Psychoneights

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Re: Psychoneights

Post  ZamuelNow on Mon Sep 15, 2014 4:19 pm

After collecting her things, Marshom Aloe felt a heatwave that danced upon the depths of her mind. It left her confused but it reminded her that she intended to talk to Featherbow.  Since he mentioned possibly being in the sens dep chambers, she looked at her map and started to head that way.

OOC:
I do detect a hint and a nudge.  However, it does tie into something she genuinely wanted to do in character so it's not just a re-rail.  Considering distance and travel time and all that, guess it'll be a turn before she gets there?  Technically, a turn would be too soon but I figure some GM time shifting is in play.
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Re: Psychoneights

Post  Quietkal on Mon Sep 15, 2014 6:25 pm

Cloud winces at the heat, but responds only by yawning again and pulling out a pillow from...somewhere. She leans her head on it and starts directing a sort of calming energy toward the crisis pony.
Meta:
28 health
4 energy
Feeling fine

Free Action- Talisman of Weapons: Reduce cost of Sandmare's Pillow / Necro Scythe by 3 for next use.

Minor Action- [-4] Conjure Sandmare's Pillow / Necro Scythe
Trait- Enemies suffer a -1 penalty to save throws

Standard Action- [+1] Sleepy in Your Eye / Grievous Wound
Exploding pone suffers (5) Ongoing Damage (save ends)

28 health
1 energy
Sleepy

If I didn't mention this already and you didn't already figure it out, Cloud's combat is flavored as draining the enemy's will to fight and / or putting them to sleep.

Edit: Whoops, forgot to post what moves she's taken to combat.
[+2] Bumbled Blow / Blood Arrow
[+1] Pain Split / Syphon Life
[-X] Sap Energy / Drain Blood
[-2] Yawn / Enfeebling Curse
[-7] Sandmare's Pillow / Necro Scythe


Last edited by Quietkal on Mon Sep 15, 2014 11:10 pm; edited 1 time in total
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Re: Psychoneights

Post  Cardbo on Mon Sep 15, 2014 11:00 pm

"We're probably going to need screws. I'll see if I can find some." Dart looks around the various tables and shelves looking screws and any other things he thinks could help.

Perception:

Roll(1d20)+11:
18,+11
Total:29
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Re: Psychoneights

Post  GamerGoddessDin on Tue Sep 16, 2014 2:38 am

<<Right, I'll help find the neccessary fasteners. Once we find them I'll get working on assembling what we've got while you go out and find parts for the container part.>>

OOC:
The color #676767 isn't available through the icons thus I have to type the color tag for Grey's speech.
Active Perception:
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Re: Psychoneights

Post  Elacular on Tue Sep 16, 2014 1:26 pm

Quietkal wrote:Cloud winces at the heat, but responds only by yawning again and pulling out a pillow from...somewhere. She leans her head on it and starts directing a sort of calming energy toward the crisis pony.
Meta:
28 health
4 energy
Feeling fine

Free Action- Talisman of Weapons: Reduce cost of Sandmare's Pillow / Necro Scythe by 3 for next use.

Minor Action- [-4] Conjure Sandmare's Pillow / Necro Scythe
Trait- Enemies suffer a -1 penalty to save throws

Standard Action- [+1] Sleepy in Your Eye / Grievous Wound
Exploding pone suffers (5) Ongoing Damage (save ends)

28 health
1 energy
Sleepy

If I didn't mention this already and you didn't already figure it out, Cloud's combat is flavored as draining the enemy's will to fight and / or putting them to sleep.

Edit: Whoops, forgot to post what moves she's taken to combat.
[+2] Bumbled Blow / Blood Arrow
[+1] Pain Split / Syphon Life
[-X] Sap Energy / Drain Blood
[-2] Yawn / Enfeebling Curse
[-7] Sandmare's Pillow / Necro Scythe

The aforementioned Crisis Pony wobbles visibly on his hooves, eyelids fluttering slightly and he trips over his own two hooves, falling flat on his face. However, his horn doesn't stop glowing, and Pyro feels like someone dumped cold water on his brain.

