[WL] Discussion and Suggestion of Wanderlust's combat mechanics and Powers

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Re: [WL] Discussion and Suggestion of Wanderlust's combat mechanics and Powers

Post  Xel Unknown on Tue Nov 18, 2014 3:05 am

An easy suggestion that MUST be put in the GM guide when it comes to Monsters, REGARDLESS of any system: Spreadsheets are all combat's friend... Use them for an easy cheat-sheet to quickly change the values as the combat moves forward. Also try to keep a timer of some type in play. Be it a Real-World or a type of Round Limit... To help add in a "third outcome" to the battles. Biggest thing I hate with the combat. (mostly at Pony Tales combat at this point, but I fail to see how it'd be really all that different in Wanderlust Combat they're basically the same, well in how I'd picture they'd feel to me) Is that there is only TWO outcomes that happen. One the PCs take all enemy targets = THE ONLY EVER win state that ends combat, and depending on how the combat flowed and went, it could feel like a very hollow victory or worse I've personally seen. Enemies deal a total party KO = THE ONLY lose state that ends combat... Adding a timer or "limit" to something that'll happen in the combat that'd be narratively seen as a "draw" type of deal, would be a very wise option that should be talked about for GMs and PCs alike.
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Re: [WL] Discussion and Suggestion of Wanderlust's combat mechanics and Powers

Post  Stairc -Dan Felder on Tue Nov 18, 2014 3:40 am

That's a great point about adding wrinkles to combat on timer. It does a lot of great work for adding variety to missions and preventing infinite stall tactics.

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Re: [WL] Discussion and Suggestion of Wanderlust's combat mechanics and Powers

Post  ZamuelNow on Thu Apr 26, 2018 9:09 pm

I'll need to sit down and make a list but I've had various thoughts on Wanderlust combat. The short answer is that it's way more stable for a GM to run, Features add a lot (...pending on the feature), but some aspects lack wow factor.
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Re: [WL] Discussion and Suggestion of Wanderlust's combat mechanics and Powers

Post  Stairc -Dan Felder on Tue May 01, 2018 1:03 am

ZamuelNow wrote:I'll need to sit down and make a list but I've had various thoughts on Wanderlust combat.  The short answer is that it's way more stable for a GM to run, Features add a lot (...pending on the feature), but some aspects lack wow factor.

Wanderlust as a whole system lacks a wow factor. We were way too obsessed with balance, to the point we intentionally killed anything that could synergize in cool ways. It could use some serious spicing up. Even if that just means porting in a bunch of cool ideas from PT.

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Re: [WL] Discussion and Suggestion of Wanderlust's combat mechanics and Powers

Post  ZamuelNow on Tue May 01, 2018 4:23 pm

High level system fixes may take some work but since I have your ear, what would need to be done to make an official proposal for individual combat powers? I've worked on a few with Sunbeam's help with the math and just never sat down to make a proper proposal for getting them added. Looks like the time is right to make that proposal.
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Re: [WL] Discussion and Suggestion of Wanderlust's combat mechanics and Powers

Post  Stairc -Dan Felder on Tue May 01, 2018 4:43 pm

ZamuelNow wrote:High level system fixes may take some work but since I have your ear, what would need to be done to make an official proposal for individual combat powers?  I've worked on a few with Sunbeam's help with the math and just never sat down to make a proper proposal for getting them added.  Looks like the time is right to make that proposal.

Honestly, I consider Wanderlust and Pony Tales both 'open source' at this point. You've probably worked on it and played it more than I have at this point. Maybe you and any still interested should form a council of your own, or just make your versions of the system with my blessing.

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Re: [WL] Discussion and Suggestion of Wanderlust's combat mechanics and Powers

Post  ZamuelNow on Wed May 09, 2018 12:41 am

I'm of mixed opinion on working on it more due to the amount of groudwork laid out before I even found the system. That said, I'm honored by the sentiment. Still waiting to hear back from a few people on that committee concept.
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