The Sun Sets
+6
deonte9109
Fury of the Tempest
Copper Rose
A1C Bronymous
Paper Shadow
Cardbo
10 posters
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Re: The Sun Sets
You can't find a way to turn it on from here, but the lamp above it, while connected to it, is also wired up to the ceiling. It may be connected to a switch elsewhere, and there is a bank of switches on the other side of the room. There are about 20 switches that are not labeled.
A1C Bronymous- Air Commander, Equestrian Armies Pegasus Corps, Eastern Skies Command
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Location : Columbus, MS
Re: The Sun Sets
When Sunburst saw the shadows move past she gave another bout of muffled screams and thrashing. After a little bit, she stopped, tearing up again.
“Sweet Celestia, please help me,” She sobbed, her mind not registering that such a plea was more useless than ever.
As she wiped her tears on forelegs, the part she her head could reach anyways. She felt her bonds slip a little, or at least she thought she did. But maybe…
She started slowly twisting her hoof trying to wiggle it out of the restraints.
“Sweet Celestia, please help me,” She sobbed, her mind not registering that such a plea was more useless than ever.
As she wiped her tears on forelegs, the part she her head could reach anyways. She felt her bonds slip a little, or at least she thought she did. But maybe…
She started slowly twisting her hoof trying to wiggle it out of the restraints.
- Acrobatics:
Roll: 20 + 16 = 36
Sunburst Also has Heart of Courage (+5 to DC >30)
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Re: The Sun Sets
Sunburst:
You twist and pull, and rotate your foreleg. The chain begins to wrap. You put all your weight into it, spinning the chain like a jump rope, and then it gives way. The stress form the snap reverberates through the bet, shaking the other chains, and you spin your way u and off the bed, all the other chains following suit. They snap upward, each of them hooking the band holding your wings in place, and pulling it off of you. Flapping free, all of your restraints fall to the ground, and you land on the floor with grace, only the gag remaining.
You twist and pull, and rotate your foreleg. The chain begins to wrap. You put all your weight into it, spinning the chain like a jump rope, and then it gives way. The stress form the snap reverberates through the bet, shaking the other chains, and you spin your way u and off the bed, all the other chains following suit. They snap upward, each of them hooking the band holding your wings in place, and pulling it off of you. Flapping free, all of your restraints fall to the ground, and you land on the floor with grace, only the gag remaining.
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Re: The Sun Sets
As soon as Sunburst is able to, she rips off the gag. Tears welled up in her eyes as she gave her wings a few triumphant flaps, despite still being imprisoned the relief of getting out of the restraints, just being able to move, caused her to laugh.
The direness of her situation quickly caught up with her and her laughter faded; she remembered how they put her in the situation. She quickly moved to the door to see if its locked.
Addendum:
The door was locked; her heart sank a little. Sunburst pondered her options. Just making a racket last time just got her the injection... But this time she was going to be prepared.
Sunbursts looks for an object she can use as a bludgeon or weapon of any kind.
The direness of her situation quickly caught up with her and her laughter faded; she remembered how they put her in the situation. She quickly moved to the door to see if its locked.
Addendum:
The door was locked; her heart sank a little. Sunburst pondered her options. Just making a racket last time just got her the injection... But this time she was going to be prepared.
Sunbursts looks for an object she can use as a bludgeon or weapon of any kind.
- Perception for weapons:
Roll: 4 + 11 = 15
bleh
Last edited by Bubblez on Sun Aug 10, 2014 2:18 am; edited 1 time in total
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Re: The Sun Sets
A1C Bronymous wrote:You can't find a way to turn it on from here, but the lamp above it, while connected to it, is also wired up to the ceiling. It may be connected to a switch elsewhere, and there is a bank of switches on the other side of the room. There are about 20 switches that are not labeled.
"Well, as fascinating as this all is, it'll have to wait." Storm starts setting up, removing his notes and prepares to make his cure. Storm withdraws a sample of his own blood and attempts to derive the virus from it.
OOC: Let me know when he should use one of his 'Healing Hands' ability uses.
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Re: The Sun Sets
Sunburst:
The best you can find in the dark room are the chains that were holding you in place. The four of them together are moderately heavy.
Storm:
You set about collecting all the pieces you need. There's actually quite a deficiency of glasswear in the lab, and the lights are rather dim, now that you set about looking at your equipment.
The best you can find in the dark room are the chains that were holding you in place. The four of them together are moderately heavy.
