The Final Prize - Monster Repository

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The Final Prize - Monster Repository

Post  ZamuelNow on Thu Sep 18, 2014 5:08 pm

All enemies from my combat campaign, The Final Prize, will have their builds publicly revealed along with discussion on any mid battle changes.  Works as a sort of mini compendium for enemies using the Wanderlust system.  The first battle is getting close to finished so getting the thread setup in advance.

Enemies

  1. Orient & Occident (save ends duo)
  2. ...unknown
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Re: The Final Prize - Monster Repository

Post  ZamuelNow on Fri Sep 19, 2014 1:20 am

Orient & Occident

Their builds are identical with the exception of individualized reactions.  They tend to spread damage evenly but will focus on damage dealers after things progress.  The one mid battle change was reducing the Weaken amount from 10 to 5 after the main source of multitarget damage bowed out.

200 HP
1 EN start

Trait
Galactic Easel
Minor Actions are stored as a delayed stacks until triggered by Cataclysmic Violet Meteor Shower.  If bloodied, Minor Actions may be used directly.

{1} Hoof of the Black Exploding Star - Reaction (Attack)
Trigger - Orient is knocked out
Effect - Occident deals 50 damage to the triggering enemy.

{1} Black Hole of Retribution - Reaction (Attack)
Trigger - Occident is knocked out
Effect - Orient will use Cataclysmic Violet Meteor Shower but Minor Stacks are not removed from play.

[+1] Corona Orange - Standard Action (Attack, Affliction, Burst)
Up to 4 different target creatures suffer 10 Ongoing Damage (save ends).  If bloodied, the same creature may be targeted more than once.

[0] Crashing Red Asteroid - Minor Action (Attack, Single, Stack)
Deal 20 damage to target creature.

[0] Irradiated Yellow Cosmics - Minor Action (Single, Stack)
Target creature suffers Weakness 10.

[0] Stratospheric Green Malaise - Minor Action (Single, Stack)
Target creature receives -10 Healing and cannot make saving throws this turn.

[0] Blue Reverberating Void - Minor Action (Attack, Single, Stack)
Deal X damage to target creature where X is 5 x their current Energy.

[-1] Cataclysmic Violet Meteor Shower - Standard Action (Burst)
All Minor Stacks in play are considered Burst instead of Single, target two creatures instead of one, and are now activated.  The Stacks are then removed from play.

[-1] Twin Colorblind Osmosis - Standard Action (Self, Healing)
Orient & Occident's HP is averaged and all Afflictions affecting them are removed without the activation of any effects they might have.  If their health would become a decimal, round up.
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Re: The Final Prize - Monster Repository

Post  ZamuelNow on Sun Oct 12, 2014 9:11 pm

Alicorn OC

An incredibly simple enemy that is mostly kept interesting through exaggerated role play.  Has the potential to be easily sidelined or fairly deadly, pending on team composition.

400 HP
0 EN start

Trait
Crystal Contrivance
At the end of each turn, summon four Vicious Icosahedron.  Only five may be in play at a time.  If bloodied, then six may be in play at a time.

Opening Salvo
On the first turn, deal 15+1d6 damage to all enemies as a Standard action.

[+1] Magnanimous Swath of Great and Widespread Devastation - Standard Action (Attack, Burst)
Deal 15 damage to all enemies and at the start of their next turn, they lose 1d6 health.  If bloodied, instead deal 15 damage to all enemies and at the start of their next turn, they lose 2d6 health.

[-1] Gargantuan Skewer of Imbeciles Your Own Size - Standard Action (Attack, Single)
Deal 40 damage to target creature with the most health.

[-1] Deigning Ultimatums of Merciless Execution - Standard Action
If bloodied, up to two allies may each use the following power once on their next turn:

  • [0] Merciless Execution of Unworthy Peons - Standard Action (Attack, Single)
    Deal 40 damage to target creature with the most health.




Vicious Icosahedron

1 HP
0 EN start

Trait
Well Ordered
Vicious Icosahedron always go before Alicorn OC in initiative instead of after.  If just summoned, they must wait until the next round.

Focus Fire
All Vicious Icosahedron choose the same target as the first Vicious Icosahedron to attack in a round.

Kick Them While They're Down
The first Vicious Icosahedron to attack in a round targets the player with the lowest health.

[0] Burn Beam - Standard Action (Attack, Single)
Deal 5 damage to target creature.
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Re: The Final Prize - Monster Repository

Post  ZamuelNow on Fri Nov 28, 2014 5:56 pm

Chimera

Heavily inspired by Dusk Raven's PT/LL chimera build, This enemy is a team composed of a direct damage dealer, buffer/debuffer, and an ongoing damage user that serves as a reactionary tank.

