Psychoneights (Begun) (PbP)

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Psychoneights (Begun) (PbP)

Post  Elacular on Sat Jan 25, 2014 10:29 pm

IC Thread.

In a land of magic, from the levitation of a unicorn to the shape-shifting of a changeling, it's very easy to overlook Psychics. Rest assured though, they are very real, very necessary, and very dangerous. An adept psychic can delve into a mind and bring its owner out of the deepest pits of despair. They can heal, protect, and bolster their own minds and those of the people around them. However, an equally powerful but untrained psychic could, without meaning to, destroy the minds of everypony in a twenty mile radius.

For this reason, the Celestial Association of Psychoneights created a camp. Built over a large Buffalo burial ground and laden with Psitanium arrowheads, the camp was named "Whinnying Rock" by the Buffalo who once lived there and is still called such today. There, trained Psychoneights help young psychic fillies and colts to learn to deal with, control and understand their powers. It's supposed to be a safe place where any pony from foal to teenager with psychic powers can practice, learn and better themselves in peace, and usually it is. However, with the beginning of a new summer in Whinnying Rock, one of the counselors has been found in their room, completely locked inside themselves. All attempts at delving into their psyche have failed and everyone is worried. The CAP has considered moving the camp this year, but the high deposits of Psitanium are all that's keeping some of the foals in control of themselves. So the question is, what do you do.

Player Characters:
Crystalite: Sergeant Pyro
Quietkal: Cloud Hopper
ZamuelNow: Marshom Aloe
Fury Of The Tempest: Paladin
Cardbo: Dartaxian
GamerGoddessDin: Grey Matter

Important Information (Or things that all characters will know off the bat):
Even if you're the lowliest newbie of a camper, you'll be aware that you're going to a summer camp where psychic foals and teenagers are trained to control their powers. Your Psychoneight training will involve jumping into the minds of your Counselors and learning about the dangers of the mind and how to navigate them. You're also aware that something went down at camp Whinnying Rock lately, but as a camper you wouldn't know the details and the counselors are going out of their way to hide it. If you are a returning camper, you'll notice that one of the old counselors is gone, but that's not too unusual. Psychoneights get called away on official business after all.

Where psychic powers are concerned, please be creative. You don't have to pick only skills from the Psion tree, and always feel free to reflavor things. Beyond that, though, the following powers are the ones found in Psychonauts canon. You cannot have all these powers at the beginning, that would be overpowered, but feel free to pick your favorites and make up your own.
Telekinesis: A power that can come from both psychic and magical abilities or a combination of the two, this allows for the manipulation of objects that aren't being touched.
Levitation: A psychic power that allows you to float over solids and liquids as well as jump up to three times as high as you usually would.
Marksmanship: A blast of pure anger turned into a psychic bolt, this is generally used as a Psychoneight's primary weapon, particularly while withing a mind.
Invisibility: Exactly what it says on the tin.
Clairvoyance: This ability allows you to place yourself into another pony's perspective, or "see through their eyes." This will let you see how they experience the world, which may be radically different from how you do. Like all direct mind interference powers, it would be difficult to do on an accomplished psychic.
Pyrokinesis: The ability to start, control and otherwise manipulate fire. Very useful. Very dangerous.
Cofusion: A psychic blast which disorients someone, often causing enemies to fight each other.
Shield: A psychic barrier around the pony which protects them from harm.
Physio-psychics: The ability to extend and empower your melee combat with use of your psychic powers. For example, being able to punch someone in the face from a few feet away.

Some powers that weren't in Psychonauts explicitly but make perfect sense in the context are:
Mind reading: Precisely what it sounds like. Once again, very difficult to do on a trained psychic.
Telepathy: The ability to broadcast messages from mind to mind.
Animal speech: The ability to psychically communicate with and understand animals.
Various Element-mancy: Hey, if it worked on fire...

For any other information about the source material this wiki is optimal.