Storm:
You set about collecting all the pieces you need. There's actually quite a deficiency of glasswear in the lab, and the lights are rather dim, now that you set about looking at your equipment.
A1C Bronymous- Air Commander, Equestrian Armies Pegasus Corps, Eastern Skies Command
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Re: The Sun Sets
A1C Bronymous wrote:
Storm:
You set about collecting all the pieces you need. There's actually quite a deficiency of glasswear in the lab, and the lights are rather dim, now that you set about looking at your equipment.
Storm looks in his saddlebags for some of glassware he took from Figurehead's cabinet and sees if he needs any more.
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Re: The Sun Sets
With those extra pieces, you have everything you need, but the lights are still fairly dim to work with. Seeing that you've started to work, Juniper exits the room, shutting the door behind her.
A1C Bronymous- Air Commander, Equestrian Armies Pegasus Corps, Eastern Skies Command
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Re: The Sun Sets
Wincing inwardly, Sunburst picks up the restraints and glides towards the side of the door as quietly as she can. She is keeping her ears on a swivel to hear anyone coming
- Perception: Listening for people coming:
Roll: 11 + 11 = 22
- Stealth to be quiet:
Roll: 11 + 8 = 19
Bubblez- Very Important Pony
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Re: The Sun Sets
Sunburst:
You barely make any noise, and any you do make is unlikely to be heard outside the door. Listening through it, you can hear a set of hoofsteps approaching, with the telltale metallic click of Juniper's prosthetic. The hoofsteps stop right outside your door, and there is silence for a bit. Then, the lock unbolts, and the door opens.
You barely make any noise, and any you do make is unlikely to be heard outside the door. Listening through it, you can hear a set of hoofsteps approaching, with the telltale metallic click of Juniper's prosthetic. The hoofsteps stop right outside your door, and there is silence for a bit. Then, the lock unbolts, and the door opens.
A1C Bronymous- Air Commander, Equestrian Armies Pegasus Corps, Eastern Skies Command
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Re: The Sun Sets
Gearick and Cobalt in the meantime had managed to get back to the Doctor’s house and get a small map of the place so that they could get to the house of the patient without further ado. Admittedly, even with the detours they took, they hadn’t managed to avoid the gigglers completely... though thanks to Gearick’s creations and Colbat’s strength, they managed to knock them out without Gearick getting bitten. "So... what was it we had to look for if the paitent wasn't home?" The unicorn asked as they approached the house
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Re: The Sun Sets
As soon as Sunburst sees Juniper, her breath catches and adrenaline spikes, she tosses the chains at Juniper for a distraction and dives in to attack with a yell.
- Athletics to throw chains:
Roll: 5 + 6 = 11
FAILURE!
Use Stubbornness – 3/Day Interrupt
Trigger - You fail a skill check.
Effect - Reroll the skill check
Roll: 11 + 6 = 17
(2/3) uses of Stubbornness left
- Initiative:
Roll: 7 :/
- Combat:
Combat Talents:
[+1] Armor Pierce - Standard Attack
Deal 1d6 damage to target creature, and that creature suffers vulnerability 1 (save ends).
[+2] Blood Arrow (Divebomb) - Standard Attack [Created by Xel Unknown]
Deal 2d4 damage to target creature. You lose 2 hp.
[+3] Critfisher (Get Hyped!) – Standard Utility
A) Roll two dice of your choice from amongst d8s, d10s and d12s (you could choose to roll both dice from one of these types, or a mix from amongst these types).
[-2] Vengeance is Mine (Payback!) – Reaction Attack
Trigger – An enemy deals damage to you
Effect - Deal an equal amount of damage to the triggering enemy
[-2] Chain Lightning (Flagrant Misuse of Thunderheads) - Standard Attack
Deal 1d10 to target creature. If you roll a 6 or higher you may make this attack again without pay its energy cost, except you must choose a new target.
[*]
[-2] Below the Belt - Reaction Utility
Trigger - You deal 5 or more damage to a creature
Effect - That creature is dazed and suffers vulnerability 2 to your next attack until the end of your next turn.
[-3] Exploit Weakness – Standard Attack
Deal 2d8 damage to target creature. If that creature is suffering from vulnerability, deal 3d8 damage to it instead.
[-7] Hurricane Blade (Weatherpony’s Wrath) – Minor Utility
You conjure a Wind Rapier in your hands. You can dismiss the Wind Rapier as a free action. While you are wielding a Wind Rapier, you cannot use your other combat talents. Instead you may use the combat talents below.
[+3] Blowback – Standard Utility
Flip a coin for each enemy. If you win that flip, that enemy is dazed (save ends).
