Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP (thread 2)

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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP (thread 2)

Post  ZamuelNow on Fri Feb 13, 2015 3:25 pm

"Everything was filed according to procedure and that's the only book of that style in the archive. We've attempted magical scans of the area but we can't even find a trail to begin to start a search." Brisk Iron said to Nightshade in a very calm and even tone.
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP (thread 2)

Post  Dr Blight on Mon Feb 16, 2015 12:24 am

Ruby grinds her teeth in pain for a moment as her knees shake before letting it out in a shakey breath.

“I say, that IS a jolt isn’t it…”

She says under her breath as her power flares up into another shockwave. As the light passes over the others she moves over to Gearrick’s side and places a hoof on his back, sending another smaller pulse through him when she notices he seems to be faring worse than the others.

“Steady on.”

Combat OOC:
HP: 49+6
Energy: 3
Conditions:

Actions:

[0] Adrenaline Rush - Immediate Reaction
Trigger - An enemy deals X or more damage to you with an attack, where X equals 1/5th of your starting health.
Effect - Flip a coin. If heads, you gain an energy.

[-3] Amazing Grace - Standard Utility [Created by Azureink]
Up to six target creatures gain 1d12+2 hp.
Targets: Ruby, Hector, Grease, Gearrick, Fire Giant, Familiar.

[0] Healing Word - Minor Utility [2/Battle] (1 Use remaining)
Choose one of the following;
A) Target creature gains 1d10+2 hp.
B) Pay 2 energy. If you do, target creature gains 1d12+5 hp instead.

Pacifist
You suffer a -2 penalty to damage. Whenever you grant an ally hp, that ally also gains 1d10 temporary hp.

coin flip=heads, +1 energy. (6 total) -3 energy (3 remaining). (7)+2=9 HP recovered +(6) Temp HP to target allies. Gearrick in particular also gets an additional (3)+2=5 additional HP recovered and +(9) Temp HP overwriting the +6.

Current HP total for party (adjusted for Tilde's damage beforehand):
Ruby: 40+9=49+6
Hector: 40+9=49+6
Grease: 40+9=49+6
Gearick: 27+9+5=43+9
Familiar: 1+6
F. Giant: 30+6

Equipment:
Staff of Miracles - 5000 Gold
Weapon
Two times per battle, you may use the following combat talent.

[0] Healing Word - Minor Utility [2/Battle]
Choose one of the following;
A) Target creature gains 1d10+2 hp.
B) Pay 2 energy. If you do, target creature gains 1d12+5 hp instead.

Once per battle, you may use the following combat talent.

[0] Glorious Miracle - Free Utility [1/Battle]
Target unconscious or comatose creature is returned to full health and gains 2 energy.

Armor of Energy Storing - 1000 Gold
Armor
You do not lose your energy when you fall unconscious.

Ring of Resilience - 500 Gold
Trinket
You have a +3 bonus to saving throws.
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP (thread 2)

Post  Sobana on Tue Feb 17, 2015 12:53 pm

Nightshade looks at Brisk Iron in shock and disbelief.

"How can you stay calm in a situation like this?! Do you know how serious this is!? Maybe your so calm because you realize that our doom is certain."

She dunks and covers she head as if protecting her self from falling debris.

"Inside my book- what use to be inside my book at least, was just one spell. One partial, incomplete spell... the omniverse spell."

She pauses for dramatic effect.

"It wasn't even one percent finished. Well, at least I think. It is hard to gauge infinite knowledge. But that little bit of knowledge over the magical fiber of omniverse far surpasses the combined magical potential of all the artifacts kept in the keep by a thousand fold!"

She then stares off into the distance before giving a weak smile.

"It may or may not also contain the trapped soul of the... god of death. Which in the hypothetical event that it discovered it is no longer trapped within the pages of the book might seek out revenge and live up to it's name shake... yeah..."

She quickly stands to her feet and points fiercely at one of the guards and barks orders.

"You there! Quickly, set the alarm to death con, um, bajillion! Our world might not survive this but we still have a chance to save countless others."

She then starts to think about all the other possible worlds out there and the kind of creatures living on them. Pictures of fluffy bunny creatures pop into her head and a smile comes across her face. Then creatures made of chocolate. Then she wonders if eating such chocolate creatures would be considered morally wrong. Then that makes her think if other creatures that eat us think we taste like chocolate. Then her eyes got wide as she wondered if chocolate also had feeling like us. Maybe we should build some type of chocolate nature reserve to protect them or something. That entire thought process took about a second before she blurted out the random sentence.

