Faster Than Light: Harmony Edition (PbP/PT)

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Faster Than Light: Harmony Edition (PbP/PT)

Post  AleneShazam on Wed Nov 04, 2015 12:40 pm

The date is Astral Year 1216. It has been centuries since Equestrians achieved spaceflight, and interstellar travel is commonplace. Years since the Equestrian Worldships last came past, and months since the Celestial Princess was last seen. The colonies are in chaos, the Principality paralysed at the brain and incapable of response. Barbarian hordes from beyond the stars sack pony worlds, putting them to the torch.

As colonies burn, a single ship, manned by a handful of ragtag refugees, escapes from a crumbling ruined planet. With a crackle, and a fizz, the ship jumps into hyperspeed, to the last known location of the Principality's army, with the enemies of the Concord hot on their trail.

The fabric of reality warps, and the ship jumps forward, going faster than light.

An idea I needed to get onto paper to stop it from consuming my mind. No guarantees of being run, but if it gets positive enough reception I might try something. As you might be able to tell from the intro, this is a FTL inspired game set in an alternate reality where Equis is distributed as a sector of space instead of a planet. That means everyone is aliens. 

The gist of the plot is, as stated before, the PCs are either refugees or tagged along when a Concord colony is sacked by unknown assailants. Before the attackers can be properly engaged, the people are ferried off-world for safety. Many ships are destroyed, but a few make it out, including the one the players are on.

Gameplay would probably be Pony Tales based, although Wanderlust is not out of the question if that's what the players want, as well as some homebrewed Ship to Ship combat if the situation calls for it.

Your ship! Currently using altered FTL rules. May be subject to change.
Behold, the HMS Onset Dawn!

Player List:
Faege as Borealis 
Senshuken as Belgond
Crystalite as Copperette
GreyVestibule as Seva
Espresso as Third Degree
Terrestial as Missive Emblem

Setting Information:
Factional Info:
Factional Information:
(Keep in mind that in a diverse environment like the one in this game, factions are only guidelines and most races can be part of any faction. If you have an idea, PM or leave a reply and I'll get to it.)
The Concord Harmonia
Headed by the Equestrians, the Concord is an alliance between the peaceful races of the Astral sector. The Concord often have joint ventures in setting up colonies, with the primary race alternating each time.

The Celestial Principality: Primarily Equestrian, led by the Celestial Princess. Renowned for having small but high quality and productive colonies, as well as being pioneers of the dreaded Celestial warships, the Principality is one of the primary powers in the Astral sector. Celestial Warships are entire celestial bodies converted to mobile planets by a combination of magic and technology, ranging in size from the massive Planet Class World Ships to the fast and deadly Orbitals  Most members of the Concord are welcome without discrimination within Principality lands. Key themes: Adaptability, Diversity (Inspired by Humans)

The Zebra Kaisarate: Primarily Zebra, an offshoot/vassal of the Principality. Led by the Kaisar, king of kings, and supported by the Council of Fifty. The Kaisarate is founded on the ancient Zebra ideology of 'no pain, no gain', and this prevails in Zebra culture, politics and economy. They value hard work and putting themselves at risk for the sake of others, so jobs like manual labour, military, and scientific/engineering pioneers are far more respected than politicians or corporate structures. For this reason, many zebra either join the military, or become mercenaries, and most have basic combat training. Key themes: Risk and Reward, Progressiveness (Inspired by Humans/Engi)

The Minoan Republic: Primarily Minotaurs, the republic is a surprisingly pacifistic industrial powerhouse led by the Merchant King. Officially they have no military, but private companies wielding lethal Minoan weapons are some of the most respected forces in the sector. They produce the greatest minds in science and engineering, but most minotaurs who make it off world are either mercenaries or combat engineers of some capacity, as they are the most reclusive of the Concord members. They are slightly looked down upon by other races due to a common misconception that they are bloodthirsty exploiters of the war economy. Key themes: Strength, Stability (Inspired by Rockmen/Engi)

The New Dragonflight: More a friendly independent faction than a member of the Concord, the drakes of New Dragonflight escaped their old tyranny and formed their own, more civilised society. Primarily composed of drakes who suppress their growth, they don't have proper colonies, and are a race of nomads. Their hardy constitution and essential resistance to the negative effects of space are infamous; full grown dragons can fly through space without the need of any vessel and even drakes can function under vacuum, intense heat or cold, and other such hostile situations for a limited amount of time. They are known to be friendly and enterprising travellers, but in reality it varies from drake to drake. Key themes: Independence, Resilient (Inspired by Rockmen)

Independent Griffic Trading Outposts: Basically, the trading alliance. They are buddy buddy with the minotaurs, and provide Concord members with merchandise as well as supplies during their long travels. They are primarily griffons, but includes members of other races as well. Not only are they traders, they are also mercenaries, specialists, and all sorts of freelancing professionals. They have little culture of their own, save their united goal to become filthy rich. Key themes: Opportunistic (Inspired by Slugs)

The Hybrid Alliance
Headed by the Griffons, the Hybrids aren't necessarily evil, but definitely aren't as peaceful as the Concord. Their members share tentative alliances, and more out of necessity to oppose the Concord than due to goodwill.