Last edited by Elacular on Mon Mar 31, 2014 12:35 am; edited 11 times in total
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Re: Psychoneights (Begun) (PbP)

Post  Stairc -Dan Felder on Sat Jan 25, 2014 10:45 pm

I'd be happy to provide tips in building the world/npcs/adventures and getting into the basics of GMing. PbP is a very forgiving way to dip into GMing. I'm sure you'd do just fine, especially since you have time between posts to really think about how you want to handle things.

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Re: Psychoneights (Begun) (PbP)

Post  Elacular on Sat Jan 25, 2014 11:24 pm

I would be very appreciative. We should probably do the lions share of it over PM though. Either way, thank you.
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Re: Psychoneights (Begun) (PbP)

Post  Stairc -Dan Felder on Sat Jan 25, 2014 11:32 pm

Elacular wrote:I would be very appreciative. We should probably do the lions share of it over PM though. Either way, thank you.

Of course. Feel free to PM me whenever you like.

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Re: Psychoneights (Begun) (PbP)

Post  Xel Unknown on Sat Jan 25, 2014 11:38 pm

I figure as long as you plan some time to keep to making a few plans when what you've had starts to get really thin you'll be fine.
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Re: Psychoneights (Begun) (PbP)

Post  Elacular on Sun Jan 26, 2014 12:41 am

That makes sense. I'm gonna make sure my story's well put together before I get started so that I don't end up tying myself into a plot knot. Thank you for the advice.
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Re: Psychoneights (Begun) (PbP)

Post  Xel Unknown on Sun Jan 26, 2014 12:54 am

I equally worn don't plan too much... Or you'll be very upset when it doesn't go that way... Just make sure you don't end up having nothing planned for the future and you'll do fine.
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Re: Psychoneights (Begun) (PbP)

Post  Crystalite on Sun Jan 26, 2014 11:52 pm

I am interested in having a spot, if/when you manage to get a spot. (Interestingly, this could tie in quite nicely with Dancing River's backstory...)

I am a new GM myself, but I have a reasonable amount of writing experience in general, so I can help in that regard as well.
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Re: Psychoneights (Begun) (PbP)

Post  Elacular on Sun Jan 26, 2014 11:57 pm

I would appreciate that a great deal. Right now I'm working with Stairc-dan to get my setting together and make sure I don't utterly crash and burn. Also, I'm going to keep the information I give you minimal since you also seem interested in playing. Not that I think you'd metagame, I just wanna keep some stuff to myself.
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Re: Psychoneights (Begun) (PbP)

Post  Crystalite on Mon Jan 27, 2014 12:03 am

Elacular wrote:I would appreciate that a great deal. Right now I'm working with Stairc-dan to get my setting together and make sure I don't utterly crash and burn. Also, I'm going to keep the information I give you minimal since you also seem interested in playing. Not that I think you'd metagame, I just wanna keep some stuff to myself.

Naturally. And I would likely ask you to. It helps, though, to have some one giving you criticism from a PC perspective too.

(Incidentally, if any of my own players read that, yes! I want to hear your opinions!)
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Re: Psychoneights (Begun) (PbP)

Post  Elacular on Wed Feb 12, 2014 8:14 pm

Alright, with a great deal of help from Stairc-dan (thanks by the way) I am now ready to accept characters for the game. Since I'm new at DMing, I'll only be accepting five characters so that I don't get overwhelmed. Your characters can be campers or counselors, but they must be psychic in some way. That doesn't mean they can only have powers from the Psion tree, though, be creative.
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Re: Psychoneights (Begun) (PbP)

Post  Stairc -Dan Felder on Wed Feb 12, 2014 8:20 pm

Glad to help out. Hope you have fun.

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Re: Psychoneights (Begun) (PbP)

Post  Crystalite on Wed Feb 12, 2014 9:49 pm

Against my better judgement, I would like to request a spot - although it'll be a while before I can make a character sheet (Google Drive is being witchy.) Thinking maybe a pyromaniac of some kind...

I presume we're using the newer Abilities system?
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Re: Psychoneights (Begun) (PbP)

Post  Elacular on Thu Feb 13, 2014 1:08 am

Yup. I'll save you a spot. And yeah, we'll be using abilities for this.
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Re: Psychoneights (Begun) (PbP)

Post  Crystalite on Thu Feb 13, 2014 11:00 am

Here is a text version of Sergeant Pyro!

