Zilean's Revenge (Part 5)

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Re: Zilean's Revenge (Part 5)

Post  Lyntermas on Wed Sep 24, 2014 11:24 pm

"...Well, that went surprisingly well." Rolf looked around to make sure that the tiefling or any of the smashed skeletons were trying to get up from under the wreckage (or reinforements showing up to see what had happened.).

Rolling Perception...13 (1d20) + 7 = 20
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Re: Zilean's Revenge (Part 5)

Post  A1C Bronymous on Thu Sep 25, 2014 1:25 am

Horizon takes the initiative, planting a boot on Siphs back and kicking him into the Skeleton.

Combat set:
[+1] Target (Gather Energy)- Standard Utility<
On your next turn, you make take 2 standard actions. You cannot use this talent two turns in a row.

[-1] AF (Flaming Arrow) - Standard Attack<
Deal 1d8 damage to target creature. That creature suffers 3 ongoing damage (save ends).

[+1] Hack, Slash (Noxious Mixture) - Standard Attack<
Deal 2d4 damage to target creature. If the creature is suffering from a (save
ends) condition, deal 1d12 damage to the creature instead.

[-2] Brutality (Where it Hurts)- Interrupt Utility<
Trigger - You attack an enemy suffering from a (save-ends) effect.
Effect - The triggering attack deals 1d12 extra damage to that enemy. You may use this talent only once per turn.

[+3] Regroup (Open Options)- Standard Utility<
Choose one of your talents you didn’t bring into battle this encounter. Substitute that power for
this power for the rest of the encounter.

[-2] Too Close (Vengeance is Mine)- Reaction Attack
Trigger – An enemy deals damage to you
Effect – Deal an equal amount of damage to the triggering enemy
Turn:
[+1] Hack, Slash (Noxious Mixture) - Standard Attack<
Deal 2d4 damage to target creature. If the creature is suffering from a (save
ends) condition, deal 1d12 damage to the creature instead.
Target: Skeleton
Roll: 2d4=4+4=8 damage (Not a crit, but still Cool.)
Stats:

HP: 30 (I'm guessing I don't keep my 8 Temp from last fight)
Pips: 5
Status: None
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Re: Zilean's Revenge (Part 5)

Post  Zarhon on Thu Sep 25, 2014 5:01 pm

Looking over the wreckage, Rolf finds a pair of skeletons 'struggling' under the flaming logs, and easily disposes of them with a kick of the boots. He finds what he assumes to be the Tiefling skeleton (judging by the tail), now lacking a skull, and mostly crushed. In the distance, he can see a squabble happening right outside the tent. As for other forms of reinforcements... The area appears to be devoid of any.

The skeleton prepares to slash at Horizon, but the unexpected (and cursing) paladin hinders its aim: it only deals a glancing blow.

Combat:
Skelly
Sword Slashes for 3 damage to Horizon.



Rolf can roll initiative if he wants to, joining next round, as well as roll a history check. Zthulan's turn.
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Re: Zilean's Revenge (Part 5)

Post  Lyntermas on Thu Sep 25, 2014 10:54 pm

Rolf dispelled his invisibility, gave a wave at Jeraylia to let her know the coast was clear, then started running to the center tent to join the fray...He couldn't help thinking that there was something worth remembering, though.

Rolling History...8 (1d20) + 9 = 17

Rolling Initiative...Nat 20!
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Re: Zilean's Revenge (Part 5)

Post  Broken Logic on Fri Sep 26, 2014 6:44 am

Jeraylia flashes an impish, but encouraging, smile towards the paladins, then hurdles from the cart and sprints to catch up to Rolf, leap frogging across blocks of wreckage.


I'll jump in next round, shall I?
Init roll for the future!: 7.
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Re: Zilean's Revenge (Part 5)

Post  Azarune on Sat Sep 27, 2014 8:42 pm

"Well I suppose that technique works." Zthulan rushes forward past Horizon and Siph, spear in hand with Koras striking from above.


Talent List:
[+2]  Infuse (Celestial Light) - Standard Utility
All allies gain 3 temporary hit points.

