Dragon's Feud

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Re: Dragon's Feud

Post  nightlight on Sat Sep 24, 2016 9:07 pm

Pumpkin gives a whoop as she swoops back into the air, hovering briefly in place to survey the damage the little breezie had done. And one of the dogs looks down. Fet'cher. She actually feels just a little sorry for him. Using the small respite from the mental attack, she pulls out another thermos from her pack.

Actions:
Standard Action
Better Latte Than Never:
[+1] Better Latte Than Never (Gather Energy) - Standard Utility
On your next turn, you may take 2 standard actions. You cannot use this talent two turns in a row.

Status:
HP: 30
Energy: 4
Status Effects: 2 standard actions next turn

Other Effects:
Unacceptable:
Unacceptable!
You may reroll all 1s on dice you roll in combat. In addition, you may use the following combat talent once per battle.

Neigh's Anatomy (Spellbook):
Neigh’s Anatomy (Spellbook) - 500 Gold
The authoritative reference for pony anatomy. Barely used. The cover has a yellow sticky note with a reminder about a test that apparently happened a month ago.

Weapon
When you start a battle with this weapon equipped, you may bring all of your combat talents into battle (instead of choosing 5).

Theromos Saddlebags (Paramedic's Robes):
Thermos Saddlebags (Paramedic’s Robes) - 3000 Gold
Saddlebags specifically designed for a Pumpkin Spice-sized pegasus to carry large numbers of thermos-sealed caffeinated beverages. Has the logo for a coffee shop called the Daily Grind.

Armor
When you grant a single ally HP with a combat talent, you may grant up to two allies 4 temporary HP.

Tag: Dog 3
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Re: Dragon's Feud

Post  A1C Bronymous on Wed Sep 28, 2016 9:52 pm

Dog 3 doesn't quite know what to do after seeing his leader lying unconscious. He panics, and sprints away toward the bushes, yipping and whining for help.


Dog 3 attempts to escape. Chassis is next in order so she may try to prevent him from escaping via non-combat move, or let him go.
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Re: Dragon's Feud

Post  jaguargamma on Wed Sep 28, 2016 11:09 pm

Chassis ignores the fleeing Diamond Dog, and instead calls to Cherry, "Two more to scare off, and then you can nap the rest of the way home in one of the wagons!"

As she speaks, Chassis's hair band glows bright, eye-searing red, and her horn stays lit on its own volition.

Mossburg rounds on Dog 2 with another solid hoof strike.

Combat Breakdown:
Standard Action
[+2] Friendly Encouragement
Standard Utility
Target ally can roll twice on his or her next attack and take either result.
Target: Cherry

Mossburg
[0] Hazard Yellow Hooves (Bite) - Standard Attack
Mossburg smacks the target creature with a hoof hard enough to do 1d6 damage.
Target: Dog 2
Roll: 6

Items in Effect:
Spellbook - 500 Gold
Weapon
When you start a battle with this weapon equipped, you may bring all of your combat talents into battle (instead of choosing 5).

Lifebound Armor - 1000 gold
Armor
You have regeneration 2.

Status:
Chassis
Hit Points: 30
Energy: 8
Condition: Regeneration 2, Hyperbeam READY

Mossburg
Hit Points: 29
Energy: 0
Condition: Resist 2


Last edited by jaguargamma on Thu Oct 13, 2016 11:08 pm; edited 1 time in total
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Re: Dragon's Feud

Post  Dusk Raven on Fri Sep 30, 2016 11:25 pm

Cherry chuckles as she prepares her crossbow. "That's one way to look at it." But despite being sleep-deprived, Cherry was a patient pony, and knew when to hold off on attacking until the best possible moment.

Of course, she could also pass the time in fun ways, such as by firing a bolt at Dog 2 with a cable attached, that delivered a strong jolt between the both of them...

Actions:
[+1] Burst Attack (Gather Energy) - Standard Utility
On your next turn, you may take 2 standard actions. You cannot use this talent two turns in a row.

[–1] Direct Current (Blood is Power) - Minor Utility
You and target creature each suffer 5 ongoing damage (save ends).
Target: Dog 2.

HP: 26
Energy: 4
Status: Ongoing 5 (save ends), next attack rolls twice.
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Re: Dragon's Feud

Post  A1C Bronymous on Sun Oct 02, 2016 2:08 pm

Dog 2 yelps in pain with each hit and tries to get away, running at Helmaroc. He swipes at the bottle, smacking from the eagle's neck and slamming it to the dirt. It doesn't break, but Peony bounces around a few times inside.


