Dragon's Feud

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Re: Dragon's Feud

Post  A1C Bronymous on Sun Oct 30, 2016 3:07 pm

Dog 1, a little uncertain, tries to jump onto Atlas, scratching at his face.


combat:
Spear attack- Standard attack
Deal 1d8 damage to target creature.
Target: Atlas
Roll: 3

Peony is Go
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Re: Dragon's Feud

Post  AleneShazam on Mon Oct 31, 2016 7:34 am

Peony growls and tries to muster up another psychic wave, but her focus wavers and she sees stars. Need time, catch breath... Hellie, cover?

The eagle nods, and swoops back, blasting away at Dog 3 again.

Wombat Mechanics:
Peony's Turn
[+2] Perfect Focus - Standard Utility
You gain resist 3 until the end of your next turn. At the start of your next turn, if you have not taken damage since you last used this ability, you gain 2 more energy.

HP: 26 (10)
Energy: 2
Status: Resist 3, Perfect Focus

Helmaroc's Turn
[0] Bite - Standard Attack
Helmaroc deals 1d6 damage to target creature.
Target: Dog 3
Roll: 6

Helmaroc deals 6 damage to Dog 3


HP: 20
Status: Resist 2
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Re: Dragon's Feud

Post  nightlight on Fri Nov 04, 2016 2:55 pm

"Oh, COME ON!" Pumpkin complains at the universe as, by dumb luck, the dragon just happens to wobble the right directions to miss the attacks. "If you won't give peace a chance, at least STAND STILL!" she yells at the dragon as she lands next to the minotaur.

"Sorry about that. That dog got past me." With a rueful cringe, she hovers next to Atlas. The poor minotaur's starting to look a bit beat up. No wonder considering all of them are fighting a solar flaring dragon.

"Here, drink this. It'll help keep you going until I can look you over," she says, hoofing over another small thermos. She tosses another Cherry's way. Risttrotto, strong, with Pumpkin's own special blend of healing herbs. And, of course, an extra spike of caffeine.

Actions (ATTN ATLAS, CHERRY):
Standard Action 1
Cuppa Joe (Healing Salve):
[+2] Cuppa Joe (Healing Salve) - Standard Utility
You or target ally regains 1d10+2 HP.
Healing: 1d10 => 4 (roll) + 2 = 6 (Atlas)
Thermos Saddlebags grant 4 temp HP to Atlas and  Cherry

Reaction
And Some for Me:
[0] And Some for Me (Healder's Blessing) - Reaction Utility
Trigger - You use a talent that results in an ally gaining temporary HP.
Effect - You gain the same amount of temporary HP.

Summary:
+6HP to Atlas.
4 Temp HP for Atlas.
4 Temp HP for Cherry.
4 Temp HP for Pumpkin.
Status:
HP: 30 (4 temp)
Energy: 3
Status Effects: None

Other Effects:
Unacceptable:
Unacceptable!
You may reroll all 1s on dice you roll in combat. In addition, you may use the following combat talent once per battle.

[0] Not On My Watch - Free Action [1/Battle]
Trigger - You or an ally makes a saving throw and dislikes the result.
Effect - Add a +5 bonus to the saving throw.

Neigh's Anatomy (Spellbook):
Neigh’s Anatomy (Spellbook) - 500 Gold
The authoritative reference for pony anatomy. Barely used. The cover has a yellow sticky note with a reminder about a test that apparently happened a month ago.

Weapon
When you start a battle with this weapon equipped, you may bring all of your combat talents into battle (instead of choosing 5).

Theromos Saddlebags (Paramedic's Robes):
Thermos Saddlebags (Paramedic’s Robes) - 3000 Gold
Saddlebags specifically designed for a Pumpkin Spice-sized pegasus to carry large numbers of thermos-sealed caffeinated beverages. Has the logo for a coffee shop called the Daily Grind.