[0] Flash-Step – Minor Attack
Deal 2 damage to target creature.
[-2] Gale – Standard Attack
Deal 3d8 damage to target creature and all creatures adjacent to it.
[-2] Typhoon Parry – Interrupt Attack
Trigger – An enemy damages you with a single target attack.
Effect – The attack does not affect you. Deal 1d10 damage to the triggering enemy.
[-4] Call the North Wind – Standard Attack
Blow target creature and all creatures adjacent to it away from the battle, removing them from combat for one round (a creature removed from combat cannot affect any other creature in the battle with combat talents or be affected by any combat talents - though it may still use [+] abilities to gain energy). You may choose to deal 1d12 damage to a creature thrown this way. The Wind Rapier vanishes.
Equipment:
Amulet of Protection - 500 Gold
Trinket
You begin battles with 4 temporary hp.
Talisman of Weapons - 1000 Gold
Trinket
Once per battle, if you possess a Conjure Weapon combat talent, you may reduce the cost of the Conjure Weapon talent by 3 energy. This cannot reduce the cost to below 0.
Training Certificate - 2000 Gold
Trinket
When you purchase this item, choose a trait that you meet the prerequisites for. While you have the Training Certificate equipped, you are considered to have the chosen trait. You may equip more than one Training Certificate at once.
Spellbook - 500 Gold
Weapon
When you start a battle with this weapon equipped, you may bring all of your combat talents into battle (instead of choosing 5).
Hierophant Armor - 2000 Gold [Created by LoganAura]
Armor
You have regeneration 4.
Traits:
Sneak Attack
Once per round, when you make a single target attack against a creature that is suffering from vulnerability, you may have that attack deal an additional 1d6 damage.
Backstab
Prerequisite: Sneak Attack
The additional damage from your Sneak Attack increases by 1d6. You may take this trait multiple times.
Lightning Reflexes
Once per round, you may use a Reaction or Interrupt combat talent not granted from a trait or item for 1 less energy. This can’t reduce its cost to less than 0.
- Status:
HP: 30 + 4
Pips: 4
Status: Angry/Panicked
Bubblez- Very Important Pony
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Re: The Sun Sets
A1C Bronymous wrote:Dodger:
With your newly added gear, you return the way you came. You notice that there's only one guard outside the house next door now, the other two, including Swallowtail- must have left. Returning along, you pass by the house where the Pegasi accosted you, but there's no sign of them. You enter the Central district again, with no real direction where else to go.
Dodger mentally smacked himself on the forehead. Duh. There was a physician in City Hall. Surely he would have a facility of some kind.A1C Bronymous wrote:Bells, Scales, Dodger:
"The other can go with Ms. Bells. There's a Physician, L2C Blister down that hall in a conference room." He points in the general direction. "He'll check you over."
... Of course, from what Dodger could tell, Quick Fix's facilities were probably better off, but Storm and Cobalt needed to get in, so that facility would (officially) do. Officially. Clearly.
Dodger headed in the direction of city hall to give it a cursory glance-over.
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Re: The Sun Sets
Scales nods as the Inspector leaves the room and begins to monologue again...
"So, the big pony just confirmed what I was thinking: guards ain't got nothing on badges when it comes to investigating. That means Rigger Head's case ain't shut just yet. Maybe I should pop back to the joint and see if I can pick any evidence up, but with the zombies jamming up the place it can't be safe. Even the Sergeant got bit. I don't know what to make of this. My father would go back. Well, he wouldn't had even let the guards do the sleuth work in the first place." Scales' face winces as she slaps herself for not actually carrying out the investigation herself. "Well, that's one thing sorted. I should check on what else is going on here."
And with that, Scales leaves the room...
"So, the big pony just confirmed what I was thinking: guards ain't got nothing on badges when it comes to investigating. That means Rigger Head's case ain't shut just yet. Maybe I should pop back to the joint and see if I can pick any evidence up, but with the zombies jamming up the place it can't be safe. Even the Sergeant got bit. I don't know what to make of this. My father would go back. Well, he wouldn't had even let the guards do the sleuth work in the first place." Scales' face winces as she slaps herself for not actually carrying out the investigation herself. "Well, that's one thing sorted. I should check on what else is going on here."
And with that, Scales leaves the room...
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Re: The Sun Sets
Wow a proper post for once.