Should suffice until I get to the library and make a Google Doc, anyways.

Backstory:
Race: Unicorn
Description: A bulky, yet somewhat short unicorn with a white coat and a brilliant red and orange mane; giving the appearance of being on fire to the unobservant.
Occupation: Counselor

History: A former Royal Guard Drill Instructor who was given a Psychiatric Discharge when he set a recruit's rump on fire. Bored with civilian life, he was discovered by the Psychoneights and offered a job not unlike his previous one as a counselor.

Outlook: Sergeant Pyro is snappy, frightening, and a little sarcastic at times. He wants things done the right way, right now! It's rumored, however, that underneath the hard exterior, there may actually be feelings inside...

Pet Peeves:
-) You are NOT taller than him. Even if you are, you aren't.
-) Do NOT call him "sir"! He works for a living!
-) Do NOT sneak up and touch him. You'll regret it.

Abilities:
Brawn: 8
-) Athletics: 10 (AJ)
-) Endurance: 10 (AJ)
Precision: 8
-) Acrobatics: 10 (AJ)
-) Stealth: 10 (AJ)
-) Mechanics: 10 (AJ)
Knowledge: 5
-) Arcana: 7 (AJ)
-) History: 7 (AJ)
-) Healing: 7 (AJ)
Horse-Sense: 7
-) Perception: 10 (Trained)
-) Persuasion : 12 (Cutie Mark)
-) Streetsmarts : 10 (Trained)

(1) Elemental Resistance - Fireborn
-/ (1) Elemental Affinity - Fire
(1) Celestia's Light
(2) Telekinesis
-/ (2) Mental Muscles (X2)
-/ (2) Stretching The Mind (X2)
(2) Howling Chains
(3) Freaky Knowledge (Fire/Intimidate)
(3) Flame On!
(3) Dirty Look
-/ (3) Hex
(3) Applejack Of All Trades
-/ (4) Tricks Of The Trade

Combat:
[+3] Taunting Strike
[+2] Healing Salve?
[+1] Craft Acidic Addendum
[0] Prepare Spell
[-1] Flaming Arrow
[-1] Blood Is Power
[-2] Where It Hurts
[-X] Drain Blood

Weapon: Fleshrender (2000)
Trinket: Ring Of Resilience (500)
Trinket: Amulet Of Protection (500)
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Re: Psychoneights (Begun) (PbP)

Post  Elacular on Thu Feb 13, 2014 7:53 pm

Looks like a good counselor. I will be glad to see the actual Goggle docs, but this works great for now.
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Re: Psychoneights (Begun) (PbP)

Post  Crystalite on Fri Feb 14, 2014 9:07 am

Good to know! Although I just looked and realised I forgot his Element (Honesty, or alternatively Loyalty) and his special move (Crippling Strike).

EDIT: I also decided to fill out Stairc's questionare:

1) What makes your character get out of bed in the morning?
-) Discipline; when the sun comes up, so does Pyro. 

2) What keeps your character awake at night?
-) Paranoia, usually.
 
3) What would your character dive into fire to obtain?
-) That warm, tingling sensation of being on fire...
 
4) What does your character think he wants more than anything?
-) The joy that comes from bossing around recruits as he molds them into the meanest, most efficient killing machines on the planet. Or, formerly, Royal Guards.
 
5) What does your character actually want more than anything?
-) The feeling of accomplishment when he realises he's teaching something to somebody rather than sitting around at home. 

6) Who is the most important person in your character’s life? Why? Describe the most important moment in your character’s relationship with that person.
-) Pyro's father. I'm not going to describe him in detail; I want the GM to have some room to fiddle. But it was a conversation with Dad that convinced Pyro to join the Guard.
 
7) What is the most important place in your character’s life? Why? Describe the most important moment your character ever spent in that place.
-) Boot Camp. Enough said...
 