Armor
When you grant a single ally HP with a combat talent, you may grant up to two allies 4 temporary HP.
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Re: Dragon's Feud

Post  jaguargamma on Sat Nov 05, 2016 12:18 am

Chassis lets herself collapse onto the wagon to recover from the sudden drain from Hyperbeam and wait for the world to stop spinning.

Mossburg rounds on Dog 1, focusing his attention on putting Silver's lackeys out of the fight while his creator recovers.

Combat Breakdown:
Skipping turn (Hyperbeam)

[0] Hazard Yellow Hooves (Bite)
Standard Attack
Mossburg smacks the target creature with a hoof hard enough to do 1d6 damage.
Target: Dog 1
Roll: 6

Items in Effect:
Spellbook - 500 Gold
Weapon
When you start a battle with this weapon equipped, you may bring all of your combat talents into battle (instead of choosing 5).

Lifebound Armor - 1000 gold
Armor
You have regeneration 2.

Status:
Chassis
Hit Points: 30
Energy: 0
Condition: Regeneration 2

Mossburg
Hit Points: 29
Energy: 0
Condition: Resist 2
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Re: Dragon's Feud

Post  A1C Bronymous on Tue Nov 08, 2016 8:48 pm

Sliver finally recovers in the air, and turns on the ponies. "That's enough of that!" He lets out a wailing roar, and spits a blast of dark red fire at the nearest group of enemies, washing them in intense heat. He then Swoops upward and around, targeting the bug in the jar with a powerful swat of his tail.

Dog 3 goes back after Atlas again, this time trying to cut his hooves out from under him.


combat:
Sliver's turn:
Flash Breath- Minor Attack
Deal 1d4 damage to target enemy and all adjacent enemies.
Target: Peony (Helmaroc and Pumpkin adjacent)
Roll: 4

Aerial Tail Swipe- Standard Attack
Deal 2d8 damage to target enemy and flip a coin. If heads, deal an extra 1d8 damage.
Target: Peony
Roll: 2d8= 1+8=9, Coin Flip: Tails

Dog 3:
Spear attack- Standard attack
Deal 1d8 damage to target creature.
Target: Atlas
Roll: 5

13 damage to Peony, 4 to Helmaroc, 4 to Pumpkin, and 5 to Atlas (Before all modifiers)
Cherry's turn
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Re: Dragon's Feud

Post  Dusk Raven on Tue Nov 08, 2016 10:17 pm

"First the dogs, then this dragon, are starting to peeve me!" Cherry said as she adjusted her crossbow - but this time she was not reloading, but seemingly... packing it up? She was obviously still intending to fight, given that as she worked, another cable launched towards the dragon, channeling electricity between the two. "This is going on too long!" She pressed one final switch, and then quite a few things happened with her weapon and rig in short order.

Cherry hopped down from her position at the front of the wagon, and detached the generator from her back. It landed beside her with a thud, still running, and then Cherry rammed the front of her crossbow into a latch on the front end, the arms of the crossbow folding away. The generator's hum grew in intensity, as the device itself began to spin on the bow-turned-haft.

"I didn't expect to have to use this," Cherry said, grinning. Rearing up on two legs, the hammer slammed into the ground behind her as its weight settled. Cherry angled the hilt of the generator-hammer towards the most injured of the dogs - and a burst of electricity arced between the two with an audible crack. Various lights on the generator began glowing, but Cherry slammed a hoof against a button on her rig, and the lights faded - though another jolt of electricity still zapped the third dog.

"You're very lucky," Cherry declared with a snicker. "My devices are fully charged and eager for action!"

Combat Crunch:
Taking 2 Standard Actions due to Gather Energy.

[+3] Reload (Critfisher) - Standard Utility
Choose one;
A) Roll two dice of your choice from amongst d8s, d10s and d12s (you could choose to roll both dice from one of these types, or a mix from amongst these types).
Rolls: 2, 4.

