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Some Everypony Talents

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Post  Philadelphus Wed Jul 18, 2012 8:27 pm

Sneaky, Sneaky – 3/day
Gain a +10 bonus to a skill check made to be stealthy or quiet.

Critical Appraisal – 3/day
Gain a +10 bonus to a skill check made to actively perceive or notice things.

Studious Researcher – 3/day
Gain a +10 bonus to a skill check made to knowing history, legends, folklore, old pony tales, etc.
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Post  The Warrior of Many Faces Thu Jul 19, 2012 10:21 am

Secrets and Lies -Daily
Can convince one pony that something untrue or partially true is indeed true. This works even if the untruth is unconvincing; however, if the untruth is utterly ridiculous, the target sees through the lie. Ex. convincing a pony that you can't make their birthday party because your cat is sick would work, but saying it's because your cat has a slug in their ear controlling their actions wouldn't.
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Post  Masterweaver Thu Jul 19, 2012 11:21 am

The Warrior of Many Faces wrote:Your cat has a slug in their ear controlling their actions wouldn't.

Dang Yeerks.
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Post  LoganAura Fri Jul 20, 2012 12:45 am

So Awesome /)^3^(\ (Dashie face needed). Magic.
Immediate interrupt
One/Session.
After learning the result of a failed skill check, treat it as though it was cutie mark critical, if the ability doesn't fall under your cutie mark.
Examples:
Soaring song uses stunts to try and make his version of a sonic rainboom. Result is a failed stunts check. Soaring can use So Awesome /)^3^(\ to instead do such a feat.
Key points. FAILED check. Not a cutie mark skill. Magic point usage. Does not count for critical fails such as a nat1 or nat2 and nat3 derps. One per session to keep it a bit fairer. Only for a solo skill check.
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Post  Videocrazy Fri Jul 20, 2012 5:13 am

The Warrior of Many Faces wrote:Secrets and Lies -Daily
Can convince one pony that something untrue or partially true is indeed true. This works even if the untruth is unconvincing; however, if the untruth is utterly ridiculous, the target sees through the lie. Ex. convincing a pony that you can't make their birthday party because your cat is sick would work, but saying it's because your cat has a slug in their ear controlling their actions wouldn't.

I'm a little confused. Shouldn't the more absurd excuse be more likely to work? From Party of One:

Pinkie Pie wrote:"Something strange is definitely going on around here, Gummy. Sure Rainbow Dash and Fluttershy had to housesit for that vacationing bear, but what are the chances that all my other friends would have plans this afternoon this afternoon too? Rarity has to "wash her hair", Applejack needs to pick apples, Twilight is behind on her studies and has to hit the books? The more I think about it, the more those are starting to sound like *gasp* EXCUSES!"

In other words, Pinkie Pie was the least suspicious of the most absurd excuse.



LoganAura wrote:So Awesome /)^3^(\ (Dashie face needed). Magic.
Immediate interrupt
One/Session.
After learning the result of a failed skill check, treat it as though it was cutie mark critical, if the ability doesn't fall under your cutie mark.
Examples:
Soaring song uses stunts to try and make his version of a sonic rainboom. Result is a failed stunts check. Soaring can use So Awesome /)^3^(\ to instead do such a feat.
Key points. FAILED check. Not a cutie mark skill. Magic point usage. Does not count for critical fails such as a nat1 or nat2 and nat3 derps. One per session to keep it a bit fairer. Only for a solo skill check.

That is THE most overpowered talent I've ever seen. Any failure can be turned into not just a critical, but a Cutie Mark Critical as long as it's not their cutie mark? They're supposed to be special, a huge success in what your whole life is about, and are consequently very powerful. This not only cheapens it, it's RIDICULOUSLY strong.
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Post  The Warrior of Many Faces Fri Jul 20, 2012 9:32 am

Videocrazy wrote:
The Warrior of Many Faces wrote:Secrets and Lies -Daily
Can convince one pony that something untrue or partially true is indeed true. This works even if the untruth is unconvincing; however, if the untruth is utterly ridiculous, the target sees through the lie. Ex. convincing a pony that you can't make their birthday party because your cat is sick would work, but saying it's because your cat has a slug in their ear controlling their actions wouldn't.

