Hound E: 19
Belator: 18
Aparix: 16
Hound G: 15
Hound F: 14
Zakhar: 12
Hound B: 12
Hound D: 12
Paladin: 11
Hound C: 11
Hound A: 10
Alpha Hound: 10
Ghost Tracker: 9
Hound H: 5

Adjacency is as indicated by the letters, and the Alpha Hound is located betwixt Hounds D and E.

The first hound to reach the group angles straight for Zakhar, and swipes at him with its blades for 5 damage. The others are somewhat less slow on the assault...
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Re: The Hordes of the Blight - The Adventure

Post  Caden2112 on Wed Sep 25, 2013 1:18 pm

"Flanking...Clever..." Bellator observed as the hounds charged. Though, as one attacked Zakhar, he swiped at it wildly, spinning a bit from the weight of his axe and cackling madly! "Oh, no...Come to me, pathetic pooches, unless you're scared! I can take EVERYTHING pathetic things like you can dish out!! COME ON!! Show me what passes for fury among your kind!!" His eyes were wide as he stepped forward, making a few quick gestures over his axe, smearing the blood into patterns before it burst into brilliant flames, and the warrior grinned, waving it about his head as if to taunt them!

Combat Data!:

Used Standard Action- Blood Slash on Hound E, 2 damage, inflicted Ongoing 2 on self.
Used Minor Action- Summoned Flametongue!

Attempted Save vs. Ongoing: 19, 3 ...Eeeeenope.

HP: 30/30
Pips: 0
Status: Resist 3, Regen 2 (Armor,) Wielding fire-imbued axe, Ongoing 2 (Save-ends.)
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Re: The Hordes of the Blight - The Adventure

Post  AProcrastinatingWriter on Wed Sep 25, 2013 4:32 pm

"Hey, get out of the way," Aparix shouted over the eager axeman's warcries. "How am I supposed to do battle with you right there?"

There was a sudden wave of wind by Bellator's cheek- a small one, but dense, and quick. The leader of the wolf pack cried out in pain.

"Ah," Aparix kept smiling. "Right. Like that."

Spoiler:
Used Take Aim as a minor utility, followed by Ballistic Impact on the Alpha Wolf. The Alpha Wolf has taken (3+5)=8 damage, and is now suffering vulnerability 1.

HP: 30
PiPs: 3
Status: Smugshooter


Last edited by AProcrastinatingWriter on Thu Sep 26, 2013 1:08 pm; edited 1 time in total
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Re: The Hordes of the Blight - The Adventure

Post  Dusk Raven on Wed Sep 25, 2013 6:40 pm

The Blighthounds continue to charge forth, though without much focus or direction. Two of them set upon Paladin, biting and slashing for 6 and 2 damage.

Meanwhile, on the other side of the caravan, one of the hounds darts towards the Trihorn, makes a mighty leap at it - and is promptly impaled on one of its tusks as it turns its head to face its attacker. The Trihorn bellows before shaking the Blighthound off its tusk, while its rider hangs on to the saddle.
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Re: The Hordes of the Blight - The Adventure

Post  Lapis-Lazily on Wed Sep 25, 2013 8:18 pm

"Apologies beast, you have made powerful foe. Prepare to die," Zakhar says calmly before he begins swinging his hammer rapidly in the direction of the blightwolf that attacked him. Zakhar's swings are fierce and powerful, moving faster than any man should be able to swing a hammer so large, but his blows are also very imprecise.
Battle:
Using Wild Crush as free, followed by Careless blow standard, and sap strike minor for -1.
Wild Crush: 3 damage to hound E, Zakhar is blinded (save ends)
Careless Blow: Misses because blind.
Sap Strike: Misses because blind.

HP: 25/30
Pips: 4
Status: Blind and angry at the dice.

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