[–1] Direct Current (Blood is Power) - Minor Utility
You and target creature each suffer 5 ongoing damage (save ends).
Cherry and Sliver suffer Ongoing Damage 5.

[-7] Mode Switch (Flametongue) – Minor Utility
You conjure a Flametongue—a flaming sword—in your hands. You can dismiss the Flametongue as a free action. While you are wielding a Flametongue, you cannot use your other combat talents.

[+3] Absorb Power (Fireslash) – Standard Attack
Deal 1d10 damage to target creature.
Target: Dog 1. Roll: 10
Special Move not activated, but -

Static (Searing Heat) - Trait
Whenever you trigger one of your Special Moves, target creature suffers 5 ongoing damage (save ends).
Target: Dog 3.

Saving Throw for Ongoing 5: 5

Rolls:
Critfisher: http://orokos.com/roll/454655
Absorb Power, Saving Throw: http://orokos.com/roll/454656

Life: 20 (10 Temp HP)
Energy: 3
Status: Ongoing Damage 5
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Re: Dragon's Feud

Post  AleneShazam on Wed Nov 09, 2016 12:58 pm

INTERRUPT
Peony growls angrily as the dragon spits out its gout of fire, and as soon as she makes sure she isn't too badly hurt by the attack she immediately launches a barrage of psychic blasts at the dragon, hoping to catch him off guard right after his attack.

YOU CALL THAT FIRE, CANDLE-BREATH?! MATCHSTICK CAN BURN BRIGHTER!

Wombat Mechanics:
[–1*] Punishing Blow - Reaction Attack
Trigger - An enemy damages one of your allies with an attack.
Effect - Deal 1d12 damage to the triggering enemy.
Target: Silver
Roll: 10

HP: 26 (Temp 4)
Energy: 1
Status: Resist 3
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Re: Dragon's Feud

Post  Espresso on Wed Nov 09, 2016 1:26 pm

Interrupt

Atlas grunts as the dog comes at him, and though the psychic barriers set up by Peony and the buzz from Pumpkin's coffee keeps him going physically, mentally he can feel his annoyance climb. Usually he's up for a good tussle like any minotaur, but these dogs hide underground like cowards, and the dragon cheats by having wings.

His temper flares, and he feels a surge of new strength reach his limbs as he lets his anger take over momentarily, before wrestling back control and facing the dog and dragon, reinvigorated. "Man, that brew is strong stuff..." He mutters, glancing at the empty thermos.

Combat Mechanics:
[0] Adrenaline Rush - Immediate Reaction
Trigger - An enemy deals X or more damage to you with an attack, where X equals 6 (1/5th of your starting health.)
Effect - Roll 1d2. If 2, you gain an energy.
Roll: 2!

HP: 18 (0)
Energy: 6
Conditions: Vuln 4, +2d6, +6, Reroll 1, *Guardian Angel*
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Re: Dragon's Feud

Post  Espresso on Thu Nov 10, 2016 2:02 am

Atlas glances at Cherry's equipment, thoroughly impressed by her engineering prowess. He thought her crossbow thing was cool, but a lightning hammer? That's fighting with style.

"I guess I shouldn't hold back either, huh?" Atlas cracks his knuckles, and suddenly he lets loose a loud, primal howl, allowing more of his minotaur heritage to take hold. Instinct replaces reason, and he bares his teeth, lowering his head, ready to charge, his heartbeat pounding loud in his ears.

But first, he has to get rid of an annoyance.

"Outta my way." He growls, derisively backhanding the dog jabbing at him with the spear, the seemingly casual motion packing an incredible punch after unleashing his full fury.

Combat Mechanics:
2 Standard actions from Gather Energy, convert one to a minor action.

[+4] Over-Flex (Trance) - Standard Utility
You suffer vulnerability 4 until the end of your next turn.

[–9] Experimental Workout Routine (Berserker’s Rage) - Minor Utility
For the rest of the battle you suffer Vulnerability 4, and once per round when you make a single-target attack, you may have that attack deal +3d6 damage.