I'm a little confused. Shouldn't the more absurd excuse be more likely to work? From Party of One:

Pinkie Pie wrote:"Something strange is definitely going on around here, Gummy. Sure Rainbow Dash and Fluttershy had to housesit for that vacationing bear, but what are the chances that all my other friends would have plans this afternoon this afternoon too? Rarity has to "wash her hair", Applejack needs to pick apples, Twilight is behind on her studies and has to hit the books? The more I think about it, the more those are starting to sound like *gasp* EXCUSES!"

In other words, Pinkie Pie was the least suspicious of the most absurd excuse.



LoganAura wrote:So Awesome /)^3^(\ (Dashie face needed). Magic.
Immediate interrupt
One/Session.
After learning the result of a failed skill check, treat it as though it was cutie mark critical, if the ability doesn't fall under your cutie mark.
Examples:
Soaring song uses stunts to try and make his version of a sonic rainboom. Result is a failed stunts check. Soaring can use So Awesome /)^3^(\ to instead do such a feat.
Key points. FAILED check. Not a cutie mark skill. Magic point usage. Does not count for critical fails such as a nat1 or nat2 and nat3 derps. One per session to keep it a bit fairer. Only for a solo skill check.

That is THE most overpowered talent I've ever seen. Any failure can be turned into not just a critical, but a Cutie Mark Critical as long as it's not their cutie mark? They're supposed to be special, a huge success in what your whole life is about, and are consequently very powerful. This not only cheapens it, it's RIDICULOUSLY strong.

That's Pinkie Pie, not necessarily everypony else. If for some reason a character is more likely to believe a ridiculous excuse, I'd imagine you'd want to take it up with the PH.

I have to agree on So Awesome, however. Failure to success? Sure. Failure to Cutie Mark Critical? ...a bit much, sorry, even if it is only once per session.
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Post  LoganAura Fri Jul 20, 2012 12:43 pm

Eh. I was originally going to have so awesome /)^3^(\ move the roll up one rank after learing the result. crit fail->Fail->Success->Crit success. That work out better?
I stink at balancing things.
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Post  The Warrior of Many Faces Fri Jul 20, 2012 12:45 pm

LoganAura wrote:Eh. I was originally going to have so awesome /)^3^(\ move the roll up one rank after learing the result. crit fail->Fail->Success->Crit success. That work out better?

Much better. Very Happy Not very useful during a crit success, but then again, what do you need to improve a crit success for?
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Post  Philadelphus Sat Jul 21, 2012 1:01 am

Egghead – 2/day
You may add +3 to a skill check in a skill that you have neither training nor a cutie mark in.
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Post  Stairc -Dan Felder Sat Jul 21, 2012 3:51 pm

Yep, the original version of So Awesome is too strong... But, to be fair - it did fit the flavor of, "So Awesome". Smile

Somehow, it just gave me this idea too.

Dilettante
Choose a racial utility talent. You may treat that talent as though it was in the Everypony category.

Philadelphus wrote:Sneaky, Sneaky – 3/day
Gain a +10 bonus to a skill check made to be stealthy or quiet.

Critical Appraisal – 3/day
Gain a +10 bonus to a skill check made to actively perceive or notice things.

Studious Researcher – 3/day
Gain a +10 bonus to a skill check made to knowing history, legends, folklore, old pony tales, etc.

These are all fine concepts, the only thing is that they apply a massive bonus to a certain type of skill check. Critical Appraisal works for all Perception checks, Studious Researcher for all History, Sneaky for all Stealth... The bonus is too big for such a generic advantage. It could really topple the DC system, especially since it lets you use them 3x a day.