Old Gryphus: The closest thing to an ace in the hole that the Hybrids have to oppose the Celestial Principality. Industrially active, militarily powerful, and fiercely territorial, Gryphus is well rounded and would probably be very strong ben without its secret weapon: the leader of Gryphus is the immortal Allfather, a griffon mystically selected to wield the life-force of all griffons that have been and ever will be. (Inspired by Mantis)

The Canid Empire: Second to the griffons, the dogs have a very active and growing territory. With a strong sense of kinship, their social structure is based on equality except for their leader, who is 'diplomatically' chosen. Eager, easily excited by nature, and a relatively young race, the dogs are surprisingly sensible for a race surrounded by more warlike neighbors.

Changelings: Everyone hates these guys. Although valuable as infiltration specialists and tactical assets, their questionable feeding behaviour and previous political and military transgressions have rendered them the object of mistrust by most.

The Dragonflight
Imagine dragons. Now imagine dragons unbound by gravity, the size of small moons, cruising the space like nobody's business. That's the dragonflight. They are scary.
Archetypes:

If you live in the Astral Sector, you know about the Archetypes in some shape or form. Most don't know much beyond that they are the builders of the ruins that dot most planets in the Sector, and those more familiar with the galactic setting know that at the center of the Sector is the long dead husk of a massive Archetype warship, its structure far too durable for any to penetrate. Treated as a neutral meeting ground for the various factions, a number of very dangerous mercenary companies and PMCs, as well as a large contigent of influential traders, are staked out there, functioning as a virtual colony. In ages past, the Archetypes wielded mighty technology beyond even the most developed of modern factions, as a matter of fact most current technologies are reverse engineered from Archetype artifacts. Minotaur Hardlight technology is almost entirely copied from more advanced Archetype light manipulation, and the Allfather derives power from an indestructible Archetype artifact as well. The Universal Currency, Scrap, are actually reforged shards of Archetype metallurgy. Archetype influences dominate most cultures in some way, so there's no way any denizen of the Astral Sector isn't at least somewhat aware of the ancient civilization.
History:
Indistinct Past:
Archetype civilization disappears, leaving behind multiple megastructures and ruins that influence civilization as we know it. One artifact lands on Valhalla, the to-be Griffon homeworld, which eventually becomes the device than chooses and trains a new Allfather when the last one falls in combat. Another landed on Equis, which would then split the Alicorn race into the ponies of old. Various other mysterious structures and sites remain to this day.

1st ~ 4th Century A.Y.
Ponykind establishes first extraterrestrial base after decades of testing and experiments.
Zebrakind swiftly follow using borrowed technology.
First contact with Minotaurs. Uneasy peace after knowledge of extraterrestrials becomes public for both worlds.
Zebrican mass migration to New Zebrica. First official colony from Equis established. Celestial Principality and Zebra Kaiserate established after peaceful break off with zebras. The two become vassal states.
Official alliance brokered with Minotaurs after several decades of unofficial friendship. With Minoan assistance, Equis is converted to the first Planet Class Celestial Warship (aka World Ship). First contact with Griffins met with hostility.
Rampant xenophobia leads to temporary withdrawal of Minotaurs from alliance and open aggression from Griffons. Gryphus/Celestial Conflict begins.
Conflict with Griffons cease after Minotaur intervention, leading to slight Griffon defeat. Uneasy ceasefire called between the two. Celestial Warship technology perfected, second World Ship constructed with additional fleet of Orbital class Warships and Satellite Class Warships in works.
Canid Empire achieves spaceflight, immediately approached by Griffons and joined in alliance. First Celestial Cohort established, used to forcefully retake territory the Kaiserate lost to the griffons.

5~6th Century A.Y.
Dragons arrive. Mass panic, major call to arms from both primary alliances. Temporary alliance between Concord and Hybrids to face the new threat.
Dragons prove a challenge even to Celestial Cohorts. More Cohorts commissioned. Griffons however are surprisingly successful and hold their own against dragons.
At the turn of the 6th century, majority of dragons retreat into deep space. The remnants are resilient most are defeated. Influx of young dragonlings surprise Concord members, but after several decades of careful monitoring they are deemed beneficial and given free reign of the sector, inciting great hostility from the Hybrids, who suffered heavy losses from the dragons.
Concord/Hybrid relations deteriorate and erupts into open war at the end of the 6th century.