[–1] Smackdown (Whirling Blades) - Minor Attack
Deal 2 damage to target creature.
Target: Dog 3
Roll: 2 + 6 + 10 [5,1 5] + 13 [5, 5, 3] = 31 damage

HP: 18 (Temp 0)
Energy: 0
Status: Vuln 4, +2d6, +3d6, +6, Reroll 1, *Guardian Angel*
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Re: Dragon's Feud

Post  AleneShazam on Thu Nov 10, 2016 10:38 am

Peony simply charges up more psychic energy in preparation for the fight, the bottle buzzing with waves of psionic power. Meanwhile, Helmaroc flaps up and tries to launch a bolt of lightning at the dragon.


Wombat Mechanics:
Peony's Turn
[+2] Perfect Focus - Standard Utility
You gain resist 3 until the end of your next turn. At the start of your next turn, if you have not taken damage since you last used this ability, you gain 2 more energy.

HP: 26 (4)
Energy: 3
Status: Resist 3, Perfect Focus

Helmaroc's Turn
[0] Bite - Standard Attack
Helmaroc deals 1d6 damage to target creature.
Target: Silver
Roll: 4

HP: 20
Status: Resist 2
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Re: Dragon's Feud

Post  nightlight on Fri Nov 18, 2016 8:21 pm

"Fire fire firefirefire!"

Pumpkin Spice jumps around, bucking wildly like an amateur rodeo pony while the fire that caught in her mane happily burns. It takes a few seconds beore she remembers to drop to the ground and roll around on her back. She finally snuffs it out.

And, another cup of coffee to calm the nerves. She gets back to her hooves, looking more than a little peeved at the dragon, then gallops after the wake left by the minotaur backing him up while he readies himself for another reckless (if highly effective) charge.

Actions (ATTN CHASSIS, ATLAS):
Standard Action 1
Cuppa Joe (Healing Salve):
[+2] Cuppa Joe (Healing Salve) - Standard Utility
You or target ally regains 1d10+2 HP.
Healing: 1d10 => 9 (roll) + 2 = 11 (Atlas)
Thermos Saddlebags grant 4 temp HP to Atlas and  Chassis

Reaction
And Some for Me:
[0] And Some for Me (Healder's Blessing) - Reaction Utility
Trigger - You use a talent that results in an ally gaining temporary HP.
Effect - You gain the same amount of temporary HP.

Summary:
+11 HP to Atlas.
4 Temp HP for Atlas.
4 Temp HP for Chassis.
4 Temp HP for Pumpkin.
Status:
HP: 30 (4 temp)
Energy: 5
Status Effects: None

Other Effects:
Unacceptable:
Unacceptable!
You may reroll all 1s on dice you roll in combat. In addition, you may use the following combat talent once per battle.

[0] Not On My Watch - Free Action [1/Battle]
Trigger - You or an ally makes a saving throw and dislikes the result.
Effect - Add a +5 bonus to the saving throw.

Neigh's Anatomy (Spellbook):
Neigh’s Anatomy (Spellbook) - 500 Gold
The authoritative reference for pony anatomy. Barely used. The cover has a yellow sticky note with a reminder about a test that apparently happened a month ago.

Weapon
When you start a battle with this weapon equipped, you may bring all of your combat talents into battle (instead of choosing 5).

Theromos Saddlebags (Paramedic's Robes):
Thermos Saddlebags (Paramedic’s Robes) - 3000 Gold
Saddlebags specifically designed for a Pumpkin Spice-sized pegasus to carry large numbers of thermos-sealed caffeinated beverages. Has the logo for a coffee shop called the Daily Grind.

Armor
When you grant a single ally HP with a combat talent, you may grant up to two allies 4 temporary HP.
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Re: Dragon's Feud

Post  jaguargamma on Fri Nov 18, 2016 11:30 pm

As the world stops turning, Chassis looks around at the battlefield. As far as she can see, the dogs were all down, leaving only the dragon to contend with.