Meta:
Pyro, whose turn it is, takes five damage. Also, irrelevant fun fact, he rolled a nat-one on his save against ongoing.

Cardbo wrote:"We're probably going to need screws.  I'll see if I can find some."  Dart looks around the various tables and shelves looking screws and any other things he thinks could help.

Perception:

Roll(1d20)+11:
18,+11
Total:29

Jewel seems to live in a state of disorder and chaos, but it must be a dragon thing, because you're easily able to find a single toolbox that she has stuffed full of nothing but screws and drivers and washers (for some reason). It's a bit heavy, but you could probably drag it to where you want it.

GamerGoddessDin wrote: <<Right, I'll help find the neccessary fasteners. Once we find them I'll get working on assembling what we've got while you go out and find parts for the container part.>>

OOC:
The color #676767 isn't available through the icons thus I have to type the color tag for Grey's speech.
Active Perception:

You, on the other hand, stumble across a bunch of what look like prototypes for her Unmaker. Just being near these things makes you uncomfortable, but fortunately, you see the sign saying "PSYCHICS, DON'T GO NEAR THESE!" The handwriting is very nearly incomprehensible, but it's clear enough with it's skull-and-crossbone drawings that you know better than to go near it.
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Re: Psychoneights

Post  Cardbo on Tue Sep 16, 2014 10:18 pm

Elacular wrote:
Cardbo wrote:"We're probably going to need screws.  I'll see if I can find some."  Dart looks around the various tables and shelves looking screws and any other things he thinks could help.

Perception:

Roll(1d20)+11:
18,+11
Total:29

Jewel seems to live in a state of disorder and chaos, but it must be a dragon thing, because you're easily able to find a single toolbox that she has stuffed full of nothing but screws and drivers and washers (for some reason). It's a bit heavy, but you could probably drag it to where you want it.

With a grunt, Dart drags the toolbox over to where they're working
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Re: Psychoneights

Post  ZamuelNow on Thu Sep 18, 2014 5:30 pm

Marsh headed over to the sens-dep chambers to see if she could find Featherbow.  It surprised her that several kids were running in the opposite direction until she felt the searing heat in the air.  She soon saw Pyro fighting some figure and Cloud resting on a cloud.  Disregarding her own safety, she rushed in to aid them.

Battle OOC:
Initiative: 1d20=3

Bringing to battle:

[+2] Healing Salve - Standard Utility [Polished by Daniel Berke]
You or target ally regains 1d10+2 hp.

[+2] Saving Embrace - Standard Utility
Target ally can make a saving throw.

[+2] Spilled Algae (Muddle the Mixture) - Standard Utility
You and target enemy are weakened until the end of your next turn. When you use this
ability flip a coin. If you win the flip, you gain an additional 2 energy. If you lose the flip, you are blinded (save ends).

[+1] Precognitive Vision (Gather Energy) - Standard Utility
On your next turn, you may take 2 standard actions. You cannot use this talent two turns in a row.

[-4] Medicinal Flurry (Crescendo) - Standard Utility
Target creature gains 1d4 hp or 1d4 temporary hp
Target creature gains 1d6 hp or 1d6 temporary hp
Target creature gains 1d8 hp or 1d8 temporary hp
Target creature gains 1d10 hp or 1d10 temporary hp
Target creature gains 1d12 hp or 1d12 temporary hp
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Re: Psychoneights

Post  Cardbo on Fri Sep 26, 2014 11:09 pm

After dragging the toolbox over to by the workspace, he finds Grey and asks.  "Found any fasteners?"