Honestly, I'd like to see more utility talents that focus on cool new options rather than big boosts to existing skill checks. Like all those changeling and unicorn talents I'm seeing pop up. Cool

The Warrior of Many Faces wrote:Secrets and Lies -Daily
Can convince one pony that something untrue or partially true is indeed true. This works even if the untruth is unconvincing; however, if the untruth is utterly ridiculous, the target sees through the lie. Ex. convincing a pony that you can't make their birthday party because your cat is sick would work, but saying it's because your cat has a slug in their ear controlling their actions wouldn't.

Another great concept and we need a talent with this name in there. It's a little too vague at the moment and probably should function as a bonus to persuasion checks made to lie to someone. Or perhaps it helps you detect other secrets and lies.

Philadelphus wrote:Egghead – 2/day
You may add +3 to a skill check in a skill that you have neither training nor a cutie mark in.

This is a cool principle and definitely should have a talent with this name. Great thinking. It needs to be a bit more powerful though... And possibly should just be a passive bonus to Knowledge checks, or a passive bonus to Heal checks, Arcana Checks OR History. Or maybe it hands you a bonus whenever you succeed on one of those checks...

I'd like to see some more ideas on this.[/quote]
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Post  The Warrior of Many Faces Sat Jul 21, 2012 4:03 pm

Stairc -Dan Felder wrote:
The Warrior of Many Faces wrote:Secrets and Lies -Daily
Can convince one pony that something untrue or partially true is indeed true. This works even if the untruth is unconvincing; however, if the untruth is utterly ridiculous, the target sees through the lie. Ex. convincing a pony that you can't make their birthday party because your cat is sick would work, but saying it's because your cat has a slug in their ear controlling their actions wouldn't.

Another great concept and we need a talent with this name in there. It's a little too vague at the moment and probably should function as a bonus to persuasion checks made to lie to someone. Or perhaps it helps you detect other secrets and lies.

How about this?

Secrets and Lies -3/day
You are well-versed in the arts of deception, both the use and detection thereof. You may activate this to either gain +5 to a Persuasion check to deceive somepony, or to gain +5 to a Perception check to detect when someone is trying to deceive you.


Last edited by The Warrior of Many Faces on Sat Jul 21, 2012 9:02 pm; edited 1 time in total
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Post  Stairc -Dan Felder Sat Jul 21, 2012 5:18 pm

The Warrior of Many Faces wrote:
Stairc -Dan Felder wrote:
The Warrior of Many Faces wrote:Secrets and Lies -Daily
Can convince one pony that something untrue or partially true is indeed true. This works even if the untruth is unconvincing; however, if the untruth is utterly ridiculous, the target sees through the lie. Ex. convincing a pony that you can't make their birthday party because your cat is sick would work, but saying it's because your cat has a slug in their ear controlling their actions wouldn't.

Another great concept and we need a talent with this name in there. It's a little too vague at the moment and probably should function as a bonus to persuasion checks made to lie to someone. Or perhaps it helps you detect other secrets and lies.

How about this?

Secrets and Lies -3/day
You are well-versed in the arts of deception, both the use and detection thereof. Gain +3 to Persuasion checks involving deception and +3 to Perception checks involved in figuring out if someone is deceiving you.

Interesting, but why is it an X/Day power right now? It doesn't seem to have a duration.

Also, as a general thing, I'd like to move away from Skill-boosters for new talents. We have a lot already and the more there are in the system the harder it is to choose DCs as a DM.

Furthermore, Freaky Knowledge kinda covers almost everything. Flavor-Wise. Smile
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Post  Philadelphus Sat Jul 21, 2012 8:40 pm

Stairc -Dan Felder wrote:
Philadelphus wrote:Sneaky, Sneaky – 3/day
Gain a +10 bonus to a skill check made to be stealthy or quiet.

Critical Appraisal – 3/day
Gain a +10 bonus to a skill check made to actively perceive or notice things.

Studious Researcher – 3/day
Gain a +10 bonus to a skill check made to knowing history, legends, folklore, old pony tales, etc.

These are all fine concepts, the only thing is that they apply a massive bonus to a certain type of skill check. Critical Appraisal works for all Perception checks, Studious Researcher for all History, Sneaky for all Stealth... The bonus is too big for such a generic advantage. It could really topple the DC system, especially since it lets you use them 3x a day.