Combat:
Pounce- Single Target Attack
Deal 3d10 damage and target creature is dazed, save ends.
Target: Peony
Rolls: 10+7+5=22 damage

Save against ongoing: 10 (Fail)

Dog 2 takes 5 ongoing, Peony takes 22 damage and is Dazed (Save Ends)

Atlas' turn
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Re: Dragon's Feud

Post  AleneShazam on Sun Oct 02, 2016 2:19 pm

INTERRUPT

Peony narrows her eyes at the pouncing diamond dog, and focuses, trying to stone-wall the attack with a blast of psionic energy, angling to knock it into one of the other diamond dogs.

Wombat Mechanics:
[–3*] Misdirection - Interrupt Attack
Trigger - An enemy damages you with a combat talent.
Effect - A random enemy takes the damage instead.

HP: 30
Energy: 1
Status: Resist 3, 2 energy if not damaged
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Re: Dragon's Feud

Post  A1C Bronymous on Sun Oct 02, 2016 2:25 pm

COUNTER-INTERRUPT

Dog 1 sees what is happening, and come in from the side, letting out another high pitched squeal and breaking Peony's concentration yet again.

Interrupt:
Pitfall- Interrupt Utility
Trigger: An enemy would activate an interrupt or reaction ability.
Effect: The triggering enemy is stunned until the end of its next turn.

Dog 1 Stuns Peony, nulling the misdirection- Peony takes 22 damage, is stunned until end of next turn, and Dazed (SE)
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Re: Dragon's Feud

Post  Espresso on Sun Oct 02, 2016 3:27 pm

Atlas narrows his eyes and bares his teeth, instinctively lowering his head for a charge.

Seeing the dog swat Peony out of the sky filled his form with righteous fury, and with a bellowed "Pick on someone your own size!" he charges at the dog that had let out that annoying squeal, intent on sending him flying with a flurry of head-butts and punches, abandoning all caution and putting faith into Peony's psychic shield.

It's a risky attack, but Atlas is very angry at the recent turn of events, and he needs to let off some steam.

Combat Mechanics:
[+4] Over-Flex (Trance) - Standard Utility
You suffer vulnerability 4 until the end of your next turn.

[–7] Takedown (Electrocution) - Standard Attack
Deal 1d4+1d6+1d8+1d10+1d12 to target creature
Target: Dog 1
Roll: [3] + [6] + [4] + [10] + [12] = 35 damage to Dog 1

10: Choose target creature. You deal double damage to that creature until the end of the encounter and that creature deals double damage to you until the end of the encounter.
Target: Dog 2

12: Roll a d12. If the result is a 12, kill target creature.
Roll: 11 (so close...)

[–1] Smackdown (Whirling Blades) - Minor Attack
Deal 2 (+6+2d6) damage to target creature.
Target: Dog 1
Roll: 2 + 6 + [1, 4, 5] = 17 damage to Dog 1

Traits:
Rapid Recovery
At the beginning of your turn, if you have less than 4 energy you gain 1 energy.
Items:

Body Builder’s Manual (Spellbook) - 500 Gold
Weapon
When you start a battle with this weapon equipped, you may bring all of your combat talents into battle (instead of choosing 5).

Body Balance Energy Band (Energizing Amulet) - 2000 Gold
Trinket
At the start of your turn, if you have less than 4 energy, you may gain 1 energy.

HP: 26 (Temp 10)
Energy: 0
Status: Vuln 4, +2d6, +6, Reroll 1, *Guardian Angel*
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Re: Dragon's Feud

Post  A1C Bronymous on Sat Oct 08, 2016 4:54 pm

Dog 1 is reeling from the Minotaur's heavy beating, and he instinctively drops to the ground, burrowing underground.


Combat:
Dig- Standard Utility
You burrow underground and cannot take any actions until the end of your next turn. WHile underground, you can affect no creature and no creature can affect you in any way. At the end of your next turn, you reemerge and deal 2d4 damage to target creature.

>Peony
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Re: Dragon's Feud

Post  AleneShazam on Sun Oct 09, 2016 4:42 am

Helmaroc shrieks with alarm as Peony's bottle is struck by the dog, and as it falls, she dives after it, managing to scoop it up into her claws after a solid bounce against the ground.

