Wanderlust: Equestrian Nights - Play By Post (Recruiting!)

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Re: Wanderlust: Equestrian Nights - Play By Post (Recruiting!)

Post  mjh6 on Sun Sep 07, 2014 10:34 pm

Should Lavender post? I don't know what she would add, but I don't want to hold everyone up if you're waiting...
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Re: Wanderlust: Equestrian Nights - Play By Post (Recruiting!)

Post  sunbeam on Sun Sep 07, 2014 10:36 pm

She's clinging to the back of a pony that just jumped into the window of a burning building, who then proceeds to complain that he picked the wrong window. How would she react to that?

Even if it's just clinging on tighter, the extra detail is cool to hear about.


Last edited by sunbeam on Sun Sep 07, 2014 10:37 pm; edited 1 time in total
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Re: Wanderlust: Equestrian Nights - Play By Post (Recruiting!)

Post  Crystalite on Sun Sep 07, 2014 10:36 pm

Everyone was waiting on me, briefly. I need to shoot a PM at Dusk, and then I'm off to bed. You can post or not if you want to.
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Re: Wanderlust: Equestrian Nights - Play By Post (Recruiting!)

Post  Crystalite on Tue Sep 09, 2014 6:10 pm

Looks like we're waiting on Copper Rose. If one of you wants to nudge her, be my guest.
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Re: Wanderlust: Equestrian Nights - Play By Post (Recruiting!)

Post  Copper Rose on Tue Sep 09, 2014 8:55 pm

How come you're never on Skype any more?
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Re: Wanderlust: Equestrian Nights - Play By Post (Recruiting!)

Post  sunbeam on Tue Sep 09, 2014 9:16 pm

Has he ever been on skype?
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Re: Wanderlust: Equestrian Nights - Play By Post (Recruiting!)

Post  Crystalite on Wed Sep 10, 2014 12:54 pm

Nope.

Incedentally...

mjh6 wrote:Lavender looked over what was happening in shock for a moment, before taking a deep breath and focusing. She needed to keep the nice unicorn carrying her safe, as well as whoever the "good ponies" were in this fight, and she knew exactly who to call to make it happen. Guardian, please help

Guardian, unlike most of her other friends, wasn't a pony. He came in the shape of a green cloud, since that was the best way to sure he could protect others quickly. Right now, he sat, and waited for when he was needed.

turn+status:
[+1] Calling Guardian Standard Action (Conjuration)
Create a conjuration with the following statblock.

Guardian Spirit - 3 Charges
{1} Guard - Reaction
Trigger - An ally is targeted by an attack
Effect - Reduce the damage that ally takes by 8.

Not much to say here. It is what it is.

HP:100
Energy: 4+6 conjuration
Status: normal

...Please tell me this was a coincidence.
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Re: Wanderlust: Equestrian Nights - Play By Post (Recruiting!)

Post  mjh6 on Wed Sep 10, 2014 1:02 pm

Yep, I don't play Magic the Gathering, or know anyone who does. I picked the color green randomly
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Re: Wanderlust: Equestrian Nights - Play By Post (Recruiting!)

Post  sunbeam on Wed Sep 10, 2014 2:57 pm

Now, I never decided on a color for Jeweled Scorpion...I think I'm going to go with amethyst purple.
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Re: Wanderlust: Equestrian Nights - Play By Post (Recruiting!)

Post  Crystalite on Sat Sep 13, 2014 11:03 pm

Copper Rose has until tomorrow, at which point I will skip her.
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Re: Wanderlust: Equestrian Nights - Play By Post (Recruiting!)

Post  A1C Bronymous on Sun Sep 14, 2014 3:11 am

Copper is in the process of moving, and is without internet temporarily. Just a heads up.
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Re: Wanderlust: Equestrian Nights - Play By Post (Recruiting!)

Post  Crystalite on Sun Sep 14, 2014 10:34 am

Ah-ha. I guess I can control and the absence for a bit until she returns.
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Re: Wanderlust: Equestrian Nights - Play By Post (Recruiting!)

Post  sunbeam on Wed Sep 17, 2014 9:58 am

Crystalite wrote:
...Anyways. Skype is a MUST.

Why was this statement present in the intro?
Also, what happened to bunnying Copper?
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Re: Wanderlust: Equestrian Nights - Play By Post (Recruiting!)

Post  Crystalite on Sun Sep 21, 2014 9:42 pm

I have returned! And posted!

And formed a plan. If Copper Rose doesn't return soon, the Twins are going to disappear for a bit. Yes, I expect you to go after them, at least for a little while. In the meanwhile, I would appreciate it if you could spread word around that I wouldn't mind having a new character ready in case that happens.
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Re: Wanderlust: Equestrian Nights - Play By Post (Recruiting!)

Post  Crystalite on Sun Sep 21, 2014 9:43 pm

sunbeam wrote:
Crystalite wrote:
...Anyways. Skype is a MUST.

Why was this statement present in the intro?
Also, what happened to bunnying Copper?

Dusk Raven has seen the most of it; but I like Skype for private convos better than PMs, especially if there's a lot to say.
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Re: Wanderlust: Equestrian Nights - Play By Post (Recruiting!)

Post  sunbeam on Sun Sep 21, 2014 11:40 pm

How strong is this fire? Because I haven't been getting an "oh shit, the place is up in flames" vibe from the text, but we're taking 11 damage per round from it. How freaked out should we be about the house collapsing soon?
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Re: Wanderlust: Equestrian Nights - Play By Post (Recruiting!)