7~9th Century A.Y.
Painfully slow galactic war that spans centuries. Due to the immense distance between worlds, sieges can last years at a time, and even single skirmishes can last up to a year. After the halfway point war efforts slow, and the war becomes more symbolic than literal, with occasional exchange of fire but otherwise a weary peace.

10th Century A.Y.
FTL travel discovered by Griffons. Shit hits the fan and Equis I, the Equestrian flagship, comes under fire from Griffon forces. Countermeasures developed by the Principality, and the war effort picks up again, this time much quicker. The protracted conflict shortens dramatically and the conflict, once again ending in Griffon defeat, is brought to a halt.

11th~12th Century A.Y.
Semblance of peace returns to the Astral Sector. War weary and battered, the various factions utilise FTL travel to establish more secure pathways between worlds. As cultures finally begin to mix effectively, the animosity between hostile factions slowly fade away, neither side willing to restart the bloody war.

13th Century A.Y.
Modern day. Immediate hostility has long since been buried, and through some bitterness remains, the climate is relatively peaceful. Until, on the outskirts of Concord territory, colonies start disappearing one by one. Accusations are thrown about wildly; the griffons are attacking again, the dogs have finally decided to expand, the dragons have returned…
A single civilian transport escapes the firestorm with a handful of ragtag survivors on board.


Last edited by AleneShazam on Sun Nov 29, 2015 3:20 pm; edited 23 times in total
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Re: Faster Than Light: Harmony Edition (PbP/PT)

Post  Faege on Wed Nov 04, 2015 2:26 pm

interested

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Re: Faster Than Light: Harmony Edition (PbP/PT)

Post  Senshuken on Wed Nov 04, 2015 2:58 pm

Very much interested in this. More familar with the Pony Tales system myself but I'm not against Wanderlust if it comes down to it.

What species of characters are you looking for here? Is this an all pony team or will we have griffons and other races mixed in as well?

It would also be a good idea to have at least a base summery of what the average citizen would know about their way of life and their galactic nation so we can tailor our characters with a bit more flavor to them.
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Re: Faster Than Light: Harmony Edition (PbP/PT)

Post  Crystalite on Wed Nov 04, 2015 3:01 pm

I am interested in this, and would love to see it in Wanderlust.
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Re: Faster Than Light: Harmony Edition (PbP/PT)

Post  Caden2112 on Wed Nov 04, 2015 3:10 pm

Gonna admit, I'm interested in this idea too.
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Re: Faster Than Light: Harmony Edition (PbP/PT)

Post  tygerburningbright on Wed Nov 04, 2015 5:34 pm

This has promise count me as interested.
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Re: Faster Than Light: Harmony Edition (PbP/PT)

Post  GreyVestibule on Wed Nov 04, 2015 6:10 pm

I'm a fan of FTL -- the idea of a mix with pony elements sounds pretty cool, the premise could certainly work. Count me as interested. I'm used to PT but open to Wanderlust.
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Re: Faster Than Light: Harmony Edition (PbP/PT)

Post  AleneShazam on Wed Nov 04, 2015 10:22 pm

Senshuken wrote:Very much interested in this. More familar with the Pony Tales system myself but I'm not against Wanderlust if it comes down to it.

What species of characters are you looking for here? Is this an all pony team or will we have griffons and other races mixed in as well?

It would also be a good idea to have at least a base summery of what the average citizen would know about their way of life and their galactic nation so we can tailor our characters with a bit more flavor to them.

Preferably I would like a Concord based team due to the colony being a Concord one.
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Re: Faster Than Light: Harmony Edition (PbP/PT)

Post  Senshuken on Wed Nov 04, 2015 11:35 pm

I see. I'll put a character together as soon as I can then.
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Re: Faster Than Light: Harmony Edition (PbP/PT)

Post  AleneShazam on Thu Nov 05, 2015 11:54 am

UPDATE:
Added history, factional information, as well as an experiment in converting FTL assets to Pony Tales.
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Re: Faster Than Light: Harmony Edition (PbP/PT)

Post  Faege on Fri Nov 06, 2015 9:59 am

Imma play a might/knowledge tank/bruiser.
Gimmick is forerunner style hardlight combat skin/exosuit.
CHARACTER: Borealis of Clan Aurora.
https://docs.google.com/document/d/1TmdpwhKvhp0Beh0-5EafOERgpq_w5Uxrzb5ZdsTP6RY/edit