~Are you alright?!~ Helmaroc asks frantically.

Bleh... My head hurts... Peony's world is spinning after that drop, but still she musters up the ability to project a barrier around her bottle before collapsing on the floor of the bottle to nurse her throbbing headache. To the outside world, the bottle just shimmers for a moment before disappearing completely from sight.

Enraged, Helmaroc turns to the dog who attacked Peony, and launches a bolt of lightning at him, cawing angrily.

Wombat Mechanics:
Peony's Turn
Iron Will Saves
Stun: 1d20 [10] + 2 = 12 *Saved*
Daze (Save ends): 1d20 [8] +2 = 10 *Saved*

[+2] Perfect Focus - Standard Utility
You gain resist 3 until the end of your next turn. At the start of your next turn, if you have not taken damage since you last used this ability, you gain 2 more energy.

[0] Hideaway - Minor Utility [1/Battle]
You cease to exist and can take no actions until the start of your next turn. While in this state of nonexistence, you can affect no creature and no creature can affect you in any way. At the start of your next turn, you reappear.

Iron Will:
Iron Will
At the beginning of your turn, if you are stunned or dazed you may make saving throws to end those effects - even if they aren’t (save ends) effects. You still make saving throws at the end of your turn as normal. You also gain a +2 bonus to saving throws.

Dimensional Cape:
Dimensional Cape - 1000 Gold
Trinket
Once per battle, you may use the following combat talent.

[0] Hideaway - Minor Utility [1/Battle]
You cease to exist and can take no actions until the start of your next turn. While in this state of nonexistence, you can affect no creature and no creature can affect you in any way. At the start of your next turn, you reappear.

HP: 11
Energy: 3
Status: Bloodied, Resist 3, 2 energy if not damaged, Nonexistent

Helmaroc's Turn
[0] Bite - Standard Attack
Helmaroc deals 1d6 damage to target creature.
Roll: 6 = 6 damage to Dog 2

Helmaroc deals 6 damage to Dog 2

HP: 20 (5 Temp)
Status: Resist 2


Last edited by AleneShazam on Sun Oct 16, 2016 2:34 pm; edited 1 time in total
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Re: Dragon's Feud

Post  nightlight on Wed Oct 12, 2016 3:18 pm

Pumpkin covers her ears, banking and covering her ears with her hooves as one of the dogs gives a distressingly loud squeal. She turns just in time to see another dog lash out, spiking the little breezie down into the ground.

Last migration, all of Ponyville's spectators had been warned just how fragile these creatures were. Whisper. Don't fly unless you're part of the team. Definitely don't sneeze. Her worry only intensifies when the breezie suddenly just vanishes. Oh no, oh no, oh no!

Pumpkin Spice's distressed yell is completely drowned out by the sound of a very, very angry roar of a minotaur. The pegasus narrows her eyes, hovering for just a second longer. Then she dives down towards the dog that'd attacked the breezie. As she swoops above him, she drops something down over his head.

Hazelnut coffee, with cinnamon. A hint of chocolate. Freshly brewed this very morning, just an hour ago, and immediately stored in a high quality thermos. Still scalding hot.

Splash!

"C'mon, everypony! We got to finish this!" she yells.

Actions (ATTN ALL):
Standard Action 1
Tamper Tantrum (Taunting Strike):
[+3] Tamper Tantrum (Taunting Strike) - Standard Attack
Deal 1d4 damage to target creature. You suffer vulnerability 3 to that creature’s attacks until the end of your next turn.
Target: Dog 2
Damage: 1d4 = 3

Interrupt
Where It Hurts:
[-2] Where It Hurts - Interrupt Utility
Trigger - You attack an enemy suffering from a (save-ends) effect.
Effect - The triggering attack deals 1d12 extra damage to that enemy. You may use this talent only once per turn.
Damage: 1d12 = 10

Standard Action 2
Double Shot (Critfisher):
[+3] Double/Quintuple Shot (Critfisher) - Standard Utility
Choose one:
A) Roll two dice of your choice from amongst d8s, d10s and d12s (you could choose to roll both dice from one of these types, or a mix from amongst these types).
B) Pay 2 energy. If you do, roll five dice of your choice from amongst d8s, d10s and d12s (you could choose to roll all five from one of these types, or a mix from amongst these types).
Rolls: 1d12: 1, 3 (reroll), 1d12: 12!
All allies regain 6 HP and save against all conditions.

