What's Missing?: Documentation and System Mechanics

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What's Missing?: Documentation and System Mechanics

Post  ZamuelNow on Wed Oct 02, 2013 7:12 pm

There's a fair bit of revamping going on so perhaps it would be good to take a step back and look at some of the more big picture items that are missing or need updates.  This is a loose list from a number of different things and is obviously up to discussion.

Zarhon's List:
- How crits affect assist rolls, or the assisted check itself.
- Behavior of conjuration weapons, when KO'd (they vanish).
- Behavior of PiPs after one is KO'd (or with PiP-loss preventing stuff active).
- Behavior of status effects after a creature is KO'd (especially with disables or other "hindering" actions), or with "granted" abilities to disabled allies.
- Heal checks (whether they can heal combat injures, or are just medicinal insight).
- Out-of-combat healing of combat hp.
- "Free action" keyword listing them as having "no cost".
- "Stacking" rule (doesn't stack if not stated) for many talents, both combat, racial and utility.
- Whether having incoming damage fully resisted, negated, or fully mitigated with temporary hp counts as "taking damage", in regards to triggers.
- How combat talents that affect both caster and a target of their choosing (e.g. blood slash) are treated, in regards to triggers.
- "Sacrifice" keyword clarification (conjuration brought to 0 hp).
- Some of the combat rules (e.g. "how combat works", initiative, hp/defeated/dying, decimals etc) are listed in the PH handbook doc, but not in the combat talents doc, which is a bit clunky.
- How specials are treated if their triggers are countered/prevented by an interrupt effect (e.g. interrupt-stunning a player for using a d8 attack that triggers the d8 crit).
- What order do "at the start of turn" or "at the end of turn" effects act (e.g. regen + ongoing damage).
- DM note in regards to combat items, when it comes to exchanging/"selling" them. Similar thing for switching out/exchanging utility talents or combat talents for players.
- What exactly determines the order of saving against save ends conditions?


  • Monster Manual [in the process of being worked on]
  • Combat System Revamp [in the process of being worked on]
  • Revamping/updating the GM Guide
  • Updating some of the descriptions on the Skills (noting that Endurance can be used to resist magic, coming to some sort of consensus about Streetwise, etc)
  • An official Laughter example [in the process of being worked on]
  • Figuring out what to do about Living Legends.  I word it this way since it is without any sort of setting and in turn lacks its own identity and a few things like character sheets and example characters
  • At least one official template campaign
  • Explanation of a skill challenge
  • Size ranking information


I know I'm forgetting something but getting things started.


Last edited by ZamuelNow on Thu Oct 03, 2013 1:43 pm; edited 1 time in total
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Re: What's Missing?: Documentation and System Mechanics

Post  Hayatecooper on Wed Oct 02, 2013 11:10 pm

Maybe if someone who isn't me cause I'm lazy does a big FAQ post?
Something so we don't have to trawl a billion simple questions threads Razz
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Re: What's Missing?: Documentation and System Mechanics

Post  A1C Bronymous on Thu Oct 03, 2013 12:05 am

Well technically Pony Tales doesn't have a setting either. It's ponies, but it doesn't mean Equestria, same planet, same universe same time period same timeline at all, or any of that. Pony Tales is for MLP themed characters, Living legends is for everything else. You could give it a setting example (DnD's world, or WoW, or Fallout, or Star Wars, etc.), but there's no reason to go into excessive detail when its designed to be used with many different setting ideas.
Character Sheet examples are easy, though- just reuse the ones in the Pony Tales docs, rename what needs to be renamed, and reskin the characters as non-Pony. Again, Pony Tales doesn't have an official sheet in use either- right now its just preference.
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Re: What's Missing?: Documentation and System Mechanics

Post  ZamuelNow on Thu Oct 03, 2013 2:39 pm

While campaigns don't need to be Equestria specifically, FiM's values and train of thought is what the system is intended to mimic. A campaign can deviate from that but it's at least a starting point. Living Legends doesn't really have that. Also, while you can easily base some LL material off of pony resources, the documents don't link to it. If someone sent you the URL of the LL Player's Guide like if a GM decided to simply try it out, no character sheets or template characters are linked to it at all. It may be of lower importance than many other things on the list but it's at least worth noting if the intent is to make a complete system.

Added size ranks to the first post.
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Re: What's Missing?: Documentation and System Mechanics

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