Gearick:
Cobalt takes another look at the directions given to him by, surprisingly, Doctor Quick Fix himself, instead of his assistant. "He said he needed a book. Make sure if she's ok, but retrieve her payment in either case." He looks up at the house. Not even on the main road, it is a one story cottage dwarfed by the others in the neighborhood. "I guess this is it. After you." He gestures at the door... which you can see is cracked open.
Scales:
You exit the room, and spot the physician that was helping Bells down the hall. He spots you at the same time, and trots over to you. "Good, there you are. There's been some issues with the surgery- she's fine, she's awake and fine, but she's waiting for you. I'll leave her to tell you or not tell you the finer details." He turns sharply and begins trotting back the way he came.
Dodger:
You enter town hall once again, and nothing much has changed. The lobby has a few worried looking ponies milling about, and you just catch the tail of someone sprinting up the stairs.
Sunburst:
Athletics= 20 (+3 surprise bonus)
The chains strike Juniper in the face and chest, knocking her back. She doesn't make any kind of sound, though, and refocuses on you, shortly before you attack.
Storm:
Before you can begin mixing anything, you hear a distant yell from outside the lab.
Gearick:
Cobalt takes another look at the directions given to him by, surprisingly, Doctor Quick Fix himself, instead of his assistant. "He said he needed a book. Make sure if she's ok, but retrieve her payment in either case." He looks up at the house. Not even on the main road, it is a one story cottage dwarfed by the others in the neighborhood. "I guess this is it. After you." He gestures at the door... which you can see is cracked open.
Scales:
You exit the room, and spot the physician that was helping Bells down the hall. He spots you at the same time, and trots over to you. "Good, there you are. There's been some issues with the surgery- she's fine, she's awake and fine, but she's waiting for you. I'll leave her to tell you or not tell you the finer details." He turns sharply and begins trotting back the way he came.
Dodger:
You enter town hall once again, and nothing much has changed. The lobby has a few worried looking ponies milling about, and you just catch the tail of someone sprinting up the stairs.
Sunburst:
Athletics= 20 (+3 surprise bonus)
The chains strike Juniper in the face and chest, knocking her back. She doesn't make any kind of sound, though, and refocuses on you, shortly before you attack.
Storm:
Before you can begin mixing anything, you hear a distant yell from outside the lab.
- Combat Start:
- Juniper Init 3
Surprise action awarded- Sunburst may take two turns.
A1C Bronymous- Air Commander, Equestrian Armies Pegasus Corps, Eastern Skies Command
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Location : Columbus, MS
Re: The Sun Sets
As Juniper is reeling, Sunburst bowls into her, smashing her hooves into Juniper, one of her hooves catching Juniper under the jaw. Sunbursts momentum carries both her and Juniper into the door frame. Her shoulder glances off the frame giving her a jolt which is lost in the moment as readies to continue her assault.
Surprise Round:
While getting untangled Sunburst delivers a buck to Juniper's side. Wheeling around she brings a forehoof down onto Juniper's Jaw. The memory Juniper wrestling Sunburst while Quick Fix injected her flashes through her mind and with a scream of rage she starts pounding on Juniper, her pegasis magic flaring up in her rage.
Turn 1:
Surprise Round:
- Combat:
[+2] Blood Arrow (Divebomb) - Standard Attack [Created by Xel Unknown]
Deal 2d4 damage to target creature. You lose 2 hp.
Roll: 4 + 3 = 7 !Trigger Below the Belt
[-2] Below the Belt - Reaction Utility
Trigger - You deal 5 or more damage to a creature
Effect - That creature is dazed and suffers vulnerability 2 to your next attack until the end of your next turn.
(REDUCE TO -1 DUE TO LIGHTNING REFLEXES)
Juniper takes 7 damage and had dazed and vuln 2 until end of my next turn
- Status:
HP: 30 + 2
Pips: 5
Status: Angry/Panic
While getting untangled Sunburst delivers a buck to Juniper's side. Wheeling around she brings a forehoof down onto Juniper's Jaw. The memory Juniper wrestling Sunburst while Quick Fix injected her flashes through her mind and with a scream of rage she starts pounding on Juniper, her pegasis magic flaring up in her rage.
Turn 1:
- Combat:
[-3] Exploit Weakness – Standard Attack
Deal 2d8 damage to target creature. If that creature is suffering from vulnerability, deal 3d8 damage to it instead.
3d8: 4 + 8 + 1 = 13 (1 d8 crit)
Backstab:
2d6: 2+3 = 5
Buccaneer Blaze
8: Deal 1d8 damage to target creature and each creature adjacent to the target.
1d8: 8 (1 d8 crit) REALLY?