The headache from that Hyperbeam, though. The shot of joe from Pumpkin eased it somewhat, but Chassis isn't too crazy about spamming MADCAT blasts and Hyperbeams trying to hit the overgrown lizard.

So she changes up her tactics.

"Everypony focus on the dragon! I'll ready the Dragon Smiter!"

Mossburg hesitates out of confusion, but follows her order and tries to take a swing at the dragon.

Combat Breakdown:
Call the Target
Standard Utility
Target enemy suffers vulnerability 2 until the end of your next turn.
Target: Silver

Persuasion Check
Roll: 15 + 5 = 20

[0] Hazard Yellow Hooves (Bite)
Standard Attack
Mossburg smacks the target creature with a hoof hard enough to do 1d6 damage.
Target: Silver
Roll: 2

Items in Effect:
Spellbook - 500 Gold
Weapon
When you start a battle with this weapon equipped, you may bring all of your combat talents into battle (instead of choosing 5).

Lifebound Armor - 1000 gold
Armor
You have regeneration 2.

Status:
Chassis
Hit Points: 30 + 4 Temp
Energy: 1
Condition: Regeneration 2

Mossburg
Hit Points: 29
Energy: 0
Condition: Resist 2
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Re: Dragon's Feud

Post  A1C Bronymous on Sat Nov 26, 2016 2:34 pm

Sliver seems a bit overwhelmed by all of the opponents, but picks the biggest target and swoops in for another attack. He comes low and grabs Atlas by the horns, lifting him into the air (barely, the young dragon is nearly not strong enough to carry the minotaur) and throwing him into one of the collapsed pits. In the pit, Atlas lands hard on his back, next to one of the dogs- who summarily plays dead at the sight of him, shortly before Sliver breathes another blast of heat at him


Combat:
Aerial Tail Swipe- Standard Attack
Deal 2d8 damage to target enemy and flip a coin. If heads, deal an extra 1d8 damage.
Target: Atlas
Rolls: 2, 3, Coin flip: tails
Total: 5 damage before vuln, etc

Flash Breath- Minor Attack
Deal 1d4 damage to target enemy and all adjacent enemies.
Target: Atlas (No adjacent enemies)
Roll: 3

Atlas takes 16 damage total (5+4+3+4), Cherry's turn.

Initiative:
19- Dog 2- KO
18- Atlas
17- Dog 1- KO
16- Peony, Helmaroc (Pet)
15- Pumpkin
15- Fet’cher - KO
13- Chassis, Mossberg (Pet)
12- Sliver
11- Dog 3- KO
6- Cherry <
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Re: Dragon's Feud

Post  Dusk Raven on Mon Nov 28, 2016 9:11 pm

Cherry, after a short bit of hesitation to size up the dragon, causes another fierce arc of electricity to fly between her hammer and her target - in this case, the troublesome dragon. Cherry grinned as her generator built up power in such an effective fashion...

Combat:
Take 5 Ongoing damage.

[+3] Absorb Power (Fireslash) – Standard Attack
Deal 1d10 damage to target creature.
Target: Sliver. Roll: 9. Sliver's Ongoing is increased by 2.

Saving throw versus Ongoing: 9.

Rolls: http://orokos.com/roll/460112
HP: 20 (5 Temp)
Energy: 6
Status: Wielding Generator Hammer, Ongoing 5
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Re: Dragon's Feud

Post  Espresso on Mon Nov 28, 2016 10:05 pm

Immediate Reaction
Atlas's vision swims, but even though his whole body aches from the damage he's taken he feels a surge of furious energy fill his frame...

Combat Mechanics:
[0] Adrenaline Rush - Immediate Reaction
Trigger - An enemy deals X or more damage to you with an attack, where X equals 6 (1/5th of your starting health.)
Effect - Roll 1d2. If 2, you gain an energy.