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Re: Faster Than Light: Harmony Edition (PbP/PT)

Post  AleneShazam on Sat Nov 07, 2015 7:48 am

Faege wrote:Imma play a might/knowledge tank/bruiser.
Gimmick is forerunner style hardlight combat skin/exosuit.
CHARACTER: Borealis of Clan Aurora.
https://docs.google.com/document/d/1TmdpwhKvhp0Beh0-5EafOERgpq_w5Uxrzb5ZdsTP6RY/edit
It's not viewable Razz
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Re: Faster Than Light: Harmony Edition (PbP/PT)

Post  Faege on Sat Nov 07, 2015 7:50 am

AleneShazam wrote:
Faege wrote:Imma play a might/knowledge tank/bruiser.
Gimmick is forerunner style hardlight combat skin/exosuit.
CHARACTER: Borealis of Clan Aurora.
https://docs.google.com/document/d/1TmdpwhKvhp0Beh0-5EafOERgpq_w5Uxrzb5ZdsTP6RY/edit
It's not viewable Razz
Woops
https://docs.google.com/document/d/1TmdpwhKvhp0Beh0-5EafOERgpq_w5Uxrzb5ZdsTP6RY/edit?usp=sharing

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Re: Faster Than Light: Harmony Edition (PbP/PT)

Post  Senshuken on Sat Nov 07, 2015 4:29 pm

https://docs.google.com/document/d/16l0m4GCxn9JBiasbF_D9_fCXTPOc48MtIhZL29Y8FMk/edit?usp=sharing

Stayed up all night to right this up, but here is Adept Belgond the Zebra. Tell me what you think.
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Re: Faster Than Light: Harmony Edition (PbP/PT)

Post  AleneShazam on Sun Nov 08, 2015 1:40 am

Senshuken wrote:https://docs.google.com/document/d/16l0m4GCxn9JBiasbF_D9_fCXTPOc48MtIhZL29Y8FMk/edit?usp=sharing

Stayed up all night to right this up, but here is Adept Belgond the Zebra. Tell me what you think.
I like Smile
Also, this is to ALL players, if you don't mind could you fill out Stairc's Questionnaire at some point for your character? It doesn't need to be detailed, one or two sentence responses to each question will be fine. Attach it to your character sheet, after misc notes, thanks. I would ask that, if for synergising purposes, that players refrain from reading the questionnaire portion of other character's sheets.


Last edited by AleneShazam on Sun Nov 08, 2015 5:18 pm; edited 1 time in total
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Re: Faster Than Light: Harmony Edition (PbP/PT)

Post  Senshuken on Sun Nov 08, 2015 3:53 pm

Well, Belgond is up to date then.
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Re: Faster Than Light: Harmony Edition (PbP/PT)

Post  Faege on Sun Nov 08, 2015 5:33 pm

Updated!

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Re: Faster Than Light: Harmony Edition (PbP/PT)

Post  Crystalite on Mon Nov 09, 2015 10:13 pm

So, I want to try something kind of weird. I'm okay if the GM says no, but I would be super excited if he said yes.

I have watched most of Season Five, and got a big kick out of Slice of Life. In this context, I am particularly interested in Doctor's mentions of time travel.

My idea: at some point or another the Doctor invites an out of town friend/brother/cousin/whatever to Ponyville, who brings along his/her curious unicorn daughter. The curious daughter gets into the basement without anybody noticing. Fiddles with things she shouldn't. Including the experimental space-time machine... Which zaps her onto a colony in the distant future. Just in time and space for a disaster in the 13th century, probably involving the party.

Like I said, I can come up wih something if this isn't okay. But I would love to meet this setting through curious, ignorant eyes, and this strikes me as a great way to do it.
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Re: Faster Than Light: Harmony Edition (PbP/PT)

Post  AleneShazam on Mon Nov 09, 2015 10:34 pm

Crystalite wrote:So, I want to try something kind of weird. I'm okay if the GM says no, but I would be super excited if he said yes.

I have watched most of Season Five, and got a big kick out of Slice of Life. In this context, I am particularly interested in Doctor's mentions of time travel.

My idea: at some point or another the Doctor invites an out of town friend/brother/cousin/whatever to Ponyville, who brings along his/her curious unicorn daughter. The curious daughter gets into the basement without anybody noticing. Fiddles with things she shouldn't. Including the experimental space-time machine... Which zaps her onto a colony in the distant future. Just in time and space for a disaster in the 13th century, probably involving the party.

