A World of Monsters

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Re: A World of Monsters

Post  Lapis-Lazily on Sat Oct 12, 2013 12:45 am

Thorix simply looks around the station, waiting completely still other than the occasional turn of his helmet.
Perception:
13(roll)+5(skill)=18 at least I broke 15

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Re: A World of Monsters

Post  A1C Bronymous on Sat Oct 12, 2013 10:53 am

Leopold pushes his way to the front of the crowd so he can speak to the guard directly. "The train is late, you say? 'Fliers' you say? What, like birds? If some birds are roosting by the tracks, they will most certainly clear away when the train comes at them. There shouldn't be any problem from birds- so why is there a problem from birds?" Leopold gives him a suspicious look, as he eyes him up and down.

Two Rolls:

Persuasion for more info:
11+10= 21
Perception:
10+10=20(+3 for physical details, OR +5 to read his mood)
23 to notice something physical about him, 25 to read his mood, or just 20 if none of the above is what I'm supposed to be seeing.
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Re: A World of Monsters

Post  AProcrastinatingWriter on Sat Oct 12, 2013 2:58 pm

Bronymous wrote:Leopold pushes his way to the front of the crowd so he can speak to the guard directly. "The train is late, you say? 'Fliers' you say? What, like birds? If some birds are roosting by the tracks, they will most certainly clear away when the train comes at them. There shouldn't be any problem from birds- so why is there a problem from birds?" Leopold gives him a suspicious look, as he eyes him up and down.


Two Rolls:

Persuasion for more info:
11+10= 21
Perception:
10+10=20(+3 for physical details, OR +5 to read his mood)
23 to notice something physical about him, 25 to read his mood, or just 20 if none of the above is what I'm supposed to be seeing.
...the guard blinks at you several times. "What are 'birds'?"* he finally asks. He then shakes his head and looks serious once more. "The problem is being dealt with handily. The guards can handle a few half-faces..." he bites his lip. Maybe he wasn't supposed to say that.

"Half-faces?" comes the repeated murmuring of the crowd.

"All right, all right, move along!"

Once you asked that question, the guard was obviously confused, but beforehand he was quite tense, mostly hidden beneath his armor but there was certainly something in the straining of his smile. Now, the worry has come to the surface with the stress of a misspoken word.

This man is somewhat worried.

*:
As stated in the first post of the OOC topic (in case you're wondering where I said something so outlandish), there are no animals as we know them in this world. Simply monsters. I can understand, however, why one would assume that the generalized category of 'flying monsters' might be called birds, and to an educated man they might well be! However, the population as a whole will more frequently refer to them as 'fliers'.

I admit I kind of lied. Spiders. Spiders are one animal that both worlds have. Frogs are the other. That's it, I swear!

...everyone else who's rolled to this point sees nothing particularly interesting due to their Perception checks.
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Re: A World of Monsters

Post  Marona on Sat Oct 12, 2013 4:00 pm

Spoiler:

History for "half-faces": 7 + 18 + 5 (FK Monster Lore) = 30
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Re: A World of Monsters

Post  AProcrastinatingWriter on Sat Oct 12, 2013 4:05 pm

You know that half-faces are creatures somewhat well-named; odd in shape and about the size of an adult human, these creatures of purple and yellow glide more than fly everywhere they go. They have a spiky-balled fixtures at the the end of a long, cordlike tail, and on their undersides they have a singular, giant eye, a gaping mouth of all teeth, no lips or tongue, and a pinprick of a hole. No one knows what the hole is for.

They don't usually tend to come near cities, is the puzzling thing. On the occasions they do, however, they have been known to attack people, so one could understand why the train would be delayed if the guards don't take care of the problem in...thirteen and one-half minutes now.

Also, they like cheddar cheese, apparently.
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Re: A World of Monsters

Post  Marona on Sat Oct 12, 2013 5:11 pm

Regina looks up from her book and asks, "Does anyone have any cheddar cheese? Barring that I think maybe we could go see if the guards want any help. Or just get a look at some monsters not in a book."
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Re: A World of Monsters

Post  Lapis-Lazily on Sat Oct 12, 2013 5:17 pm

"I am willing to assist in any way necessary."

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Re: A World of Monsters

Post  mjh6 on Mon Oct 14, 2013 11:03 pm

Alice shrugged."Sure, let's help."
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Re: A World of Monsters

Post  Dusk Raven on Tue Oct 15, 2013 11:23 pm

Rixa hefted her staff. "Sounds good to me!"
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Re: A World of Monsters

Post  A1C Bronymous on Tue Oct 15, 2013 11:41 pm

"Well then, that was easily settled. Good to see we all do have sense when it comes to these things. At least some of the time anyway." Leopold turns back to the guard, prodding him with his walking stick once again. "We'll go clear up your swarm of monster birdies. Do NOT, under any circumstance, send that train along without us. And don't even begin to start about 'we have to keep a schedule', WE are ensuring the train leaves at all, the least you could do is wait a few extra minutes for us. Do you think that can happen without too much a fuss?"