[+2] Guide (Friendly Encouragement) - Standard Utility
Target ally can roll twice on his or her next attack and take either result.

[+2] Shamanistic Brew (Healing Salve) [Polished by Daniel Berke] - Standard Utility
Target ally regains 1d10+2 hp.

[+1] Invigorating Strike - Standard Attack
Deal 1d8 damage to target creature and target ally gains 5 temporary hit points.

[-6] Second Sunrise - Standard Utility
You and up to five allies gain 2d12 hp and may make a saving throw with a +5 bonus.
Combat:
[+1] Invigorating Strike - Standard Attack
Deal 1d8 damage to target creature and target ally gains 5 temporary hit points.

Target: Skeleton.
Damage: 7
Temp HP: Horizon

[0] Bladespell - Reaction Attack
Trigger - You make an attack using a standard action
Effect - Choose one of the following;
A) Deal 3 damage to target creature.
B) Make a saving throw
C) Target ally gains 4 temporary hp.

Option A.

Bite - Standard Attack
The Conjurer’s Pet deals 1d6 damage to target creature.
Target: Skeleton
Damage: 2
Status:
Zthulan: 30/30
Pips: 4 + 1

Koras: 15/15
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Re: Zilean's Revenge (Part 5)

Post  Zarhon on Sat Sep 27, 2014 10:44 pm

Zthulan and Koras's attacks are enough to strike down the skeleton!

Rolf feels a nagging feeling that something's off about something. But it's probably nothing terribly important.



Skeleton bouncer KO's, so mini-combat over. Proceed as normal. You're all presumably together, apart from Bob and the one paladin that stayed behind.
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Re: Zilean's Revenge (Part 5)

Post  A1C Bronymous on Mon Sep 29, 2014 3:49 am

Horizon watches the skeleton topple, then turns to see the others running up. "Great timing. I see you decided to give up on subtlety and just tear the entire camp down." He then gestures to the dark tent door. "What do you make of that? I imagine it's one of your areas of expertise, because it certainly isn't mine."
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Re: Zilean's Revenge (Part 5)

Post  Azarune on Mon Sep 29, 2014 9:12 am

Turning to see what caught Horizon's attention Zthulan waves others. "How was it by the gate?" Glancing over the others shoulder he notices a few missing. "I hope that you guys didn't need my healing abilities that badly." He mutters worriedly.
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Re: Zilean's Revenge (Part 5)

Post  Lyntermas on Wed Oct 01, 2014 1:17 am

"We thought that setting the walls on fire would draw attention away from you guys. We had a bit of a scuffle, and one of the paladins in our group went down, but he's stable now. He's recuperating with Bob at the moment. Once all the skeletons were gathered near the walls, I felt it was a great opportunity to wipe them out in one fell swoop."

Rolf turned toward the tent entrance. "Hmm, I'm curious as to the "black void" view looking in. Perhaps an illusion?" Rolf tried using his magic to detect any enchantments (illusion, shielding, or otherwise) was going on at the tent entrance.

Rolling Arcana...14 (1d20) + 14 = 28
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Re: Zilean's Revenge (Part 5)

Post  A1C Bronymous on Wed Oct 01, 2014 2:06 am

"I don't think it's an illusion." Horizon points out, "Not like it would serve the Lich any kind of purpose to hide what we'd be looking at."


Arcana assist, maybe with FK Illusion bonus?
2+8=10 (+5 FK=15)
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Re: Zilean's Revenge (Part 5)

Post  Broken Logic on Wed Oct 01, 2014 6:19 am

Jeraylia lands behind the party, glancing left and right as she reaches them.
"Did you ring the bell yet?"


Perception (just in case): 13 (4+9perception)
And I got nothin Razz
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Re: Zilean's Revenge (Part 5)

Post  Zarhon on Wed Oct 01, 2014 3:15 pm

Horizon and Rolf both identify the black 'interior' of the tent as some kind of magical or illusionary 'darkness', a smoke screen with none of the annoyances smoke usually provides. Unfortunately, this also makes it rather impossible to tell just how much it's obscuring - it might be as thick as a cloud, or it might be as thin as a curtain.
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Re: Zilean's Revenge (Part 5)

Post  Azarune on Wed Oct 01, 2014 4:55 pm

"Perhaps we should just burn out whatever is inside it?"  Suggests Zthulan, as he tries to also pierce through the fog.