Honestly, I'd like to see more utility talents that focus on cool new options rather than big boosts to existing skill checks. Like all those changeling and unicorn talents I'm seeing pop up. Cool
Fair enough, I was just basing them off the Medicinal Training skill which does basically the same thing but for Heal checks. I see your point about starting to have a lot of similar looking options though.

Stairc -Dan Felder wrote:
Philadelphus wrote:Egghead – 2/day
You may add +3 to a skill check in a skill that you have neither training nor a cutie mark in.

This is a cool principle and definitely should have a talent with this name. Great thinking. It needs to be a bit more powerful though... And possibly should just be a passive bonus to Knowledge checks, or a passive bonus to Heal checks, Arcana Checks OR History. Or maybe it hands you a bonus whenever you succeed on one of those checks...

I'd like to see some more ideas on this.
I was trying to keep it from being any one specific skill because the inspiration was Twilight doing well in the Running of Leaves despite never having run a race before, and I'd imagine running a race would involve Stunts checks. Although I suppose there could be different interpretations (successful History check to figure out the secrets to good race running, which then gives a small Stunts bonus for the duration of the race maybe?). I went ahead and came up with a variety of talents below, both general and specific. (An alternate name – perhaps for a higher-level talent – could be Well Read.)

Egghead #1 – Daily – Immediate Reaction
Trigger – You make a check in a skill you have neither training nor a cutie mark in.
Effect – After seeing the result you may reroll the check with a +5 bonus.

Egghead #2
You may apply the benefits of Training (+3) to a third skill.

Egghead #3
Upon rolling a natural 20 for a Knowledge check, you may roll another d20. If it is also 20, you gain a Magic Point.

Egghead #4
You may roll twice on History checks and keep the higher result.
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Post  The Warrior of Many Faces Sat Jul 21, 2012 9:02 pm

Stairc -Dan Felder wrote:
The Warrior of Many Faces wrote:
Stairc -Dan Felder wrote:
The Warrior of Many Faces wrote:Secrets and Lies -Daily
Can convince one pony that something untrue or partially true is indeed true. This works even if the untruth is unconvincing; however, if the untruth is utterly ridiculous, the target sees through the lie. Ex. convincing a pony that you can't make their birthday party because your cat is sick would work, but saying it's because your cat has a slug in their ear controlling their actions wouldn't.

Another great concept and we need a talent with this name in there. It's a little too vague at the moment and probably should function as a bonus to persuasion checks made to lie to someone. Or perhaps it helps you detect other secrets and lies.

How about this?

Secrets and Lies -3/day
You are well-versed in the arts of deception, both the use and detection thereof. Gain +3 to Persuasion checks involving deception and +3 to Perception checks involved in figuring out if someone is deceiving you.

Interesting, but why is it an X/Day power right now? It doesn't seem to have a duration.

Also, as a general thing, I'd like to move away from Skill-boosters for new talents. We have a lot already and the more there are in the system the harder it is to choose DCs as a DM.

Furthermore, Freaky Knowledge kinda covers almost everything. Flavor-Wise. Smile

Derp. Edited.
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Post  Zarhon Sun Jul 22, 2012 1:55 pm

Nightlight - at will
Prerequisite: Nightwatch
Preparation time: 30 secs
You can make your eyes shine, bright enough to have them act like Flashlights/searchlights, or just enough to let others identify your position in complete darkness (Like this). Shining this light into somepony's unprotected eyes, will painfully blind them for a minute, or two minutes if it is done in complete darkness. Ponies with Nightwatch cannot be affected.