Not that I expect he's the one who will ultimately make that decision, but worth a shot.
Persuasion: 7+10= 17 lame. I wonder if Sweet and Elite can do anything for us here.
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Re: A World of Monsters

Post  AProcrastinatingWriter on Wed Oct 16, 2013 12:26 am

The guard puts a hand to his chin. "I don't think so. You guys are civilians, and-"

"GAAAARGH!" comes a cry from a few dozen feet away.

"But, if you're willing to volunteer I see no reason to stop you," he amends hurriedly, stepping out of your way.




The party passes quickly through the railway station, dashing past worried-looking conductors and carriers and so-such. Eventually they reach the tracks and, with some hesitating for a moment, jump upon them, then turn towards the sound of battle. Another short run and everybody arrives, for lack of a better term, in the middle of the tunnel leading out of town.

The battlefield is already bloodied, several guards in leather armor bleeding but none (so far) looking dead. A pile of Half-Faces lies in the corner, and several more are scattered around haphazardly. Still, they outnumber what guards are there about three-to-one. It's odd that they'd be inside the tunnel like they are, but there's no denying the obvious evidence of their current method of existence.

One notices the party with its large green eye, and screeches almost as obnoxiously as its color scheme before swooping towards the party as a whole. Several of its brethren join it as the guards recover from the momentary surprise of seeing you all. "Run! You don't know what they're capable of!" one shouts.

Spoiler:
The group of half-faces is quite large. The guards are taking care of about half of them; you'll be fighting about half of the half at any one time. That is to say, whenever one is killed, another one with a new initiative will rise to take its place until, well, everything is dead.

CURRENT INITIATIVE ORDER:
Half-Face F: 18
Half-Face D: 13
Half-Face C: 12
Half-Face E: 9
Half-Face A: 7
Half-Face G: 3
Half-Face B: 1

Adjacency is as implied by the letters. Roll initiative, choose which 5 moves you're going to take. And do try and make this fight as over-the-top as you can. Twisted Evil 
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Re: A World of Monsters

Post  Marona on Wed Oct 16, 2013 12:37 am

Combat:

Initiative: 17

I've got the Spellbook so I'm bringing in all my Combat Talents.

Though I am using the following right off.

[+1] Not Especially Hardy (Firestarter) - Immediate Utility
Trigger - You roll initiative.
Effect - You suffer Ongoing Damage 1 (save ends).
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Re: A World of Monsters

Post  Dusk Raven on Wed Oct 16, 2013 12:52 am

[Initiative: 13
Talents: Them All (Spellbook)]
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Re: A World of Monsters

Post  mjh6 on Wed Oct 16, 2013 12:53 am

ooc:
I don't have Spellbook, so... Critfisher, Rampage, Mindfray, Distracting Illusion, and Sunburst.
Initiative 12
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Re: A World of Monsters

Post  Lapis-Lazily on Wed Oct 16, 2013 12:55 am

Battle:
Initiative: 7
Talents: Spell book says I get them all!

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Re: A World of Monsters

Post  AProcrastinatingWriter on Wed Oct 16, 2013 1:49 am

One of the ugly purple and yellow beasts suddenly flies forwards at extremely high speeds...directly into the wall.

Well, almost. At the last second, the beast turns, lettings its teeth scrape out a large chunk of stone from the tunnel wall. It then loops around so its underside is facing upwards, turns its flight path toward the still-gathering party, and spits the chunk of stone into the air. Then, spinning into an upright postion in midair to gain momentum, it slams the spiky ball on the end of its tail into the rubble, sending it flying at Thorix's head, using the rest of its momentum to fly at Thorix itself, tailfirst.

Spoiler:
Thorix takes 5 damage and it's Regina's turn!

FINAL INITIATIVE ORDER:

Half-Face F: 18
Regina Reid: 17
Half-Face D/Rixa: 13
Half-Face C/Alice Wooler: 12
Leopod DeHavilland: 11
Half-Face E: 9
Half-Face A/Thorix: 7
Half-Face G: 3
Half-Face B: 1

Friendly reminder that it is blatantly said in the rulebooks that as long as in gameplay terms your HP goes down when it is supposed to, you are allowed to never be hit in roleplaying terms, decide how hard you get hit, etc. etc. HP doesn't represent actual health, just your ability to dodge the blow that will take you out of battle.
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Re: A World of Monsters

Post  Marona on Wed Oct 16, 2013 2:36 am

Regina, having lagged behind the party a bit, mentally cursing her short little legs, catches up just as rocks start flying at Thorix and then stops for a few seconds to catch her breath and muster her strength.