Tail Swipe = 1 (No gain)

Flash burn = 2 (Energy gain)

HP: 20 (0)
Energy: 1
Conditions: Vuln 4, +2d6, +3d6, +6, Reroll 1, *Guardian Angel*
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Re: Dragon's Feud

Post  Espresso on Mon Nov 28, 2016 10:14 pm

"Hmph." Atlas almost seems to shrug off his injuries as he rises from the ground, still steaming from the dragon's attack. Hunching over, he forsakes any sort of finesse as he gives an angry roar and charges forward in a good ol' Bullrush, horns angled down to try and tackle the young dragon.

Combat mechanics:
Energy boosters:
Rapid Recovery
At the beginning of your turn, if you have less than 4 energy you gain 1 energy.

Body Balance Energy Band (Energizing Amulet) - 2000 Gold
Trinket
At the start of your turn, if you have less than 4 energy, you may gain 1 energy.
[+1] Gather Energy - Standard Utility
On your next turn, you may take 2 standard actions. You cannot use this talent two turns in a row.

[–1] Smackdown (Whirling Blades) - Minor Attack
Deal 2 damage to target creature.
Target: Sliver
Roll: 2 + 6 + 2d6 [5, 3 = 8] + 3d6 [6, 4, 6 = 16] = 32 damage

Item:
Tincture of Healing - 3000 Gold
Trinket
You may use the following combat talent.
[–1] Protein Shake - Free Utility
You gain 5 HP.

[–1] Protein Shake - Free Utility
You gain 5 HP.

HP: 25 (0)
Energy: 2
Conditions: Vuln 4, +2d6, +3d6, +6, Reroll 1, *Guardian Angel*
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Re: Dragon's Feud

Post  AleneShazam on Tue Nov 29, 2016 10:40 pm

The little breezie bottle crackles with energy as Peony powers up some more, now ready to intercept any enemy attacks and retaliate at any sign of weakness.


Wombat Mechanics:
Peony's Turn
[+2] Perfect Focus - Standard Utility
You gain resist 3 until the end of your next turn. At the start of your next turn, if you have not taken damage since you last used this ability, you gain 2 more energy.

HP: 26 (4)
Energy: 7
Status: Resist 3, Perfect Focus

Helmaroc's Turn
[0] Bite - Standard Attack
Helmaroc deals 1d6 damage to target creature.
Target: Sliver
Roll: 5

HP: 20
Status: Resist 2
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Re: Dragon's Feud

Post  nightlight on Wed Nov 30, 2016 12:03 am

"We have a dragon smiter?! Couldn't we have used that FIRST?!" Pumpkin calls as she charges at the dragon behind Atlas. It's a good thing they have a giant muscle-bound angry minotaur, because if they didn't-

Pumpkin ducks as the minotaur goes sailing right over her head into a pit behind her.

"Atlas!"

And now she's charging. Alone. Without the minotaur she'd been intending to just be supporting. Charging at a dragon. Well-

"FFFFFFFF-UDDGE!"

There have been much better battle cries in the history of Equestria, but she slept through those classes. She leaps up into the air, twisting to bring her hind legs in front of her, then bucks as she flies into the dragon.

Actions:
Standard Action 1
Tamper Tantrum (Taunting Strike):
[+3] Tamper Tantrum (Taunting Strike) - Standard Attack
Deal 1d4 damage to target creature. You suffer vulnerability 3 to that creature’s attacks until the end of your next turn.
1d4 => 4 (roll) (Target: Sliver) (before vuln)

Summary:
4 damage to Sliver (before vulnerability)
Status:
HP: 30 (4 temp)
Energy: 8
Status Effects: None

Other Effects:
Unacceptable:
Unacceptable!
You may reroll all 1s on dice you roll in combat. In addition, you may use the following combat talent once per battle.

[0] Not On My Watch - Free Action [1/Battle]
Trigger - You or an ally makes a saving throw and dislikes the result.
Effect - Add a +5 bonus to the saving throw.