Last edited by Cardbo on Sat Sep 27, 2014 3:13 am; edited 1 time in total
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Re: Psychoneights

Post  Crystalite on Sat Sep 27, 2014 2:42 am

Pyro considered the problem carefully. He needed to try and move some of the excess heat off before something combusted. His horn lit up as he put up heat channels to focus the heat inwards...

Moving to combat:

Combat Talents
[+3] Taunting Strike
[+1] Craft Acidic Addendum
[0] Prepare Spell
[-1] Blood is Power
[-2] Where it Hurts
[-X] Drain Blood

Using in order:

[+3] Taunting Strike - Standard Attack
Deal 1d4 damage to target creature. You suffer vulnerability 3 to that creature’s attacks until the end of your next turn.

[0] Acidic Addendum  - Free Utility
Trigger - You make an attack that has only one target.
Effect - The attack causes the target to suffer 5 ongoing damage (save ends), in addition to its other effects.

Result: 1d4 [2] + 5 Ongoing (Save Ends) to Pornstache.

[-X] Drain Blood - Minor Attack
Deal X damage to target creature. Target creature gains X+2 life. X cannot be less than 1.

[-2] Where it Hurts – Interrupt Utility
Trigger - You attack an enemy suffering from a (save-ends) effect.
Effect - The triggering attack deals 1d12 extra damage to that enemy. You may use this talent only once per turn.

We'll spend 5 Energy on Drain Blood, for 5 damage to Pornstache. Pyro will then gain 7 life. Fleshrender triggers, bringing the Ongoing Damage up to 7. Where it Hurts will add another 1d12 [7] damage. Sadly, taking a look at the wording, this doesn't appear to trigger Fleshrender like I thought.

HP: 28
Energy: 0
Status: Vuln 3 to Pornstache
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Re: Psychoneights

Post  Elacular on Sat Sep 27, 2014 12:12 pm

After Pyro's attack, Pornstache wobbles on his feet, clearly not at his best. All the cuts and bruises seem to be very noticeable now. There's a loud roar from behind you all, and if you turn, you can see Jewel charging towards the battlefield. On the other side of Pyro, Magimind blinks in, looking absolutely furious, and creates a ball of energy in her horn. There's a quiet humming noise, then a loud crack when her Marksmanship blasts Pornstache.

Meta:
In other words, Magimind, Marshom and Jewel join the fight!

New initiative:

Magimind: 11
Cloud Hopper: 10
Pornstache: 9
Pyro: 7
Marshom Aloe: 3
Jewel: 3

It is now Cloud Hopper's turn.
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Re: Psychoneights

Post  Quietkal on Sat Sep 27, 2014 3:58 pm

Wanting to move out of the way for the counselors, Cloud tosses her pillow at the crisis pillow. On impact, it explodes into a plume of feathers, getting caught up in the crisis pony's mouth and providing a cover underwhich Cloud is able to retreat somewhat. She pulls another pillow out of...somewhere, and continues resting her head on it.
Combat:
28 health
1 energy
Sleepy

Standard Action: [+3] Pillow Slap / Death's Cyclone - Attack
(2) damage to crisis pony (and each creature adjacent to him, though allies are never adjacent). Cloud heals (2) life.
Fleshrender trigger, increase Crisis pony's Ongoing Damage by 2.

Minor Action: [-3] Feather Explosion / Wither - Utility
Crisis pony is Weakened (save ends).

30 health
1 energy
Sleepy

Also, I believe you need to use the Create Acidic Addendum Standard before getting a use of the Free Utility. But it works out anyway because he was already suffering Ongoing 5 from Cloud, and we actually get an additional Fleshrender trigger out of that whole thing on the Taunting Strike.

So Crisis pony should be at Ongoing 5+2+2+2 = 11 I believe.
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Re: Psychoneights

Post  GamerGoddessDin on Sun Sep 28, 2014 1:55 pm

Cardbo wrote:After dragging the toolbox over to by the workspace, he finds Grey and asks.  "Found any fasteners?"