"Think about the chocolate! Won't someone think about the chocolate! Chocolate has feelings too! ...I think."
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP (thread 2)

Post  ZamuelNow on Wed Feb 18, 2015 8:19 pm

Brisk Iron's expression didn't waver for even a moment, "If things were truly as dire as you claimed, shouldn't you, I, or any number of these guards already be dead? You're being hysterical. We'll certainly take precaution but I'm not seeing any reason to panic. Either what was in the book was never the threat you thought it was or something has managed to quite thoroughly negate it. Now you're going to need to calm down or you will be escorted off of the premises."
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP (thread 2)

Post  Sobana on Thu Feb 19, 2015 1:30 am

Nightshade gave a frustrated sigh.

"Just because we are not currently dying doesn't mean the threat of immediate destruction is any less real. Let's pretend for a moment that the clear signs of danger aren't here, why would somepony take the effort to strip the pages of a book? Why not just copy the pages down, rip out the pages or simply outright steal the book? Only somepony with mad skills could have done this and you're not even a bit curious as to why? They must of wanted something important from this book to go to lengths like this. In all your years of experience do you honestly believe this was done with benevolent reasons in mind?"


She always finds it astonishing that those with oblivious ignorance are always the ones telling her to be more serious. The world could be on fire and they would tell her to just relax. She couldn't be the only one in the world that could spot danger before it happened she thought. She refrained from telling her that outright because Brisk didn't seem like the type to handle criticism to her order well. In a way she felt kind of sad for her. Her stubborn attitude was what helped her build this strong organization but it would also lead to it's eventual collapse. Like a stone pillar slowly eroding. While she didn't say it out loud out of respect, how she was feeling was clearly expressed in her determined eyes.
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP (thread 2)

Post  ZamuelNow on Thu Feb 19, 2015 2:12 am

"I can't know anything without more information. However, considering you were previously tampering with records and were needlessly disruptive during prior briefing, you aren't standing on the most trustworthy ground and I've already had a week of unruly team members. For the final time, you may take a break or you may leave."
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP (thread 2)

Post  Sobana on Fri Feb 20, 2015 12:29 am

Nightshade makes a sad face then walks towards the break room without saying a word. She wasn't upset with Brisk just disappointed. Brisk said it was arrogant for her to say she knows how the story would end but she seen this scenario play out countless times before. A proud and stubborn military commander refusing to believe in something they can't see until it was to late. She thought this time might be different. But it is like yelling at words on a paper expecting the story to change. Brisk's law and order makes her predictable. She resolved if they were being willingly blind then she had no choice but to be their shepherd that will lead them to safety. If they were going to be stone walls then she would be the roof that shelters them from the storm that they were never aware was upon them. Besides that what else was she going to do until she got her book back she thought. She had her book stolen before but this was the first time somepony stole the words from it. Magic like that can't be destroyed only transferred. She knew eventually she would get it back in time. She just didn't know when. She reasoned that soon her book will return to her purged by fire like the dross removed from refined gold in the furnace. That thought brought a smile back to her face. Then she realized the corridor she had been walking in was taking longer to get through then she remembered and all it's features seemed like endless identical reoccurring patterns of doors. She came to the conclusion she was lost again.

"Oh come on!"

She shout to her self while silently wishing a dozen curses upon the pony who designed this labyrinth of madness.
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP (thread 2)

Post  ZamuelNow on Fri Feb 20, 2015 1:41 am

Wandering the grounds instead of following the escort as previously requested left Nightshade Glimmer waking up an unknown room far away from the Keep with neither her book nor her necklace.  However, while this may close the book on her story, STOMP's story continues as we're mere moments from an exciting act of valor from Hector Gildedwings fighting off the dreaded Tilde!

OOC:
Multiple chances were given.  Nightshade's out of the campaign.
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP (thread 2)

Post  Crystalite on Tue Feb 24, 2015 1:22 pm

((I refer you to the Absence thread.))

Dr Blight wrote:"Up and at 'em old boy. Tough it out and power on through!"

Says Ruby as she pats Hector on the back, a little of her magic passing into him as she does.

ooc:
Using Unacceptable to add +5 to his save as a free action, bringing his total up to 10 and a success.
[0] Not On My Watch - Free Action [1/Battle]
Trigger - You or an ally makes a saving throw and dislikes the result.
Effect - Add a +5 bonus to the saving throw.

