Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP [OOC] pt 2

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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP [OOC] pt 2

Post  Fury of the Tempest on Wed Feb 11, 2015 9:57 am

Crystalite wrote:Although, it does occur to me that I actually have no idea how Gearick's build works. Hmmm.

Turn 1. Summon Sparks.

Turn 2-3. Summon Fire Giant.

Turn 3+. Summon anything else
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP [OOC] pt 2

Post  Sobana on Fri Feb 20, 2015 6:51 am

Wow, I didn't even realize I was given an escort. I thought I was just told to go to the break room. Sorry about that.
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP [OOC] pt 2

Post  Fury of the Tempest on Fri Feb 20, 2015 8:21 am

Hmmm... question is, would Zamul allow you to edit that or not?
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP [OOC] pt 2

Post  Sobana on Fri Feb 20, 2015 11:36 am

I would hope so. I just don't know what went wrong. It was kinda her running gag that she gets lost in the halls. I didn't even realize she was getting escorted. I was kinda hoping an NPC would show up to show her the way.

If this is what he wants I will respect his decision. He is the GM after all. I just wonder were I messed up at for future reference. I was really getting into the character. I hope he doesn't think i was trying to fight his GM derection while IC.
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP [OOC] pt 2

Post  ZamuelNow on Sun Feb 22, 2015 8:34 pm

I've sat and thought about it but for multiple reasons, Nightshade is out.
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP [OOC] pt 2

Post  Sobana on Mon Feb 23, 2015 12:47 am

I'm sorry to hear that, I guess her personality was just to chaotic to work probably. I was trying to channel a bit of Pinkie Pie with her. No hard feelings tho. It was my first real campaign so I had a lot to learn. Is there any thing specifically I did wrong with her? Are you willing to accept a different, more mild, character instead?
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP [OOC] pt 2

Post  Fury of the Tempest on Tue Feb 24, 2015 3:28 pm

Uh... ooops. I thought I was after Hector, but it turns out I'm not... should I just take the turn now before Tilde, then go back to normal initative afterwards?
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP [OOC] pt 2

Post  sunbeam on Tue Feb 24, 2015 3:33 pm

Fury of the Tempest wrote:The Celestial Avenger managed to strike at Tidle as the magic struck against them, but unfournantly that was all it could do. Tidle's attack was powerful enough to banish it and dispersed the spark, making Gearick scowl, and covering how his legs wobbled at Tilde's attack. "Oh to tartarus with this!" He cursed before his eyes glowed an angry red and he reared up on his hooves once more. "Elemento ignis hic opem petimus, ut debitum repensatum!"

A firey run formed in front of him as he spoke, a large one that stretched from roof to floor. After the chant was done, his fire giant emerged from the room, dominating the room and whilst the tempature heated it, it wasn't unbearable... through the furniture of the resting room did get set on fire due to his presence. "Vos iuvatum faciam ad debitum reddendum ad te, et domum tuam." The giant stated, as his blade swept across the letters.

Turn:
I believe that temp HP doesn't stack?

CA - [-1] Divine Retribution. 1d12 damage = 2

Saving throw succesful.
[-6] Summon Fire Giant
FA - [+3] Blazing Blade, 1d8 damage = 2.

Health: 27
PiPs: 0
Status: Not a good turn damage wise.

FAH: 30
FA PiPs: 3
You did take your turn this round, mate.
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP [OOC] pt 2

Post  Fury of the Tempest on Tue Feb 24, 2015 3:37 pm

... Huh. Really messed up Initiative.
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP [OOC] pt 2

Post  sunbeam on Wed Feb 25, 2015 1:40 am

I just asked, and the damage listed is post-vulnerability.
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP [OOC] pt 2

Post  sunbeam on Wed Feb 25, 2015 12:20 pm

The damage listed is after vulnerability already, so it's just 23 damage.