Post Battle Changes:
Rampage is now -5 Energy.  Was previously -4 Energy.
Magic Barrier is now +1 Energy.  Was previously +2 Energy.

Trait
Pool Resources
If a head is bloodied, all three heads may pay 20 life to share Energy until the end of their next turn.



Lion head

175 HP
0 EN start

[+3] Play With Your Food – Standard Action (Burst, Attack)
Deal 5 damage to up to 2 target creatures.

[-1] Rake – Minor Action (Single, Attack
Deal 5 damage to target creature. That creature suffers an additional 5 damage from your attacks (save ends).

[-5] Rampage - Standard Action (Burst, Attack)
Deal 35 damage to all enemies.



Goat head

175 HP
0 EN start

[+2] Horn Blast - Standard Action (Single, Attack)
Deal 10 damage to target enemy.

[+1] Magic Barrier - Standard Action (Burst)
All allies gain Armor 5.

[-1] Baleful Bleat - Minor Action (Burst, Attack)
All enemies suffering from Ongoing Damage take 10 damage.

[-2] Lightning Blast (Single, Attack)
Target creature takes 15 damage and suffers Weakness 15.



Snake head

175 HP
0 EN start

[+3] Acid Spit - Standard Action (Single, Attack, Affliction)
Target creature loses all Armor until the end of their next turn and suffers 1 Ongoing Damage (save ends).

[-1] Stinging Fang - Reaction (Attack, Single)
Trigger – An enemy deals damage to an ally.
Effect – Deal 10 damage to the triggering enemy.

[-4] Toxic Haze - Standard Action (Burst, Affliction)
All enemies suffer 10 Ongoing Damage (save ends). Each time they fail their saving throw, the ongoing damage is increased by 5.


Last edited by ZamuelNow on Fri Nov 28, 2014 6:35 pm; edited 1 time in total
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Re: The Final Prize - Monster Repository

Post  sunbeam on Fri Nov 28, 2014 6:23 pm

What is stinging fang in reaction to?
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Re: The Final Prize - Monster Repository

Post  ZamuelNow on Fri Nov 28, 2014 6:36 pm

Thanks, fixed it. It's basically a non random Vengeance.
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Re: The Final Prize - Monster Repository

Post  ZamuelNow on Thu Jan 22, 2015 9:53 pm

Mirror Match

This is more of a concept than a specific build since the builds will be based on your players.  Turning the tables can spice things up but it runs into it's own problems.  Pending on the lore for the reason behind the mirror match, you can shift up the exact build or have an extra buff on hand that kicks in at an appropriate moment.  The latter should only be used in situations where such a thing where it will feel right for the players.  A chance to challenge themselves can be fun in it's own right without extra changes.  However, this restricts a lot of the breathing room to adjust things as a GM.
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Re: The Final Prize - Monster Repository

Post  A1C Bronymous on Thu Jan 22, 2015 10:55 pm

Mirror party fight is actually one of my old Laughter Table effects.
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Re: The Final Prize - Monster Repository

Post  ZamuelNow on Mon Mar 23, 2015 6:49 pm

Conflagration

Another deceptively simple enemy designed to represent a living flame or some other race against the clock.  Can be defeated a few different ways since attacks are telegraphed and it deals damage to itself.

Separately, requesting assistance in wording the way it attacks so it's easier to understand.

600 HP

Trait
Supermassive
If hit by a Burst Attack that is not affected by the Nova feature, the attack does double damage.

Beginning Burn - Reaction (Burst, Attack)
Trigger - Initiative is rolled.
Effect - Deal 40 damage to two enemies.

Kindling
X = 3.

[+1] Oxidation - Standard Action (Burst)
Declare three different targets.  Declare an additional three targets for every set of three that goes into X.

[-1] Backdraft - Standard Action (Burst, Attack)
Deal 40 damage to all targets declared during Oxidation.  Take 50 damage and increase X by 2.
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Re: The Final Prize - Monster Repository

Post  sunbeam on Mon Mar 23, 2015 7:42 pm

So where did the ongoing damage come from during that one round?
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Re: The Final Prize - Monster Repository

Post  ZamuelNow on Mon Mar 23, 2015 9:13 pm

That's what I forgot. I do personal notes and then clean up when publicly posted. The ongoing is the effect it gains when bloodied.
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Re: The Final Prize - Monster Repository

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