*Grey startles out of a stupor at Dart's approach.*<<Huh? Oh, no luck with finding any fasteners here. I just discovered why psychics shouldn't go over there.>> *Grey points towards the area beyond the warning sign* <<I'm pretty sure I was about to die and then I was suddenly here looking at this sign. My mind felt like it was being ripped to shreds just being in there... Let's get that cart built so we can get the buck out of here. Buck, after that experience I'm half tempted to just get out of here now and never come back...>>
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Re: Psychoneights

Post  Elacular on Sun Sep 28, 2014 5:21 pm

Pornstache topples to his knees, but his horn's light suddenly goes red hot and a wave of psychic noise shoots out in all directions. It's not well directed, due to the feather's obscuring his vision, but every psychic in the camp can hear their brain ringing. However, after this, he collapsed, not done fighting, but seemingly done moving. His horn still glowed, but less so.

Meta Everyone:
Everybody in combat (save for Jewel by virtue of not being psychic) takes 7 damage before resist and/or vuln and suffers Weakness 3 on psychic attacks. Pornstache is very much bloodied at this point, but doesn't seem intent on letting a silly thing like ability to move stop him.

He also failed both saving rolls though, so there's that.

Also, Dart and Grey can hear the psychic noise, though it doesn't injure them.

Also, init:

Magimind: 11
Cloud Hopper: 10
Pornstache: 9
Pyro: 7
Marshom Aloe: 3
Jewel: 3

Pyro's up.
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Re: Psychoneights

Post  Cardbo on Sun Sep 28, 2014 6:22 pm

GamerGoddessDin wrote:
Cardbo wrote:After dragging the toolbox over to by the workspace, he finds Grey and asks.  "Found any fasteners?"

*Grey startles out of a stupor at Dart's approach.*<<Huh? Oh, no luck with finding any fasteners here. I just discovered why psychics shouldn't go over there.>> *Grey points towards the area beyond the warning sign* <<I'm pretty sure I was about to die and then I was suddenly here looking at this sign. My mind felt like it was being ripped to shreds just being in there... Let's get that cart built so we can get the buck out of here. Buck, after that experience I'm half tempted to just get out of here now and never come back...>>

Looking at the danger signs himself, Dart says. "Ok yeah.  Let's get that cart built."

Elacular wrote:
Also, Dart and Grey can hear the psychic noise, though it doesn't injure them.

"You hear something? I thought I heard something."
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Re: Psychoneights

Post  GamerGoddessDin on Mon Sep 29, 2014 1:02 pm

<<Yeah, I heard it. Almost feels like deja vu...>> *Returning to the workspace and looking through the bin of fasteners Dart had found* <<Looks like you found all the fasteners we'll need. Let's get this thing put together then take it outside with us to find parts for the bin. That way we don't have to come back down here.>>

Meta:
Mechanics:
6 Untrained Mech Skill + 1 Grandeur (Dart) (1d20+7=11) Here's hoping I didn't just break something. At least it's not as horrible as my search roll earlier...
Fancy TK:
Arcana roll to see if I can properly use TK in place of screwdrivers and the like: 17 Expert Arcana Skill + 1 Grandeur (Dart) (1d20+18=29) I think I probably got that one pretty easy...
Internal Studying:
Rolling Arcana to try to figure out if her hunch that the source of the static just now is related to the source of the scream during BB this morning: 17 Expert Arcana + 1 Grandeur (Dart) (1d20+18=36)
I really wish those d20s had come up in reverse order...
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Re: Psychoneights

Post  Cardbo on Mon Sep 29, 2014 1:29 pm

GamerGoddessDin wrote:<<Yeah, I heard it. Almost feels like deja vu...>> *Returning to the workspace and looking through the bin of fasteners Dart had found* <<Looks like you found all the fasteners we'll need. Let's get this thing put together then take it outside with us to find parts for the bin. That way we don't have to come back down here.>>

