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A GM's Guide To: G3

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A GM's Guide To: G3 Empty A GM's Guide To: G3

Post  ZamuelNow Mon Sep 23, 2013 10:09 pm

So...why G3?
It is admittedly deserving of a sizable number of the complaints about it but it offers a few interesting things for an RPG.

  • It's a low antagonist campaign.  For players and GMs who don't want a lot of combat, the better parts of this generation offer conflict without actual fighting.  For those who are half and half, you can file down the serial numbers and treat portions as interludes or lead-ins to other plots.
  • It's innately map-able.  While I may or may not attempt it myself, G3 Ponyville is the part of the franchise with the most stable geographic layouts. G4 is mandated to be cartoony and flexible while G1 is randomly cataclysmic.
  • I wanted to attempt to write setting material and figured this would be a good starting place since it's shorter than other parts of the franchise and the flaws actually make it easier to objectively distill it.  Constructive criticism greatly encouraged.


Characters
This will be amended per arc but for running such a campaign (or stealing parts from this) a few recurring characters add perspective and weight to the world. Or perhaps characters the players could choose to be.
Characters:

Setting
A GM's Guide To: G3 PonyvilleG3Aerial
G3 Ponyville is a temperate zone in a suburban area with a variety of small shops.  The most noteworthy landmarks are Ponyville Castle, the airfield, and the lake + waterfall.  Rainbow Berries are the main crop for the area, taking up a sizable part of their diet.  The berries themselves are solid colored but come in a variety of hues.  At series start it's only an earth pony town with other pony races discovered along the way.

A GM's Guide To: G3 PonyvilleCastle

  • Ponyville Castle exists in a bit of visual dissonance with the rest of the town considering most ponies live in modern one story houses.  Surrounded by a moat, it almost always has one hot air balloon moored to one of the towers and was used more as a town hall than anything else until Wysteria's coronation where it became her and Spike's new home.
  • The town has a full hot air balloon airfield used for long distance travel and emergency rescue.  While it's never stated whether or not the fleet is owned by individuals or the community as a whole, Pinkie Pie does have her own balloon.
  • The town partially surrounds a large lake that feeds into a stream that passes in front of the castle.  The stream eventually leads to a rainbow waterfall which serves as a magical portal to Butterfly Island, though this is not known at first.  Numerous small shops line the lake and various forms of water recreation exist in the warmer months.


Campaign Material

Arc/Session 1:
Arc/Session 2:
ZamuelNow
ZamuelNow
Freakin' Alicorn Princess

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A GM's Guide To: G3 Empty Re: A GM's Guide To: G3

Post  ZamuelNow Wed Oct 09, 2013 3:40 pm

On to the next installment, adding in a few more characters, a new location, and another arc.

Characters:

A GM's Guide To: G3 ButterflyIsland
Butterfly Island is a long distance away from Ponyville in a tropical climate zone.  It has sandy beaches and grows both bananas and coconuts.  Housing is huts and tents with butterfly imagery.  It's connected to Ponyville via a magical portal in its waterfall.

Arc/Session 3: Dancing in the Clouds (Part 2) & Friends Are Never Far Away:
ZamuelNow
ZamuelNow
Freakin' Alicorn Princess

Gender : Male
Posts : 3309
Join date : 2013-03-19

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