Summary:
13 damage dealt to Dog 2
All allies get 6 HP and save against all conditions

Status:
HP: 30
Energy: 8
Status Effects: Vulnerability 3 to Dog 2 (ends at end of Pumpkin's next turn)

Other Effects:
Unacceptable:
Unacceptable!
You may reroll all 1s on dice you roll in combat. In addition, you may use the following combat talent once per battle.

[0] Not On My Watch - Free Action [1/Battle]
Trigger - You or an ally makes a saving throw and dislikes the result.
Effect - Add a +5 bonus to the saving throw.

Neigh's Anatomy (Spellbook):
Neigh’s Anatomy (Spellbook) - 500 Gold
The authoritative reference for pony anatomy. Barely used. The cover has a yellow sticky note with a reminder about a test that apparently happened a month ago.

Weapon
When you start a battle with this weapon equipped, you may bring all of your combat talents into battle (instead of choosing 5).

Theromos Saddlebags (Paramedic's Robes):
Thermos Saddlebags (Paramedic’s Robes) - 3000 Gold
Saddlebags specifically designed for a Pumpkin Spice-sized pegasus to carry large numbers of thermos-sealed caffeinated beverages. Has the logo for a coffee shop called the Daily Grind.

Armor
When you grant a single ally HP with a combat talent, you may grant up to two allies 4 temporary HP.
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Re: Dragon's Feud

Post  jaguargamma on Wed Oct 12, 2016 7:01 pm

Chassis watches the events playing out before her, her mind buzzing with what feels like an adrenaline high...with an adrenaline high. How much was from the overcharged MADCAT device on her head and how much was excitement from the fight, she pins for study later.

For now, though, she surveys the battlefield. Fet'cher was out, one of his dogs was gone. Dog 2 was still fighting, but Dog 1 had disappeared underground again.

Chassis focuses her attention on the mound of dirt Dog 1 left behind, and waits for him to reemerge.

Sensing her intent, Mossburg assumes a position between that spot and the wagon, taking care to avoid Chassis's line of fire.

Combat Breakdown:
Skip

Skip


Items in Effect:
Spellbook - 500 Gold
Weapon
When you start a battle with this weapon equipped, you may bring all of your combat talents into battle (instead of choosing 5).

Lifebound Armor - 1000 gold
Armor
You have regeneration 2.

Status:
Chassis
Hit Points: 30
Energy: 8
Condition: Regeneration 2, Hyperbeam READY

Mossburg
Hit Points: 29
Energy: 0
Condition: Resist 2
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Re: Dragon's Feud

Post  Dusk Raven on Fri Oct 14, 2016 10:53 am

Cherry let out a growl as Peony was hit hard, in a tone of growl that ponies really shouldn't have been able to make. "Hey! I may not be as loud as the Breezie, but I can still make you hurt!"

As Cherry aimed her crossbow at the only dog unfortunate enough to be within firing range, a small dial on the side displayed a blue minus sign. She pulled the trigger, and the dial quickly rotated 120 degrees to a red plus sign, and Cherry pulled a second trigger, as another bolt flew and the dial spun again to a neutral equals sign. But these dials did not indicate electrical charge - they indicated temperature. The first bolt's tip shattered like ice, yet far colder, while the second bolt sparked and ignited as it hit.

Cherry grinned, before filling her crossbow with more bolts. Her reload was a bit more rushed than it normally was - sometimes resulting in better payoffs, but other times making her fumble slightly with the bolts in her hooves. This time was no exception - and her crossbow even went off as she pulled the strings taut. Making a nameless noise of distaste, Cherry pressed another button, and another set of jumper cables flew out, one end going to her previous target, the other to Peony's bottle. Cherry had upped the voltage just in case - it wasn't much, though, and hopefully Peony would be all right.

A quiet but sharp warning chirp sounded from her rig, and Cherry slammed a hoof against its side. The generator sped up, an unpleasant grinding noise emerging as sparks flew and renewed power flowed to her equipment.

Battle:
[–2] Dual-Polar Bolt Burst (Fire and Ice) - Standard Attack
Deal 1d10 damage to target creature.
Roll 1d6. Target creature suffers ongoing damage equal to the roll result (save ends).
Targets: Dog 2 and Dog 2.
Rolling each die twice and taking highest: 9 10 (d10 Special, activation cancelled), 2 6.
Dog 2 takes 10 damage and gains 6 Ongoing damage.

