Balancing Suggestion for Lifebound and Hierophant Armors
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Balancing Suggestion for Lifebound and Hierophant Armors
I personally deeply see these armors as extreamly broken... So I suggest this for them, turn it into a free action combat talent. (also this is how they'll function in my campaign FYI) Like this for example:
[-2] <Lifebound Armor Talent Name> - Free Action [1/battle]
You gain regeneration 3 for 6 rounds.
[-4] <Hierophant Armor Talent Name> - Free Action [1/battle]
You gain regeneration 5 for 6 rounds.
[-2] <Lifebound Armor Talent Name> - Free Action [1/battle]
You gain regeneration 3 for 6 rounds.
[-4] <Hierophant Armor Talent Name> - Free Action [1/battle]
You gain regeneration 5 for 6 rounds.
Re: Balancing Suggestion for Lifebound and Hierophant Armors
Xel, the two armors are actually well balanced for their prices. When I designed the Hierophant armor, I explicitly asked Dan how to balance it and he simply made the price.
LoganAura- Administrator
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Re: Balancing Suggestion for Lifebound and Hierophant Armors
I guess... Just still, I can't help but feel that price isn't the way to balance getting free regen for combat for no cost what-so-ever. This was just my feeling about the armors. And I don't think I'm alone in this feeling.
Re: Balancing Suggestion for Lifebound and Hierophant Armors
Regen doesn't help when you're unconcious, nor does it really help when you're at 3 HP and the enemy deals an average of 10 per turn *Happened in my own game last night*
LoganAura- Administrator
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Posts : 2925
Join date : 2012-07-18
Age : 30
Location : Mass
Re: Balancing Suggestion for Lifebound and Hierophant Armors
Fair enough... But still, that means you'll have to tailor the monster to fit the party... Then again that might just be the point of the items.
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