Meta:
Mechanics:
6 Untrained Mech Skill + 1 Grandeur (Dart) (1d20+7=11) Here's hoping I didn't just break something. At least it's not as horrible as my search roll earlier...
Fancy TK:
Arcana roll to see if I can properly use TK in place of screwdrivers and the like: 17 Expert Arcana Skill + 1 Grandeur (Dart) (1d20+18=29) I think I probably got that one pretty easy...
Internal Studying:
Rolling Arcana to try to figure out if her hunch that the source of the static just now is related to the source of the scream during BB this morning: 17 Expert Arcana + 1 Grandeur (Dart) (1d20+18=36)
I really wish those d20s had come up in reverse order...

Dart moves to assist with turning fhe screws and holding the parts in place.

Mechanics assist to Grey's Mechanics Roll:

Roll(1d20)+8:
20,+8
Total:28 +4 to Grey's Roll
Roll(1d20)+8:
20,+8
Total:28

Helping Claw (The Most Dependable of Ponies) (2) X 2
When you successfully assist an ally on a skill check, you provide an additional +1 bonus to their roll. You may take this ability up to three times.(+2 Bonus)
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Re: Psychoneights

Post  Elacular on Mon Sep 29, 2014 5:18 pm

GamerGoddessDin wrote:
Meta:
Mechanics:
6 Untrained Mech Skill + 1 Grandeur (Dart) (1d20+7=11) Here's hoping I didn't just break something. At least it's not as horrible as my search roll earlier...
Fancy TK:
Arcana roll to see if I can properly use TK in place of screwdrivers and the like: 17 Expert Arcana Skill + 1 Grandeur (Dart) (1d20+18=29) I think I probably got that one pretty easy...
Internal Studying:
Rolling Arcana to try to figure out if her hunch that the source of the static just now is related to the source of the scream during BB this morning: 17 Expert Arcana + 1 Grandeur (Dart) (1d20+18=36)
I really wish those d20s had come up in reverse order...

Cardbo wrote:
Mechanics assist to Grey's Mechanics Roll:

Roll(1d20)+8:
20,+8
Total:28 +4 to Grey's Roll
Roll(1d20)+8:
20,+8
Total:28

Helping Claw (The Most Dependable of Ponies) (2) X 2
When you successfully assist an ally on a skill check, you provide an additional +1 bonus to their roll. You may take this ability up to three times.(+2 Bonus)

You're easily able to hold up the washers and screw things in with your telekinesis. Actually getting them where they're supposed to go is another matter altogether though. At first, you're not doing so well, and you almost break something, but Dart kneels down next to you and shows you how it's done properly. Very quickly, the two of you (mostly Dart) are able to assemble all present parts of the cart.

You don't "recognize" the scream, per-se, but it is very very similar to the panic attack Miracle had in the mind. You'd think it was him again, but it feels distinctly more aggressive and angry.
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Re: Psychoneights

Post  Crystalite on Mon Sep 29, 2014 5:36 pm

The grizzled sergeabt saw hus oppurtunity. He dashed forward, pressing his hoof down on Pornstache's neck; by cutting off the flow on a choice artery, he hoped to deprive the pony's mind of oxygen until it went unconscious...

combat:
Same old song and dance, minus Addendum.

[+3] Taunting Strike - Standard Attack
Deal 1d4 damage to target creature. You suffer vulnerability 3 to that creature’s attacks until the end of your next turn.

Result: 1d4 [4] damage to Pornstache. Fleshrender triggers.

[-X] Drain Blood - Minor Attack
Deal X damage to target creature. Target creature gains X+2 life. X cannot be less than 1.

Dealing 1 damage to Pornstache, and gaining 3 life. Fleshrender triggers.

[-2] Where it Hurts – Interrupt Utility
Trigger - You attack an enemy suffering from a (save-ends) effect.
Effect - The triggering attack deals 1d12 extra damage to that enemy. You may use this talent only once per turn.