Hector struggled to his feet. He had been mostly truant throughout the battle, unsure of what to do; as it happened, Ruby's encouragement gave him an idea. "...Okay... Let's try something then..."

He began to vibrate his wings. Only earlier that day he had been practicing Brisk Iron's magnetic weather-crafting technique; he wasn't sure what it would do in this circumstance, but it was worth a try. Metal objects began to shake as he felt the magnetic fields thickening around him. He shook harder, a thick line of sweat running from his brow as he tried to focus it towards the floating letters...

Combat:
[+4] Trance - Standard Utility
You suffer vulnerability 4 until the end of your next turn.

A fair warning this time: I am going to let off another Shatter Armor next turn. If you have attacks to let off, that will be the time to do it.

Status:
Fatal Damage: 5
Temp HP: 6
HP: 49
Energy: 7
Effects: Vulnerability 4
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP (thread 2)

Post  sunbeam on Tue Feb 24, 2015 3:25 pm

Grease's wings shiver a little at the odd ionization, and after a pause Grease shakes off a collection of 'pinfeathers' and lets them mat over Hector's fur, slowly soaking in.

OOC:
Gaining 2 energy from traits+items, spending it immediately on [-2] Energizer (Magnificent Melody) - Standard Utility [Inspired by The Warrior of Many Faces]
Target ally gains Regeneration 3 for its next two turns and deals +3 damage on its next two attacks.
On Hector.
Gain 1 energy from Familiar
HP: 49+6
Energy: 2
Status: A-okay
Familiar HP: 1+6
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP (thread 2)

Post  ZamuelNow on Wed Feb 25, 2015 1:18 am

Suddenly, the swirling letters changed to a nauseating green.  Crackling with fiendish electricity, they arced erratic lighting across the room.

OOC:
Initiative:
Grease - 32
Tilde - 19
Ruby - 14
Gearick - 11
Hector - 2

All players and their summons suffer Vulnerability 4 (save ends)
All players and their summons take 20 damage.
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP (thread 2)

Post  Crystalite on Wed Feb 25, 2015 9:32 am

Hector's eyes snapped open as he felt an oncoming lightning strike. He had a technique for this, one he had used many times in the Equestrian skies. He caught the bolt in one claw - and, bringing his other claw up, he pulled it through his shoulder, across the stomach, and out the other claw, pointing it straight back at the source in a terrific jolt!

Reaction:
[–2] Vengeance is Mine - Reaction Attack
Trigger - An enemy deals damage to you
Effect - Deal an equal amount of damage to the triggering enemy.

Tilde shall take a total of 27 23 damage on account of Hector's Vulnerability 4 and the +3 buff from Grease.

Status:
Fatal Damage: 5
Temp HP: 6
HP: 26
Energy: 5
Effects: Vulnerability 4, Regeneration 3 (2 turns left), +3 Damage (1 attack left)
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP (thread 2)

Post  Dr Blight on Sat Mar 07, 2015 6:47 pm

Ruby drops to her knees with a cry of pain at Tilde’s latest attack, her inner light flickering for a moment as her magic responds to the assault before she grits her teeth and rises to her hooves. Closing her eyes and focusing on her magic she lets out another shockwave to revitalize herself and her allies, this one particularly potent as it hovers around them as a shimmering nimbus of free energy for a moment. Breathing a easier, she considers how each attack seems to be increasing in strength before frowning.

“This… does not appear to be going favorably gents…”

She says with a wince.

”question”:
Amazing Grace allows me to heal up to six targets, I only have 5 available targets at the moment, can I use that sixth slot to awaken Trotson, I’d like to have him use his Call Out utility to see if we can’t get some help in here. I'll include the utility at the bottom in case you need to read it.

Assuming I can then add this to the end of my post.

“Come on Trotson, up you go.”

She says as she nudges the little ewe with a hoof gently to rouse it with a bit of magic.

“Stay behind me Trotson old boy, and I need you to listen carefully. Trotson. Speak.”

The little crystal ewe hides under Ruby’s legs before taking a deep breath and letting out an ear-splitting shriek of distress than can be heard throughout the compound. (think the screaming goat videos, but absurdly loud.)

Call Out (2) – At Will
You let out a loud call. You make it clear if your call is meant as a warning, distress call, etc. Choose one:

A) Name any number of creatures that could recognize your voice. They hear your howl automatically and know how far away from them you are and in what direction.