[+3] Reload (Critfisher) - Standard Utility
B) Pay 2 energy. If you do, roll five dice of your choice from amongst d8s, d10s and d12s (you could choose to roll all five from one of these types, or a mix from amongst these types).
3d8, 2d12. Rolls: 4, 6, 6; 3, 1.

[–X] Jumper Cable (Drain Blood) - Minor Attack
Deal X damage to target creature. Target creature gains X+2 life. X cannot be less than 1.
X=2. Targets: Dog 2, Peony.
Dog 2 takes 2 damage, and Ongoing is increased by 2. Peony gains 4 life.

[0] Jump-Start (Bloody Ritual) - Free Utility [1/Battle]
C) Pay 6 HP. If you do, you gain 3 energy.

Fire and Ice, Critfisher: http://orokos.com/roll/445444

End Turn
Life: 20
Energy: 4
Status: Good
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Re: Dragon's Feud

Post  A1C Bronymous on Sun Oct 16, 2016 1:45 pm

Dog 2 is yelps and scrambles away from the pain, and looks like he's about ready to quit- when all of a sudden there's a commotion from the trees. Dog 3 rushes back out with a terrified look, returning to stand next to Dog 2. "Now you ponies gonna get it!" He yelps, trembling, as a (rather weak) roar emanates from the woods, and the Dragon from before finally emerges. He circles overhead, surveying the damage. "I thought the dumb dogs would have been able to handle you ponies, but I guess now you have to deal with me!"

Dog 2 gulps, not looking forward to continuing, but now that the Dragon is here running away isn't an option. Instead, he steadies himself and goes after the breezie again- only to find that its gone missing. Confused and dizzy, he opts for the eagle instead, digging up a few rocks and hurling them at Helmaroc.


Dog 3 reenters the fight, along with Sliver the Dragon

New Initiative order:
19- Dog 2
18- Atlas
17- Dog 1
16- Peony, Helmaroc (Pet)
15- Pumpkin
15- Fet’cher - KO
13- Chassis, Mossberg (Pet)
12- Sliver
11- Dog 3

6- Cherry

Dog 2 Combat:
Spear attack- Standard attack
Deal 1d8 damage to target creature.
Target: Helmaroc
Roll: 4

Save against Ongoing Damage: 7, No save

Helmaroc takes 4 damage, Atlas' turn
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Re: Dragon's Feud

Post  Espresso on Sun Oct 16, 2016 2:27 pm

Atlas narrows his eyes, trying to quell the instinctive jump in his heart rate as new adversaries enter the battlefield.

Well, there's a dragon.

Oh.

There's a dragon. What excitement! What adventure! Even a week ago Atlas would have scoffed at the thought of getting to fight a dragon, but there it is, striking a somewhat intimidating figure as it circles above the battlefield.

He's not about to charge in and tackle a dragon, however. He's brave, but not *that* brave. Instead, he turns to the battered looking dog 2, and lets anger fill him again when he notices it chucking rocks at the eagle.

"Hey! You leave the eagle alone, before I give you a knuckle sandwich!"

WHAM!

...Perhaps next time he should give them a chance to reply, first.

Combat Mechanics:
[+1] Gather Energy - Standard Utility
On your next turn, you may take 2 standard actions. You cannot use this talent two turns in a row.

[–1] Smackdown (Whirling Blades) - Minor Attack
Deal 2 (+6+2d6) damage to target creature.
Target: Dog 2
Roll: 2 + 6 + [1,2,6] = 16*2 = 32 damage to Dog 2

Traits:
Rapid Recovery
At the beginning of your turn, if you have less than 4 energy you gain 1 energy.
Items:

Body Builder’s Manual (Spellbook) - 500 Gold
Weapon
When you start a battle with this weapon equipped, you may bring all of your combat talents into battle (instead of choosing 5).

Body Balance Energy Band (Energizing Amulet) - 2000 Gold
Trinket
At the start of your turn, if you have less than 4 energy, you may gain 1 energy.

HP: 26 (Temp 10)
Energy: 2
Status: Vuln 4, +2d6, +6, Reroll 1, *Guardian Angel*, *Gather Energy*
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Re: Dragon's Feud

Post  A1C Bronymous on Wed Oct 19, 2016 9:09 pm

Dog 2 careens into the road, collapsing a pit trap. He doesn't seem to be coming back up any time soon.