Result: 1d12 [10] damage.

HP: 21
Energy: 0
Status: Vuln 3 to Pornstache
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Re: Psychoneights

Post  ZamuelNow on Tue Sep 30, 2014 4:12 pm

Marsh withstands the psionic impact, then moves closer to where Pyro is. She briefly touches his side to try to heal his wounds without getting in the way, then she quickly steps aside.

OOC:
Trait activated after damage:
Plucky Determinator (Vital Surge) [via Training Certificate]
Whenever an enemy attacks you, you gain 1d6 temporary hp after the attack resolves.
1d6=2

[+2] Healing Salve - Standard Utility [Polished by Daniel Berke]
You or target ally regains 1d10+2 hp.
1d10+2=11 on Pyro

HP: 23 Temp HP: 2
Energy: 6
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Re: Psychoneights

Post  Cardbo on Wed Oct 01, 2014 11:22 am

Dart falls back on his tail and says "We did it..part of it."
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Re: Psychoneights

Post  Elacular on Wed Oct 01, 2014 1:12 pm

Pornstache's magic seems to be wobbling on his horn, just barely holding on by his last legs before Jewel runs in and body checks him. There's a loud, sparking crack and the psychomagic energy drains out of the air as Pornstache finally loses consciousness. Magimind exhaled very slowly before bringing out a sheet of aluminum foil and starting to wrap it around his head and horn. "So, should we just lock him up somewhere safer and tell the feds to get here faster?"

Meta:
In case it wasn't clear, combat is over.
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Re: Psychoneights

Post  Crystalite on Wed Oct 01, 2014 5:57 pm

Pyro let his hoof up. It was over. He took charge, and started delegating.

"We still have other problems. Loften, gather up anyone who noticed what's going on and smooth feathers down. Everything's okay, I don't want any panic. Magimind, I need you to meet with the Guard, they should be here soon. Make sure they know we're the good guys. Jewel, I want a full head-count, make sure we're not missing anybody. Marshom, check on Miracle and Levia. Cloud, check on Featherbow. Anyone who wants to trade is welcome to handle the glowing, burning remains of that sorry excuse for a sense-dep chamber," he said, pointing at the glowing, burning remains in question as he moved to address it...

Persuasion:
Just in case.

Result: 1d20 [18] + Persuasion [12] = 30, 35 if FK Intimidate applies.
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Re: Psychoneights

Post  Quietkal on Wed Oct 01, 2014 7:56 pm

Startled by the order, Cloud manages a somewhat frightened "Yessir," before taking off in flight in a straight line away from Sergeant Pyro. Her path quickly curves however and she ends up gliding back to where she had been standing a few moments prior. "Um...Sarge?...Where...is Mr Featherbow?"
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Re: Psychoneights

Post  ZamuelNow on Wed Oct 01, 2014 9:18 pm

Marsh had questions but felt this was the wrong time to pester Sarge about it. Following the order she was given, she set off to look for Miracle and Levia but she paused to listen out for the response of where Featherbow was.

OOC:
Perception: 1d20+7=26
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Re: Psychoneights

Post  Crystalite on Thu Oct 02, 2014 12:54 am

Quietkal wrote:Startled by the order, Cloud manages a somewhat frightened "Yessir," before taking off in flight in a straight line away from Sergeant Pyro. Her path quickly curves however and she ends up gliding back to where she had been standing a few moments prior. "Um...Sarge?...Where...is Mr Featherbow?"

"Check his cabin. If he's not there, ask Jewel: she's supposed to be headcounting anyways and she knows all of the hiding places," he suggested, turning his attention to the burning dome, wrapping his magic around it as he tried to chill it...

Arcana:
Putting out whatever remains of the melting sense-dep chamber.

Result: 1d20 [15] + Arcana [7] + FK Fires [5] = 27
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Re: Psychoneights

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