B) Every creature within one to ten miles (your choice) hears the call and knows where you are in relation to them.
Combat OOC:
HP: 46+5
Energy: 1
Conditions: none

Actions:
[0] Savage Dreadnought - Free Utility
Pay 3 hp. If you do, you may make a saving throw.
[*]

[0] Adrenaline Rush - Immediate Reaction
Trigger - An enemy deals X or more damage to you with an attack, where X equals 1/5th of your starting health.
Effect - Flip a coin. If heads, you gain an energy.

[-3] Amazing Grace - Standard Utility [Created by Azureink]
Up to six target creatures gain 1d12+2 hp.
All available allies and Ruby herself

[0] Healing Word - Minor Utility [2/Battle] (0/2 uses remaining)
Choose one of the following;
A) Target creature gains 1d10+2 hp.

Pacifist
You suffer a -2 penalty to damage. Whenever you grant an ally hp, that ally also gains 1d10 temporary hp.

Unacceptable!
You may reroll all 1s on dice you roll in combat. In addition, you may use the following combat talent once per battle.

Healer’s Grace
8: Target ally regains 6 HP and can make a saving throw.
10: All allies can either regain 6 HP or make a saving throw.
12: All allies regain 6 HP and save against all conditions.



Before turn starts: Use Savage Dreadnaught (free utility) to immediately make a save vs vuln 4 before damage. (-3 HP, 46+6 remain. 18+3=21 Success) Take 20 Damage from Tilde (32 remain) Flip coin from Adrenaline Rush (Immediate Interrupt). (Heads, +1 energy. 4 total)

Turn Start: -3 energy (1 remaining) Use Amazing Grace, all allies recover 8+2=10 HP. Trigger pacifist, all allied also gain 5 Temp HP. Use Healing word on Gearick (0/2 uses left) Gearick recovers an additional 1+2=3(Unacceptable trait triggers, reroll) 9+2=11 HP and gains 10 Temp HP. Natural 10 on temp HP roll triggers Healer’s Grace Special Move. All allies can either choose to heal an additional 6 HP OR make a saving throw.

Current HP total for party (adjusted for Tilde's damage beforehand):
Ruby: 46+5 (55-3-16=36+10=46+5)
Hector: 45+5 (55-20=35+10=45+5)
Grease: 45+5 (55-20=35+10=45+5)
Gearick: 50+10 (52-20=32+10=42+11=50+10)
F. Giant: 26+5 (36-20=16+10=26+5)

Equipment:
Staff of Miracles - 5000 Gold
Weapon
Two times per battle, you may use the following combat talent.

[0] Healing Word - Minor Utility [2/Battle]
Choose one of the following;
A) Target creature gains 1d10+2 hp.
B) Pay 2 energy. If you do, target creature gains 1d12+5 hp instead.

Once per battle, you may use the following combat talent.

[0] Glorious Miracle - Free Utility [1/Battle]
Target unconscious or comatose creature is returned to full health and gains 2 energy.

Armor of Energy Storing - 1000 Gold
Armor
You do not lose your energy when you fall unconscious.

Ring of Resilience - 500 Gold
Trinket
You have a +3 bonus to saving throws.
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP (thread 2)

Post  Fury of the Tempest on Mon Mar 09, 2015 2:35 pm

“Its not going too badly with you being able to keep us up all the time.” Gearick said, having grunted a little when Tilde’s lighting nearly flung him onto his hooves... but their newest companion was swift in recovering the damage and giving him an even stronger temporary barrier, even letting him throw of the lingering weakness of the lightning. Still, the unicorn had to admit, they were taking more and more damage, and as Tilde’s attack were hitting everyone... it was hard for Gearick to summon except for his giant.

Except the summoner had a few more tricks up his sleeve that he hadn’t pulled out before. Eyes glowing gold once more, the unicorn rose up his left hoof before slamming it back down onto the floor, a magical rune issuing forth before him. From it emerged a translucent being of energy... only it didn’t emerge fully, instead a beam of energy shot from it after it wa halfway up, hitting Hector and giving him a burst of energy and then the being vanished.

Meanwhile, the fire giant’s sword glowed, and what looked like chains of pure fire wrapped themselves around Tilde. They didn’t seem to restrict his movements, but at the same time, they didn’t exactly come across as painless either. The giant hoping that the large scathing attacks would make the chains burning the enemy multiple times instead of the normal one.

Turn:
Taking the saving throw. 1d20 = 16. Nice
Using [-0] Conjure Celestial Commander.