Friend on the other side - 2/session
Whenever you or an ally enter a situation that is incredibly dangerous or potentially fatal, you (and only you, others without this talent do not notice anything wrong) are warned of this by the presence of Death him/her/itself ("OH, DON'T MIND ME. YOU JUST CARRY ON."). This warning occurs before a skill check is rolled, allowing the warned pony to safely stop himself or his allies from doing the check. If he does, a disaster is narrowly averted, nopony is harmed, and the check cannot be attempted anymore. In addition, ponies with this utility talent can see Death near those that are minutes from natural death, or died within 5 minutes. They can converse with him, and attempt to gain otherworldy and/or 4th wall breaking information from him: He/she/it will be reluctant to reveal details, but could be tricked or persuaded to. He/she/it is also a surprisingly friendly fellow, and has a fondness for cats. You cannot physically or magically interact with Death in any way, only conversation. Others cannot see you "talking" with death, unless they have this utility as well.

Note: I'm thinking that "Friend on the other side" could be a Earth Pony talent, possibly with "Twitchy tail" as a prequisite, although someone who had a near-death experience or is magical enough would have that utility as a fact, meaning it also fits everypony. "Nightlight" could also be something anyone has on account of weirdo biology that let them have "Nightwatch" in the first place.

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Post  The Warrior of Many Faces Sun Jul 22, 2012 4:33 pm

Zarhon wrote:Nightlight - at will
Prerequisite: Nightwatch
Preparation time: 30 secs
You can make your eyes shine, bright enough to have them act like Flashlights/searchlights, or just enough to let others identify your position in complete darkness (Like this). Shining this light into somepony's unprotected eyes, will painfully blind them for a minute, or two minutes if it is done in complete darkness. Ponies with Nightwatch cannot be affected.

Friend on the other side - 2/session
Whenever you or an ally enter a situation that is incredibly dangerous or potentially fatal, you (and only you, others without this talent do not notice anything wrong) are warned of this by the presence of Death him/her/itself ("OH, DON'T MIND ME. YOU JUST CARRY ON."). This warning occurs before a skill check is rolled, allowing the warned pony to safely stop himself or his allies from doing the check. If he does, a disaster is narrowly averted, nopony is harmed, and the check cannot be attempted anymore. In addition, ponies with this utility talent can see Death near those that are minutes from natural death, or died within 5 minutes. They can converse with him, and attempt to gain otherworldy and/or 4th wall breaking information from him: He/she/it will be reluctant to reveal details, but could be tricked or persuaded to. He/she/it is also a surprisingly friendly fellow, and has a fondness for cats. You cannot physically or magically interact with Death in any way, only conversation. Others cannot see you "talking" with death, unless they have this utility as well.

Note: I'm thinking that "Friend on the other side" could be a Earth Pony talent, possibly with "Twitchy tail" as a prequisite, although someone who had a near-death experience or is magical enough would have that utility as a fact, meaning it also fits everypony. "Nightlight" could also be something anyone has on account of weirdo biology that let them have "Nightwatch" in the first place.


Nightlight looks fun! Friend on the Other Side, on the other hoof, sounds like it's bringing in personality details that the Faust may not necessarily want to use. I like the basic concept, though.
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Post  Zarhon Tue Jul 24, 2012 8:26 am

This one sounds like an Earth pony talent, but both Spike, Discord and Pinkie Pie have done it.

Pass the Popcorn
Whenever you witness a creature critically fail or critically succeed a skill check (And it is not otherwise prevented from happening), you gain a bucket of popcorn, and watch the resulting "show". Allies or creatures that aren't involved in the check can join you, sharing the popcorn (There's always enough for everypony). This renders any such "spectators" immune to any negative effects the critical failure might have. In addition, the caster gains a "temporary" magic point. "Temporary" magic points do not transfer through sessions. You lose 1 "temporary" magic point for any skill check failures, or all of them for any critical failures (You do NOT lose your regular magic points). You can have a maximum of 4 "temporary" magic points at any given time. The popcorn prevents starvation when eaten, and is treated like any other object in the players possession (not conjured).

Optional extra effect: If a hostile creature shares popcorn with you, roll an effect from the "Tons of Fun" list, instead of gaining a temporary magic point.