Perception: Dat Nat1.
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Re: Zilean's Revenge (Part 5)

Post  Zarhon on Wed Oct 01, 2014 6:47 pm

Zthulan pokes his head into blackness, piercing it sufficiently. Judging by the blackness surrounding him as he does so, it's not as thin as a curtain. It is also rather unnerving.
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Re: Zilean's Revenge (Part 5)

Post  Lyntermas on Wed Oct 01, 2014 9:53 pm

"Let's see if we can avoid blindly rushing in, shall we?" Rolf tries to use his magic to dispel the illusion.

Rolling Arcana...10 (1d20) + 14 = 24
...Assistance would be appreciated.
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Re: Zilean's Revenge (Part 5)

Post  Broken Logic on Fri Oct 03, 2014 6:18 am

Let's see what I know about the cover of darkness.
Assisting Rolf (arcana): 23 ( 16+7arcana )


Jeraylia says something surprisingly insightful about veils of darkness. And then also adds, "I could tell you tales all day and night about what happens in the dark, raunchy or otherwise. Like this one story about an eerie pale child who would wail like banshee in the midst of night whenever she wet the... ah, wait, no. That was me. Forget what I said."
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Re: Zilean's Revenge (Part 5)

Post  Zarhon on Fri Oct 03, 2014 1:47 pm

Rolf's attempt at dispelling the cloud falls flat with no effect, though with Jeraylia's assistance, he manages to discern the following about the darkness:
- A very powerful spellcaster made it. Removing it would be difficult.
- Light doesn't 'work' in the darkness, and visibility would be very poor (though still there) for those within. The boundaries/size of the cloud are now obvious, though.
- The darkness prevents anyone looking into, or looking out of it, without first exposing themselves, but is otherwise harmless by itself.
- It's encompassing most of the entrance as a sphere, large enough to 'fit' the entire party and paladins, whilst the rest of the tent is darkness-free.
- There is something, low to the ground, right where the entrance is, hidden by the cloud.




You can has perception checks.
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Re: Zilean's Revenge (Part 5)

Post  Lyntermas on Fri Oct 03, 2014 6:12 pm

"Another trap, I presume. Assuming, of course, this whole scenario isn't a set-up." Rolf tried to get a better look at the object.

Rolling Perception...16 (1d20) + 7 = 23
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Re: Zilean's Revenge (Part 5)

Post  Azarune on Fri Oct 03, 2014 6:43 pm

Investigating the darkness momentarily, Zthulan quickly exists the mist. "Well, that was an experience I don't wish to repeat again... Also it's deeper than a curtain." Shivering he makes his way to the back of the group.
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Re: Zilean's Revenge (Part 5)

Post  Broken Logic on Sat Oct 04, 2014 9:38 pm

"Shall we light this on fire, too?"


XD What is it with tonight and lighting things on fire?
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Re: Zilean's Revenge (Part 5)

Post  Zarhon on Sat Oct 04, 2014 10:28 pm

Rolf, with a closer look, determines that the hidden object is a metallic tripwire, positioned to snag the feet of anyone entering the tent carelessly.
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Re: Zilean's Revenge (Part 5)

Post  Broken Logic on Sun Oct 05, 2014 7:01 am

"Oh! Nice find, kid. It's a good thing Zthulan only stuck his head in." Jeraylia praises, ruffling Rolf's hair before kneeling down to examine the wire trap.


How's the trap set up?
Trap Mechanics: 16 (8+8mechanics)
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Re: Zilean's Revenge (Part 5)

Post  A1C Bronymous on Sun Oct 05, 2014 2:29 pm

"Well I'm assuming I can just toss this through, then?" Horizon lifts his vial. "Yes or no, now's the time."
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Re: Zilean's Revenge (Part 5)

Post  A1C Bronymous on Sun Oct 05, 2014 2:37 pm

Doublepost


Last edited by A1C Bronymous on Mon Oct 06, 2014 4:02 pm; edited 1 time in total
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