Celestial Commander:
[0] Divine Command - Standard Utility
Target ally may take a standard action. Sacrifice Celestial Commander.
On Hector

Fire Giant[-2] Talent - Chains of Fire
Target creature is subjected to your Chains of Fire until the end of your next turn. A creature subjected to your Chains of Fire takes 2d12 damage whenever it attacks a creature other than a Fire Giant .
On Tilde of course.
1d20 = 14 saving throw

Health: 50+10
Pips: 0
Status: Clean

Fire Giant
Health: 32+5
PiPs: 1
Status: Hoping Fire-chain works as intended...
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP (thread 2)

Post  Crystalite on Sat Mar 14, 2015 8:36 pm

Hector scarcely noticed the assistance of his allies or the activity around him, focused solely on strengthening his magnetic fields. His plan was sketchy, but it was a plan: if Professor Lichen's notes were correct, and Hector had understood correctly, and he was doing this just the right way, then the magnetism would hopefully solidify the abominable, damnable Tilde into something he could handle in a nice, straightforward way...

Combat:
Regen 3, courtesy of Grease.

Take an extra standard action courtesy of Gearick:
[+4] Trance - Standard Utility
You suffer vulnerability 4 until the end of your next turn.

And now I shall take my normal Standard Action...
[–7] Mask of Thundering Death (Shatter Armor)- Standard Attack
Deal 1d10 damage to target creature and that creature suffers that much vulnerability until the end of your next turn.

1d10 [6] + Grease's Buff [3] = 9 damage, and that much vulnerability, to Tilde of course.

...and then use Greater Reloader...
[0] Reload - Free Utility [1/Battle]
If you spent 7 or more energy this turn, gain 5 energy.

...and then use my Minor Action for...
[-1] Offhand Strike - Minor Action [1/Battle]
You may immediately take a standard action, as long as you use it to make an attack.

...to use...
[+1] Headshot - Standard Attack
Deal 1d6 damage to target creature. If you roll a 5 or a 6, treat the die roll as though it were twice the result.

Dealing, before Resist/Vulnerability:

1d6 [3] = 3 damage to Tilde.

More warning: I'm gonna pour a fair amount of hurt on my next turn, but if you can deal any significant damage or buff someone else's damage DO IT NOW.

That being said, I rather hope, for character purposes, that Hector gets the last blow in. We are both finally getting this fight.

Status:
Fatal Damage: 5
Temp HP: 5
HP: 47
Energy: 7
Effects: Vulnerability 4 (1 turn left), Regeneration 3 (1 turn left)
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP (thread 2)

Post  sunbeam on Sun Mar 15, 2015 1:19 am

Grease watches as Hector hurls the Lightning at Tilde, shivering as the magnetic field in the room shifts. "That.was.awesome." He says emphatically, completely unaware that his bowtie is smoking and fizzling under the collar of his jacket.

Spoiler:

Spellscape familiar is toasted. I'll take 6 HP from Ruby. Gain 1 energy from my trait.
Make completely literal use of [+2] Friendly Encouragement - Standard Utility
Target ally can roll twice on his or her next attack and take either result.
On Hector. If you're about to go for another Shatter Armor into overload (which is what it looks like), I can't think of a better move to roll twice on than Shatter Armor. This also lets me go Panther Mode next turn, especially if Tilde is suffering from vuln...

Save vs. Vuln: 1d20=18. Neat.

HP: 50+5
Energy: 5
Status: a-ok, watching the most rag-tag build I had ever seen come together quite nicely.
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP (thread 2)

Post  ZamuelNow on Sun Mar 15, 2015 2:05 am

As Tilde attacked once more, the letters continued crackling lighting in a myriad multitude of malevolent magic.

OOC:
Initiative:
Grease - 32
Tilde - 19
Ruby - 14
Gearick - 11
Hector - 2

All players take 5+5+5+5 damage. (not calculating resist or vulnerability)
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP (thread 2)

Post  Dr Blight on Tue Mar 24, 2015 5:39 pm

Ruby staggered on her hooves when the bolts slammed into her before shaking herself off. Looking around at the others as she finds herself too tired to make another shock wave just yet, she spots Hector who appeared to have taken quite the beating from the bolts. Walking over she places a hoof on his side, intending to send a more directed bolt of magic through him. Her magic flickers brighter for a moment, creating another weaker healing shock wave.