Still, nice.
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP [OOC] pt 2

Post  Crystalite on Wed Feb 25, 2015 1:48 pm

Huh, okay. Edited my post appropriately.
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP [OOC] pt 2

Post  ZamuelNow on Sat Mar 07, 2015 3:34 pm

Dr Blight, it's still your turn.
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP [OOC] pt 2

Post  Dr Blight on Sat Mar 07, 2015 5:52 pm

Sorry, completely missed that PM somehow. I'll post momentarily.
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP [OOC] pt 2

Post  sunbeam on Sat Mar 07, 2015 7:39 pm

I'm not going to fine-tooth your math, blight, but I should point out that Tilde did 16 damage to everyone pre-vuln. So at the very least, you only took 16 damage from the attack. I don't know how your calculation worked for the rest of us (you might have deducted 24 HP instead of 20, for example), but you might want to check.
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP [OOC] pt 2

Post  Dr Blight on Sat Mar 07, 2015 9:03 pm

ZamuelNow wrote:All players and their summons suffer Vulnerability 4 (save ends)
All players and their summons take 20 damage.

From how I understood that, seeing as he never said that 20 included the vuln anywhere, he did a flat 20 to everyone. totaling out to 24 for anyone with vuln.

So I added all the temp HP values you had before to your existing actual HP and subtracted 24 from everyone but myself.

In my case I subtracted 3 first from Savage Dreadnought which allows me to make a save immediately after the vuln is applied due to being a free action. then subtracted the base 20 after that but without factoring in the +4 from vuln.

Ultimately the only thing I gained was 1 less point of damage and not being vulnerable anymore.

As far as I understand the situation, I'm pretty sure my math is correct. However that assumes I DID read it correctly, we'd have to wait for Zamuel to confirm.

If I did get it wrong, just add +4 to the actual HP values. Meaning your HP right now is either 41+5 or 45+5
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP [OOC] pt 2

Post  sunbeam on Sat Mar 07, 2015 10:40 pm

sunbeam wrote:I just asked, and the damage listed is post-vulnerability.

I did ask. This was from about 2 weeks ago.
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP [OOC] pt 2

Post  Dr Blight on Sun Mar 08, 2015 6:26 am

k, fixed it up then. Didn't notice it had been so long, sorry for the wait.

btw does my healers grace special also heal me? or only my allies?
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP [OOC] pt 2

Post  ZamuelNow on Sun Mar 08, 2015 7:18 pm

It would only affect allies. There is sunbeam's revised set of specials which works differently in case you'd like to switch to it after this battle.
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP [OOC] pt 2

Post  Dr Blight on Mon Mar 09, 2015 1:35 am

ah cool, thanks. Yeah I'll probably do that.
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP [OOC] pt 2

Post  Crystalite on Tue Mar 10, 2015 11:16 pm

Question before I post my turn.

Fury/Gearick used a conjuration ability to give Hector an extra standard action. Is that action considered part of "my turn"?

If it is part of my turn, then I can use the first action on Shatter Armor, then use my Greater Reloader and my second action for Trance, follow that up with Berserker's Rage, and react with the Overloader for 3d6 + 5 + whatever the vulnerability from Shatter is. If it is not part of my turn, I can still do that... But the vulnerability from Shatter Armor will then end when I'm finished, which isn't a very good use of my Energy.
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP [OOC] pt 2

Post  ZamuelNow on Tue Mar 10, 2015 11:59 pm

I'm...actually not sure. It might be worth asking in the Simple Question thread but I'll try to think it over. I don't think granted actions are considered part of your turn.
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP [OOC] pt 2

Post  ZamuelNow on Thu Mar 12, 2015 12:12 pm

I'm gonna go with "go ahead". It feels like it would be pretty off to not allow it since technically an additional action being granted to you isn't actually on your turn.
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP [OOC] pt 2

Post  Crystalite on Sat Mar 14, 2015 8:19 pm

Aaaand then I suddenly realised I don't have enough PiPs because I used Vengeance is Mine. So that whole point is moot. Ah well. In the process of posting now...
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP [OOC] pt 2

Post  Dr Blight on Sat Mar 21, 2015 10:53 pm

So, I'm confused. Did Tilde make 4 separate attacks of 5 damage each? or 1 attack that totals to 20?

For that matter, did I wake up Trotson? And did Tilde take damage from the Fire Chains?
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Re: Equestrian Radio Show's Adventure Variety Hour: Explorers of STOMP [OOC] pt 2

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