Combat:

Takes 1 damage from ongoing damage.

[+4] Did We Start Already? (Dark Bargain) - Standard Utility
You suffer 2 ongoing damage (save ends), vulnerability 2 (save ends), and a -2 penalty to damage (save ends).

Save vs Ongoing Damage: 14
Save vs Vulnerability: 18
Save vs Damage Penalty: 9

HP: 29/30, PiPs: 9, Status: -2 penalty to damage (save ends), finding it hard to be over the top when doing nothing of any real effect
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Re: A World of Monsters

Post  AProcrastinatingWriter on Wed Oct 16, 2013 2:50 am

Spoiler:
I feel you.

Rixa's turn, even though technically it's at the same time Half-Face D goes if she manages to finish Half-Face D off then D won't get a go. Just in case.
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Re: A World of Monsters

Post  Dusk Raven on Wed Oct 16, 2013 1:22 pm

Rixa gripped her staff tightly and reached into her jacket, grabbing hold of her knives and getting ready to strike...

Action:
[+1] Prepare Weapons (Gather Energy) - Standard Utility
On your next turn, you may take 2 standard actions. You cannot use this talent two turns in a row.

Status:
HP: 30
PiPs: 5
Condition: Good and not wanting to spend all my badass moves on the first fight...
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Re: A World of Monsters

Post  AProcrastinatingWriter on Thu Oct 17, 2013 1:19 am

Another of the beasts, at the same time Rixa does this, flies rapidly in circles around Leopold, throwing heavy amounts of dirt and debris into the air at the same time he scrapes his teeth (or attempts to) at Leopold's flesh.

Spoiler:
My gosh that took me a long time

ANYWAY that did 5 damage to Leopold, and it's Alice's/another Half-Face's turn.

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Re: A World of Monsters

Post  mjh6 on Thu Oct 17, 2013 1:35 am

Alice tried to keep calm. Focusing on the weird half faced creature in front of her, she focused all of her engergy into trying to bombard its mind with disorientating illusions. IT ended up taking more energy than she tought it would, but she was able to break though,filling their minds with bright lights and conflicting sensor images for a brief moment
ACTION:
[+3]Try to Focus, Okay (Critfisher)- Standard Utility
Choose one
B)Pay two energy. If you do, roll five dice amongst the d8s, d10s and d12s (once again, in any desired combination)
rolling d8s
1,8,2,2,4
and 1 for damage. Target on Half-face C

STATUS:

HP: 30
PiPs:5
Condition:Normal
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Re: A World of Monsters

Post  AProcrastinatingWriter on Thu Oct 17, 2013 2:23 am

The Half-Face targeted by Alice's attack falls to the ground, crying in pain.

Spoiler:
Half-Face C is dead. Have decided to wait until the next dead one to have any more enter the battle. Leopold's turn.


Last edited by AProcrastinatingWriter on Thu Oct 17, 2013 11:57 pm; edited 1 time in total
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Re: A World of Monsters

Post  A1C Bronymous on Thu Oct 17, 2013 12:18 pm

Leopold stands completely still as the face bird showers him in dirt, talking a good hard look at it for weaknesses. When it attempts to bite him, he pops it cleanly with his walking stick and moves away.


Spoiler:
[+4] Stop and Study (Dark Bargain) - Standard Utility
You suffer 2 ongoing damage (save ends), vulnerability 2 (save ends), and a -2 penalty to damage (save ends).

Saving rolls:
Ongoing= 12 Save
Vulnerability= 6 No save
Damage penalty= 20 Save
HP: 25, Pips: 8, Status: Vuln 2
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Re: A World of Monsters

Post  AProcrastinatingWriter on Thu Oct 17, 2013 3:14 pm

Another of the Half-Faces darts forward from its formation, knocking into Regina's legs and making a valiant attempt at carrying her into the ceiling at high speeds.

Spoiler:
Regina has taken 6 damage and now Thorix is up!
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Re: A World of Monsters

Post  Lapis-Lazily on Thu Oct 17, 2013 5:57 pm

Thorix simply takes the attack of the half face head on without so much as flinching. "I do not fear you, beast," he says as he assumes a defensive stance, shield held high.
Battle:
[+1] Guarded Stance - Standard Utility
Until the end of your next turn, you take half damage.

HP: 25/30

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