Examples:
- Your ally critically succeeds at a skill check. You gain a bucket of popcorn and a temporary magic point.
- Your ally critically fails a bomb defusal check. You use "Pass the Popcorn" to prevent the resulting explosion from affecting you, as well as gain a bucket of popcorn and a temporary magic point.
- An enemy critically fails in a persuasion check against another ally. You gain a bucket of popcorn and a temporary magic point.
- Your ally and another helping him critically fail at a bomb defusal check. You and any other ally not helping with the check share a bucket of popcorn and are undamaged by the resulting explosion. You gain a temporary magic point.
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Post  Videocrazy Tue Jul 24, 2012 12:04 pm

Zarhon wrote:This one sounds like an Earth pony talent, but both Spike, Discord and Pinkie Pie have done it.

Pass the Popcorn
Whenever you witness a creature critically fail or critically succeed a skill check (And it is not otherwise prevented from happening), you gain a bucket of popcorn, and watch the resulting "show". Allies or creatures that aren't involved in the check can join you, sharing the popcorn (There's always enough for everypony). This renders any such "spectators" immune to any negative effects the critical failure might have. In addition, the caster gains a "temporary" magic point. "Temporary" magic points do not transfer through sessions. You lose 1 "temporary" magic point for any skill check failures, or all of them for any critical failures (You do NOT lose your regular magic points). You can have a maximum of 4 "temporary" magic points at any given time. The popcorn prevents starvation when eaten, and is treated like any other object in the players possession (not conjured).

Optional extra effect: If a hostile creature shares popcorn with you, roll an effect from the "Tons of Fun" list, instead of gaining a temporary magic point.

Examples:
- Your ally critically succeeds at a skill check. You gain a bucket of popcorn and a temporary magic point.
- Your ally critically fails a bomb defusal check. You use "Pass the Popcorn" to prevent the resulting explosion from affecting you, as well as gain a bucket of popcorn and a temporary magic point.
- An enemy critically fails in a persuasion check against another ally. You gain a bucket of popcorn and a temporary magic point.
- Your ally and another helping him critically fail at a bomb defusal check. You and any other ally not helping with the check share a bucket of popcorn and are undamaged by the resulting explosion. You gain a temporary magic point.

I quite like this talent, though a "temporary" magic point seems rather strong, considering what you can use it for. Do these reset between rests? And does this power have a daily use limit?
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Post  Zarhon Tue Jul 24, 2012 12:30 pm

Videocrazy wrote:I quite like this talent, though a "temporary" magic point seems rather strong, considering what you can use it for. Do these reset between rests? And does this power have a daily use limit?

Well that depends on how often the players "rest" as opposed to "end session". Usually they're the same thing, no? I suppose it could reset between those, if its too unbalanced.


As for a daily use limit... Its already limited by having failures lose the points (encouraging to use it as often as you can) AND the fact that the effect only has a 2/20 chance to trigger on others rolls (and they have to succeed: Stopping a critical failure doesn't count).

Also, its still possible to fail *with* a used up temporary magic point, causing you to lose two of them on a single check, or even all of them, if its a critical failure. (One is utilized to help you make the check, the other is lost when it still fails due to being too low or a crit fail). Unless everyone in the party / other creatures gets constant criticals around you, you won't get anywhere near 4 points, and if you do, you'll want to use them before they are lost through bad luck: Hoarding them just isn't worth it.

Adding a daily limit would lead to frustration if a player uses up his daily limits, but bad luck prevents him from using any of his temporary points. And it would get worse when his allies start rolling crits when he can't benefit from them due to said limit.
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Post  Videocrazy Tue Jul 24, 2012 12:55 pm

Well that depends on how often the players "rest" as opposed to "end session". Usually they're the same thing, no? I suppose it could reset between those, if its too unbalanced.

Sometimes. The session I was in on Sunday had a rest in the middle. And I think Dan's group is on what, day 27 of in-game time?
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Post  Philadelphus Tue Jul 24, 2012 6:13 pm

The Magic of Friendship – Immediate Reaction, Daily
Trigger: One or more people spend a Magic Point to help you with a skill check (including the effects of the Element of Generosity).
Effect: Regardless of the outcome of the check, you may roll a d20. If the result is a natural 20, you and everyone helping you each gain one Magic Point.