Neigh's Anatomy (Spellbook):
Neigh’s Anatomy (Spellbook) - 500 Gold
The authoritative reference for pony anatomy. Barely used. The cover has a yellow sticky note with a reminder about a test that apparently happened a month ago.

Weapon
When you start a battle with this weapon equipped, you may bring all of your combat talents into battle (instead of choosing 5).

Theromos Saddlebags (Paramedic's Robes):
Thermos Saddlebags (Paramedic’s Robes) - 3000 Gold
Saddlebags specifically designed for a Pumpkin Spice-sized pegasus to carry large numbers of thermos-sealed caffeinated beverages. Has the logo for a coffee shop called the Daily Grind.

Armor
When you grant a single ally HP with a combat talent, you may grant up to two allies 4 temporary HP.
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Re: Dragon's Feud

Post  jaguargamma on Sat Dec 10, 2016 2:57 am

Chassis opened her mouth to quip back in answer to Pumpkin, but only to find the latter mare preoccupied with her suicidal charge at the dragon. With a shrug, Chassis turns back to her IBOTI device, opens it, and produces an assortment of devices. Six pipes bundled into a cylinder shape, a box-shaped motor, and a tripod. Tools emerge from Chassis' pockets and set to work assembling the components.

Mossburg chances another strike at Silver.

Combat Breakdown:
Start Assembling Dragon Smiter

Mechanics Check
Trying to have the thing built and ready to use by next round.
Roll: 16 + 16 = 32

[0] Hazard Yellow Hooves (Bite)
Standard Attack
Mossburg smacks the target creature with a hoof hard enough to do 1d6 damage.
Target: Silver
Roll: 1

Items in Effect:
Spellbook - 500 Gold
Weapon
When you start a battle with this weapon equipped, you may bring all of your combat talents into battle (instead of choosing 5).

Lifebound Armor - 1000 gold
Armor
You have regeneration 2.

Status:
Chassis
Hit Points: 30 + 4 Temp
Energy: 1
Condition: Regeneration 2

Mossburg
Hit Points: 29
Energy: 0
Condition: Resist 2
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Re: Dragon's Feud

Post  A1C Bronymous on Tue Dec 27, 2016 5:14 pm

Atlas, in his rush, manages to scale the side of the pit, and using that momentum, launches into the air at just the right moment, slamming into Sliver and dropping him to the ground, making him an easy target for the subsequent attacks. He manages to get to his feet, woozy, and is about to take another shot with his breath... and then turns and flaps into the air instead. "Keep your stupid wagon! When I come back we're gonna get you back!" He threatens, as intimidating as one can be while running away.


Atlas' last attack bloodied him, removing his Flying Trait, all other attacks were successful putting him VERY close to a KO- he won't survive another turn. Sliver uses his Action to try and flee.

Cherry's turn is up, she can pursue and try to finish him off, or let him go.
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Re: Dragon's Feud

Post  Dusk Raven on Sun Jan 01, 2017 9:39 pm

Cherry braced herself, her generator now letting out a shrill, yet almost undetectable whine as electricity crackled around it. Just before launching herself forward, she said only one thing:

"Good luck."

She charged forward on three legs, the fourth keeping her generator hammer slung across her back. When she reached her maximum speed, a spring in the generator launched it up and forward - and down onto the ground. The force of the impact and the leverage of the handle launched both pony and hammer upwards, arcing towards the escaping dragon. Cherry then extended a hoof, firing a grappling hook over the dragon, to latch on and pull her the last distance - upon which she swung her hammer, the charged electricity almost literally exploding out onto the dragon. Cherry then retracted the hook - but attached a jumper cable - and leaped off, reverting her suit and weapon to its usual launcher mode, activating a current between her and the dragon before firing a series of snap shots as she fell, before landing roughly - but harmlessly - on the ground, the springs and devices in her suit cushioning her landing.