Post  Dusk Raven on Mon Sep 22, 2014 12:05 am

Ooops, forgot to post the amount I rolled for the enemy's Ongoing Damage. ...I rolled a 1, anyways.
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Re: Wanderlust: Equestrian Nights - Play By Post (Recruiting!)

Post  Crystalite on Mon Sep 22, 2014 1:19 pm

sunbeam wrote:How strong is this fire? Because I haven't been getting an "oh shit, the place is up in flames" vibe from the text, but we're taking 11 damage per round from it. How freaked out should we be about the house collapsing soon?

It's not super huge yet. If you could put it out right now you could probably save the rest of the house.
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Re: Wanderlust: Equestrian Nights - Play By Post (Recruiting!)

Post  sunbeam on Tue Sep 23, 2014 10:23 pm

Hey, check it out!

sunbeam wrote:This is a conversation in which we determined that conjuration rolls activate your special moves. You really don't have to read it, just take my word for it.

OOC:
[9:09:35 PM] Nathaniel: Do your conjuration's rolls activate special moves in Wanderlust?
[9:10:36 PM] Dan Felder: no
[9:10:50 PM] Dan Felder: wait
[9:10:57 PM] Dan Felder: huh, I don't remember
[9:11:48 PM] Dan Felder: Hmm... Paste a conjuration here
[9:11:51 PM] Dan Felder: I'll math it and check
[9:12:47 PM] Nathaniel: [-3] Conjure Battle Spirit - Standard Action (Conjuration)
Create a conjuration with the following statblock.
Battle Spirit - 3 Charges
A: {1} Deal 1d20 damage to target creature. (Single, Attack)
B: {1} Target creature gains 20 life. (Healing)
[9:13:06 PM | Edited 9:13:33 PM] Nathaniel: Hey, the battle spirit actually let's me investigate with math!
[-3] Conjure Battle Spirit - Standard Action (Conjuration)
Create a conjuration with the following statblock.
Battle Spirit - 3 Charges
A: {1} Deal 1d20 damage to target creature. (Single, Attack)
B: {1} Target creature gains 20 life. (Healing)

We know from B that one Battle Spirit is supposed to produce 60 healing, which is equivalent 40 damage (6 life/4 damage is the conversion factor).

If you use A 3 times, and you have no chance of critting, 3d20 is worth 10.5*3=31.5 damage. If you factor in the crit chance, then 3d20 is worth 12.5*3=37.5 damage, Which is much closer to the target quantity.

So in all likelihood, rolling any d20 activates all your special moves in combat, even if your PC is not personally rolling. That lines up with a memory I think I have of discussing a lack of the Conjurer's Special trait in Wanderlust.

Here's the roundabout method.
[9:13:35 PM] Dan Felder: frankly that's probably correct
[9:13:42 PM] Dan Felder: let me check the math
[9:14:21 PM] Dan Felder: 14+4.5*3=27.5
[9:14:30 PM] Dan Felder: 0 pips is worth 14, not 10.5, right?
[9:14:46 PM] Dan Felder: yeah, it'd have to be 14 - in orfer to make the 4 energy system work
[9:14:53 PM] Nathaniel: Yes.
[9:15:05 PM] Dan Felder: so you should generate 27.5 damage with this thing
[9:15:23 PM] Dan Felder: however, time delay gets factored in at a 30% damage inflation
[9:15:49 PM] Nathaniel: 27.5*1.3=35.75
[9:16:50 PM] Dan Felder: that's close, but the actual figure is 36.575
[9:17:11 PM] Dan Felder: because 1/3 of that damage isn't delayed, 1/3 is delayed once and 1/3 is delayed twice (and thus gets multiplied by 1.3 twice)
[9:17:30 PM] Dan Felder: so how does this split up among 1d20 damage?
[9:18:01 PM] Dan Felder: it splits up into 12.191666 if you cut each slice into thirds
[9:18:05 PM | Edited 9:19:46 PM] Dan Felder: so 12.5 is correct (well, it's op but only slightly and much closer to accurate than 10.5 would be)
[9:18:14 PM] Dan Felder: yep, conjurations probably trigger the conjurer's crits

So we can continue now, right?
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Re: Wanderlust: Equestrian Nights - Play By Post (Recruiting!)

Post  mjh6 on Tue Sep 23, 2014 10:34 pm

Alright then, I'll activate Lavender's crits in the main thread...

I think I blew up the house.
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Re: Wanderlust: Equestrian Nights - Play By Post (Recruiting!)

Post  sunbeam on Tue Sep 23, 2014 10:59 pm

So what does this look like from our perspective?
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Re: Wanderlust: Equestrian Nights - Play By Post (Recruiting!)

Post  mjh6 on Tue Sep 23, 2014 11:02 pm

A (Lavender, of course) burst of magic exploding out of her, some of it washing over her and Teddy, causing them both to glow slightly. The rest of it sweeps over the fire.
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Re: Wanderlust: Equestrian Nights - Play By Post (Recruiting!)

Post  Crystalite on Thu Sep 25, 2014 11:30 pm

I have posted! Combat is over! Rejoice!

...I said REJOICE!
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Re: Wanderlust: Equestrian Nights - Play By Post (Recruiting!)

Post  mjh6 on Thu Sep 25, 2014 11:37 pm

I just got the Crit storm I've been wanting since my second game here; I was already rejoicing
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Re: Wanderlust: Equestrian Nights - Play By Post (Recruiting!)

Post  sunbeam on Mon Sep 29, 2014 6:53 pm

mjh6 wrote:Lavender hopped off, and went back towards where all the things were happening now.

By this do you mean back towards us, or out of the house? Because exiting the house requires going around an ice wall.
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Re: Wanderlust: Equestrian Nights - Play By Post (Recruiting!)

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