Dog 1, however, does come back up, right beneath Atlas. He explodes from the ground, delivering a solid uppercut to the minotaur's chin, before scrambling around to flank Dog 3, ready.


combat:
Dog 1 reemerges and deals 2d4 damage to Atlas
Rolls: 3+4= 7 damage
Guardian Angel: 7/2=3 damage, +4 vuln = 7 damage

Peony's turn.
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Re: Dragon's Feud

Post  AleneShazam on Wed Oct 19, 2016 10:54 pm

Peony blinks back into existence, screaming incoherently in anger. Another shockwave of psychic energy bursts from the carry bottle, flooring the enemies once again, and sending new strength into her allies.

Helmaroc then swoops in and blasts Dog 3 with a bolt of lightning, taking advantage of the psychic assault to get a little more damage in.

Wombat Mechanics:
Peony's Turn
[–4] Crescendo - Standard Utility
Target creature gains 1d4 HP or 1d4 temporary HP (Real HP, Atlas)
Target creature gains 1d6 HP or 1d6 temporary HP (Real HP, Peony)
Target creature gains 1d8 HP or 1d8 temporary HP (Temp HP, Cherry)
Target creature gains 1d10 HP or 1d10 temporary HP (Temp HP, Peony)
Target creature gains 1d12 HP or 1d12 temporary HP (Real HP, Peony)

Rolls:
1d4 = 3 HP to Atlas
1d6 = 6 HP to Peony
1d8 = 8 Temp HP to Cherry
1d10 = 10 Temp HP to Peony
1d12 = 9 HP to Peony

8: You may use one of target enemy’s combat talents at random without paying its energy cost.
Target: Silver the Dragon

>Terrible Roar- Standard Utility
Flip a coin once for each enemy. If heads, that enemy gains Weakness 4 and Vulnerability 4 until the end of its next turn.
Heads is 1 on 1d2.
Silver the Dragon = 1
Dog 1 = 2
Dog 3 = 1

10: For each enemy, flip a coin. If you win that flip, stun that enemy until the end of its next turn.
Calling High (2) on 1d2.
Silver the Dragon = 2
Dog 1 = 2
Dog 3 = 1

Atlas gains 3 HP, Cherry gains 8 Temp HP, Peony gains 15 HP and 10 Temp HP.
Silver the dragon and Dog 3 have weakness 4 and vulnerability 4 until the end of their next turn.
Dog 1 and Silver the dragon are stunned until the end of their next turns.

HP: 26 (10 Temp)
Energy: 1
Status: None

Helmaroc's Turn
[0] Bite - Standard Attack
Helmaroc deals 1d6 damage to target creature.
Roll: 3 = 3 damage to Dog 3

Helmaroc deals 3 damage to Dog 3

HP: 20 (Temp 3)
Status: Resist 2
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Re: Dragon's Feud

Post  nightlight on Fri Oct 21, 2016 9:02 pm

Pumpkin's eyes grow wide. "Oh, apple sauce," she breathes as the dragon appears. She flies forward, ready to join in as the others spring into action. The pegasus banks sharply to avoid one of the dogs as he suddenly goes flying by right into a pit, courtesy of their local berserking minotaur. She rapidly slows to a hover next to him, a broad grin spreading across her face.

"Hey, big guy! Do that again! I'll cover you!" she calls with a broad grin.

Actions (ATTN ATLAS):
Standard Action
Tag Team (Channel Mind):
[0] Tag Team (Channel Mind) - Standard Utility
Target ally can use one of their (-) talents as a free action. They spend your energy instead of theirs to pay the talent’s energy cost.
Target: Atlas

Status:
HP: 30
Energy: 8
Status Effects: None

Other Effects:
Unacceptable:
Unacceptable!
You may reroll all 1s on dice you roll in combat. In addition, you may use the following combat talent once per battle.

[0] Not On My Watch - Free Action [1/Battle]
Trigger - You or an ally makes a saving throw and dislikes the result.
Effect - Add a +5 bonus to the saving throw.

Neigh's Anatomy (Spellbook):
Neigh’s Anatomy (Spellbook) - 500 Gold
The authoritative reference for pony anatomy. Barely used. The cover has a yellow sticky note with a reminder about a test that apparently happened a month ago.

Weapon
When you start a battle with this weapon equipped, you may bring all of your combat talents into battle (instead of choosing 5).