Cool How would you summarize your character in 1 sentence?
-) Pyro is a drill sergeant that likes to burn things.
 
9) What do you, as a player and artist, hope to gain by playing *this* character?
-) As a player, I'm trying out a number of new abilities and strategies that I haven't used before - and a few that aren't done often at all (I think, I don't know.) As a writer, I want to see what happens when I have a measure of authority, balanced by responsibility, and the needed strength to carry it out.

10) What's a distinctive visual feature that makes your character stand out? Such as a vicious scar across a man's throat that makes him talk in a rasping voice, or the emblem of a white lion set into his ever-present armor.
-) The Sergeant's Cutie Mark is a set of sergeant's stripes against a flame. His mane has the appearance of always being on fire - I wonder who his hair stylist is?

11) How are your values connected to your character’s values?
-) Pyro is determined, honest, and reliable.

12) What secret would your character least like the world to know?
-) The exact circumstances behind his discharge. (I'll send a PM if Elacular wants to know.)

13) What is the most important organization to your character’s life? Why? Describe the most important moment in your character’s relationship with that organization.
-) The Equestrian Royal Guard - considering it provided him with a lifestyle for years. His biggest moment was likely when he was promoted to Sergeant, and then Drill Instructor.
 
14) How are at least two ways your character might change by the end of the campaign?
-) Pyro is going to have to learn that his two favorite solutions ("Yell at it" and "Set it on fire") are not going to work in every scenario. He's also (hopefully) going to learn that everyone else has feelings too, and he doesn't have to bury his.
 
15) Why do you, as a player, want to play in this campaign? What are your favorite parts of roleplaying?
-) I want to see how Elacular does with his first GMing attempt - and perhaps learn some lessons with him that I won't have to repeat in my own campaign(s). (That is not meant to be insulting in the least - but everyone makes mistakes and I'd rather only one person made each one.)

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Re: Psychoneights (Begun) (PbP)

Post  Elacular on Fri Feb 14, 2014 5:49 pm

I'm glad you filled that out. Anyone else who wants to make a character, I'd like it if you filled that out and showed it to me. Your answer to 15 is entirely understandable and no ire is gathered from it. Also, please PM me the detailed answer to 12, you've made me very curious.
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Re: Psychoneights (Begun) (PbP)

Post  Quietkal on Fri Feb 14, 2014 6:01 pm

Would I need to know things about Psychonauts beyond the generalities of the game?
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Re: Psychoneights (Begun) (PbP)

Post  Crystalite on Fri Feb 14, 2014 6:02 pm

As a Counselor I asked some questions. A Camper probably wouldn't need to.
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Re: Psychoneights (Begun) (PbP)

Post  Elacular on Fri Feb 14, 2014 6:04 pm

In all honesty, not really. If you want to be a counselor I'll fill you in on what you need to know. If you want to be a camper, you'll learn naturally just like a camper would. I will be editing the first post to include some details and links to make it easier for you, but don't worry about not being a badge-earning cadet just yet.
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Re: Psychoneights (Begun) (PbP)

Post  Quietkal on Fri Feb 14, 2014 6:17 pm

Cool, I'll probably have a cadet rigged up sometime later today then.
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Re: Psychoneights (Begun) (PbP)

Post  Quietkal on Fri Feb 14, 2014 11:59 pm

Still working on the questionnaire, but I've got her filled out mostly. She's also not a unicorn, though I can just readjust if that'd be a problem.
Cloud Hopper, sleepy psychic pegasus
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Re: Psychoneights (Begun) (PbP)

Post  Elacular on Sat Feb 15, 2014 12:27 am

Cloud seems pretty cool, so she's accepted. Also, since I've accidentally been a bit vague, I'll make it clear now: any pony, dragon, Minotaur or whatever can be psychic. Psychic powers don't equal magic and vice versa.
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Re: Psychoneights (Begun) (PbP)

Post  ZamuelNow on Sat Feb 15, 2014 12:57 am

Out of curiosity, would psionic healing be allowed? Would precognitive ability be allowed? Would the latter be considered psionic for the campaign?
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