Like I said, I can come up wih something if this isn't okay. But I would love to meet this setting through curious, ignorant eyes, and this strikes me as a great way to do it.
Hmm... As a GM I would be alright with it, but just as a contributor to the setting I have concerns as to how the child would adjust to this place. The campaign will feature a fair amount of combat (pbp isn't the most ideal medium for combat, I'm aware, but dang it I spent too much time on the combat mechanics to let them be buried) and will be fairly rife with danger. It's not going to be grimdark by any means, but it is a wartorn setting and thus will have a fair amount of conflict and I wonder how a small filly would fare in such a situation. The campaign literally starts with a planet being subjected to scorched earth tactics (Think glassing with the Covenant) and the players being refugees on a ship.
So I'm going to rule that as an OK, but we're going to have to talk about exactly how you intend to play her just to make sure I don't cross a line or something.
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Re: Faster Than Light: Harmony Edition (PbP/PT)

Post  Crystalite on Tue Nov 10, 2015 11:42 am

Absolutely! Although, I will note that the Time Traveler is not by any means a small filly, just not a full-on adult either. Think of that special age, between 14 and 18, where one thinks they're invincible but is actually kinda stupid. That's what I'm aiming for.

Her initial reaction to the setting will likely be a mix of shock at being yanked out of her home time-space and into danger, and then wonder at the amazing feats of technology that these future ponies have accomplished once she calms down.

EDIT: If there's any way I could get you on Skype we can discuss further details there?
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Re: Faster Than Light: Harmony Edition (PbP/PT)

Post  AleneShazam on Tue Nov 10, 2015 12:18 pm

Crystalite wrote:Absolutely! Although, I will note that the Time Traveler is not by any means a small filly, just not a full-on adult either. Think of that special age, between 14 and 18, where one thinks they're invincible but is actually kinda stupid. That's what I'm aiming for.

Her initial reaction to the setting will likely be a mix of shock at being yanked out of her home time-space and into danger, and then wonder at the amazing feats of technology that these future ponies have accomplished once she calms down.

EDIT: If there's any way I could get you on Skype we can discuss further details there?
Sure: my skype is just Shazam. Alternatively search for deathandfire, from Hong Kong.
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Re: Faster Than Light: Harmony Edition (PbP/PT)

Post  Crystalite on Tue Nov 10, 2015 7:33 pm

I have a character sheet. Meet Copperette, the Time Traveler!

Copperette still needs a combat build, and some flavor edits, which I will get to shortly. I will note - depending on what IC time the GM decides to start - she does not quite realise what just happened to her. As far as I'm concerned the campaign starts with her magically appearing in the middle of somewhere interesting screaming her lungs out.

EDIT: If someone has a recommendation for my second Freaky Knowledge subject I am all too happy for suggestions. Nevermind.
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Re: Faster Than Light: Harmony Edition (PbP/PT)

Post  Senshuken on Wed Nov 11, 2015 12:25 am

Crystalite wrote:I have a character sheet. Meet Copperette, the Time Traveler!

Copperette still needs a combat build, and some flavor edits, which I will get to shortly. I will note - depending on what IC time the GM decides to start - she does not quite realise what just happened to her. As far as I'm concerned the campaign starts with her magically appearing in the middle of somewhere interesting screaming her lungs out.

EDIT: If someone has a recommendation for my second Freaky Knowledge subject I am all too happy for suggestions. Nevermind.

Why do I foresee Copperette's first reaction when meeting Belgond to be to poke his machine bits like a captivated foal?
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Re: Faster Than Light: Harmony Edition (PbP/PT)

Post  Crystalite on Wed Nov 11, 2015 10:32 am

Because she'll probably poke his machine bits like a captivated foal. Constantly. Everytime she sees him. Because while machine religion strikes her as kind of weird mechanical body parts are cool enough to warrant studying.

In seriousness, though, they seem like they would have a weird, interesting relationship. The GM suggested that Copperette would likely pick up a mentor shortly into her travels, and Belgond seems like a solid candidate, skill wise. But, the mentality seems very different - Belgond believes that one should discover their own technology instead of reverse engineering alien tech. From Copperette's perspective almost everything is alien except her own artificing, so how does the logic apply to her?
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Re: Faster Than Light: Harmony Edition (PbP/PT)

Post  GreyVestibule on Wed Nov 11, 2015 10:43 am

Honestly, I'm looking forward to how both will react to my coming character, Seva. Hoping to get them done soon -- been sorting over which abilities long enough. Still need to get the combat build thought of, though that seems a low priority anyway.
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Re: Faster Than Light: Harmony Edition (PbP/PT)

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