Theromos Saddlebags (Paramedic's Robes):
Thermos Saddlebags (Paramedic’s Robes) - 3000 Gold
Saddlebags specifically designed for a Pumpkin Spice-sized pegasus to carry large numbers of thermos-sealed caffeinated beverages. Has the logo for a coffee shop called the Daily Grind.

Armor
When you grant a single ally HP with a combat talent, you may grant up to two allies 4 temporary HP.
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Re: Dragon's Feud

Post  Espresso on Sat Oct 22, 2016 2:21 am

Atlas grins at the pegasus' prompt.

"You got it! TAKE THIS---!"

Nothing ventured, nothing gained, right? The dragon looks weakened and vulnerable from Peony's psychic barrage, so now is the time to strike - and so he does, putting his whole weight into a bone-crushing tackle.

Combat Mechanics:
[–7] Takedown (Electrocution) - Standard Attack
Deal 1d4+1d6+1d8+1d10+1d12 to target creature
Target: Silver the hedgehog Dragon
Rolls: 2 + 5 + 8 + 2 + [1, 11] = 28
Additional 2d6 = 2 + 6 = 8
TOTAL DAMAGE: 28 + 8 + 6 = 42 damage

8: Choose target creature. That creature becomes your “Mark” until the end of the encounter or until you fall unconscious. Your mark has vulnerability 2 against your attacks.
Mark = Silver the Dragon

HP: 29 (Temp 3)
Energy: 2
Status: Vuln 4, +2d6, +6, Reroll 1, *Guardian Angel*, *Gather Energy*
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Re: Dragon's Feud

Post  jaguargamma on Sat Oct 22, 2016 11:03 am

So the dragon finally revealed itself in all its glory...and now he's reeling back from the breezie's psychic blast and the minotaur's punch.

Now.

The forcefield opens in front of Chassis, and she releases her MADCAT headband's overcharge on the dragon, bathing him in a cyan beam bright enough to turn white.

As the beam fades, Mossburg closes in on the dragon and delivers his own punch while the latter is still soft, stunned, and reeling.

Combat Breakdown:
[–8] Hyperbeam
Standard Attack
Deal 3d20 damage to target creature and skip your next turn. If you roll a 20, activate all 3 of your special moves (for each 20 you roll).

[0] Hazard Yellow Hooves (Bite)
Standard Attack
Mossburg smacks the target creature with a hoof hard enough to do 1d6 damage.

Items in Effect:
Spellbook - 500 Gold
Weapon
When you start a battle with this weapon equipped, you may bring all of your combat talents into battle (instead of choosing 5).

Lifebound Armor - 1000 gold
Armor
You have regeneration 2.

Status:
Chassis
Hit Points: 30
Energy: 0
Condition: Regeneration 2

Mossburg
Hit Points: 29
Energy: 0
Condition: Resist 2
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Re: Dragon's Feud

Post  A1C Bronymous on Sat Oct 22, 2016 2:59 pm

The dragon holds his hands to his head under the psychic onslaught, though he remains high in the air, drifting to and fro- and causing Atlas to miss his tackle entirely. The same goes for Chassis, her eagerness to seize the opportunity causing her to miscalculate, firing off the MADCAT beam towards the dragon... but over his head entirely.

Mossberg, at the very least, times his hit correctly, delivering a solid blow to Sliver's midsection as he drifts a bit lower. The blow is enough to snap Sliver out of his daze, and he angrily shakes his head to clear his vision.

Dog 3, meanwhile, goes after Atlas, trying to take the minotaur out of the fight.


Combat:
Whenever Sliver is targeted by an attack, flip a coin. If heads, take no damage, if tails, take an additional 2d4 damage. This effect ends when Sliver is Bloodied.
Coin flips: Heads, Heads, Tails Mossberg's hit does an extra 5 damage, +Vuln 4

Dog 3: Pounce- Single Target Attack
Deal 3d10 damage and target creature is dazed, save ends.
Target: Atlas
Roll: 4+8+6= 18 (before resist/vuln)

Atlas and Chassis' attacks miss, Mossberg hits for 2+5+4= 11 damage
Dog 3 hits Atlas for 18+4=22 damage
Dog 3 and Sliver are no longer Weak/Vuln, Sliver is no longer Stunned

Cherry's turn
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Re: Dragon's Feud

Post  AleneShazam on Sat Oct 22, 2016 4:56 pm

INTERRUPT!
Peony narrows her eyes at Atlas being pounced, and quickly hurls a psychic assault at Dog 3's direction. She's tapped out after that, but if she can at least take something down before she has to recharge, then so be it.