Combat OOC:
HP: 33
Energy: 4
Conditions: none

Actions:
Take 20 total damage from Tilde, 33 hp remaining. Turn start, gain 1 energy (2 total). Gain 2 more energy (4 total) and heal Hector for 1d10+2 hp and +1d10 temp hp. (1d10(6)+2=8 +1d10(10) temp hp.  Crit on temp hp, special move activates. All allies can choose to regain hp or make a saving throw. Anyone who chooses to regain hp also gains 1d10(6) temp hp from pacifist. Assuming Ruby doesn't count as her own ally.

[+2] Healing Salve - Standard Utility [Polished by Daniel Berke]
You or target ally regains 1d10+2 hp.

Pacifist
You suffer a -2 penalty to damage. Whenever you grant an ally hp, that ally also gains 1d10 temporary hp.

Rapid Recovery
At the beginning of your turn, if you have less than 4 energy you gain 1 energy.

Healer’s Grace
8: Target ally regains 6 HP and can make a saving throw.
10: All allies can either regain 6 HP or make a saving throw.
12: All allies regain 6 HP and save against all conditions.

Current HP total for party (adjusted for Tilde's damage beforehand):
Ruby: 33 (48+5=53-20=33)
Hector: 18+10 (41+5=46-20-4-4-4-4=10+8=18+10)
Grease: 26 (41+5=46-20=26)
Gearick: 39 (49+10=59-20=39)
F. Giant: 7 (22+5=27-20=7)

Equipment:
Staff of Miracles - 5000 Gold
Weapon
Two times per battle, you may use the following combat talent.

[0] Healing Word - Minor Utility [2/Battle]
Choose one of the following;
A) Target creature gains 1d10+2 hp.
B) Pay 2 energy. If you do, target creature gains 1d12+5 hp instead.

Once per battle, you may use the following combat talent.

[0] Glorious Miracle - Free Utility [1/Battle]
Target unconscious or comatose creature is returned to full health and gains 2 energy.

Armor of Energy Storing - 1000 Gold
Armor
You do not lose your energy when you fall unconscious.

Ring of Resilience - 500 Gold
Trinket
You have a +3 bonus to saving throws.
screenshot:
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Dr Blight
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP (thread 2)

Post  ZamuelNow on Wed Mar 25, 2015 10:58 pm

As burning flames encircled the letters, there were a few lingering pulses of magical energy until they all disappeared.  The air slowly started to return to normal.

OOC:
Miscalculated.  Battle over.  You can start post battle cooldown discussion IC though I do have something for the OOC thread.
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP (thread 2)

Post  Dr Blight on Wed Mar 25, 2015 11:09 pm

Ruby stays alert for a few moments once Tilde fades, looking around as the air shifts back to normal before sighing in relief.

"Well... THAT was quite a workout wasn't it? Is everypony quite alright?"

She asks as the glow about her lessens back to its usual shimmer and Trotson peeks out from his hiding place behind her legs.
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP (thread 2)

Post  sunbeam on Wed Mar 25, 2015 11:38 pm

Grease sits down on the countertop, hard. "Ineedto blow something up. So, yes." He says with a heavy sigh, folding his 'wings' and unzipping his jacket. "But first, logistics. Where in the name of alternating current did Tilde go?"
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP (thread 2)

Post  Fury of the Tempest on Thu Mar 26, 2015 11:07 am

“Hopefully we’ve seen the last of it.” Gearick said, sighing in relief when the golem’s chains of fires did their job wonderfully... the unicorn gave his an old friend a nod before it faded away, returning back to its plane of existence. Turning to to Ruby, the unicorn said. “Through, without your restorative magic, I think we would likely not have won that fight, thank you.”
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP (thread 2)

Post  Crystalite on Thu Mar 26, 2015 11:28 am

Hector fell back to all fours, panting heavily as he watched the dissipating letters before him. He heard his team mates congratulating each other - he, however, had other concerns.

He looked around the room, taking stock of who was still present - the object of his concern was not. "Where... where is Dusty?"
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP (thread 2)

Post  sunbeam on Thu Mar 26, 2015 11:42 am

"Air vent." Grease says, pointing at the opening in the ceiling with one claw while fiddling in his gearbox with the other. "She took Ready Quill with her, they should be fine."
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP (thread 2)

Post  Crystalite on Fri Mar 27, 2015 12:11 pm

"That's nice," he said quietly, leaping up to the open vent in the ceiling to start clawing his way up and in. Grease could say she was safe all he wanted: Hector wanted to see it...

Acrobatics:
Getting up to the vent isn't a problem, but Hector's a big boy, and getting into the vent may prove problematic. Let's find out, shall we?

Result: 1d20 [5] + Acrobatics [11] = 16
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP (thread 2)

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