Buccaneer Blaze
8: Deal 1d8 damage to target creature and each creature adjacent to the target.
1d8: 5
Total: 13 + 5 + 8 + 5 + 2(vuln)= 33
- Status:
HP: 30 + 2
Pips: 2
Status: One pony wrecking crew
Last edited by Bubblez on Mon Aug 11, 2014 11:59 pm; edited 1 time in total
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Re: The Sun Sets
Dodger, curious, follows the owner of said tail upstairs.A1C Bronymous wrote:Dodger:
You enter town hall once again, and nothing much has changed. The lobby has a few worried looking ponies milling about, and you just catch the tail of someone sprinting up the stairs.
Brony 7 of 9- Epic Pwny
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Re: The Sun Sets
Sunburst:
Juniper, to her credit, doesn't make a sound during this beating. When she stands up, she just watches you dull with a dull expression. She reaches into a pouch and pulls out a single needle with a milky blue fluid in it. She approaches you slowly, intending to use it.
Dodger:
Following the tail, he comes up to the top floor of the stairs, where, at the end of the hall, the owner has just finished speaking to Scales, and has begun walking back towards you.
Juniper, to her credit, doesn't make a sound during this beating. When she stands up, she just watches you dull with a dull expression. She reaches into a pouch and pulls out a single needle with a milky blue fluid in it. She approaches you slowly, intending to use it.
- Combat:
Juniper only takes 18 Damage due to:
Once per round, when an enemy would damage you, you may halve all damage done to you on that turn.
There are no other effects you can determine.
Dodger:
Following the tail, he comes up to the top floor of the stairs, where, at the end of the hall, the owner has just finished speaking to Scales, and has begun walking back towards you.
A1C Bronymous- Air Commander, Equestrian Armies Pegasus Corps, Eastern Skies Command
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Posts : 5732
Join date : 2012-07-18
Age : 33
Location : Columbus, MS
Re: The Sun Sets
"Okay." Scales heads towards where Silver Bells was, noticing Dodger as she moves. "How'd things go?"
Paper Shadow- Smile Like You Mean It
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Join date : 2012-11-23
Age : 30
Re: The Sun Sets
A1C Bronymous wrote:Sunburst:
Juniper, to her credit, doesn't make a sound during this beating. When she stands up, she just watches you dull with a dull expression. She reaches into a pouch and pulls out a single needle with a milky blue fluid in it. She approaches you slowly, intending to use it.
OOC: ALL OF THE NOPE!!!!
IC:
Sunburst's heart skips as she sees the needle.
"No needle..."
Sunburst flies back away from Juniper, her randomly flaring pegasis magic building.
"No no no no NO!"
The magic finally coalesces with a crackle of static, a breeze seeming to envelope and flow from her.
"No needle."
Round 2:
- Combat:
[+3] Critfisher (Get Hyped!) – Standard Utility
A) Roll two dice of your choice from amongst d8s, d10s and d12s (you could choose to roll both dice from one of these types, or a mix from amongst these types).
Roll: 2d10: 4, 5 No crits
Minor: Weatherpony's Wrath (Hurricane Blade) [-4] (Using Talisman of Weapons to reduce cost from [-7])
- Status:
HP: 30 + 2
Pips: 1
Status: Nopenopenopenopenopenopenopenopenopenopne Also Under effects of Weatherpony's Wrath/Wind Rapier
Bubblez- Very Important Pony
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Join date : 2014-08-04
Re: The Sun Sets
"I was accosted in the street by a gang of confused pegasi," said Dodger. "And determined that this clinic may be the best place in the zone for Storm and Cobalt to be. How is Miss Bells?"Paper Shadow wrote:"Okay." Scales heads towards where Silver Bells was, noticing Dodger as she moves. "How'd things go?"
Brony 7 of 9- Epic Pwny
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Re: The Sun Sets
"She's fine, although something came up during the job and she's gonna tell me the lay of it."
Paper Shadow- Smile Like You Mean It
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Age : 30
Re: The Sun Sets
"Really? You wouldn't mind if I accompanied you, would you Detective?"
Brony 7 of 9- Epic Pwny
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Re: The Sun Sets
The detective shrugs. "Sure. Don't see why not." With that, Scales moves towards where Bells is...
Paper Shadow- Smile Like You Mean It
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Age : 30
Re: The Sun Sets
When Scales and Dodger get to the room where Bells is, they find her laying on her back staring at the ceiling. She does not notice them enter the little curtain-room-thing she is in.
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