So if three people spend their magic points to help one person with a check, and that person gets a 20 on the roll for this talent (regardless of what they roll for the skill check), all four people would gain a Magic Point. Thoughts? Is this insanely overpowered?
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Post  Stairc -Dan Felder Tue Jul 24, 2012 6:17 pm

Philadelphus wrote:The Magic of Friendship – Immediate Reaction, Daily
Trigger: One or more people spend a Magic Point to help you with a skill check (including the effects of the Element of Generosity).
Effect: Regardless of the outcome of the check, you may roll a d20. If the result is a natural 20, you and everyone helping you each gain one Magic Point.


So if three people spend their magic points to help one person with a check, and that person gets a 20 on the roll for this talent (regardless of what they roll for the skill check), all four people would gain a Magic Point. Thoughts? Is this insanely overpowered?

Huh. I think that's a very solid talent. Might even have room to be buffed.
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Post  Philadelphus Tue Jul 24, 2012 6:36 pm

Roll a d10 or d12 instead of a d20? Have it be automatic, or more than once per day?

The idea was to reward people for using their Magic Points to help others. I was on the receiving end of the Element of Generosity twice during our game on Saturday, and both times it took me from "the pony with the lowest bonus to the check in the group" to "the one who actually made the check", and it felt really good. I'd like to encourage that sort of thing more with rewards for doing so.
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Post  Stairc -Dan Felder Tue Jul 24, 2012 6:45 pm

Philadelphus wrote:Roll a d10 or d12 instead of a d20? Have it be automatic, or more than once per day?

All good ideas. I'd lean more toward making it automatic and a small chance or else a single-use and a high chance. Or you could have it give a morale bonus similar to Instant Party, or some other bonus.

Philadelphus wrote:The idea was to reward people for using their Magic Points to help others. I was on the receiving end of the Element of Generosity twice during our game on Saturday, and both times it took me from "the pony with the lowest bonus to the check in the group" to "the one who actually made the check", and it felt really good. I'd like to encourage that sort of thing more with rewards for doing so.

Now this is great game design. You're aiming for a specific experience for the players and designing ways to make it happen more frequently - one that's very thematic and flavorful too. It's also completely in line with the system, which is built to encourage friends helping one another out. Definitely work on developing this idea further, it's the core of good game design.
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Post  Philadelphus Tue Jul 24, 2012 10:50 pm

Stairc -Dan Felder wrote:
All good ideas. I'd lean more toward making it automatic and a small chance or else a single-use and a high chance. Or you could have it give a morale bonus similar to Instant Party, or some other bonus.
How about this?

The Magic of Friendship – Immediate Reaction
Trigger: One or more people spend a Magic Point to help you with a skill check (including the effects of the Element of Generosity).
Effect: Regardless of the outcome of the check, you may roll a d20. If the result is a natural 20, you and everyone helping you each gain one Magic Point.

You're All My Very Best Friends – Daily
Upon spending a Magic Point to help somepony else with a skill check (including the effects of the Element of Generosity), you may flip a coin. If you win the flip, you regain a Magic Point.

That gives an automatic one with a small chance that is dependent upon other people helping you, but is potentially very rewarding (it can restore multiple points at once, and could theoretically happen more than once a day), and also one that requires making a choice (you can choose to help someone or not) and has a high chance of success, but only happens once a day and is dependent upon you helping others. They could even stack, potentially restoring 2 points to the helping player if they're really lucky.

Actually, maybe switch the names on the two now that I think about it.

Stairc -Dan Felder wrote:Now this is great game design. You're aiming for a specific experience for the players and designing ways to make it happen more frequently - one that's very thematic and flavorful too. It's also completely in line with the system, which is built to encourage friends helping one another out. Definitely work on developing this idea further, it's the core of good game design.
Thanks! That's very encouraging. *Philadelphus receives a +1 Morale bonus for the rest of the day*
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