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Location is Everything: The Worldbuilding Thread

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Post  ZamuelNow Wed Nov 20, 2013 6:45 pm

Many of us have created new cities or expanded on the ones from the show that haven't been given focus.  Creating this thread as a collaborative sharing spot for when campaigns need more places within them.

Caballuston, Equestria:
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Post  A1C Bronymous Wed Nov 20, 2013 7:09 pm

My game is based in the City of Neighagara Falls, a bit north of Canterlot, built next to the Landmark Waterfall of the same name. It is a semi-rural town at the base of the mountains. It is not modest in size, and divided into four sections- The Northeast Atrium, home to shops and services; the Estates, a wealthy neighborhood of the "upper class" of the city; the Town Center, featuring the city hall, as well as other businesses; and the Outskirts, the less wealthy housing district.
Neighagara's river is its primary industrial line, providing irrigation to the small farms outside the town, as well as transportation A locally based lumber company has a yard just to the north of town, and uses the falls and the river to transport its product down to the coastal cities and shipyards. The company pulls its lumber from the Living Mountain Forest, located nearby, which is also home to a (mostly) peaceful tribe of deer, who are slowly being displaced by the logging operations.

There is a little in the way of ancient secrets and modern conspiracies, but mostly the old ritual sites for long dead civilizations, based in the nearby mountains, are nothing more than landmarks and Predator dens nowadays.
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Post  Zarhon Wed Nov 20, 2013 7:46 pm

The setting I've designed, one that started off of improvisation initially, has somehow bloomed into a strange mix of D&D and Discworld.

The current action is going around the town of Fezaris, a metropolis with many guilds and institutions, both legal and less-legal. Almost all sapient/intelligent races are welcome, so long as they abide by the rules of neutrality and other rules of common sense. Some races, however, as is common for many places, still hold a certain degree of stigma and mistrust for each other. Humans, the initial settlers, are the most abundant, followed by Dwarves, Half-Elves, Deva, and Half-Orcs. The less-common races include Kobolds, Dragonborn, Thieflings, Hawklings, Orcs, Drow and other pure-blooded Elves, as well as other varying 'monstrous' races. The only exemption to this are any and all form of undead - necromancy is a capital crime within the city, one that can lead to a lynching if the guards don't act fast enough.

Its history is remarkable mostly for the fact that it was invaded by Zilean the lich and his undead armies in its early settling years. He proceeded to rule with an iron fist, taking over the city for his own purposes, and partially fortifying it to establish himself further. This did not last, as he was eventually beaten by a band of heroes and had yet to be seen of again until recent events took place. One of the heroes, their leader, that fell in battle with the lich, is now revered as a saint, as fitted his paladin occupation.

The town isn't particularly renowned for magic, with exception for its temple, where clerics, priests and paladins with their holy spells are abundant, particularly those that fight off the undead. The real focus of magic is located outside the city - there is a magic academy outside the city walls, somewhat secluded for obvious safety, financial, and snobbery purposes, as well as the lone tower of a 'notable' Archmage.

Gods and worship follow most of the D&D pantheon (Pelor is popular within the city), with a few "fitting" Discworld elements added in, as a result of the current party's misadventures. Most races worship their own usual gods.

Major events of the town include market days and festivals, most notably that of the anniversary of the town's liberation from the undead.

A number of Guilds are present in the city, and operate much like those of the Elder Scrolls, or Discworld versions. Some are more or less popular than others. The current known guilds include the Merchant's Guild, the Tax Collector's Guild, The Finder's Guild (a guild which, much like a coin, has a legal and less-legal side to it).

The current campaign is focusing around a resurgence of the original lich from the city's past.

The outside of the city consists of lush fields, farmland, and forests, and a large lake, half the size of the city, outside of the walls. There is no port due to lack of a coast, however there are several roads to local villages and other bustling cities, with which trade relations are made. There are also designs and plans in place for a revolutionary transportation system by Dwarven craftswork, though it is largely unfinished and will be for many years.
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Post  Pingcode Thu Nov 21, 2013 10:46 pm

Oooh settings? Sure, I can contribute a setting!

Location is Everything: The Worldbuilding Thread Cr1zYs2Kinny
Theme: Arriving in Ekaterine - Republic the Revolution
The Kinny region is one of the oldest and largest of the autonomous satellite regions of Equestria, first colonised by pegasi to watch the cold regions behind Canterlot for any sign of the windigos’ return. In time, it has become a region in its own right, administrated by a council formed from prominent citizens. In spite of their official semi-autonomous status Kinny’s council traditionally retains close ties to Canterlot and in times of crisis its citizens are often recruited in droves - and in turn Kinny is often among the first to receive consideration from the capital. Kinny’s population remains predominantly pegasus and earth pony, with a small but growing unicorn minority.

Careful management of the weather is required in the Kinny region, with less sun meaning the  proper allocation of daylight hours is critical, with failures being expensive at best. As such, the region is tended to by a weather patrol second only in size to the flocks of Cloudsdale itself. In comparison, earth ponies are a somewhat uncommon sight to visitors to the cities, being more in demand in the outlying villages - it is not uncommon for an earth pony talented in non-agricultural fields to instead take up a life as a farmer in a village, where they are gladly welcomed by the community. Many of Kinny’s wealthy elite are from old earth pony families, though for many it’s often a toss up whether the current head is an earth pony or a pegasus. Rarely if ever is a unicorn amongst the social elite, though as with the general influx of unicorns to the area, some highly placed families are starting to make their way in.

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Post  ZamuelNow Wed Feb 19, 2014 1:53 pm

Friendship Gardens

Map:

Inspiration:

Foundations and Politics:

Geography, Commerce, and Culture:
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