Combat Data:
Take 5 Ongoing Damage.
[-4] Thunderbolt Crush (Cremate) – Standard Attack
Deal 4d8 damage to target creature and your next attack single target attack can target up to 4 creatures instead. The Flametongue vanishes.
Roll: 2 + 8 + 5 + 3 = 18
d8 Special: Deal 1d12 damage to a random enemy.
Roll: 2

[–1] Direct Current (Blood is Power) - Minor Utility
You and target creature each suffer 5 ongoing damage (save ends).
Target: Sliver

Gain 5 Temp HP due to trait.

[–X] Jumper Cable (Drain Blood) - Minor Attack
Deal X damage to target creature. Target creature gains X+2 life. X cannot be less than 1.
X = 1. Target: Sliver.

Saving Throw vs. Ongoing 5: 19

http://orokos.com/roll/471440
http://orokos.com/roll/471441
http://orokos.com/roll/471443

Life: 20 (5 Temp)
Energy: 0
Status: Good
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Re: Dragon's Feud

Post  A1C Bronymous on Fri Jan 13, 2017 9:00 pm

The dragon, speeding away as he is, doesn't notice his pursuer until the grappling hook yanks him back. Sliver has just enough time to turn and see Cherry's weapon careening at him, before it crashes down on his head and sends him directly into the road- and then down another pit. As she lands, Cherry sees that the sound hit knocked him clean into the ground beneath, burying him headfirst to his waist, tail and legs sticking out limply.


Sliver gets bodied like a scrub is Knocked Out. Combat Over.


All told, three dogs lay dazed and battered on the road, and Sliver is KO'd deep in the ground. The dog that played dead in the pit seizes the opportunity to book it, burrowing down and away, closing the tunnel behind him. The wagons are completely unharmed, as are the caravaneers, who cheer at the victory.

There is enough room in the decoy wagon to take a single dog- or two can be crammed in with some finesse. The stocked supply wagon is full, but could carry something strapped to the roof....
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Re: Dragon's Feud

Post  jaguargamma on Fri Jan 13, 2017 9:21 pm

Chassis looks up from her project just in time to see the dragon falling headfirst into the pit. By then, she'd already gotten her "Dragon Smiter" assembled; a rotating minigun with a cable running from the gearbox to a metal ring on the end, sized just big enough to slip over Chassis's horn to supply power to the mechanism.

With a sigh of relief, Chassis flicks the cable away. Then she glances around at the dogs on the ground and turns the forcefield off.

"That turned out better than I expected. Now we gotta figure out how we're gonna pack these guys."
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Re: Dragon's Feud

Post  AleneShazam on Sat Jan 14, 2017 4:01 am

Peony and Helmaroc go up to one of the dogs, and Peony starts to tug on the dog by reaching out of the carry bottle and tugging on its ears.

Peony has dog now.

Helmaroc stifles a chuckle, which comes out as a strangled squawk.

Athletics to heroically capture a dog: 4+3 Athletics=7


Last edited by AleneShazam on Sat Jan 14, 2017 8:03 am; edited 1 time in total
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Re: Dragon's Feud

Post  Espresso on Sat Jan 14, 2017 7:09 am

"Whew..."

Atlas slowly comes out of his anger-induced frenzy, shaking his head slightly and taking a few deep breaths. He immediately becomes aware of his many bruises, and winces, though he's had worse in his line of work. "Haven't... done that in a while. Owch. Alright - what have we got here? A dragon, few dogs..."

"Can we fit the dragon into the wagon? Or... on top of the wagon? I'm sure I can lift a dog or two. Maybe."

He goes and grabs a dog by the scruff, and experimentally tries to lift another by the scruff. He's lifted heavier, but the dogs are fluffy and soft and don't grip as well as iron weights.

Dost Thou Even Hoist:
Athletics: 18 (Dice) + 19 (Skill)... +1 (coffee break?) = either 37 or 38 depending on coffee
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Re: Dragon's Feud

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