Combat Wombat:
[–1*] Punishing Blow - Reaction Attack
Trigger - An enemy damages one of your allies with an attack.
Effect - Deal 1d12 damage to the triggering enemy.
Target: Dog 3
Roll: 11

11 damage to Dog 3.

HP: 26 (10 Temp)
Energy: 0
Status: None
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Re: Dragon's Feud

Post  Dusk Raven on Sun Oct 23, 2016 9:43 pm

Cherry stared at the dragon. She stared for quite a bit, uncertain of what to do. She had expected the fight would be ending soon, and was prepared to use the last of her adrenaline. Now she was uncertain. So for once in the fight, she slowed down of her own accord. She took a deep breath and began preparing for another burst of multiple types of energy, resting but also adjusting the settings on her generator, trusting in the energy field generated by Peony to protect her.

Cherry had a plan brewing, meanwhile. She just hoped her battle-rig was up to the task...

Action:
[+1] Burst Attack (Gather Energy) - Standard Utility
On your next turn, you may take 2 standard actions. You cannot use this talent two turns in a row.

Using Minor Action to swap out:

[–2] Dual-Polar Bolt Burst (Fire and Ice) - Standard Attack

For:

[-7] Mode Switch (Flametongue) – Minor Utility
You conjure a Flametongue—a flaming sword—in your hands. You can dismiss the Flametongue as a free action. While you are wielding a Flametongue, you cannot use your other combat talents. Instead you may use the combat talents below.

Static (Searing Heat) - Trait
Whenever you trigger one of your Special Moves, target creature suffers 5 ongoing damage (save ends).

[+3] Absorb Power (Fireslash) – Standard Attack
Deal 1d10 damage to target creature.

[+1] Lightning Slam (Burning Wound) – Standard Attack
Roll a d8. Deal that much damage to target creature, and it suffers that much ongoing damage (save ends).

[-1] Power Burst (Scorched Earth) – Standard Utility
Up to six enemies suffer 5 ongoing damage (save ends)

[-2] Hammer Spin (Blazing Blade) - Standard Attack
Deal 2d10 damage to up to six enemies.

[-4] Thunderbolt Crush (Cremate) – Standard Attack
Deal 4d8 damage to target creature and your next attack single target attack can target up to 4 creatures instead. The Flametongue vanishes.

Life: 20 (10 Temp HP)
Energy: 5
Status: Good
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Re: Dragon's Feud

Post  A1C Bronymous on Thu Oct 27, 2016 9:15 pm

Dog 2 was KO'd last turn, Atlas' turn.

19- Dog 2 - KO
18- Atlas <<<
17- Dog 1 - Very Bloodied, Stunned
16- Peony, Helmaroc (Pet)
15- Pumpkin
15- Fet’cher - KO
13- Chassis, Mossberg (Pet)
12- Sliver- Fine
11- Dog 3- Bloodied
6- Cherry
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Re: Dragon's Feud

Post  Espresso on Fri Oct 28, 2016 12:51 am

Dog 3's ponce knocks Atlas off balance, but Peony's psychic barrier cushions some of the impact, enough so that Atlas can fend off the Dog without suffering a bleeding wound from the attack. Backing away slightly, Atlas eyes his opponents warily, taking a moment to regain his bearings.

Combat Mechanics:
[+1] Gather Energy - Standard Utility
On your next turn, you may take 2 standard actions. You cannot use this talent two turns in a row.

Saving throw vs Daze: 11 + 2 = 13

Traits:
Rapid Recovery
At the beginning of your turn, if you have less than 4 energy you gain 1 energy.

Bling
You may equip five trinkets instead of three. You gain a +2 bonus to saving throws.
Items:

Body Builder’s Manual (Spellbook) - 500 Gold
Weapon
When you start a battle with this weapon equipped, you may bring all of your combat talents into battle (instead of choosing 5).

Body Balance Energy Band (Energizing Amulet) - 2000 Gold
Trinket
At the start of your turn, if you have less than 4 energy, you may gain 1 energy.

HP: 19 (Temp 0)
Energy: 5
Status: Vuln 4, +2d6, +6, Reroll 1, *Guardian Angel*, *Gather Energy*
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Re: Dragon's Feud

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